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Implement/match LegoAct2::Enable (#1178)
This commit is contained in:
parent
362551e279
commit
e8e457f01a
9 changed files with 156 additions and 44 deletions
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@ -31,7 +31,8 @@ class Act2Brick : public LegoPathActor {
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// SYNTHETIC: LEGO1 0x1007a450
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// SYNTHETIC: LEGO1 0x1007a450
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// Act2Brick::`scalar deleting destructor'
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// Act2Brick::`scalar deleting destructor'
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void StopSound();
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void PlayWhistleSound();
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void StopWhistleSound();
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private:
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private:
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static MxLong g_lastHitActorTime;
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static MxLong g_lastHitActorTime;
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@ -1,6 +1,7 @@
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#ifndef ACT3_H
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#ifndef ACT3_H
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#define ACT3_H
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#define ACT3_H
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#include "legogamestate.h"
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#include "legostate.h"
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#include "legostate.h"
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#include "legoworld.h"
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#include "legoworld.h"
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@ -69,7 +70,7 @@ class Act3 : public LegoWorld {
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void Enable(MxBool p_enable) override; // vtable+0x68
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void Enable(MxBool p_enable) override; // vtable+0x68
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void SetUnknown420c(MxEntity* p_entity) { m_unk0x420c = p_entity; }
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void SetUnknown420c(MxEntity* p_entity) { m_unk0x420c = p_entity; }
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void SetUnknown4270(MxU32 p_unk0x4270) { m_unk0x4270 = p_unk0x4270; }
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void SetDestLocation(LegoGameState::Area p_destLocation) { m_destLocation = p_destLocation; }
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// SYNTHETIC: LEGO1 0x10072630
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// SYNTHETIC: LEGO1 0x10072630
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// Act3::`scalar deleting destructor'
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// Act3::`scalar deleting destructor'
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@ -83,7 +84,7 @@ class Act3 : public LegoWorld {
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undefined m_unk0xf8[0x4114]; // 0xf8
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undefined m_unk0xf8[0x4114]; // 0xf8
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MxEntity* m_unk0x420c; // 0x420c
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MxEntity* m_unk0x420c; // 0x420c
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undefined m_unk0x4210[0x60]; // 0x4210
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undefined m_unk0x4210[0x60]; // 0x4210
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MxU32 m_unk0x4270; // 0x4270
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LegoGameState::Area m_destLocation; // 0x4270
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};
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};
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#endif // ACT3_H
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#endif // ACT3_H
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@ -17,7 +17,7 @@ class LegoAct2State : public LegoState {
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LegoAct2State()
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LegoAct2State()
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{
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{
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m_unk0x08 = 0;
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m_unk0x08 = 0;
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m_unk0x0c = 0;
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m_enabled = 0;
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}
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}
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~LegoAct2State() override {}
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~LegoAct2State() override {}
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@ -41,12 +41,11 @@ class LegoAct2State : public LegoState {
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// LegoAct2State::`scalar deleting destructor'
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// LegoAct2State::`scalar deleting destructor'
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undefined4 GetUnknown0x08() { return m_unk0x08; }
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undefined4 GetUnknown0x08() { return m_unk0x08; }
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void SetUnknown0x0c(undefined p_unk0x0c) { m_unk0x0c = p_unk0x0c; }
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// TODO: Most likely getters/setters are not used according to BETA.
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// TODO: Most likely getters/setters are not used according to BETA.
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undefined4 m_unk0x08; // 0x08
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undefined4 m_unk0x08; // 0x08
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undefined m_unk0x0c; // 0x0c
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MxBool m_enabled; // 0x0c
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};
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};
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// VTABLE: LEGO1 0x100d82e0
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// VTABLE: LEGO1 0x100d82e0
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@ -85,23 +84,26 @@ class LegoAct2 : public LegoWorld {
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MxLong HandleEndAction(MxEndActionNotificationParam& p_param);
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MxLong HandleEndAction(MxEndActionNotificationParam& p_param);
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MxLong HandleTransitionEnd();
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MxLong HandleTransitionEnd();
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MxLong HandlePathStruct(LegoPathStructNotificationParam& p_param);
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MxLong HandlePathStruct(LegoPathStructNotificationParam& p_param);
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void PlayMusic(JukeboxScript::Script p_objectId);
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void FUN_10051900();
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void FUN_10051900();
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void InitBricks();
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void UninitBricks();
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Act2Brick m_bricks[10]; // 0x00f8
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Act2Brick m_bricks[10]; // 0x00f8
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undefined m_unk0x10c0; // 0x10c0
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undefined m_unk0x10c0; // 0x10c0
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undefined m_unk0x10c1; // 0x10c1
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undefined m_unk0x10c1; // 0x10c1
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undefined m_unk0x10c2; // 0x10c2
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undefined m_unk0x10c2; // 0x10c2
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undefined4 m_unk0x10c4; // 0x10c4
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undefined4 m_unk0x10c4; // 0x10c4
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undefined4 m_unk0x10c8; // 0x10c8
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JukeboxScript::Script m_music; // 0x10c8
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LegoAct2State* m_gameState; // 0x10cc
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LegoAct2State* m_gameState; // 0x10cc
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MxS32 m_unk0x10d0; // 0x10d0
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MxS32 m_unk0x10d0; // 0x10d0
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// variable name verified by BETA10 0x10014633
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// variable name verified by BETA10 0x10014633
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char* m_siFile; // 0x10d4
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char* m_siFile; // 0x10d4
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LegoROI* m_unk0x10d8; // 0x10d8
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LegoROI* m_pepper; // 0x10d8
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MxMatrix m_unk0x10dc; // 0x10dc
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MxMatrix m_unk0x10dc; // 0x10dc
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undefined4 m_unk0x1124; // 0x1124
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LegoPathBoundary* m_unk0x1124; // 0x1124
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LegoROI* m_ambulance; // 0x1128
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LegoROI* m_ambulance; // 0x1128
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undefined4 m_unk0x112c; // 0x112c
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undefined4 m_unk0x112c; // 0x112c
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undefined4 m_unk0x1130; // 0x1130
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undefined4 m_unk0x1130; // 0x1130
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@ -109,7 +111,7 @@ class LegoAct2 : public LegoWorld {
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Act2Actor* m_unk0x1138; // 0x1138
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Act2Actor* m_unk0x1138; // 0x1138
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undefined m_unk0x113c; // 0x113c
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undefined m_unk0x113c; // 0x113c
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undefined4 m_unk0x1140; // 0x1140
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undefined4 m_unk0x1140; // 0x1140
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undefined4 m_unk0x1144; // 0x1144
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Act2mainScript::Script m_unk0x1144; // 0x1144
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undefined m_unk0x1148[0x08]; // 0x1148
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undefined m_unk0x1148[0x08]; // 0x1148
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LegoGameState::Area m_destLocation; // 0x1150
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LegoGameState::Area m_destLocation; // 0x1150
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};
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};
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@ -58,7 +58,7 @@ LegoWorld* FindWorld(const MxAtomId& p_atom, MxS32 p_entityid);
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MxDSAction& GetCurrentAction();
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MxDSAction& GetCurrentAction();
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void SetCurrentWorld(LegoWorld* p_world);
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void SetCurrentWorld(LegoWorld* p_world);
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MxTransitionManager* TransitionManager();
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MxTransitionManager* TransitionManager();
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void PlayMusic(JukeboxScript::Script p_script);
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void PlayMusic(JukeboxScript::Script p_objectId);
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void SetIsWorldActive(MxBool p_isWorldActive);
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void SetIsWorldActive(MxBool p_isWorldActive);
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void DeleteObjects(MxAtomId* p_id, MxS32 p_first, MxS32 p_last);
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void DeleteObjects(MxAtomId* p_id, MxS32 p_first, MxS32 p_last);
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@ -62,13 +62,13 @@ MxLong InfoCenterEntity::HandleClick(LegoEventNotificationParam& p_param)
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LegoAct2State* act2state = (LegoAct2State*) GameState()->GetState("LegoAct2State");
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LegoAct2State* act2state = (LegoAct2State*) GameState()->GetState("LegoAct2State");
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if (act2state) {
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if (act2state) {
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act2state->SetUnknown0x0c(0);
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act2state->m_enabled = FALSE;
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}
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}
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break;
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break;
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}
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}
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case LegoGameState::Act::e_act3:
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case LegoGameState::Act::e_act3:
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Act3* act3 = (Act3*) FindWorld(*g_act3Script, Act3Script::c__Act3);
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Act3* act3 = (Act3*) FindWorld(*g_act3Script, Act3Script::c__Act3);
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act3->SetUnknown4270(2);
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act3->SetDestLocation(LegoGameState::e_infomain);
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break;
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break;
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}
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}
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@ -173,7 +173,7 @@ MxLong Helicopter::HandleControl(LegoControlManagerNotificationParam& p_param)
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switch (p_param.GetClickedObjectId()) {
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switch (p_param.GetClickedObjectId()) {
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case IsleScript::c_HelicopterArms_Ctl:
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case IsleScript::c_HelicopterArms_Ctl:
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if (*g_act3Script == script) {
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if (*g_act3Script == script) {
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((Act3*) CurrentWorld())->SetUnknown4270(2);
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((Act3*) CurrentWorld())->SetDestLocation(LegoGameState::e_infomain);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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}
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}
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else if (m_state->GetUnkown8() != 0) {
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else if (m_state->GetUnkown8() != 0) {
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@ -208,11 +208,11 @@ MxTransitionManager* TransitionManager()
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}
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}
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// FUNCTION: LEGO1 0x10015910
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// FUNCTION: LEGO1 0x10015910
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void PlayMusic(JukeboxScript::Script p_script)
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void PlayMusic(JukeboxScript::Script p_objectId)
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{
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{
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MxDSAction action;
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MxDSAction action;
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action.SetAtomId(*g_jukeboxScript);
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action.SetAtomId(*g_jukeboxScript);
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action.SetObjectId(p_script);
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action.SetObjectId(p_objectId);
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LegoOmni::GetInstance()->GetBackgroundAudioManager()->PlayMusic(action, 5, MxPresenter::e_repeating);
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LegoOmni::GetInstance()->GetBackgroundAudioManager()->PlayMusic(action, 5, MxPresenter::e_repeating);
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}
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}
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@ -79,7 +79,7 @@ MxLong Act2Brick::Notify(MxParam& p_param)
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m_roi->SetVisibility(FALSE);
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m_roi->SetVisibility(FALSE);
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if (m_whistleSound != NULL) {
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if (m_whistleSound != NULL) {
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StopSound();
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StopWhistleSound();
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}
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}
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MxNotificationParam param(c_notificationType22, this);
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MxNotificationParam param(c_notificationType22, this);
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@ -90,9 +90,18 @@ MxLong Act2Brick::Notify(MxParam& p_param)
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return 0;
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return 0;
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}
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}
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// FUNCTION: LEGO1 0x1007a990
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// FUNCTION: BETA10 0x10012fca
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void Act2Brick::PlayWhistleSound()
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{
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if (m_whistleSound == NULL) {
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m_whistleSound = SoundManager()->GetCacheSoundManager()->Play("xwhistle", m_roi->GetName(), TRUE);
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}
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}
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// FUNCTION: LEGO1 0x1007a9d0
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// FUNCTION: LEGO1 0x1007a9d0
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// FUNCTION: BETA10 0x1001300f
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// FUNCTION: BETA10 0x1001300f
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void Act2Brick::StopSound()
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void Act2Brick::StopWhistleSound()
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{
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{
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if (m_whistleSound != NULL) {
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if (m_whistleSound != NULL) {
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SoundManager()->GetCacheSoundManager()->Stop(m_whistleSound);
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SoundManager()->GetCacheSoundManager()->Stop(m_whistleSound);
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@ -4,6 +4,7 @@
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#include "act2main_actions.h"
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#include "act2main_actions.h"
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#include "infomain_actions.h"
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#include "infomain_actions.h"
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#include "islepathactor.h"
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#include "islepathactor.h"
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#include "jukebox_actions.h"
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#include "legoanimationmanager.h"
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#include "legoanimationmanager.h"
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#include "legocachesoundmanager.h"
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#include "legocachesoundmanager.h"
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#include "legogamestate.h"
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#include "legogamestate.h"
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@ -11,6 +12,7 @@
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#include "legomain.h"
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#include "legomain.h"
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#include "legopathstruct.h"
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#include "legopathstruct.h"
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#include "legosoundmanager.h"
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#include "legosoundmanager.h"
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#include "legoutils.h"
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#include "misc.h"
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#include "misc.h"
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#include "mxactionnotificationparam.h"
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#include "mxactionnotificationparam.h"
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#include "mxbackgroundaudiomanager.h"
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#include "mxbackgroundaudiomanager.h"
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@ -18,6 +20,7 @@
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#include "mxmisc.h"
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#include "mxmisc.h"
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#include "mxnotificationmanager.h"
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#include "mxnotificationmanager.h"
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#include "mxticklemanager.h"
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#include "mxticklemanager.h"
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#include "scripts.h"
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#include <vec.h>
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#include <vec.h>
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@ -49,7 +52,7 @@ LegoAct2::LegoAct2()
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{
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{
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m_unk0x10c4 = 0;
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m_unk0x10c4 = 0;
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m_gameState = NULL;
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m_gameState = NULL;
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m_unk0x10d8 = NULL;
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m_pepper = NULL;
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m_ambulance = NULL;
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m_ambulance = NULL;
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m_unk0x10c2 = 0;
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m_unk0x10c2 = 0;
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m_unk0x1130 = 0;
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m_unk0x1130 = 0;
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m_unk0x10c1 = 0;
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m_unk0x10c1 = 0;
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m_unk0x1138 = NULL;
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m_unk0x1138 = NULL;
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m_unk0x1140 = 0;
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m_unk0x1140 = 0;
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m_unk0x1144 = 0;
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m_unk0x1144 = Act2mainScript::c__Act2Main;
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m_destLocation = LegoGameState::e_undefined;
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m_destLocation = LegoGameState::e_undefined;
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m_unk0x10c8 = 0;
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m_music = JukeboxScript::c_MusicTheme1;
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m_siFile = "";
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m_siFile = "";
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m_unk0x113c = 5;
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m_unk0x113c = 5;
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NotificationManager()->Register(this);
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NotificationManager()->Register(this);
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@ -150,7 +153,7 @@ MxResult LegoAct2::Tickle()
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m_unk0x10c4 = 1;
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m_unk0x10c4 = 1;
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break;
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break;
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case 1:
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case 1:
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((LegoPathActor*) m_unk0x10d8->GetEntity())->SetState(LegoPathActor::c_bit3);
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((LegoPathActor*) m_pepper->GetEntity())->SetState(LegoPathActor::c_bit3);
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switch (rand() % 3) {
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switch (rand() % 3) {
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case 0:
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case 0:
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@ -201,12 +204,12 @@ MxResult LegoAct2::Tickle()
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distance = DISTSQRD3(pepperPosition, otherPoint);
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distance = DISTSQRD3(pepperPosition, otherPoint);
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if (m_unk0x1144 == 0 && distance > 50.0f && pepperPosition[0] > -57.0f) {
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if (m_unk0x1144 == Act2mainScript::c__Act2Main && distance > 50.0f && pepperPosition[0] > -57.0f) {
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FUN_10052560(Act2mainScript::c_Avo906In_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
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FUN_10052560(Act2mainScript::c_Avo906In_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
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m_unk0x1144 = Act2mainScript::c_Avo906In_PlayWav;
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m_unk0x1144 = Act2mainScript::c_Avo906In_PlayWav;
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}
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}
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}
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}
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else if (m_unk0x10d0 >= 90000 && m_unk0x10d0 % 90000 == 0 && m_unk0x1144 == 0) {
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else if (m_unk0x10d0 >= 90000 && m_unk0x10d0 % 90000 == 0 && m_unk0x1144 == Act2mainScript::c__Act2Main) {
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FUN_10052560(Act2mainScript::c_Avo908In_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
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FUN_10052560(Act2mainScript::c_Avo908In_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
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m_unk0x1144 = Act2mainScript::c_Avo908In_PlayWav;
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m_unk0x1144 = Act2mainScript::c_Avo908In_PlayWav;
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}
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}
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@ -266,7 +269,7 @@ MxLong LegoAct2::Notify(MxParam& p_param)
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m_ambulance = FindROI("ambul");
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m_ambulance = FindROI("ambul");
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}
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}
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if (entity->GetROI() == m_unk0x10d8) {
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if (entity->GetROI() == m_pepper) {
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HandlePathStruct(param);
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HandlePathStruct(param);
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}
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}
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@ -283,12 +286,12 @@ MxLong LegoAct2::Notify(MxParam& p_param)
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LegoEntity* entity = (LegoEntity*) param.GetSender();
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LegoEntity* entity = (LegoEntity*) param.GetSender();
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Mx3DPointFloat entityPosition(entity->GetROI()->GetWorldPosition());
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Mx3DPointFloat entityPosition(entity->GetROI()->GetWorldPosition());
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Mx3DPointFloat unk0x10d8(m_unk0x10d8->GetWorldPosition());
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Mx3DPointFloat unk0x10d8(m_pepper->GetWorldPosition());
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Mx3DPointFloat locala4(unk0x10d8);
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Mx3DPointFloat locala4(unk0x10d8);
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((Vector3&) entityPosition).Sub(unk0x10d8);
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((Vector3&) entityPosition).Sub(unk0x10d8);
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MxMatrix local2world(m_unk0x10d8->GetLocal2World());
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MxMatrix local2world(m_pepper->GetLocal2World());
|
||||||
Vector3 local30(local2world[0]);
|
Vector3 local30(local2world[0]);
|
||||||
Vector3 localac(local2world[1]);
|
Vector3 localac(local2world[1]);
|
||||||
Vector3 local28(local2world[2]);
|
Vector3 local28(local2world[2]);
|
||||||
|
@ -309,7 +312,7 @@ MxLong LegoAct2::Notify(MxParam& p_param)
|
||||||
|
|
||||||
m_unk0x10c4 = 14;
|
m_unk0x10c4 = 14;
|
||||||
m_unk0x10d0 = 0;
|
m_unk0x10d0 = 0;
|
||||||
((LegoPathActor*) m_unk0x10d8->GetEntity())->SetState(LegoPathActor::c_bit3);
|
((LegoPathActor*) m_pepper->GetEntity())->SetState(LegoPathActor::c_bit3);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case c_notificationTransitioned:
|
case c_notificationTransitioned:
|
||||||
|
@ -345,11 +348,76 @@ void LegoAct2::ReadyWorld()
|
||||||
// TODO
|
// TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x10050cf0
|
// FUNCTION: LEGO1 0x10050cf0
|
||||||
// STUB: BETA10 0x1003bb2d
|
// FUNCTION: BETA10 0x1003bb2d
|
||||||
void LegoAct2::Enable(MxBool p_enable)
|
void LegoAct2::Enable(MxBool p_enable)
|
||||||
{
|
{
|
||||||
// TODO
|
if (m_set0xd0.empty() == p_enable) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
LegoWorld::Enable(p_enable);
|
||||||
|
|
||||||
|
if (p_enable) {
|
||||||
|
m_gameState->m_enabled = TRUE;
|
||||||
|
|
||||||
|
GameState()->SetActor(LegoActor::c_pepper);
|
||||||
|
m_pepper = FindROI("pepper");
|
||||||
|
|
||||||
|
((IslePathActor*) m_pepper->GetEntity())->VTable0xec(m_unk0x10dc, m_unk0x1124, TRUE);
|
||||||
|
|
||||||
|
if (GameState()->GetPreviousArea() == LegoGameState::e_infomain) {
|
||||||
|
GameState()->StopArea(LegoGameState::e_infomain);
|
||||||
|
}
|
||||||
|
|
||||||
|
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
|
||||||
|
|
||||||
|
if (m_unk0x10c4 != 6 && m_unk0x10c4 != 12) {
|
||||||
|
PlayMusic(m_music);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_unk0x10c4 == 10 && m_unk0x10c0 == 6 && m_bricks[5].GetROI() != NULL) {
|
||||||
|
m_bricks[5].PlayWhistleSound();
|
||||||
|
}
|
||||||
|
else if (m_unk0x10c4 == 13) {
|
||||||
|
InitBricks();
|
||||||
|
}
|
||||||
|
|
||||||
|
TickleManager()->RegisterClient(this, 20);
|
||||||
|
SetAppCursor(e_cursorArrow);
|
||||||
|
|
||||||
|
if (m_unk0x10c4 == 2 || m_unk0x10c4 == 4 || m_unk0x10c4 == 6 || m_unk0x10c4 == 11 || m_unk0x10c4 == 12 ||
|
||||||
|
m_unk0x10c4 == 14) {
|
||||||
|
MxDSAction action;
|
||||||
|
MxEndActionNotificationParam param(c_notificationEndAction, NULL, &action, FALSE);
|
||||||
|
|
||||||
|
m_unk0x1140 = 0;
|
||||||
|
action.SetObjectId(0);
|
||||||
|
HandleEndAction(param);
|
||||||
|
}
|
||||||
|
|
||||||
|
GameState()->m_isDirty = TRUE;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
m_unk0x10dc = m_pepper->GetLocal2World();
|
||||||
|
m_unk0x1124 = ((LegoPathActor*) m_pepper->GetEntity())->GetBoundary();
|
||||||
|
|
||||||
|
FUN_10051900();
|
||||||
|
BackgroundAudioManager()->Stop();
|
||||||
|
UninitBricks();
|
||||||
|
DeleteObjects(&m_atomId, Act2mainScript::c_VOhead0_PlayWav, Act2mainScript::c_VOhide_PlayWav);
|
||||||
|
|
||||||
|
if (m_unk0x1144 != Act2mainScript::c__Act2Main) {
|
||||||
|
MxDSAction action;
|
||||||
|
action.SetAtomId(m_atomId);
|
||||||
|
action.SetUnknown24(-2);
|
||||||
|
action.SetObjectId(m_unk0x1144);
|
||||||
|
DeleteObject(action);
|
||||||
|
m_unk0x1144 = Act2mainScript::c__Act2Main;
|
||||||
|
}
|
||||||
|
|
||||||
|
TickleManager()->UnregisterClient(this);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x10051460
|
// STUB: LEGO1 0x10051460
|
||||||
|
@ -360,6 +428,17 @@ MxLong LegoAct2::HandlePathStruct(LegoPathStructNotificationParam& p_param)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// FUNCTION: LEGO1 0x10051840
|
||||||
|
void LegoAct2::PlayMusic(JukeboxScript::Script p_objectId)
|
||||||
|
{
|
||||||
|
MxDSAction action;
|
||||||
|
action.SetAtomId(*g_jukeboxScript);
|
||||||
|
action.SetObjectId(p_objectId);
|
||||||
|
|
||||||
|
BackgroundAudioManager()->PlayMusic(action, 5, MxPresenter::e_repeating);
|
||||||
|
m_music = p_objectId;
|
||||||
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10051900
|
// FUNCTION: LEGO1 0x10051900
|
||||||
// FUNCTION: BETA10 0x1003bed1
|
// FUNCTION: BETA10 0x1003bed1
|
||||||
void LegoAct2::FUN_10051900()
|
void LegoAct2::FUN_10051900()
|
||||||
|
@ -394,13 +473,33 @@ MxBool LegoAct2::Escape()
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_gameState != NULL) {
|
if (m_gameState != NULL) {
|
||||||
m_gameState->m_unk0x0c = 0;
|
m_gameState->m_enabled = FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_destLocation = LegoGameState::e_infomain;
|
m_destLocation = LegoGameState::e_infomain;
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// FUNCTION: LEGO1 0x10051a60
|
||||||
|
void LegoAct2::InitBricks()
|
||||||
|
{
|
||||||
|
for (MxS32 i = 0; i < (MxS32) sizeOfArray(m_bricks); i++) {
|
||||||
|
if (m_bricks[i].GetROI() != NULL && m_bricks[i].GetROI()->GetVisibility()) {
|
||||||
|
m_bricks[i].PlayWhistleSound();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// FUNCTION: LEGO1 0x10051a90
|
||||||
|
void LegoAct2::UninitBricks()
|
||||||
|
{
|
||||||
|
for (MxS32 i = 0; i < (MxS32) sizeOfArray(m_bricks); i++) {
|
||||||
|
if (m_bricks[i].GetROI() != NULL) {
|
||||||
|
m_bricks[i].StopWhistleSound();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10052560
|
// FUNCTION: LEGO1 0x10052560
|
||||||
// FUNCTION: BETA10 0x100145c6
|
// FUNCTION: BETA10 0x100145c6
|
||||||
undefined4 LegoAct2::FUN_10052560(
|
undefined4 LegoAct2::FUN_10052560(
|
||||||
|
@ -420,8 +519,8 @@ undefined4 LegoAct2::FUN_10052560(
|
||||||
MxDSAction action;
|
MxDSAction action;
|
||||||
|
|
||||||
action.SetObjectId(p_param1);
|
action.SetObjectId(p_param1);
|
||||||
// not entirely sure about the constant
|
// World index: see LegoOmni::RegisterWorlds
|
||||||
action.SetAtomId(*Lego()->GetWorldAtom(InfomainScript::c_Cop_Ctl));
|
action.SetAtomId(*Lego()->GetWorldAtom(15));
|
||||||
|
|
||||||
if (p_location) {
|
if (p_location) {
|
||||||
action.SetUp(Mx3DPointFloat(0.0f, 1.0f, 0.0f));
|
action.SetUp(Mx3DPointFloat(0.0f, 1.0f, 0.0f));
|
||||||
|
|
Loading…
Reference in a new issue