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Implement LegoPathActor::Vtable0x84 (#790)
* Implement LegoPathActor::Vtable0x84 * fix condition --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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2 changed files with 72 additions and 5 deletions
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@ -48,7 +48,14 @@ class LegoPathActor : public LegoActor {
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Vector3& p_point3,
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Vector3& p_point4
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); // vtable+0x80
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virtual void VTable0x84(); // vtable+0x84
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virtual MxResult VTable0x84(
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LegoPathBoundary* p_boundary,
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float p_time,
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Vector3& p_p1,
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Vector3& p_p4,
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LegoUnknown100db7f4& p_destEdge,
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float p_destScale
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); // vtable+0x84
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virtual MxResult VTable0x88(
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LegoPathBoundary* p_boundary,
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float p_time,
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@ -129,10 +129,70 @@ MxResult LegoPathActor::VTable0x88(
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return SUCCESS;
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}
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// STUB: LEGO1 0x1002de10
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void LegoPathActor::VTable0x84()
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// FUNCTION: LEGO1 0x1002de10
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MxResult LegoPathActor::VTable0x84(
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LegoPathBoundary* p_boundary,
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float p_time,
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Vector3& p_p1,
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Vector3& p_p4,
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LegoUnknown100db7f4& p_destEdge,
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float p_destScale
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)
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{
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// TODO
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Vector3* v3 = p_destEdge.GetOpposingPoint(p_boundary);
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Vector3* v4 = p_destEdge.GetPoint(p_boundary);
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Mx3DPointFloat p2, p3, p5;
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p2 = *v4;
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((Vector3&) p2).Sub(v3);
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((Vector3&) p2).Mul(p_destScale);
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((Vector3&) p2).Add(v3);
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m_boundary = p_boundary;
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m_destEdge = &p_destEdge;
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m_unk0xe4 = p_destScale;
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m_unk0x7c = 0;
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m_lastTime = p_time;
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m_actorTime = p_time;
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p_destEdge.FUN_1002ddc0(*p_boundary, p3);
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MxMatrix matrix;
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Vector3 pos(matrix[3]);
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Vector3 dir(matrix[2]);
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Vector3 up(matrix[1]);
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Vector3 right(matrix[0]);
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matrix.SetIdentity();
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pos = p_p1;
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dir = p_p4;
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up = *m_boundary->GetUnknown0x14();
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if (!m_cameraFlag || !m_userNavFlag) {
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((Vector3&) dir).Mul(-1.0f);
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}
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right.EqualsCross(&up, &dir);
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m_roi->FUN_100a46b0(matrix);
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if (!m_cameraFlag || !m_userNavFlag) {
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p5.EqualsCross(p_boundary->GetUnknown0x14(), &p3);
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p5.Unitize();
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if (VTable0x80(p_p1, p_p4, p2, p5) == SUCCESS) {
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m_boundary->AddActor(this);
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}
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else {
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return FAILURE;
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}
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}
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else {
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m_boundary->AddActor(this);
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FUN_10010c30();
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}
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m_unk0xec = m_roi->GetLocal2World();
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return SUCCESS;
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}
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// STUB: LEGO1 0x1002e100
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