Implement/match LegoCharacterManager::FUN_10083c30 (#819)

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Christian Semmler 2024-04-19 08:30:36 -04:00 committed by GitHub
parent 9e71eef72b
commit fb0f35188b
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3 changed files with 52 additions and 18 deletions

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@ -42,7 +42,7 @@ struct LegoCharacter {
struct LegoCharacterData; struct LegoCharacterData;
typedef map<const char*, LegoCharacter*, LegoCharacterComparator> LegoCharacterMap; typedef map<char*, LegoCharacter*, LegoCharacterComparator> LegoCharacterMap;
// SIZE 0x08 // SIZE 0x08
class LegoCharacterManager { class LegoCharacterManager {
@ -93,40 +93,40 @@ class LegoCharacterManager {
// _Construct // _Construct
// TEMPLATE: LEGO1 0x10082b90 // TEMPLATE: LEGO1 0x10082b90
// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::~_Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> > // _Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::~_Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >
// TEMPLATE: LEGO1 0x10082c60 // TEMPLATE: LEGO1 0x10082c60
// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::iterator::_Inc // _Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::iterator::_Inc
// TEMPLATE: LEGO1 0x10082ca0 // TEMPLATE: LEGO1 0x10082ca0
// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::erase // _Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::erase
// TEMPLATE: LEGO1 0x100830f0 // TEMPLATE: LEGO1 0x100830f0
// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Erase // _Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Erase
// TEMPLATE: LEGO1 0x10083130 // TEMPLATE: LEGO1 0x10083130
// map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::~map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> > // map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::~map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >
// TEMPLATE: LEGO1 0x10083840 // TEMPLATE: LEGO1 0x10083840
// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::iterator::_Dec // _Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::iterator::_Dec
// TEMPLATE: LEGO1 0x10083890 // TEMPLATE: LEGO1 0x10083890
// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Insert // _Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Insert
// TEMPLATE: LEGO1 0x10085500 // TEMPLATE: LEGO1 0x10085500
// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::insert // _Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::insert
// TEMPLATE: LEGO1 0x10085790 // TEMPLATE: LEGO1 0x10085790
// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Buynode // _Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Buynode
// TEMPLATE: LEGO1 0x100857b0 // TEMPLATE: LEGO1 0x100857b0
// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Lrotate // _Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Lrotate
// TEMPLATE: LEGO1 0x10085810 // TEMPLATE: LEGO1 0x10085810
// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Rrotate // _Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Rrotate
// GLOBAL: LEGO1 0x100fc508 // GLOBAL: LEGO1 0x100fc508
// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Nil // _Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Nil
// clang-format on // clang-format on
#endif // LEGOCHARACTERMANAGER_H #endif // LEGOCHARACTERMANAGER_H

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@ -173,7 +173,7 @@ MxResult LegoCharacterManager::Read(LegoStorage* p_storage)
LegoROI* LegoCharacterManager::GetROI(const char* p_key, MxBool p_createEntity) LegoROI* LegoCharacterManager::GetROI(const char* p_key, MxBool p_createEntity)
{ {
LegoCharacter* character = NULL; LegoCharacter* character = NULL;
LegoCharacterMap::iterator it = m_characters->find(p_key); LegoCharacterMap::iterator it = m_characters->find(const_cast<char*>(p_key));
if (it != m_characters->end()) { if (it != m_characters->end()) {
character = (*it).second; character = (*it).second;
@ -239,11 +239,46 @@ MxU32 LegoCharacterManager::GetRefCount(LegoROI* p_roi)
return 0; return 0;
} }
// STUB: LEGO1 0x10083c30 // FUNCTION: LEGO1 0x10083c30
// FUNCTION: BETA10 0x10074701 // FUNCTION: BETA10 0x10074701
void LegoCharacterManager::FUN_10083c30(const char* p_name) void LegoCharacterManager::FUN_10083c30(const char* p_name)
{ {
// TODO LegoCharacter* character = NULL;
LegoCharacterMap::iterator it = m_characters->find(const_cast<char*>(p_name));
if (it != m_characters->end()) {
character = (*it).second;
if (character->RemoveRef() == 0) {
LegoCharacterData* data = GetData(p_name);
LegoEntity* entity = character->m_roi->GetEntity();
if (entity != NULL) {
entity->SetROI(NULL, FALSE, FALSE);
}
RemoveROI(character->m_roi);
delete[] (*it).first;
delete (*it).second;
m_characters->erase(it);
if (data != NULL) {
if (data->m_actor != NULL) {
data->m_actor->ClearFlag(LegoEntity::c_bit2);
delete data->m_actor;
}
else if (entity != NULL && entity->GetFlagsIsSet(LegoEntity::c_bit2)) {
entity->ClearFlag(LegoEntity::c_bit2);
delete entity;
}
data->m_roi = NULL;
data->m_actor = NULL;
}
}
}
} }
// FUNCTION: LEGO1 0x10083db0 // FUNCTION: LEGO1 0x10083db0
@ -266,7 +301,7 @@ void LegoCharacterManager::FUN_10083db0(LegoROI* p_roi)
RemoveROI(character->m_roi); RemoveROI(character->m_roi);
delete[] const_cast<char*>((*it).first); delete[] (*it).first;
delete (*it).second; delete (*it).second;
m_characters->erase(it); m_characters->erase(it);
@ -310,7 +345,7 @@ void LegoCharacterManager::FUN_10083f10(LegoROI* p_roi)
RemoveROI(character->m_roi); RemoveROI(character->m_roi);
delete[] const_cast<char*>((*it).first); delete[] (*it).first;
delete (*it).second; delete (*it).second;
m_characters->erase(it); m_characters->erase(it);

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@ -208,7 +208,6 @@ inline MxBool MxListCursor<T>::Find(T p_obj)
{ {
for (m_match = m_list->m_first; m_match && m_list->Compare(m_match->GetValue(), p_obj); for (m_match = m_list->m_first; m_match && m_list->Compare(m_match->GetValue(), p_obj);
m_match = m_match->GetNext()) { m_match = m_match->GetNext()) {
;
} }
return m_match != NULL; return m_match != NULL;