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https://github.com/isledecomp/isle.git
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Implement LegoROI::Read and geom library (#627)
* Implement LegoROI::Read and geom library * Match * Match * Fixes * Fix
This commit is contained in:
parent
ec1fcce08c
commit
f6e44b1c1b
12 changed files with 451 additions and 28 deletions
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@ -141,8 +141,18 @@ add_library(roi STATIC
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)
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register_lego1_target(roi)
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set_property(TARGET roi PROPERTY ARCHIVE_OUTPUT_NAME "roi$<$<CONFIG:Debug>:d>")
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target_include_directories(roi PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/LEGO1/lego/sources" "${CMAKE_SOURCE_DIR}/util")
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target_link_libraries(roi PRIVATE viewmanager)
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target_include_directories(roi PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1/omni/include" "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/LEGO1/lego/sources" "${CMAKE_SOURCE_DIR}/util")
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target_link_libraries(roi PRIVATE viewmanager Vec::Vec)
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add_library(geom STATIC
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LEGO1/lego/sources/geom/legobox.cpp
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LEGO1/lego/sources/geom/legosphere.cpp
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LEGO1/lego/sources/geom/legovertex.cpp
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)
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register_lego1_target(geom)
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set_property(TARGET geom PROPERTY ARCHIVE_OUTPUT_NAME "geom$<$<CONFIG:Debug>:d>")
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target_include_directories(geom PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1/omni/include" "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/LEGO1/lego/sources" "${CMAKE_SOURCE_DIR}/util")
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target_link_libraries(geom PRIVATE)
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add_library(anim STATIC
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LEGO1/lego/sources/anim/legoanim.cpp
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@ -409,7 +419,7 @@ target_include_directories(lego1 PUBLIC "${CMAKE_SOURCE_DIR}/LEGO1/lego/sources"
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target_include_directories(lego1 PUBLIC "${CMAKE_SOURCE_DIR}/LEGO1/lego/legoomni/include")
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# Link libraries
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target_link_libraries(lego1 PRIVATE tglrl viewmanager realtime mxdirectx roi anim Vec::Vec dinput dxguid misc 3dmanager omni)
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target_link_libraries(lego1 PRIVATE tglrl viewmanager realtime mxdirectx roi geom anim Vec::Vec dinput dxguid misc 3dmanager omni)
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if (ISLE_USE_SMARTHEAP)
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foreach(tgt IN LISTS lego1_targets)
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@ -195,7 +195,7 @@ class LegoGameState {
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Area m_unk0x42c; // 0x42c
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};
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MxBool ROIHandlerFunction(char* p_input, char* p_output, MxU32 p_copyLen);
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MxBool ROIHandlerFunction(const char* p_input, char* p_output, MxU32 p_copyLen);
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// SYNTHETIC: LEGO1 0x1003c860
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// LegoGameState::ScoreItem::ScoreItem
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@ -116,7 +116,7 @@ LegoGameState::LegoGameState()
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// FUNCTION: LEGO1 0x10039720
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LegoGameState::~LegoGameState()
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{
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LegoROI::SetSomeHandlerFunction(NULL);
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LegoROI::FUN_100a9d30(NULL);
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if (m_stateCount) {
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for (MxS16 i = 0; i < m_stateCount; i++) {
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@ -965,11 +965,11 @@ void LegoGameState::SetColors()
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// FUNCTION: LEGO1 0x1003bac0
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void LegoGameState::SetROIHandlerFunction()
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{
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LegoROI::SetSomeHandlerFunction(&ROIHandlerFunction);
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LegoROI::FUN_100a9d30(&ROIHandlerFunction);
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}
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// FUNCTION: LEGO1 0x1003bad0
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MxBool ROIHandlerFunction(char* p_input, char* p_output, MxU32 p_copyLen)
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MxBool ROIHandlerFunction(const char* p_input, char* p_output, MxU32 p_copyLen)
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{
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if (p_output != NULL && p_copyLen != 0 &&
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(strnicmp(p_input, "INDIR-F-", strlen("INDIR-F-")) == 0 ||
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19
LEGO1/lego/sources/geom/legobox.cpp
Normal file
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LEGO1/lego/sources/geom/legobox.cpp
Normal file
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@ -0,0 +1,19 @@
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#include "legobox.h"
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#include "decomp.h"
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#include "misc/legoutil.h"
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DECOMP_SIZE_ASSERT(LegoBox, 0x18)
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// FUNCTION: LEGO1 0x100d3740
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LegoResult LegoBox::Read(LegoStorage* p_storage)
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{
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LegoResult result;
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if ((result = m_min.Read(p_storage)) != SUCCESS) {
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return result;
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}
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if ((result = m_max.Read(p_storage)) != SUCCESS) {
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return result;
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}
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return SUCCESS;
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}
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32
LEGO1/lego/sources/geom/legobox.h
Normal file
32
LEGO1/lego/sources/geom/legobox.h
Normal file
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@ -0,0 +1,32 @@
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#ifndef __LEGOBOX_H
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#define __LEGOBOX_H
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#include "legovertex.h"
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// SIZE 0x18
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class LegoBox {
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public:
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LegoVertex& GetMin() { return m_min; }
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void SetMin(LegoVertex& p_min) { m_min = p_min; }
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LegoVertex& GetMax() { return m_max; }
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void SetMax(LegoVertex& p_max) { m_max = p_max; }
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// LegoVertex GetCenter()
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// {
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// return LegoVertex(
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// (m_min.GetX() + m_max.GetX()) / 2,
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// (m_min.GetY() + m_max.GetY()) / 2,
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// (m_min.GetZ() + m_max.GetZ()) / 2
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// );
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// }
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LegoFloat GetDX() { return m_max.GetX() - m_min.GetX(); }
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LegoFloat GetDY() { return m_max.GetY() - m_min.GetY(); }
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LegoFloat GetDZ() { return m_max.GetZ() - m_min.GetZ(); }
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LegoBool IsEmpty() { return m_min.IsOrigin() && m_max.IsOrigin(); }
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LegoResult Read(LegoStorage* p_storage);
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protected:
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LegoVertex m_min; // 0x00
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LegoVertex m_max; // 0x0c
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};
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#endif // __LEGOBOX_H
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19
LEGO1/lego/sources/geom/legosphere.cpp
Normal file
19
LEGO1/lego/sources/geom/legosphere.cpp
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@ -0,0 +1,19 @@
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#include "legosphere.h"
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#include "decomp.h"
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#include "misc/legostorage.h"
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DECOMP_SIZE_ASSERT(LegoSphere, 0x10)
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// FUNCTION: LEGO1 0x100d3770
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LegoResult LegoSphere::Read(LegoStorage* p_storage)
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{
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LegoResult result;
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if ((result = m_center.Read(p_storage)) != SUCCESS) {
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return result;
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}
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if ((result = p_storage->Read(&m_radius, sizeof(m_radius))) != SUCCESS) {
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return result;
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}
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return SUCCESS;
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}
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21
LEGO1/lego/sources/geom/legosphere.h
Normal file
21
LEGO1/lego/sources/geom/legosphere.h
Normal file
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@ -0,0 +1,21 @@
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#ifndef __LEGOSPHERE_H
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#define __LEGOSPHERE_H
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#include "legovertex.h"
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// SIZE 0x10
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class LegoSphere {
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public:
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LegoSphere() { m_radius = 0.0F; }
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LegoVertex& GetCenter() { return m_center; }
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void SetCenter(LegoVertex& p_center) { m_center = p_center; }
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LegoFloat GetRadius() { return m_radius; }
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void SetRadius(LegoFloat p_radius) { m_radius = p_radius; }
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LegoResult Read(LegoStorage* p_storage);
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protected:
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LegoVertex m_center; // 0x00
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LegoFloat m_radius; // 0x0c
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};
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#endif // __LEGOSPHERE_H
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30
LEGO1/lego/sources/geom/legovertex.cpp
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30
LEGO1/lego/sources/geom/legovertex.cpp
Normal file
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#include "legovertex.h"
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#include "decomp.h"
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#include "misc/legostorage.h"
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DECOMP_SIZE_ASSERT(LegoVertex, 0x0c)
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// FUNCTION: LEGO1 0x100d37b0
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LegoVertex::LegoVertex()
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{
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m_coordinates[0] = 0.0F;
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m_coordinates[1] = 0.0F;
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m_coordinates[2] = 0.0F;
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}
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// FUNCTION: LEGO1 0x100d37c0
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LegoResult LegoVertex::Read(LegoStorage* p_storage)
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{
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LegoResult result;
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if ((result = p_storage->Read(&m_coordinates[0], sizeof(m_coordinates[0]))) != SUCCESS) {
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return result;
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}
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if ((result = p_storage->Read(&m_coordinates[1], sizeof(m_coordinates[1]))) != SUCCESS) {
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return result;
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}
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if ((result = p_storage->Read(&m_coordinates[2], sizeof(m_coordinates[2]))) != SUCCESS) {
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return result;
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}
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return SUCCESS;
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}
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30
LEGO1/lego/sources/geom/legovertex.h
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30
LEGO1/lego/sources/geom/legovertex.h
Normal file
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#ifndef __LEGOVERTEX_H
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#define __LEGOVERTEX_H
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#include "misc/legotypes.h"
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class LegoStorage;
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// SIZE 0x0c
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class LegoVertex {
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public:
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LegoVertex();
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LegoFloat GetCoordinate(LegoU32 p_i) { return m_coordinates[p_i]; }
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void SetCoordinate(LegoU32 p_i, LegoFloat p_coordinate) { m_coordinates[p_i] = p_coordinate; }
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LegoFloat GetX() { return m_coordinates[0]; }
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void SetX(LegoFloat p_x) { m_coordinates[0] = p_x; }
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LegoFloat GetY() { return m_coordinates[1]; }
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void SetY(LegoFloat p_y) { m_coordinates[1] = p_y; }
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LegoFloat GetZ() { return m_coordinates[2]; }
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void SetZ(LegoFloat p_z) { m_coordinates[2] = p_z; }
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LegoBool IsOrigin() { return m_coordinates[0] == 0.0 && m_coordinates[1] == 0.0 && m_coordinates[2] == 0.0; }
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LegoResult Read(LegoStorage* p_storage);
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LegoFloat& operator[](int i) { return m_coordinates[i]; }
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LegoFloat operator[](int i) const { return m_coordinates[i]; }
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protected:
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LegoFloat m_coordinates[3]; // 0x00
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};
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#endif // __LEGOVERTEX_H
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@ -1,8 +1,13 @@
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#include "legoroi.h"
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#include "geom/legobox.h"
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#include "geom/legosphere.h"
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#include "misc/legocontainer.h"
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#include "misc/legostorage.h"
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#include "tgl/d3drm/impl.h"
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#include <string.h>
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#include <vec.h>
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DECOMP_SIZE_ASSERT(LegoROI, 0x108)
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DECOMP_SIZE_ASSERT(TimeROI, 0x10c)
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@ -42,8 +47,17 @@ ROIColorAlias g_roiColorAliases[22] = {
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// GLOBAL: LEGO1 0x10101368
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int g_roiConfig = 100;
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// GLOBAL: LEGO1 0x10101370
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const char* g_unk0x10101370[] = {"bike", "moto", NULL};
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// GLOBAL: LEGO1 0x10101380
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const char* g_unk0x10101380[] = {"bike", "moto", "haus", NULL};
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// GLOBAL: LEGO1 0x10101390
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const char* g_unk0x10101390[] = {"rcuser", "jsuser", "dunebugy", "chtrblad", "chtrbody", "chtrshld", NULL};
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// GLOBAL: LEGO1 0x101013ac
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ROIHandler g_someHandlerFunction = NULL;
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ROIHandler g_unk0x101013ac = NULL;
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// GLOBAL: LEGO1 0x101013d4
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LPDIRECT3DRMMATERIAL g_unk0x101013d4 = NULL;
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@ -90,7 +104,7 @@ LegoROI::~LegoROI()
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}
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}
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// STUB: LEGO1 0x100a84a0
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// FUNCTION: LEGO1 0x100a84a0
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LegoResult LegoROI::Read(
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OrientableROI* p_unk0xd4,
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Tgl::Renderer* p_renderer,
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@ -99,12 +113,247 @@ LegoResult LegoROI::Read(
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LegoStorage* p_storage
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)
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{
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return SUCCESS;
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LegoResult result = FAILURE;
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LegoU32 i, j;
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LegoU32 numLODs, surplusLODs;
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LegoROI* roi;
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LegoLOD* lod;
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LegoU32 length, roiLength;
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LegoChar *roiName, *textureName;
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LegoTextureInfo* textureInfo;
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ViewLODList* lodList;
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LegoU32 numROIs;
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LegoSphere sphere;
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LegoBox box;
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m_unk0xd4 = p_unk0xd4;
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if (p_storage->Read(&length, sizeof(length)) != SUCCESS) {
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goto done;
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}
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m_name = new LegoChar[length + 1];
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if (p_storage->Read(m_name, length) != SUCCESS) {
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goto done;
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}
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m_name[length] = '\0';
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strlwr(m_name);
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if (sphere.Read(p_storage) != SUCCESS) {
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goto done;
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}
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SET3(m_sphere.Center(), sphere.GetCenter());
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m_sphere.Radius() = sphere.GetRadius();
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m_world_bounding_sphere.Radius() = m_sphere.Radius();
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if (box.Read(p_storage) != SUCCESS) {
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goto done;
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}
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SET3(m_unk0x80.Min(), box.GetMin());
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SET3(m_unk0x80.Max(), box.GetMax());
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if (p_storage->Read(&length, sizeof(length)) != SUCCESS) {
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goto done;
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}
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if (length != 0) {
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textureName = new LegoChar[length + 1];
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if (p_storage->Read(textureName, length) != SUCCESS) {
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goto done;
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}
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textureName[length] = '\0';
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strlwr(textureName);
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}
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else {
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textureName = NULL;
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}
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if (p_storage->Read(&m_unk0x100, sizeof(m_unk0x100)) != SUCCESS) {
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goto done;
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}
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if (m_unk0x100) {
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for (roiLength = strlen(m_name); roiLength; roiLength--) {
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if (m_name[roiLength - 1] < '0' || m_name[roiLength - 1] > '9') {
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break;
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}
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}
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roiName = new LegoChar[roiLength + 1];
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memcpy(roiName, m_name, roiLength);
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roiName[roiLength] = '\0';
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lodList = p_viewLODListManager->Lookup(roiName);
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delete[] roiName;
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if (lodList == NULL) {
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goto done;
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}
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}
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else {
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if (p_storage->Read(&numLODs, sizeof(numLODs)) != SUCCESS) {
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goto done;
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}
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if (!numLODs) {
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lodList = NULL;
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}
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else {
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const LegoChar* roiName = m_name;
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LegoU32 offset;
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if (p_storage->Read(&offset, sizeof(offset)) != SUCCESS) {
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goto done;
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}
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if (numLODs > g_roiConfig) {
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surplusLODs = numLODs - g_roiConfig;
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numLODs = g_roiConfig;
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}
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else {
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surplusLODs = 0;
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}
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if (g_roiConfig <= 2) {
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for (i = 0; g_unk0x10101380[i] != NULL; i++) {
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if (!strnicmp(m_name, g_unk0x10101380[i], 4)) {
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roiName = g_unk0x10101380[i];
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break;
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}
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}
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}
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else {
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for (i = 0; g_unk0x10101370[i] != NULL; i++) {
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if (!strnicmp(m_name, g_unk0x10101370[i], 4)) {
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roiName = g_unk0x10101370[i];
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break;
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}
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}
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}
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if ((lodList = p_viewLODListManager->Lookup(roiName))) {
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for (j = 0; g_unk0x10101390[j] != NULL; j++) {
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if (!strcmpi(g_unk0x10101390[j], roiName)) {
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break;
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}
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}
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if (g_unk0x10101390[j] != NULL) {
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while (lodList->Size()) {
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delete const_cast<ViewLOD*>(lodList->PopBack());
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}
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for (j = 0; j < numLODs; j++) {
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lod = new LegoLOD(p_renderer);
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if (lod->Read(p_renderer, p_textureContainer, p_storage) != SUCCESS) {
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goto done;
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}
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if (j == 0) {
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if (surplusLODs != 0 && lod->GetUnknown0x08Test()) {
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numLODs++;
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}
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}
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lodList->PushBack(lod);
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}
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}
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}
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else {
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for (i = 0; i < numLODs; i++) {
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lod = new LegoLOD(p_renderer);
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if (lod->Read(p_renderer, p_textureContainer, p_storage) != SUCCESS) {
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goto done;
|
||||
}
|
||||
|
||||
if (i == 0) {
|
||||
if (surplusLODs != 0 && lod->GetUnknown0x08Test()) {
|
||||
numLODs++;
|
||||
}
|
||||
}
|
||||
|
||||
if (i == 0 && (lodList = p_viewLODListManager->Create(roiName, numLODs)) == NULL) {
|
||||
goto done;
|
||||
}
|
||||
|
||||
lodList->PushBack(lod);
|
||||
}
|
||||
}
|
||||
|
||||
p_storage->SetPosition(offset);
|
||||
}
|
||||
}
|
||||
|
||||
SetLODList(lodList);
|
||||
|
||||
if (lodList != NULL) {
|
||||
lodList->Release();
|
||||
}
|
||||
|
||||
if (textureName != NULL) {
|
||||
if (!strnicmp(textureName, "t_", 2)) {
|
||||
textureInfo = p_textureContainer->Get(textureName + 2);
|
||||
|
||||
if (textureInfo == NULL) {
|
||||
goto done;
|
||||
}
|
||||
|
||||
FUN_100a9210(textureInfo);
|
||||
FUN_100a9170(1.0F, 1.0F, 1.0F, 0.0F);
|
||||
}
|
||||
else {
|
||||
LegoFloat red = 1.0F;
|
||||
LegoFloat green = 0.0F;
|
||||
LegoFloat blue = 1.0F;
|
||||
LegoFloat other = 0.0F;
|
||||
FUN_100a9bf0(textureName, red, green, blue, other);
|
||||
FUN_100a9170(red, green, blue, other);
|
||||
}
|
||||
}
|
||||
|
||||
if (p_storage->Read(&numROIs, sizeof(numROIs)) != SUCCESS) {
|
||||
goto done;
|
||||
}
|
||||
|
||||
if (numROIs > 0) {
|
||||
comp = new CompoundObject;
|
||||
}
|
||||
|
||||
for (i = 0; i < numROIs; i++) {
|
||||
// Create and initialize a sub-component
|
||||
roi = new LegoROI(p_renderer);
|
||||
if (roi->Read(this, p_renderer, p_viewLODListManager, p_textureContainer, p_storage) != SUCCESS) {
|
||||
goto done;
|
||||
}
|
||||
// Add the new sub-component to this ROI's protected list
|
||||
comp->push_back(roi);
|
||||
}
|
||||
|
||||
result = SUCCESS;
|
||||
|
||||
done:
|
||||
return result;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x100a90f0
|
||||
LegoResult LegoROI::SetFrame(LegoAnim* p_anim, LegoTime p_time)
|
||||
{
|
||||
// TODO
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x100a9170
|
||||
LegoResult LegoROI::FUN_100a9170(LegoFloat, LegoFloat, LegoFloat, LegoFloat)
|
||||
{
|
||||
// TODO
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x100a9210
|
||||
LegoResult LegoROI::FUN_100a9210(LegoTextureInfo* p_textureInfo)
|
||||
{
|
||||
// TODO
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
|
@ -115,22 +364,16 @@ TimeROI::TimeROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList, LegoTime p_t
|
|||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a9bf0
|
||||
unsigned char LegoROI::CallTheHandlerFunction(
|
||||
char* p_param,
|
||||
float& p_red,
|
||||
float& p_green,
|
||||
float& p_blue,
|
||||
float& p_other
|
||||
)
|
||||
unsigned char LegoROI::FUN_100a9bf0(const char* p_param, float& p_red, float& p_green, float& p_blue, float& p_other)
|
||||
{
|
||||
// TODO
|
||||
if (p_param == NULL) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (g_someHandlerFunction) {
|
||||
if (g_unk0x101013ac) {
|
||||
char buf[32];
|
||||
if (g_someHandlerFunction(p_param, buf, 32)) {
|
||||
if (g_unk0x101013ac(p_param, buf, 32)) {
|
||||
p_param = buf;
|
||||
}
|
||||
}
|
||||
|
@ -139,7 +382,13 @@ unsigned char LegoROI::CallTheHandlerFunction(
|
|||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a9c50
|
||||
unsigned char LegoROI::ColorAliasLookup(char* p_param, float& p_red, float& p_green, float& p_blue, float& p_other)
|
||||
unsigned char LegoROI::ColorAliasLookup(
|
||||
const char* p_param,
|
||||
float& p_red,
|
||||
float& p_green,
|
||||
float& p_blue,
|
||||
float& p_other
|
||||
)
|
||||
{
|
||||
// TODO: this seems awfully hacky for these devs. is there a dynamic way
|
||||
// to represent `the end of this array` that would improve this?
|
||||
|
@ -159,9 +408,9 @@ unsigned char LegoROI::ColorAliasLookup(char* p_param, float& p_red, float& p_gr
|
|||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a9d30
|
||||
void LegoROI::SetSomeHandlerFunction(ROIHandler p_func)
|
||||
void LegoROI::FUN_100a9d30(ROIHandler p_func)
|
||||
{
|
||||
g_someHandlerFunction = p_func;
|
||||
g_unk0x101013ac = p_func;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a9e10
|
||||
|
@ -202,6 +451,13 @@ LegoLOD::~LegoLOD()
|
|||
// TODO
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x100aa510
|
||||
LegoResult LegoLOD::Read(Tgl::Renderer* p_renderer, LegoTextureContainer* p_textureContainer, LegoStorage* p_storage)
|
||||
{
|
||||
// TODO
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
inline IDirect3DRM2* GetD3DRM(Tgl::Renderer* pRenderer)
|
||||
{
|
||||
return ((TglImpl::RendererImpl*) pRenderer)->ImplementationData();
|
||||
|
|
|
@ -5,10 +5,11 @@
|
|||
#include "viewmanager/viewlod.h"
|
||||
#include "viewmanager/viewroi.h"
|
||||
|
||||
typedef unsigned char (*ROIHandler)(char*, char*, unsigned int);
|
||||
typedef unsigned char (*ROIHandler)(const char*, char*, unsigned int);
|
||||
|
||||
class LegoEntity;
|
||||
class LegoTextureContainer;
|
||||
struct LegoTextureInfo;
|
||||
class LegoStorage;
|
||||
class LegoAnim;
|
||||
|
||||
|
@ -25,6 +26,8 @@ class LegoLOD : public ViewLOD {
|
|||
// FUNCTION: LEGO1 0x100aae80
|
||||
float VTable0x10() override { return 0.0; } // vtable+0x10
|
||||
|
||||
LegoResult Read(Tgl::Renderer*, LegoTextureContainer* p_textureContainer, LegoStorage* p_storage);
|
||||
|
||||
// SYNTHETIC: LEGO1 0x100aa430
|
||||
// LegoLOD::`scalar deleting destructor'
|
||||
|
||||
|
@ -52,6 +55,8 @@ class LegoROI : public ViewROI {
|
|||
LegoTextureContainer* p_textureContainer,
|
||||
LegoStorage* p_storage
|
||||
);
|
||||
LegoResult FUN_100a9170(LegoFloat, LegoFloat, LegoFloat, LegoFloat);
|
||||
LegoResult FUN_100a9210(LegoTextureInfo* p_textureInfo);
|
||||
LegoResult SetFrame(LegoAnim* p_anim, LegoTime p_time);
|
||||
|
||||
float IntrinsicImportance() const override; // vtable+0x04
|
||||
|
@ -60,15 +65,15 @@ class LegoROI : public ViewROI {
|
|||
void SetDisplayBB(int p_displayBB);
|
||||
static void configureLegoROI(int p_roi);
|
||||
|
||||
static void SetSomeHandlerFunction(ROIHandler p_func);
|
||||
static unsigned char CallTheHandlerFunction(
|
||||
char* p_param,
|
||||
static void FUN_100a9d30(ROIHandler p_func);
|
||||
static unsigned char FUN_100a9bf0(const char* p_param, float& p_red, float& p_green, float& p_blue, float& p_other);
|
||||
static unsigned char ColorAliasLookup(
|
||||
const char* p_param,
|
||||
float& p_red,
|
||||
float& p_green,
|
||||
float& p_blue,
|
||||
float& p_other
|
||||
);
|
||||
static unsigned char ColorAliasLookup(char* p_param, float& p_red, float& p_green, float& p_blue, float& p_other);
|
||||
|
||||
inline const LegoChar* GetName() const { return m_name; }
|
||||
inline LegoEntity* GetUnknown0x104() { return m_unk0x104; }
|
||||
|
@ -81,7 +86,7 @@ class LegoROI : public ViewROI {
|
|||
private:
|
||||
LegoChar* m_name; // 0xe4
|
||||
BoundingSphere m_sphere; // 0xe8
|
||||
undefined4 m_unk0x100; // 0x100
|
||||
undefined m_unk0x100; // 0x100
|
||||
LegoEntity* m_unk0x104; // 0x104
|
||||
};
|
||||
|
||||
|
|
|
@ -24,6 +24,7 @@ class ViewLOD : public LODObject {
|
|||
|
||||
Tgl::Group* GetGeometry() { return m_meshGroup; }
|
||||
const Tgl::Group* GetGeometry() const { return m_meshGroup; }
|
||||
unsigned char GetUnknown0x08Test() { return m_unk0x08 & 0xffffff08; }
|
||||
|
||||
// SYNTHETIC: LEGO1 0x100a6f60
|
||||
// ViewLOD::`scalar deleting destructor'
|
||||
|
|
Loading…
Reference in a new issue