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https://github.com/isledecomp/isle.git
synced 2024-11-26 01:28:30 -05:00
Use script values from enum for clicked objects (#688)
This commit is contained in:
parent
ba5bc46c0c
commit
e1135d9c1d
5 changed files with 25 additions and 18 deletions
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@ -2,7 +2,9 @@
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#include "act1state.h"
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#include "act1state.h"
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#include "act3.h"
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#include "act3.h"
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#include "act3_actions.h"
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#include "isle.h"
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#include "isle.h"
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#include "isle_actions.h"
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#include "jukebox.h"
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#include "jukebox.h"
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#include "jukebox_actions.h"
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#include "jukebox_actions.h"
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#include "legoanimationmanager.h"
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#include "legoanimationmanager.h"
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@ -156,7 +158,7 @@ MxU32 Helicopter::VTable0xd4(LegoControlManagerEvent& p_param)
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if (p_param.GetUnknown0x28() == 1) {
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if (p_param.GetUnknown0x28() == 1) {
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switch (p_param.GetClickedObjectId()) {
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switch (p_param.GetClickedObjectId()) {
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case 0x17:
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case IsleScript::c_HelicopterArms_Ctl:
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if (*g_act3Script == script) {
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if (*g_act3Script == script) {
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((Act3*) CurrentWorld())->SetUnkown4270(2);
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((Act3*) CurrentWorld())->SetUnkown4270(2);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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@ -168,7 +170,7 @@ MxU32 Helicopter::VTable0xd4(LegoControlManagerEvent& p_param)
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GameState()->SetCurrentArea(LegoGameState::e_unk66);
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GameState()->SetCurrentArea(LegoGameState::e_unk66);
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ret = 1;
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ret = 1;
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break;
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break;
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case 0x18: {
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case IsleScript::c_Helicopter_TakeOff_Ctl: {
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if (*g_act3Script == script) {
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if (*g_act3Script == script) {
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break;
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break;
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}
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}
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@ -183,7 +185,7 @@ MxU32 Helicopter::VTable0xd4(LegoControlManagerEvent& p_param)
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ret = 1;
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ret = 1;
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break;
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break;
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}
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}
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case 0x19:
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case IsleScript::c_Helicopter_Land_Ctl:
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if (*g_act3Script == script) {
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if (*g_act3Script == script) {
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break;
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break;
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}
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}
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@ -195,13 +197,13 @@ MxU32 Helicopter::VTable0xd4(LegoControlManagerEvent& p_param)
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}
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}
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ret = 1;
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ret = 1;
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break;
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break;
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case 0x1a:
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case Act3Script::c_Helicopter_Pizza_Ctl:
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if (*g_act3Script != script) {
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if (*g_act3Script != script) {
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break;
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break;
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}
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}
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ret = 1;
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ret = 1;
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/* fall through */
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/* fall through */
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case 0x1b:
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case Act3Script::c_Helicopter_Donut_Ctl:
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if (*g_act3Script != script) {
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if (*g_act3Script != script) {
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break;
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break;
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}
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}
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@ -228,7 +230,8 @@ MxU32 Helicopter::VTable0xd4(LegoControlManagerEvent& p_param)
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}
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}
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ret = 1;
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ret = 1;
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break;
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break;
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case 0x1c:
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/* case Act3Script::c_Helicopter_Info_Ctl: */
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case IsleScript::c_Helicopter_Info_Ctl:
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if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
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if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
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((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_infomain);
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((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_infomain);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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@ -1,5 +1,6 @@
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#include "radio.h"
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#include "radio.h"
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#include "isle_actions.h"
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#include "legocontrolmanager.h"
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#include "legocontrolmanager.h"
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#include "legogamestate.h"
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#include "legogamestate.h"
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#include "legoomni.h"
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#include "legoomni.h"
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@ -97,7 +98,7 @@ MxLong Radio::HandleClick(LegoControlManagerEvent& p_param)
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MxDSAction action; // Unused
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MxDSAction action; // Unused
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MxS32 objectId = p_param.GetClickedObjectId();
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MxS32 objectId = p_param.GetClickedObjectId();
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if (objectId == 18) {
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if (objectId == IsleScript::c_Radio_Ctl) {
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if (m_state->IsActive()) {
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if (m_state->IsActive()) {
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Stop();
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Stop();
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}
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}
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@ -1,6 +1,7 @@
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#include "elevatorbottom.h"
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#include "elevatorbottom.h"
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#include "act1state.h"
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#include "act1state.h"
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#include "elevbott_actions.h"
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#include "jukebox.h"
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#include "jukebox.h"
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#include "jukebox_actions.h"
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#include "jukebox_actions.h"
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#include "legocontrolmanager.h"
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#include "legocontrolmanager.h"
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@ -84,17 +85,17 @@ MxLong ElevatorBottom::HandleClick(LegoControlManagerEvent& p_param)
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if (p_param.GetUnknown0x28() == 1) {
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if (p_param.GetUnknown0x28() == 1) {
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switch (p_param.GetClickedObjectId()) {
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switch (p_param.GetClickedObjectId()) {
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case 1:
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case ElevbottScript::c_LeftArrow_Ctl:
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m_destLocation = LegoGameState::e_infodoor;
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m_destLocation = LegoGameState::e_infodoor;
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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result = 1;
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result = 1;
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break;
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break;
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case 2:
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case ElevbottScript::c_RightArrow_Ctl:
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m_destLocation = LegoGameState::e_infomain;
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m_destLocation = LegoGameState::e_infomain;
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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result = 1;
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result = 1;
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break;
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break;
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case 3:
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case ElevbottScript::c_ElevBott_Elevator_Ctl:
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LegoGameState* gs = GameState();
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LegoGameState* gs = GameState();
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Act1State* state = (Act1State*) gs->GetState("Act1State");
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Act1State* state = (Act1State*) gs->GetState("Act1State");
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@ -1,6 +1,7 @@
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#include "infocenterdoor.h"
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#include "infocenterdoor.h"
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#include "infocenterstate.h"
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#include "infocenterstate.h"
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#include "infodoor_actions.h"
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#include "jukebox.h"
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#include "jukebox.h"
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#include "jukebox_actions.h"
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#include "jukebox_actions.h"
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#include "legocontrolmanager.h"
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#include "legocontrolmanager.h"
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@ -96,22 +97,22 @@ MxLong InfocenterDoor::HandleClick(LegoControlManagerEvent& p_param)
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DeleteObjects(&m_atom, 500, 510);
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DeleteObjects(&m_atom, 500, 510);
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switch (p_param.GetClickedObjectId()) {
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switch (p_param.GetClickedObjectId()) {
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case 1:
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case InfodoorScript::c_LeftArrow_Ctl:
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m_destLocation = LegoGameState::e_infoscor;
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m_destLocation = LegoGameState::e_infoscor;
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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result = 1;
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result = 1;
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break;
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break;
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case 2:
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case InfodoorScript::c_RightArrow_Ctl:
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m_destLocation = LegoGameState::e_elevbott;
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m_destLocation = LegoGameState::e_elevbott;
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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result = 1;
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result = 1;
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break;
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break;
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case 3:
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case InfodoorScript::c_Info_Ctl:
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m_destLocation = LegoGameState::e_infomain;
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m_destLocation = LegoGameState::e_infomain;
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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result = 1;
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result = 1;
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break;
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break;
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case 4:
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case InfodoorScript::c_Door_Ctl:
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if (GameState()->GetActorId()) {
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if (GameState()->GetActorId()) {
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InfocenterState* state = (InfocenterState*) GameState()->GetState("InfocenterState");
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InfocenterState* state = (InfocenterState*) GameState()->GetState("InfocenterState");
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if (state->HasRegistered()) {
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if (state->HasRegistered()) {
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@ -1,6 +1,7 @@
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#include "score.h"
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#include "score.h"
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#include "ambulancemissionstate.h"
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#include "ambulancemissionstate.h"
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#include "infoscor_actions.h"
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#include "jukebox.h"
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#include "jukebox.h"
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#include "jukebox_actions.h"
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#include "jukebox_actions.h"
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#include "legocontrolmanager.h"
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#include "legocontrolmanager.h"
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@ -165,17 +166,17 @@ MxLong Score::FUN_100016d0(LegoControlManagerEvent& p_param)
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if (l == 1 || p_param.GetClickedObjectId() == 4) {
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if (l == 1 || p_param.GetClickedObjectId() == 4) {
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switch (p_param.GetClickedObjectId()) {
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switch (p_param.GetClickedObjectId()) {
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case 1:
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case InfoscorScript::c_LeftArrow_Ctl:
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m_destLocation = LegoGameState::e_infomain;
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m_destLocation = LegoGameState::e_infomain;
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DeleteScript();
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DeleteScript();
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 0x32, 0, 0);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 0x32, 0, 0);
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break;
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break;
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case 2:
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case InfoscorScript::c_RightArrow_Ctl:
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m_destLocation = LegoGameState::e_infodoor;
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m_destLocation = LegoGameState::e_infodoor;
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DeleteScript();
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DeleteScript();
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 0x32, 0, 0);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 0x32, 0, 0);
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break;
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break;
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case 3: {
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case InfoscorScript::c_Book_Ctl: {
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LegoInputManager* im = InputManager();
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LegoInputManager* im = InputManager();
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im->SetUnknown88(TRUE);
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im->SetUnknown88(TRUE);
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im->SetUnknown336(FALSE);
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im->SetUnknown336(FALSE);
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@ -187,7 +188,7 @@ MxLong Score::FUN_100016d0(LegoControlManagerEvent& p_param)
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Start(&action);
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Start(&action);
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break;
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break;
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}
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}
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case 4: {
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case InfoscorScript::c_LegoBox_Ctl: {
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switch (l) {
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switch (l) {
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case 1: {
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case 1: {
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MxDSAction action;
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MxDSAction action;
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