Christian Semmler
bc5ca621a4
(Proposal) Introduction of naming convention checker (ncc
) ( #322 )
...
* Add ncc tool
* Add symlink
* Fixes
* Try this
* Try this
* Try this
* Try this
* Add include path
* Update style
* Update style
* Add more rules
* Fix style
* Update styles
* Fix name parameter
* Fix MxParam p
* Fix m_unk0x pattern
* Allow 4 digits for relative hex
* Add missing offset
* Fix some parameters
* Fix some vtables
* Fix more vtables
* Update rules, fixes
* More fixes
* More fixes
* More fixes
* More fixes
* More fixes
* More fixes
* More fixes
* Fix last issue
* Update readme
* Update readme
* Update CONTRIBUTING.md
* Fix annotations
* Rename
* Update CONTRIBUTING.md
* Update README.md
2023-12-13 11:48:14 +01:00
Misha
a8254c048d
Implement more of LegoOmni ( #267 )
...
* commit code
* implement a few functions
* Update mxdsobject.h
* more stuff
* Update legoomni.cpp
* Update legoomni.cpp
* rename function
* fix
* undo useless changes
* Fixes
* Add global addr
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-11-06 10:00:24 +01:00
MS
176bd1d8fd
LegoGameState destructor and related ( #259 )
...
* LegoGameState destructor and related
* MxTypes, naming convention, and using a fraction
* use m_ prefix in struct
2023-11-01 11:12:03 -04:00
Christian Semmler
b449da1fa3
Introduce clang-format ( #240 )
2023-10-25 01:38:27 +02:00
Anonymous Maarten
e928fc9425
Build fixes for mingw ( #245 )
2023-10-25 01:24:29 +02:00
Nathan M Gilbert
af1745db18
Implement Helicopter::VTable0xe4 ( #243 )
...
Clean up parent classes
2023-10-24 14:37:02 +02:00
Nathan M Gilbert
4cc6b9b8ec
Implement Score ( #230 )
...
* Implement Score
* Update mxomni.cpp
Fix case of OFFSET comment.
* Fix DeleteObjects
* Apply changes (see comment)
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-10-23 13:16:21 +02:00
Ramen2X
a24a798c82
rename all uncertain names to unk ( #203 )
2023-10-13 17:36:16 -04:00
Mark Langen
91c3ed3e70
100% match of many functions in the LegoGameState::Save codepath ( #86 )
...
* Only include decomps
* One more function
* Add offset to endOfVariables
* Remove leftover header
* Use undefined where applicable
* Fixes, refactorings
* Fixes
* Fix calling convention
* Added offset comment
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-10-12 18:18:24 +02:00
MS
0dc8dd641a
MxVariable subclass for fsmovie setting ( #147 )
...
* LegoFullScreenMovie variable and related
* Changes after review
- Reduce scope on global strings
- Size assert for LegoGameState (based on the constructor references only)
- 1 -> TRUE for EnableFullScreenMovie
2023-09-29 16:38:08 -04:00
MishaProductions
fb56735fbd
[lego] Implement LegoGameState::SetSavepath ( #76 )
...
* SetSavePath 100% match
* fix naming convention
2023-07-03 10:25:37 -07:00
itsmattkc
8fa45bbe0f
replace shorts with MxS16/MxU16/undefined2
2023-07-02 02:07:11 -07:00
MattKC
e16249b672
Define MxLong/MxULong ( #71 )
...
* define MxLong/MxULong
The "long" type has different sizes on different platforms, and this may cause issues.
* use DWORD to match RegQueryValueExA arg
2023-07-02 01:05:49 -07:00
Christian Semmler
7ff3acebb3
remove execute bits on files
2023-06-12 18:05:43 +02:00
itsmattkc
279d626279
import all functions from lego1 exports
...
This declares a bunch of classes and functions for us, as well as fixes some declarations that were slightly incorrect (e.g. missing "virtual", etc)
2023-06-11 18:03:54 -07:00
itsmattkc
d4e2fb8d8a
reorganized repo, implemented mxcore
2023-05-05 02:54:17 -07:00