diff --git a/LEGO1/lego/sources/roi/legoroi.cpp b/LEGO1/lego/sources/roi/legoroi.cpp index 36e5551e..d4649093 100644 --- a/LEGO1/lego/sources/roi/legoroi.cpp +++ b/LEGO1/lego/sources/roi/legoroi.cpp @@ -23,9 +23,6 @@ typedef struct { int m_alpha; } ROIColorAlias; -// GLOBAL: LEGO1 0x100dbe28 -const double g_normalizeByteToFloat = 1.0 / 255; - // GLOBAL: LEGO1 0x101011b0 ROIColorAlias g_roiColorAliases[22] = { {"lego black", 0x21, 0x21, 0x21, 0}, {"lego black f", 0x21, 0x21, 0x21, 0}, @@ -529,19 +526,15 @@ LegoBool LegoROI::FUN_100a9bf0(const LegoChar* p_param, float& p_red, float& p_g // FUNCTION: LEGO1 0x100a9c50 LegoBool LegoROI::ColorAliasLookup(const LegoChar* p_param, float& p_red, float& p_green, float& p_blue, float& p_alpha) { - // TODO: this seems awfully hacky for these devs. is there a dynamic way - // to represent `the end of this array` that would improve this? - unsigned int i = 0; - do { + for (MxU32 i = 0; i < _countof(g_roiColorAliases); i++) { if (strcmpi(g_roiColorAliases[i].m_name, p_param) == 0) { - p_red = g_roiColorAliases[i].m_red * g_normalizeByteToFloat; - p_green = g_roiColorAliases[i].m_green * g_normalizeByteToFloat; - p_blue = g_roiColorAliases[i].m_blue * g_normalizeByteToFloat; - p_alpha = g_roiColorAliases[i].m_alpha * g_normalizeByteToFloat; + p_red = g_roiColorAliases[i].m_red / 255.0; + p_green = g_roiColorAliases[i].m_green / 255.0; + p_blue = g_roiColorAliases[i].m_blue / 255.0; + p_alpha = g_roiColorAliases[i].m_alpha / 255.0; return TRUE; } - i++; - } while ((int*) &g_roiColorAliases[i] < &g_roiConfig); + } return FALSE; }