Implement/match LegoPathBoundary::FUN_100575b0 (#939)

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Christian Semmler 2024-05-19 15:41:07 -04:00 committed by GitHub
parent c8a0e4cf8d
commit fb16b2c896
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9 changed files with 79 additions and 43 deletions

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@ -5,6 +5,7 @@
#include "mxatom.h" #include "mxatom.h"
#include "mxtypes.h" #include "mxtypes.h"
class LegoPathActor;
class LegoWorld; class LegoWorld;
// VTABLE: LEGO1 0x100d7d9c // VTABLE: LEGO1 0x100d7d9c
@ -35,7 +36,7 @@ struct LegoPathStruct : public LegoPathStructBase {
// FUNCTION: LEGO1 0x10047470 // FUNCTION: LEGO1 0x10047470
~LegoPathStruct() override {} ~LegoPathStruct() override {}
void VTable0x04(undefined4, undefined4, undefined4); // vtable+0x04 virtual void VTable0x04(LegoPathActor*, undefined4, undefined4); // vtable+0x04
inline void SetWorld(LegoWorld* p_world) { m_world = p_world; } inline void SetWorld(LegoWorld* p_world) { m_world = p_world; }
inline void SetAtomId(const MxAtomId& p_atomId) { m_atomId = p_atomId; } inline void SetAtomId(const MxAtomId& p_atomId) { m_atomId = p_atomId; }

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@ -2139,8 +2139,8 @@ MxBool LegoAnimationManager::FUN_10063fb0(LegoLocation::Boundary* p_boundary, Le
MxBool LegoAnimationManager::FUN_10064010(LegoPathBoundary* p_boundary, LegoUnknown100db7f4* p_edge, float p_destScale) MxBool LegoAnimationManager::FUN_10064010(LegoPathBoundary* p_boundary, LegoUnknown100db7f4* p_edge, float p_destScale)
{ {
Mx3DPointFloat p1; Mx3DPointFloat p1;
Vector3* v1 = p_edge->GetOpposingPoint(p_boundary); Vector3* v1 = p_edge->GetOpposingPoint(*p_boundary);
Vector3* v2 = p_edge->GetPoint(p_boundary); Vector3* v2 = p_edge->CCWVertex(*p_boundary);
p1 = *v2; p1 = *v2;
((Vector3&) p1).Sub(v1); ((Vector3&) p1).Sub(v1);
@ -2196,7 +2196,7 @@ MxBool LegoAnimationManager::FUN_10064120(LegoLocation::Boundary* p_boundary, Mx
e = local50; e = local50;
do { do {
e = (LegoUnknown100db7f4*) e->GetCounterclockwiseEdge(boundary); e = (LegoUnknown100db7f4*) e->GetCounterclockwiseEdge(*boundary);
if (e->GetMask0x03()) { if (e->GetMask0x03()) {
break; break;
} }
@ -2237,10 +2237,10 @@ MxBool LegoAnimationManager::FUN_10064120(LegoLocation::Boundary* p_boundary, Mx
do { do {
if (p_bool1) { if (p_bool1) {
local34 = (LegoUnknown100db7f4*) local34->GetCounterclockwiseEdge(boundary); local34 = (LegoUnknown100db7f4*) local34->GetCounterclockwiseEdge(*boundary);
} }
else { else {
local34 = (LegoUnknown100db7f4*) local34->GetClockwiseEdge(boundary); local34 = (LegoUnknown100db7f4*) local34->GetClockwiseEdge(*boundary);
} }
} while (!local34->GetMask0x03() && local34 != local50); } while (!local34->GetMask0x03() && local34 != local50);

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@ -90,10 +90,10 @@ MxResult LegoPathActor::VTable0x88(
float p_destScale float p_destScale
) )
{ {
Vector3* v1 = p_srcEdge.GetOpposingPoint(p_boundary); Vector3* v1 = p_srcEdge.GetOpposingPoint(*p_boundary);
Vector3* v2 = p_srcEdge.GetPoint(p_boundary); Vector3* v2 = p_srcEdge.CCWVertex(*p_boundary);
Vector3* v3 = p_destEdge.GetOpposingPoint(p_boundary); Vector3* v3 = p_destEdge.GetOpposingPoint(*p_boundary);
Vector3* v4 = p_destEdge.GetPoint(p_boundary); Vector3* v4 = p_destEdge.CCWVertex(*p_boundary);
Mx3DPointFloat p1, p2, p3, p4, p5; Mx3DPointFloat p1, p2, p3, p4, p5;
@ -167,8 +167,8 @@ MxResult LegoPathActor::VTable0x84(
float p_destScale float p_destScale
) )
{ {
Vector3* v3 = p_destEdge.GetOpposingPoint(p_boundary); Vector3* v3 = p_destEdge.GetOpposingPoint(*p_boundary);
Vector3* v4 = p_destEdge.GetPoint(p_boundary); Vector3* v4 = p_destEdge.CCWVertex(*p_boundary);
Mx3DPointFloat p2, p3, p5; Mx3DPointFloat p2, p3, p5;

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@ -3,6 +3,7 @@
#include "decomp.h" #include "decomp.h"
#include "geom/legounkown100db7f4.h" #include "geom/legounkown100db7f4.h"
#include "legopathactor.h" #include "legopathactor.h"
#include "legopathstruct.h"
DECOMP_SIZE_ASSERT(LegoPathBoundary, 0x74) DECOMP_SIZE_ASSERT(LegoPathBoundary, 0x74)
@ -40,9 +41,43 @@ MxResult LegoPathBoundary::RemoveActor(LegoPathActor* p_actor)
return SUCCESS; return SUCCESS;
} }
// STUB: LEGO1 0x100575b0 // FUNCTION: LEGO1 0x100575b0
// FUNCTION: BETA10 0x100b1598
void LegoPathBoundary::FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPathActor* p_actor) void LegoPathBoundary::FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPathActor* p_actor)
{ {
Vector3* ccwV = NULL;
if (m_unk0x48 > 0 && m_unk0x50 != NULL) {
ccwV = m_edges[0]->CCWVertex(*this);
Mx3DPointFloat v;
v = p_point1;
((Vector3&) v).Sub(ccwV);
float dot1 = v.Dot(&v, m_unk0x50);
v = p_point2;
((Vector3&) v).Sub(ccwV);
float dot2 = v.Dot(&v, m_unk0x50);
if (dot2 > dot1) {
for (MxS32 i = 0; i < m_unk0x48; i++) {
LegoPathStruct* s = m_unk0x4c[i].m_unk0x00;
if (m_unk0x4c[i].m_unk0x08 >= dot1 && m_unk0x4c[i].m_unk0x08 < dot2) {
s->VTable0x04(p_actor, 1, m_unk0x4c[i].m_unk0x04);
}
}
}
else if (dot2 < dot1) {
for (MxS32 i = 0; i < m_unk0x48; i++) {
LegoPathStruct* s = m_unk0x4c[i].m_unk0x00;
if (m_unk0x4c[i].m_unk0x08 >= dot2 && m_unk0x4c[i].m_unk0x08 < dot1) {
s->VTable0x04(p_actor, 0, m_unk0x4c[i].m_unk0x04);
}
}
}
}
} }
// FUNCTION: LEGO1 0x10057950 // FUNCTION: LEGO1 0x10057950
@ -98,7 +133,7 @@ MxU32 LegoPathBoundary::Intersect(
Mx3DPointFloat local50; Mx3DPointFloat local50;
Mx3DPointFloat local70; Mx3DPointFloat local70;
Vector3* local5c = e->GetOpposingPoint(this); Vector3* local5c = e->GetOpposingPoint(*this);
p_point3 = vec; p_point3 = vec;
p_point3.Mul(localc); p_point3.Mul(localc);
@ -115,15 +150,15 @@ MxU32 LegoPathBoundary::Intersect(
if (local58 < 0.0f) { if (local58 < 0.0f) {
Mx3DPointFloat local84; Mx3DPointFloat local84;
for (LegoUnknown100db7f4* local88 = (LegoUnknown100db7f4*) e->GetClockwiseEdge(this); e != local88; for (LegoUnknown100db7f4* local88 = (LegoUnknown100db7f4*) e->GetClockwiseEdge(*this); e != local88;
local88 = (LegoUnknown100db7f4*) local88->GetClockwiseEdge(this)) { local88 = (LegoUnknown100db7f4*) local88->GetClockwiseEdge(*this)) {
local88->FUN_1002ddc0(*this, local84); local88->FUN_1002ddc0(*this, local84);
if (local84.Dot(&local84, &local70) <= 0.9) { if (local84.Dot(&local84, &local70) <= 0.9) {
break; break;
} }
Vector3* local90 = local88->GetOpposingPoint(this); Vector3* local90 = local88->GetOpposingPoint(*this);
Mx3DPointFloat locala4(p_point3); Mx3DPointFloat locala4(p_point3);
((Vector3&) locala4).Sub(local90); ((Vector3&) locala4).Sub(local90);
@ -141,16 +176,16 @@ MxU32 LegoPathBoundary::Intersect(
if (e->m_unk0x3c < local58) { if (e->m_unk0x3c < local58) {
Mx3DPointFloat localbc; Mx3DPointFloat localbc;
for (LegoUnknown100db7f4* locala8 = (LegoUnknown100db7f4*) e->GetCounterclockwiseEdge(this); for (LegoUnknown100db7f4* locala8 = (LegoUnknown100db7f4*) e->GetCounterclockwiseEdge(*this);
e != locala8; e != locala8;
locala8 = (LegoUnknown100db7f4*) locala8->GetCounterclockwiseEdge(this)) { locala8 = (LegoUnknown100db7f4*) locala8->GetCounterclockwiseEdge(*this)) {
locala8->FUN_1002ddc0(*this, localbc); locala8->FUN_1002ddc0(*this, localbc);
if (localbc.Dot(&localbc, &local70) <= 0.9) { if (localbc.Dot(&localbc, &local70) <= 0.9) {
break; break;
} }
Vector3* localc4 = locala8->GetOpposingPoint(this); Vector3* localc4 = locala8->GetOpposingPoint(*this);
Mx3DPointFloat locald8(p_point3); Mx3DPointFloat locald8(p_point3);
((Vector3&) locald8).Sub(localc4); ((Vector3&) locald8).Sub(localc4);
@ -172,7 +207,7 @@ MxU32 LegoPathBoundary::Intersect(
if (local58 <= 0.0f) { if (local58 <= 0.0f) {
if (!e->GetMask0x03()) { if (!e->GetMask0x03()) {
p_edge = e->GetClockwiseEdge(this); p_edge = e->GetClockwiseEdge(*this);
} }
else { else {
p_edge = e; p_edge = e;
@ -189,10 +224,10 @@ MxU32 LegoPathBoundary::Intersect(
return 1; return 1;
} }
else { else {
p_point3 = *e->GetPoint(this); p_point3 = *e->CCWVertex(*this);
if (!e->GetMask0x03()) { if (!e->GetMask0x03()) {
p_edge = e->GetCounterclockwiseEdge(this); p_edge = e->GetCounterclockwiseEdge(*this);
} }
else { else {
p_edge = e; p_edge = e;

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@ -279,10 +279,10 @@ MxResult LegoPathController::FUN_10046050(
if (edge->GetMask0x03()) { if (edge->GetMask0x03()) {
Mx3DPointFloat vec; Mx3DPointFloat vec;
if (((LegoUnknown100db7f4*) edge->GetClockwiseEdge(boundary))->FUN_1002ddc0(*boundary, vec) == SUCCESS && if (((LegoUnknown100db7f4*) edge->GetClockwiseEdge(*boundary))->FUN_1002ddc0(*boundary, vec) == SUCCESS &&
vec.Dot(&vec, &p_direction) < 0.0f) { vec.Dot(&vec, &p_direction) < 0.0f) {
edge = edge =
(LegoUnknown100db7f4*) edge->GetCounterclockwiseEdge(boundary)->GetCounterclockwiseEdge(boundary); (LegoUnknown100db7f4*) edge->GetCounterclockwiseEdge(*boundary)->GetCounterclockwiseEdge(*boundary);
} }
if (!edge->GetMask0x03()) { if (!edge->GetMask0x03()) {

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@ -5,7 +5,7 @@ DECOMP_SIZE_ASSERT(LegoPathStruct, 0x14)
// STUB: LEGO1 0x1001b700 // STUB: LEGO1 0x1001b700
// FUNCTION: BETA10 0x100c26c5 // FUNCTION: BETA10 0x100c26c5
void LegoPathStruct::VTable0x04(undefined4, undefined4, undefined4) void LegoPathStruct::VTable0x04(LegoPathActor*, undefined4, undefined4)
{ {
// TODO // TODO
} }

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@ -23,12 +23,12 @@ LegoEdge::~LegoEdge()
} }
// FUNCTION: LEGO1 0x1009a4d0 // FUNCTION: LEGO1 0x1009a4d0
LegoEdge* LegoEdge::GetClockwiseEdge(LegoWEEdge* p_face) LegoEdge* LegoEdge::GetClockwiseEdge(LegoWEEdge& p_face)
{ {
if (p_face == m_faceA) { if (&p_face == m_faceA) {
return m_cwA; return m_cwA;
} }
else if (p_face == m_faceB) { else if (&p_face == m_faceB) {
return m_cwB; return m_cwB;
} }
else { else {
@ -37,12 +37,12 @@ LegoEdge* LegoEdge::GetClockwiseEdge(LegoWEEdge* p_face)
} }
// FUNCTION: LEGO1 0x1009a4f0 // FUNCTION: LEGO1 0x1009a4f0
LegoEdge* LegoEdge::GetCounterclockwiseEdge(LegoWEEdge* p_face) LegoEdge* LegoEdge::GetCounterclockwiseEdge(LegoWEEdge& p_face)
{ {
if (p_face == m_faceA) { if (&p_face == m_faceA) {
return m_ccwA; return m_ccwA;
} }
else if (p_face == m_faceB) { else if (&p_face == m_faceB) {
return m_ccwB; return m_ccwB;
} }
else { else {
@ -51,13 +51,13 @@ LegoEdge* LegoEdge::GetCounterclockwiseEdge(LegoWEEdge* p_face)
} }
// FUNCTION: LEGO1 0x1009a510 // FUNCTION: LEGO1 0x1009a510
Vector3* LegoEdge::GetOpposingPoint(LegoWEEdge* p_face) Vector3* LegoEdge::GetOpposingPoint(LegoWEEdge& p_face)
{ {
return p_face == m_faceA ? m_pointB : m_pointA; return &p_face == m_faceA ? m_pointB : m_pointA;
} }
// FUNCTION: LEGO1 0x1009a530 // FUNCTION: LEGO1 0x1009a530
Vector3* LegoEdge::GetPoint(LegoWEEdge* p_face) Vector3* LegoEdge::CCWVertex(LegoWEEdge& p_face)
{ {
return p_face == m_faceB ? m_pointB : m_pointA; return &p_face == m_faceB ? m_pointB : m_pointA;
} }

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@ -12,12 +12,12 @@ struct LegoEdge {
LegoEdge(); LegoEdge();
virtual ~LegoEdge(); // vtable+0x00 virtual ~LegoEdge(); // vtable+0x00
LegoEdge* GetClockwiseEdge(LegoWEEdge* face); LegoEdge* GetClockwiseEdge(LegoWEEdge& p_face);
LegoEdge* GetCounterclockwiseEdge(LegoWEEdge* face); LegoEdge* GetCounterclockwiseEdge(LegoWEEdge& p_face);
Vector3* GetOpposingPoint(LegoWEEdge* face); Vector3* GetOpposingPoint(LegoWEEdge& p_face);
Vector3* GetPoint(LegoWEEdge* face); Vector3* CCWVertex(LegoWEEdge& p_face);
LegoResult FUN_1002ddc0(LegoWEEdge* p_face, Vector3& p_point); LegoResult FUN_1002ddc0(LegoWEEdge& p_face, Vector3& p_point);
// SYNTHETIC: LEGO1 0x1009a4a0 // SYNTHETIC: LEGO1 0x1009a4a0
// LegoEdge::`scalar deleting destructor' // LegoEdge::`scalar deleting destructor'

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@ -27,12 +27,12 @@ class LegoWEGEdge : public LegoWEEdge {
{ {
m_unk0x00 = NULL; m_unk0x00 = NULL;
m_unk0x04 = 0; m_unk0x04 = 0;
m_unk0x08 = 0; m_unk0x08 = 0.0f;
} }
LegoPathStruct* m_unk0x00; // 0x00 LegoPathStruct* m_unk0x00; // 0x00
undefined4 m_unk0x04; // 0x04 undefined4 m_unk0x04; // 0x04
undefined4 m_unk0x08; // 0x08 float m_unk0x08; // 0x08
}; };
LegoWEGEdge(); LegoWEGEdge();