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Implement/match LegoCharacterManager::FUN_10083c30 (#819)
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3 changed files with 52 additions and 18 deletions
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@ -42,7 +42,7 @@ struct LegoCharacter {
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struct LegoCharacterData;
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struct LegoCharacterData;
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typedef map<const char*, LegoCharacter*, LegoCharacterComparator> LegoCharacterMap;
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typedef map<char*, LegoCharacter*, LegoCharacterComparator> LegoCharacterMap;
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// SIZE 0x08
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// SIZE 0x08
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class LegoCharacterManager {
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class LegoCharacterManager {
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@ -93,40 +93,40 @@ class LegoCharacterManager {
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// _Construct
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// _Construct
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// TEMPLATE: LEGO1 0x10082b90
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// TEMPLATE: LEGO1 0x10082b90
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// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::~_Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >
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// _Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::~_Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >
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// TEMPLATE: LEGO1 0x10082c60
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// TEMPLATE: LEGO1 0x10082c60
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// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::iterator::_Inc
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// _Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::iterator::_Inc
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// TEMPLATE: LEGO1 0x10082ca0
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// TEMPLATE: LEGO1 0x10082ca0
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// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::erase
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// _Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::erase
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// TEMPLATE: LEGO1 0x100830f0
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// TEMPLATE: LEGO1 0x100830f0
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// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Erase
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// _Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Erase
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// TEMPLATE: LEGO1 0x10083130
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// TEMPLATE: LEGO1 0x10083130
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// map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::~map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >
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// map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::~map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >
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// TEMPLATE: LEGO1 0x10083840
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// TEMPLATE: LEGO1 0x10083840
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// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::iterator::_Dec
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// _Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::iterator::_Dec
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// TEMPLATE: LEGO1 0x10083890
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// TEMPLATE: LEGO1 0x10083890
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// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Insert
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// _Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Insert
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// TEMPLATE: LEGO1 0x10085500
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// TEMPLATE: LEGO1 0x10085500
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// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::insert
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// _Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::insert
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// TEMPLATE: LEGO1 0x10085790
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// TEMPLATE: LEGO1 0x10085790
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// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Buynode
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// _Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Buynode
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// TEMPLATE: LEGO1 0x100857b0
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// TEMPLATE: LEGO1 0x100857b0
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// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Lrotate
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// _Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Lrotate
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// TEMPLATE: LEGO1 0x10085810
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// TEMPLATE: LEGO1 0x10085810
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// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Rrotate
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// _Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Rrotate
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// GLOBAL: LEGO1 0x100fc508
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// GLOBAL: LEGO1 0x100fc508
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// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Nil
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// _Tree<char *,pair<char * const,LegoCharacter *>,map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Nil
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// clang-format on
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// clang-format on
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#endif // LEGOCHARACTERMANAGER_H
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#endif // LEGOCHARACTERMANAGER_H
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@ -173,7 +173,7 @@ MxResult LegoCharacterManager::Read(LegoStorage* p_storage)
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LegoROI* LegoCharacterManager::GetROI(const char* p_key, MxBool p_createEntity)
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LegoROI* LegoCharacterManager::GetROI(const char* p_key, MxBool p_createEntity)
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{
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{
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LegoCharacter* character = NULL;
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LegoCharacter* character = NULL;
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LegoCharacterMap::iterator it = m_characters->find(p_key);
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LegoCharacterMap::iterator it = m_characters->find(const_cast<char*>(p_key));
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if (it != m_characters->end()) {
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if (it != m_characters->end()) {
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character = (*it).second;
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character = (*it).second;
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@ -239,11 +239,46 @@ MxU32 LegoCharacterManager::GetRefCount(LegoROI* p_roi)
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return 0;
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return 0;
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}
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}
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// STUB: LEGO1 0x10083c30
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// FUNCTION: LEGO1 0x10083c30
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// FUNCTION: BETA10 0x10074701
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// FUNCTION: BETA10 0x10074701
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void LegoCharacterManager::FUN_10083c30(const char* p_name)
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void LegoCharacterManager::FUN_10083c30(const char* p_name)
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{
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{
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// TODO
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LegoCharacter* character = NULL;
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LegoCharacterMap::iterator it = m_characters->find(const_cast<char*>(p_name));
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if (it != m_characters->end()) {
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character = (*it).second;
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if (character->RemoveRef() == 0) {
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LegoCharacterData* data = GetData(p_name);
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LegoEntity* entity = character->m_roi->GetEntity();
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if (entity != NULL) {
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entity->SetROI(NULL, FALSE, FALSE);
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}
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RemoveROI(character->m_roi);
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delete[] (*it).first;
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delete (*it).second;
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m_characters->erase(it);
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if (data != NULL) {
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if (data->m_actor != NULL) {
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data->m_actor->ClearFlag(LegoEntity::c_bit2);
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delete data->m_actor;
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}
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else if (entity != NULL && entity->GetFlagsIsSet(LegoEntity::c_bit2)) {
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entity->ClearFlag(LegoEntity::c_bit2);
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delete entity;
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}
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data->m_roi = NULL;
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data->m_actor = NULL;
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}
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}
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}
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}
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}
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// FUNCTION: LEGO1 0x10083db0
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// FUNCTION: LEGO1 0x10083db0
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@ -266,7 +301,7 @@ void LegoCharacterManager::FUN_10083db0(LegoROI* p_roi)
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RemoveROI(character->m_roi);
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RemoveROI(character->m_roi);
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delete[] const_cast<char*>((*it).first);
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delete[] (*it).first;
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delete (*it).second;
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delete (*it).second;
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m_characters->erase(it);
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m_characters->erase(it);
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@ -310,7 +345,7 @@ void LegoCharacterManager::FUN_10083f10(LegoROI* p_roi)
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RemoveROI(character->m_roi);
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RemoveROI(character->m_roi);
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delete[] const_cast<char*>((*it).first);
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delete[] (*it).first;
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delete (*it).second;
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delete (*it).second;
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m_characters->erase(it);
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m_characters->erase(it);
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@ -208,7 +208,6 @@ inline MxBool MxListCursor<T>::Find(T p_obj)
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{
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{
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for (m_match = m_list->m_first; m_match && m_list->Compare(m_match->GetValue(), p_obj);
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for (m_match = m_list->m_first; m_match && m_list->Compare(m_match->GetValue(), p_obj);
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m_match = m_match->GetNext()) {
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m_match = m_match->GetNext()) {
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;
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}
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}
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return m_match != NULL;
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return m_match != NULL;
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