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Implement/match MxDSSerialAction (#139)
* Implement/match MxDSSerialAction * Add neccessary MxDSMultiAction functions
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4 changed files with 78 additions and 4 deletions
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@ -2,6 +2,7 @@
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#include "mxdsaction.h"
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DECOMP_SIZE_ASSERT(MxDSActionList, 0x1c);
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DECOMP_SIZE_ASSERT(MxDSActionListCursor, 0x10);
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// OFFSET: LEGO1 0x100c9c90
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MxS8 MxDSActionList::Compare(MxDSAction *p_var0, MxDSAction *p_var1)
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@ -1,16 +1,80 @@
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#include "mxdsserialaction.h"
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#include "mxdsmediaaction.h"
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DECOMP_SIZE_ASSERT(MxDSSerialAction, 0xa8)
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// OFFSET: LEGO1 0x100ca9d0
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MxDSSerialAction::MxDSSerialAction()
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{
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// TODO
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this->SetType(MxDSType_SerialAction);
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this->m_cursor = new MxDSActionListCursor(this->m_actions);
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this->m_unk0xa0 = 0;
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}
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// OFFSET: LEGO1 0x100cac10 STUB
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// OFFSET: LEGO1 0x100caac0
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void MxDSSerialAction::SetDuration(MxLong p_duration)
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{
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this->m_duration = p_duration;
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}
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// OFFSET: LEGO1 0x100cac10
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MxDSSerialAction::~MxDSSerialAction()
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{
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// TODO
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if (this->m_cursor)
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delete this->m_cursor;
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this->m_cursor = NULL;
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}
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// OFFSET: LEGO1 0x100cac90
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void MxDSSerialAction::CopyFrom(MxDSSerialAction &p_dsSerialAction)
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{
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}
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// OFFSET: LEGO1 0x100caca0
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MxDSSerialAction &MxDSSerialAction::operator=(MxDSSerialAction &p_dsSerialAction)
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{
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if (this == &p_dsSerialAction)
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return *this;
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MxDSMultiAction::operator=(p_dsSerialAction);
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this->CopyFrom(p_dsSerialAction);
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return *this;
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}
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// OFFSET: LEGO1 0x100cacd0
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MxDSAction *MxDSSerialAction::Clone()
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{
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MxDSSerialAction *clone = new MxDSSerialAction();
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if (clone)
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*clone = *this;
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return clone;
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}
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// OFFSET: LEGO1 0x100cad60
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MxLong MxDSSerialAction::GetDuration()
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{
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if (this->m_duration)
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return this->m_duration;
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MxDSActionListCursor cursor(this->m_actions);
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MxDSAction *action;
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while (cursor.Next(action)) {
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if (!action)
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continue;
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this->m_duration += action->GetDuration() + action->GetStartTime();
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if (action->IsA("MxDSMediaAction")) {
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MxLong sustainTime = ((MxDSMediaAction*) action)->GetSustainTime();
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if (sustainTime && sustainTime != -1)
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this->m_duration += sustainTime;
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}
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}
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return this->m_duration;
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}
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@ -12,6 +12,9 @@ class MxDSSerialAction : public MxDSMultiAction
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MxDSSerialAction();
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virtual ~MxDSSerialAction() override;
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void CopyFrom(MxDSSerialAction &p_dsSerialAction);
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MxDSSerialAction &operator=(MxDSSerialAction &p_dsSerialAction);
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// OFFSET: LEGO1 0x100caad0
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inline virtual const char *ClassName() const override // vtable+0x0c
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{
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@ -25,7 +28,12 @@ class MxDSSerialAction : public MxDSMultiAction
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return !strcmp(name, MxDSSerialAction::ClassName()) || MxDSMultiAction::IsA(name);
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}
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undefined4 m_unk0x9c;
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virtual MxLong GetDuration(); // vtable+24;
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virtual void SetDuration(MxLong p_duration); // vtable+28;
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virtual MxDSAction *Clone(); // vtable+2c;
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private:
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MxDSActionListCursor *m_cursor;
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undefined4 m_unk0xa0;
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undefined4 m_unk0xa4;
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};
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@ -2,6 +2,7 @@
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#include "mxpresenter.h"
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DECOMP_SIZE_ASSERT(MxPresenterList, 0x18);
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DECOMP_SIZE_ASSERT(MxPresenterListCursor, 0x10);
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// OFFSET: LEGO1 0x1001cd00
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MxS8 MxPresenterList::Compare(MxPresenter *p_var0, MxPresenter *p_var1)
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