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Implement LegoAnimPresenter::FUN_1006a3c0 (#791)
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3 changed files with 61 additions and 8 deletions
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@ -85,8 +85,9 @@ class LegoAnimPresenter : public MxVideoPresenter {
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void FUN_100695c0();
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LegoChar* FUN_100697c0(const LegoChar* p_und1, const LegoChar* p_und2);
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LegoBool FUN_100698b0(const CompoundObject& p_rois, const LegoChar* p_und2);
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LegoROI* FUN_100699e0(const LegoChar*);
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void FUN_10069b10();
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void FUN_1006a3c0(LegoAnimPresenterMap& p_map, LegoTreeNode* p_root, LegoROI* p_roi);
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void FUN_1006a3c0(LegoAnimPresenterMap& p_map, LegoTreeNode* p_node, LegoROI* p_roi);
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void FUN_1006a4f0(LegoAnimPresenterMap& p_map, LegoAnimNodeData* p_data, const LegoChar* p_und, LegoROI* p_roi);
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LegoBool FUN_1006aba0();
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LegoBool FUN_1006abb0(LegoTreeNode*, undefined4);
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@ -104,11 +104,10 @@ MxResult LegoAnimActor::FUN_1001c360(float p_und, Matrix4& p_transform)
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}
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}
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else {
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MxU32 i;
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LegoTreeNode* root = m_animMaps[m_curAnim]->m_AnimTreePtr->GetRoot();
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m_roi->SetVisibility(TRUE);
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for (i = 0; i < numROIs; i++) {
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for (MxU32 i = 0; i < numROIs; i++) {
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LegoROI* roi = roiMap[i];
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if (roi != NULL && m_roi != roi) {
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@ -116,8 +115,8 @@ MxResult LegoAnimActor::FUN_1001c360(float p_und, Matrix4& p_transform)
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}
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}
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for (i = 0; i < root->GetNumChildren(); i++) {
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LegoROI::FUN_100a8e80(root->GetChild(i), p_transform, p_und, roiMap);
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for (MxS32 j = 0; j < root->GetNumChildren(); j++) {
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LegoROI::FUN_100a8e80(root->GetChild(j), p_transform, p_und, roiMap);
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}
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if (m_cameraFlag) {
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@ -306,16 +306,69 @@ LegoBool LegoAnimPresenter::FUN_100698b0(const CompoundObject& p_rois, const Leg
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return result;
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}
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// STUB: LEGO1 0x100699e0
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LegoROI* LegoAnimPresenter::FUN_100699e0(const LegoChar*)
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{
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// TODO
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return NULL;
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}
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// STUB: LEGO1 0x10069b10
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void LegoAnimPresenter::FUN_10069b10()
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{
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// TODO
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}
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// STUB: LEGO1 0x1006a3c0
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void LegoAnimPresenter::FUN_1006a3c0(LegoAnimPresenterMap& p_map, LegoTreeNode* p_root, LegoROI* p_roi)
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// FUNCTION: LEGO1 0x1006a3c0
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void LegoAnimPresenter::FUN_1006a3c0(LegoAnimPresenterMap& p_map, LegoTreeNode* p_node, LegoROI* p_roi)
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{
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// TODO
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LegoROI* roi = p_roi;
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LegoChar* und = NULL;
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LegoChar* und2 = NULL;
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LegoAnimNodeData* data = (LegoAnimNodeData*) p_node->GetData();
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const LegoChar* name = data->GetName();
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if (name != NULL && *name != '-') {
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if (*name == '*') {
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name = und2 = FUN_10069150(name);
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}
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und = FUN_100697c0(name, p_roi != NULL ? p_roi->GetName() : NULL);
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if (p_roi == NULL) {
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roi = FUN_100699e0(und);
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if (roi != NULL) {
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FUN_1006a4f0(p_map, data, und, roi);
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}
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else {
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data->SetUnknown0x20(0);
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}
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}
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else {
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LegoROI* roi2 = p_roi->FUN_100a8ce0(name, p_roi);
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if (roi2 != NULL) {
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FUN_1006a4f0(p_map, data, und, roi2);
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}
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else {
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if (FUN_100699e0(name) != NULL) {
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FUN_1006a3c0(p_map, p_node, NULL);
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delete[] und;
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delete[] und2;
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return;
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}
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}
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}
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}
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delete[] und;
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delete[] und2;
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MxS32 count = p_node->GetNumChildren();
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for (MxS32 i = 0; i < count; i++) {
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FUN_1006a3c0(p_map, p_node->GetChild(i), roi);
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}
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}
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// FUNCTION: LEGO1 0x1006a4f0
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