mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-22 15:48:09 -05:00
Implement LegoPathActor::Vtable0x84 (#790)
* Implement LegoPathActor::Vtable0x84 * fix condition --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
parent
dc3259bb17
commit
e8b61d5a1d
2 changed files with 72 additions and 5 deletions
|
@ -48,7 +48,14 @@ class LegoPathActor : public LegoActor {
|
|||
Vector3& p_point3,
|
||||
Vector3& p_point4
|
||||
); // vtable+0x80
|
||||
virtual void VTable0x84(); // vtable+0x84
|
||||
virtual MxResult VTable0x84(
|
||||
LegoPathBoundary* p_boundary,
|
||||
float p_time,
|
||||
Vector3& p_p1,
|
||||
Vector3& p_p4,
|
||||
LegoUnknown100db7f4& p_destEdge,
|
||||
float p_destScale
|
||||
); // vtable+0x84
|
||||
virtual MxResult VTable0x88(
|
||||
LegoPathBoundary* p_boundary,
|
||||
float p_time,
|
||||
|
|
|
@ -129,10 +129,70 @@ MxResult LegoPathActor::VTable0x88(
|
|||
return SUCCESS;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x1002de10
|
||||
void LegoPathActor::VTable0x84()
|
||||
// FUNCTION: LEGO1 0x1002de10
|
||||
MxResult LegoPathActor::VTable0x84(
|
||||
LegoPathBoundary* p_boundary,
|
||||
float p_time,
|
||||
Vector3& p_p1,
|
||||
Vector3& p_p4,
|
||||
LegoUnknown100db7f4& p_destEdge,
|
||||
float p_destScale
|
||||
)
|
||||
{
|
||||
// TODO
|
||||
Vector3* v3 = p_destEdge.GetOpposingPoint(p_boundary);
|
||||
Vector3* v4 = p_destEdge.GetPoint(p_boundary);
|
||||
|
||||
Mx3DPointFloat p2, p3, p5;
|
||||
|
||||
p2 = *v4;
|
||||
((Vector3&) p2).Sub(v3);
|
||||
((Vector3&) p2).Mul(p_destScale);
|
||||
((Vector3&) p2).Add(v3);
|
||||
|
||||
m_boundary = p_boundary;
|
||||
m_destEdge = &p_destEdge;
|
||||
m_unk0xe4 = p_destScale;
|
||||
m_unk0x7c = 0;
|
||||
m_lastTime = p_time;
|
||||
m_actorTime = p_time;
|
||||
p_destEdge.FUN_1002ddc0(*p_boundary, p3);
|
||||
|
||||
MxMatrix matrix;
|
||||
Vector3 pos(matrix[3]);
|
||||
Vector3 dir(matrix[2]);
|
||||
Vector3 up(matrix[1]);
|
||||
Vector3 right(matrix[0]);
|
||||
|
||||
matrix.SetIdentity();
|
||||
pos = p_p1;
|
||||
dir = p_p4;
|
||||
up = *m_boundary->GetUnknown0x14();
|
||||
|
||||
if (!m_cameraFlag || !m_userNavFlag) {
|
||||
((Vector3&) dir).Mul(-1.0f);
|
||||
}
|
||||
|
||||
right.EqualsCross(&up, &dir);
|
||||
m_roi->FUN_100a46b0(matrix);
|
||||
|
||||
if (!m_cameraFlag || !m_userNavFlag) {
|
||||
p5.EqualsCross(p_boundary->GetUnknown0x14(), &p3);
|
||||
p5.Unitize();
|
||||
|
||||
if (VTable0x80(p_p1, p_p4, p2, p5) == SUCCESS) {
|
||||
m_boundary->AddActor(this);
|
||||
}
|
||||
else {
|
||||
return FAILURE;
|
||||
}
|
||||
}
|
||||
else {
|
||||
m_boundary->AddActor(this);
|
||||
FUN_10010c30();
|
||||
}
|
||||
|
||||
m_unk0xec = m_roi->GetLocal2World();
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x1002e100
|
||||
|
|
Loading…
Reference in a new issue