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Implement/match LegoAnimationManager::Reset (#863)
* Implement/match LegoAnimationManager::Init * Rename function * fix hex val
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659599b635
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5 changed files with 32 additions and 8 deletions
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@ -66,7 +66,7 @@ class LegoAnimationManager : public MxCore {
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return !strcmp(p_name, ClassName()) || MxCore::IsA(p_name);
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}
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void FUN_1005ee80(MxBool);
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void Reset(MxBool p_und);
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void FUN_1005ef10();
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void FUN_1005f0b0();
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void FUN_1005f6d0(MxBool);
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@ -18,7 +18,7 @@
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DECOMP_SIZE_ASSERT(LegoAnimationManager, 0x500)
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DECOMP_SIZE_ASSERT(Character, 0x18)
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DECOMP_SIZE_ASSERT(Vehicle, 0x8)
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DECOMP_SIZE_ASSERT(Vehicle, 0x08)
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DECOMP_SIZE_ASSERT(Unknown0x3c, 0x18)
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DECOMP_SIZE_ASSERT(LegoTranInfo, 0x78)
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@ -148,10 +148,34 @@ LegoAnimationManager::~LegoAnimationManager()
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NotificationManager()->Unregister(this);
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}
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// STUB: LEGO1 0x1005ee80
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void LegoAnimationManager::FUN_1005ee80(MxBool)
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// FUNCTION: LEGO1 0x1005ee80
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// FUNCTION: BETA10 0x1003fbc0
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void LegoAnimationManager::Reset(MxBool p_und)
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{
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// TODO
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m_unk0x402 = 0;
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if (p_und && m_animState != NULL) {
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m_animState->SetFlag();
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}
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undefined unk0x42b = m_unk0x42b;
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FUN_1005ef10();
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if (m_tranInfoList != NULL) {
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delete m_tranInfoList;
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}
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if (m_tranInfoList2 != NULL) {
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delete m_tranInfoList2;
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}
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DeleteAnimations();
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Init();
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m_unk0x42b = unk0x42b;
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m_unk0x428 = m_unk0x3a;
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m_unk0x429 = m_unk0x400;
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m_unk0x42a = m_unk0x402;
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}
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// STUB: LEGO1 0x1005ef10
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@ -1072,7 +1072,7 @@ void LegoGameState::Init()
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PlantManager()->Init();
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BuildingManager()->Init();
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CharacterManager()->Init();
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AnimationManager()->FUN_1005ee80(TRUE);
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AnimationManager()->Reset(TRUE);
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SetColors();
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RemoveActor();
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DeleteState();
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@ -646,7 +646,7 @@ void LegoWorld::Enable(MxBool p_enable)
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FUN_1001fc80(actor);
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}
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AnimationManager()->FUN_1005ee80(FALSE);
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AnimationManager()->Reset(FALSE);
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m_set0xd0.insert(this);
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if (m_scriptIndex != -1) {
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@ -1303,7 +1303,7 @@ void Infocenter::Reset()
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PlantManager()->FUN_10027120();
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BuildingManager()->FUN_10030590();
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AnimationManager()->FUN_1005ee80(FALSE);
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AnimationManager()->Reset(FALSE);
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CharacterManager()->FUN_100832a0();
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GameState()->SetCurrentAct(LegoGameState::e_act1);
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GameState()->SetPreviousArea(LegoGameState::e_undefined);
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