mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-26 09:38:14 -05:00
Improve matches in ROI classes (#608)
* Improve matches in ROI classes * More function implementations * Fix name * Fix vtables * Add annotation
This commit is contained in:
parent
e609924e4c
commit
ec29f2633d
10 changed files with 89 additions and 54 deletions
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@ -38,22 +38,6 @@ int g_roiConfig = 100;
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// GLOBAL: LEGO1 0x101013ac
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// GLOBAL: LEGO1 0x101013ac
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ROIHandler g_someHandlerFunction = NULL;
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ROIHandler g_someHandlerFunction = NULL;
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// FUNCTION: LEGO1 0x100a46a0
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void LegoROI::WrappedSetLocalTransform(Matrix4& p_transform)
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{
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SetLocalTransform(p_transform);
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}
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// STUB: LEGO1 0x100a46b0
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void LegoROI::FUN_100a46b0(Matrix4& p_transform)
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{
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}
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// STUB: LEGO1 0x100a58f0
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void LegoROI::FUN_100a58f0(const Matrix4& p_transform)
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{
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}
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// FUNCTION: LEGO1 0x100a81c0
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// FUNCTION: LEGO1 0x100a81c0
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void LegoROI::configureLegoROI(int p_roiConfig)
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void LegoROI::configureLegoROI(int p_roiConfig)
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{
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{
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@ -61,7 +45,7 @@ void LegoROI::configureLegoROI(int p_roiConfig)
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}
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}
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// FUNCTION: LEGO1 0x100a81d0
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// FUNCTION: LEGO1 0x100a81d0
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LegoROI::LegoROI(Tgl::Renderer* p_renderer) : ViewROI(p_renderer, NULL), m_unk0xe0(-1)
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LegoROI::LegoROI(Tgl::Renderer* p_renderer) : ViewROI(p_renderer, NULL)
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{
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{
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m_unk0xd4 = NULL;
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m_unk0xd4 = NULL;
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m_name = NULL;
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m_name = NULL;
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@ -69,7 +53,7 @@ LegoROI::LegoROI(Tgl::Renderer* p_renderer) : ViewROI(p_renderer, NULL), m_unk0x
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}
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}
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// FUNCTION: LEGO1 0x100a82d0
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// FUNCTION: LEGO1 0x100a82d0
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LegoROI::LegoROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList) : ViewROI(p_renderer, p_lodList), m_unk0xe0(-1)
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LegoROI::LegoROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList) : ViewROI(p_renderer, p_lodList)
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{
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{
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m_unk0xd4 = NULL;
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m_unk0xd4 = NULL;
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m_name = NULL;
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m_name = NULL;
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@ -44,10 +44,6 @@ class LegoROI : public ViewROI {
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);
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);
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static unsigned char ColorAliasLookup(char* p_param, float& p_red, float& p_green, float& p_blue, float& p_other);
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static unsigned char ColorAliasLookup(char* p_param, float& p_red, float& p_green, float& p_blue, float& p_other);
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void WrappedSetLocalTransform(Matrix4& p_transform);
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void FUN_100a46b0(Matrix4& p_transform);
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void FUN_100a58f0(const Matrix4& p_transform);
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inline const char* GetName() const { return m_name; }
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inline const char* GetName() const { return m_name; }
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inline LegoEntity* GetUnknown0x104() { return m_unk0x104; }
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inline LegoEntity* GetUnknown0x104() { return m_unk0x104; }
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@ -57,7 +53,6 @@ class LegoROI : public ViewROI {
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// LegoROI::`scalar deleting destructor'
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// LegoROI::`scalar deleting destructor'
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private:
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private:
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int m_unk0xe0; // 0xe0
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LegoChar* m_name; // 0xe4
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LegoChar* m_name; // 0xe4
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BoundingSphere m_sphere; // 0xe8
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BoundingSphere m_sphere; // 0xe8
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undefined4 m_unk0x100; // 0x100
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undefined4 m_unk0x100; // 0x100
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@ -19,6 +19,9 @@ class Mx3DPointFloat : public Vector3 {
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inline float GetY() { return m_data[1]; }
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inline float GetY() { return m_data[1]; }
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inline float GetZ() { return m_data[2]; }
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inline float GetZ() { return m_data[2]; }
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inline float& operator[](size_t idx) { return m_data[idx]; }
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inline const float& operator[](size_t idx) const { return m_data[idx]; }
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// FUNCTION: LEGO1 0x100343a0
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// FUNCTION: LEGO1 0x100343a0
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inline Mx3DPointFloat(const Mx3DPointFloat& p_other) : Vector3(m_elements) { EqualsImpl(p_other.m_data); }
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inline Mx3DPointFloat(const Mx3DPointFloat& p_other) : Vector3(m_elements) { EqualsImpl(p_other.m_data); }
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@ -10,6 +10,9 @@ class MxMatrix : public Matrix4 {
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inline MxMatrix() : Matrix4(m_elements) {}
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inline MxMatrix() : Matrix4(m_elements) {}
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inline MxMatrix(const MxMatrix& p_matrix) : Matrix4(m_elements) { Equals(p_matrix); }
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inline MxMatrix(const MxMatrix& p_matrix) : Matrix4(m_elements) { Equals(p_matrix); }
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float* operator[](size_t idx) { return m_data[idx]; }
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const float* operator[](size_t idx) const { return m_data[idx]; }
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// FUNCTION: LEGO1 0x10002850
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// FUNCTION: LEGO1 0x10002850
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void operator=(const Matrix4& p_matrix) override { Equals(p_matrix); } // vtable+0x28
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void operator=(const Matrix4& p_matrix) override { Equals(p_matrix); } // vtable+0x28
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@ -5,6 +5,7 @@
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#include "mxstl/stlcompat.h"
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#include "mxstl/stlcompat.h"
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#include "mxtypes.h"
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#include "mxtypes.h"
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// SIZE 0x10
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class MxTickleClient {
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class MxTickleClient {
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public:
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public:
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MxTickleClient(MxCore* p_client, MxTime p_interval);
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MxTickleClient(MxCore* p_client, MxTime p_interval);
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@ -33,10 +34,11 @@ class MxTickleClient {
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typedef list<MxTickleClient*> MxTickleClientPtrList;
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typedef list<MxTickleClient*> MxTickleClientPtrList;
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// VTABLE: LEGO1 0x100d86d8
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// VTABLE: LEGO1 0x100d86d8
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// SIZE 0x14
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class MxTickleManager : public MxCore {
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class MxTickleManager : public MxCore {
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public:
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public:
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inline MxTickleManager() {}
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inline MxTickleManager() {}
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~MxTickleManager() override; // vtable+0x00 (scalar deleting destructor)
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~MxTickleManager() override;
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MxResult Tickle() override; // vtable+0x08
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MxResult Tickle() override; // vtable+0x08
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virtual void RegisterClient(MxCore* p_client, MxTime p_interval); // vtable+0x14
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virtual void RegisterClient(MxCore* p_client, MxTime p_interval); // vtable+0x14
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@ -16,8 +16,35 @@ OrientableROI::OrientableROI()
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ZEROVEC3(m_world_velocity);
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ZEROVEC3(m_world_velocity);
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IDENTMAT4(m_local2world);
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IDENTMAT4(m_local2world);
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m_unk0xd4 = 0;
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m_unk0xd4 = NULL;
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m_unk0xd8 |= c_bit1 | c_bit2;
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ToggleUnknown0xd8(TRUE);
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}
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// Maybe an overload based on MxMatrix type
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// FUNCTION: LEGO1 0x100a46a0
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void OrientableROI::WrappedSetLocalTransform(const Matrix4& p_transform)
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{
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SetLocalTransform(p_transform);
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}
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// STUB: LEGO1 0x100a46b0
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void OrientableROI::FUN_100a46b0(Matrix4& p_transform)
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{
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// TODO
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}
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// Maybe an overload based on MxMatrix type
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// FUNCTION: LEGO1 0x100a5090
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void OrientableROI::WrappedVTable0x24(const Matrix4& p_transform)
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{
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VTable0x24(p_transform);
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}
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// FUNCTION: LEGO1 0x100a58f0
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void OrientableROI::FUN_100a58f0(const Matrix4& p_transform)
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{
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m_local2world = p_transform;
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ToggleUnknown0xd8(TRUE);
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}
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}
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// FUNCTION: LEGO1 0x100a5910
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// FUNCTION: LEGO1 0x100a5910
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@ -30,13 +57,13 @@ void OrientableROI::VTable0x1c()
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// FUNCTION: LEGO1 0x100a5930
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// FUNCTION: LEGO1 0x100a5930
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void OrientableROI::SetLocalTransform(const Matrix4& p_transform)
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void OrientableROI::SetLocalTransform(const Matrix4& p_transform)
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{
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{
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reinterpret_cast<Matrix4&>(m_local2world) = p_transform;
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m_local2world = p_transform;
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UpdateWorldBoundingVolumes();
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UpdateWorldBoundingVolumes();
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UpdateWorldVelocity();
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UpdateWorldVelocity();
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}
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}
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// FUNCTION: LEGO1 0x100a5960
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// FUNCTION: LEGO1 0x100a5960
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void OrientableROI::VTable0x24(const MxMatrix& p_transform)
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void OrientableROI::VTable0x24(const Matrix4& p_transform)
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{
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{
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MxMatrix l_matrix(m_local2world);
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MxMatrix l_matrix(m_local2world);
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m_local2world.Product(p_transform, l_matrix);
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m_local2world.Product(p_transform, l_matrix);
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@ -45,7 +72,7 @@ void OrientableROI::VTable0x24(const MxMatrix& p_transform)
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}
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}
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// FUNCTION: LEGO1 0x100a59b0
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// FUNCTION: LEGO1 0x100a59b0
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void OrientableROI::UpdateWorldData(const MxMatrix& p_transform)
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void OrientableROI::UpdateWorldData(const Matrix4& p_transform)
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{
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{
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MxMatrix l_matrix(m_local2world);
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MxMatrix l_matrix(m_local2world);
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m_local2world.Product(l_matrix, p_transform);
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m_local2world.Product(l_matrix, p_transform);
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@ -61,6 +88,12 @@ void OrientableROI::UpdateWorldData(const MxMatrix& p_transform)
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}
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}
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}
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}
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// FUNCTION: LEGO1 0x100a5a30
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void OrientableROI::FUN_100a5a30(const Vector3& p_world_velocity)
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{
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m_world_velocity = p_world_velocity;
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}
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// FUNCTION: LEGO1 0x100a5a50
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// FUNCTION: LEGO1 0x100a5a50
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void OrientableROI::UpdateWorldVelocity()
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void OrientableROI::UpdateWorldVelocity()
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{
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{
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#include "mxgeometry/mxmatrix.h"
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#include "mxgeometry/mxmatrix.h"
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#include "roi.h"
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#include "roi.h"
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#include <windows.h>
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// VTABLE: LEGO1 0x100dbc08
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// VTABLE: LEGO1 0x100dbc08
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// SIZE 0xdc
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// SIZE 0xdc
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class OrientableROI : public ROI {
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class OrientableROI : public ROI {
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@ -19,32 +21,43 @@ class OrientableROI : public ROI {
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const float* GetWorldVelocity() const override; // vtable+0x08
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const float* GetWorldVelocity() const override; // vtable+0x08
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const BoundingBox& GetWorldBoundingBox() const override; // vtable+0x0c
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const BoundingBox& GetWorldBoundingBox() const override; // vtable+0x0c
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const BoundingSphere& GetWorldBoundingSphere() const override; // vtable+0x10
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const BoundingSphere& GetWorldBoundingSphere() const override; // vtable+0x10
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// FUNCTION: LEGO1 0x100a5db0
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// FUNCTION: LEGO1 0x100a5db0
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virtual void VTable0x14() { VTable0x1c(); } // vtable+0x14
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virtual void VTable0x14() { VTable0x1c(); } // vtable+0x14
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virtual void UpdateWorldBoundingVolumes() = 0; // vtable+0x18
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virtual void UpdateWorldBoundingVolumes() = 0; // vtable+0x18
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virtual void VTable0x1c(); // vtable+0x1c
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virtual void VTable0x1c(); // vtable+0x1c
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virtual void SetLocalTransform(const Matrix4& p_transform); // vtable+0x20
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virtual void SetLocalTransform(const Matrix4& p_transform); // vtable+0x20
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virtual void VTable0x24(const MxMatrix& p_transform); // vtable+0x24
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virtual void VTable0x24(const Matrix4& p_transform); // vtable+0x24
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virtual void UpdateWorldData(const MxMatrix& p_transform); // vtable+0x28
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virtual void UpdateWorldData(const Matrix4& p_transform); // vtable+0x28
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virtual void UpdateWorldVelocity(); // vtable+0x2c
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virtual void UpdateWorldVelocity(); // vtable+0x2c
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void WrappedSetLocalTransform(const Matrix4& p_transform);
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void FUN_100a46b0(Matrix4& p_transform);
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void WrappedVTable0x24(const Matrix4& p_transform);
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void FUN_100a58f0(const Matrix4& p_transform);
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void FUN_100a5a30(const Vector3& p_world_velocity);
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const MxMatrix& GetLocal2World() const { return m_local2world; }
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const MxMatrix& GetLocal2World() const { return m_local2world; }
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const float* GetWorldPosition() const { return m_local2world[3]; }
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const float* GetWorldPosition() const { return m_local2world[3]; }
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const float* GetWorldDirection() const { return m_local2world[2]; }
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const float* GetWorldDirection() const { return m_local2world[2]; }
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const float* GetWorldUp() const { return m_local2world[1]; }
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const float* GetWorldUp() const { return m_local2world[1]; }
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OrientableROI* GetUnknown0xd4() const { return m_unk0xd4; }
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OrientableROI* GetUnknown0xd4() const { return m_unk0xd4; }
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void ToggleUnknown0xd8(BOOL p_enable)
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{
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if (p_enable) {
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m_unk0xd8 |= c_bit1 | c_bit2;
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}
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else {
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m_unk0xd8 &= ~c_bit1;
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}
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}
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protected:
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protected:
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MxMatrix m_local2world; // 0x10
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MxMatrix m_local2world; // 0x10
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BoundingBox m_world_bounding_box; // 0x58
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BoundingBox m_world_bounding_box; // 0x58
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BoundingBox m_unk0x80; // 0x80
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// Unclear whether the following vectors are:
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// 1) Part of m_world_bounding_box;
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// 2) A second BoundingBox;
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// 3) Standalone vectors
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Mx3DPointFloat m_unk0x80; // 0x80
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Mx3DPointFloat m_unk0x94; // 0x94
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BoundingSphere m_world_bounding_sphere; // 0xa8
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BoundingSphere m_world_bounding_sphere; // 0xa8
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Mx3DPointFloat m_world_velocity; // 0xc0
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Mx3DPointFloat m_world_velocity; // 0xc0
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OrientableROI* m_unk0xd4; // 0xd4
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OrientableROI* m_unk0xd4; // 0xd4
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// SIZE 0x28
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// SIZE 0x28
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class BoundingBox {
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class BoundingBox {
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public:
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public:
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const Mx3DPointFloat& Min() const { return min; }
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const Vector3& Min() const { return min; }
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Mx3DPointFloat& Min() { return min; }
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Vector3& Min() { return min; }
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const Mx3DPointFloat& Max() const { return max; }
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const Vector3& Max() const { return max; }
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Mx3DPointFloat& Max() { return max; }
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Vector3& Max() { return max; }
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private:
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private:
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Mx3DPointFloat min; // 0x00
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Mx3DPointFloat min; // 0x00
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// SIZE 0x18
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// SIZE 0x18
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class BoundingSphere {
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class BoundingSphere {
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public:
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public:
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const Mx3DPointFloat& Center() const { return center; }
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const Vector3& Center() const { return center; }
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Mx3DPointFloat& Center() { return center; }
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Vector3& Center() { return center; }
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const float& Radius() const { return radius; }
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const float& Radius() const { return radius; }
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float& Radius() { return radius; }
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float& Radius() { return radius; }
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@ -4,7 +4,7 @@
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#include <vec.h>
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#include <vec.h>
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DECOMP_SIZE_ASSERT(ViewROI, 0xe0)
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DECOMP_SIZE_ASSERT(ViewROI, 0xe4)
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// GLOBAL: LEGO1 0x101013d8
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// GLOBAL: LEGO1 0x101013d8
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undefined g_unk101013d8 = 0;
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undefined g_unk101013d8 = 0;
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@ -28,7 +28,7 @@ Tgl::Group* ViewROI::GetGeometry()
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}
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}
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// FUNCTION: LEGO1 0x100a9ee0
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// FUNCTION: LEGO1 0x100a9ee0
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void ViewROI::UpdateWorldData(const MxMatrix& parent2world)
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void ViewROI::UpdateWorldData(const Matrix4& parent2world)
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{
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{
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OrientableROI::UpdateWorldData(parent2world);
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OrientableROI::UpdateWorldData(parent2world);
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@ -42,7 +42,7 @@ void ViewROI::UpdateWorldData(const MxMatrix& parent2world)
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||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x100a9fc0
|
// STUB: LEGO1 0x100a9fc0
|
||||||
void ViewROI::VTable0x24(const MxMatrix& p_transform)
|
void ViewROI::VTable0x24(const Matrix4& p_transform)
|
||||||
{
|
{
|
||||||
// TODO
|
// TODO
|
||||||
}
|
}
|
||||||
|
|
|
@ -13,13 +13,14 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
// VTABLE: LEGO1 0x100dbe70
|
// VTABLE: LEGO1 0x100dbe70
|
||||||
// SIZE 0xe0
|
// SIZE 0xe4
|
||||||
class ViewROI : public OrientableROI {
|
class ViewROI : public OrientableROI {
|
||||||
public:
|
public:
|
||||||
inline ViewROI(Tgl::Renderer* pRenderer, ViewLODList* lodList)
|
inline ViewROI(Tgl::Renderer* pRenderer, ViewLODList* lodList)
|
||||||
{
|
{
|
||||||
SetLODList(lodList);
|
SetLODList(lodList);
|
||||||
geometry = pRenderer->CreateGroup();
|
geometry = pRenderer->CreateGroup();
|
||||||
|
m_unk0xe0 = -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x100a9e20
|
// FUNCTION: LEGO1 0x100a9e20
|
||||||
|
@ -51,16 +52,17 @@ class ViewROI : public OrientableROI {
|
||||||
float IntrinsicImportance() const override; // vtable+0x04
|
float IntrinsicImportance() const override; // vtable+0x04
|
||||||
void VTable0x1c() override; // vtable+0x1c
|
void VTable0x1c() override; // vtable+0x1c
|
||||||
void SetLocalTransform(const Matrix4& p_transform) override; // vtable+0x20
|
void SetLocalTransform(const Matrix4& p_transform) override; // vtable+0x20
|
||||||
void VTable0x24(const MxMatrix& p_transform) override; // vtable+0x24
|
void VTable0x24(const Matrix4& p_transform) override; // vtable+0x24
|
||||||
virtual const Tgl::Group* GetGeometry() const; // vtable+0x34
|
virtual const Tgl::Group* GetGeometry() const; // vtable+0x34
|
||||||
virtual Tgl::Group* GetGeometry(); // vtable+0x30
|
virtual Tgl::Group* GetGeometry(); // vtable+0x30
|
||||||
|
|
||||||
static undefined SetUnk101013d8(undefined p_flag);
|
static undefined SetUnk101013d8(undefined p_flag);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void UpdateWorldData(const MxMatrix& parent2world) override;
|
void UpdateWorldData(const Matrix4& parent2world) override; // vtable+0x28
|
||||||
|
|
||||||
Tgl::Group* geometry; // 0xdc
|
Tgl::Group* geometry; // 0xdc
|
||||||
|
int m_unk0xe0; // 0xe0
|
||||||
};
|
};
|
||||||
|
|
||||||
// SYNTHETIC: LEGO1 0x100aa250
|
// SYNTHETIC: LEGO1 0x100aa250
|
||||||
|
|
Loading…
Reference in a new issue