* Implement MxAtomId and reference counter (stl set)
* Partial success in hiding 4786 warning spam.
* Build out most of MxOmni::Destroy since it also touches the set
* Add some size asserts
* Get Isle building on MinGW32 (#63)
* Add MxUnknown100dc6b0::~MxUnknown100dc6b0 stub
* Declare destructor of MxOmni and MxTransitionManager in class
* inline attribute must go first
* Stub LegoState::Vtable0x14 for Act3State
* MxStreamer::VTable0x14 is not an override
* Stub MxEntity::Destroy for LegoState::Destroy
* Stub MxUnknown100dc6e0 for MxSoundManager
* ::ClassName and ::IsA are const methods
* methods in the class body don't need a namespace
* MxSoundManager subclasses MxUnknown100dc6e0
* LegoInputManager subclasses MxPresenter
* NotificationId is an enum, and does not need __declspec(dllexport)
* Fix final #endif of legoomni.h and mxobjectfactory.h
* Add const alternative for LegoOmni::Create and MxVideoParam, only available for MinGW
* Alternative approach to MinGW compatibility
* MinGW on Linux is case sensitve
* Don't delete a member variable. C++ automatically destructs member variables
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Co-authored-by: MattKC <34096995+itsmattkc@users.noreply.github.com>
* MxatomId: implement inline operator==
* Add decomp.h header, containing macro's only used when matching the original binaries
* Add in-line constructor of MxPresenter
* MxMediaPresenter: add members to match size
* MxVideoPresenter: add members to match size
* MxCompositePresenter: add members to match size
* MxFlcPresenter: add members to match size
* MxSmkPresenter: add members to match size
* MxStillPresenter: add members to match size
* MxAudioPresenter: add members to match size
* MxWavePresenter: add members to match size
* MxMIDIPresenter: add members to match size
* MxEventPresenter: add members to match size
* MxLoopingFlcPresenter: add members to match size
* MxLoopingSmkPresenter: add members to match size
* MxLoopingMIDIPresenter: add check for size
* Implement MxObjectFactory::{MxObjectFactory,Create}
Matching of MxObjectFactory::Create is not good, because none of the other objects have been implemented.
* Implement a few MxPresenter methods
* Fix size of LegoInputManager
* Fix name of first padding member of legoinputmanager.h
* add DECOMP_SIZE_ASSERT macro
* Use DECOMP_SIZE_ASSERT macro + convert to hexadecimal
* fixed minor typos
---------
Co-authored-by: MattKC <34096995+itsmattkc@users.noreply.github.com>
Co-authored-by: itsmattkc <itsmattkc@gmail.com>
* Stubbed a bunch of classes and annotated them for later use. Heavily wip and more of pseudocode right now.
* Converted pseudocode into real code!
* Created a bunch more classes and added more information to exisiting ones
Did not error check, this was pushed just for reference
* More classes and implementation details. Still not checked for any errors
* Fixed code and decided on a way to handle virtual table stubs
* Some additional fixes
* More smaller fixes
* Added classes to project and made it compile
* Fixed function adresses that caused the python script to fail
* More classes and virtual function resolves. Builds and compares fine.
* Again more classes and virtual function resolves. Builds and compares fine.
* No clue, I guess forced update for line endings
* Finished up some work, compiles fine. All functions are STUB annotated to not pollute reccmp.py output.
* line ending change
* rename GetClassName/IsClass
Mirroring recent changes from master
* further conform to current master
* update project
* cleanup
* project only updates when you close msdev
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Co-authored-by: Cydra <cydra95@gmail.com>
Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
* add MxDSObject, implement SetObjectName, adjust MxDSAction
* add a TODO
* update project files
* add WIP MxDSObject stuff
* merge
* update project file
* add addresses and SetAtomId
* switch addresses
* remove comment since it's fixed now (?)
* refactor
* update project file
* refactor into separate unit
* refactor into separate unit
* rename unit to avoid NMAKE issue
* rename param
* add last missing piece to Isle::Close
* fix spelling
* merge
* use union hack
* ci: no need to do a final cd
* MxDSAction has a setAtomId method
* Implement the MxOmniCreateParamBase destructor inline
Because of this, ISLE should no longer have to compile mxomnicreateparambase.obj.
I didn't modify isle.mak, because I don't have the MSVC 4.20 GUI set-up.
* Replace 256 with sizeof(...)
* Format DefWndProc calls in WndProc
* Replace magic mask in WNDPROC with macro's
* Replace magic numbers in main.cpp with macro's
* MOUSEMOVE notification id is 10 instead of 0x10
* Lowercase all windows includes such that mingw32 on Linux can find these
* Convert ISLE/res/isle.rc to utf-8, and add a comma needed by mingw32
* mingw32 cannot use a enum without previous declaration
* minor adjustments
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Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>