mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-26 09:38:14 -05:00
MxTransitionManager Pixelation transition (#209)
* Pixelation transition and improved variable names * More accurate pointer math for the 16-bit case
This commit is contained in:
parent
5ddfaab9e7
commit
e08717f496
1 changed files with 125 additions and 14 deletions
|
@ -127,34 +127,34 @@ void MxTransitionManager::Transition_Dissolve()
|
||||||
memset(&ddsd, 0, sizeof(ddsd));
|
memset(&ddsd, 0, sizeof(ddsd));
|
||||||
ddsd.dwSize = sizeof(ddsd);
|
ddsd.dwSize = sizeof(ddsd);
|
||||||
|
|
||||||
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, 1, NULL);
|
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
|
||||||
if (res == DDERR_SURFACELOST) {
|
if (res == DDERR_SURFACELOST) {
|
||||||
m_ddSurface->Restore();
|
m_ddSurface->Restore();
|
||||||
res = m_ddSurface->Lock(NULL, &ddsd, 1, NULL);
|
res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (res == DD_OK) {
|
if (res == DD_OK) {
|
||||||
SubmitCopyRect(&ddsd);
|
SubmitCopyRect(&ddsd);
|
||||||
|
|
||||||
for (MxS32 i = 0; i < 640; i++) {
|
for (MxS32 col = 0; col < 640; col++) {
|
||||||
// Select 16 columns on each tick
|
// Select 16 columns on each tick
|
||||||
if (m_animationTimer * 16 > m_columnOrder[i])
|
if (m_animationTimer * 16 > m_columnOrder[col])
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (m_animationTimer * 16 + 15 < m_columnOrder[i])
|
if (m_animationTimer * 16 + 15 < m_columnOrder[col])
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
for (MxS32 j = 0; j < 480; j++) {
|
for (MxS32 row = 0; row < 480; row++) {
|
||||||
// Shift the chosen column a different amount at each scanline.
|
// Shift the chosen column a different amount at each scanline.
|
||||||
// We use the same shift for that scanline each time.
|
// We use the same shift for that scanline each time.
|
||||||
// By the end, every pixel gets hit.
|
// By the end, every pixel gets hit.
|
||||||
MxS32 ofs = (m_randomShift[j] + i) % 640;
|
MxS32 x_shift = (m_randomShift[row] + col) % 640;
|
||||||
|
|
||||||
// Set the chosen pixel to black
|
// Set the chosen pixel to black
|
||||||
if (ddsd.ddpfPixelFormat.dwRGBBitCount == 8) {
|
if (ddsd.ddpfPixelFormat.dwRGBBitCount == 8) {
|
||||||
((MxU8*)ddsd.lpSurface)[j * ddsd.lPitch + ofs] = 0;
|
((MxU8*)ddsd.lpSurface)[row * ddsd.lPitch + x_shift] = 0;
|
||||||
} else {
|
} else {
|
||||||
((MxU16*)ddsd.lpSurface)[j * ddsd.lPitch + ofs] = 0;
|
((MxU16*)ddsd.lpSurface)[row * ddsd.lPitch + x_shift] = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -164,7 +164,7 @@ void MxTransitionManager::Transition_Dissolve()
|
||||||
|
|
||||||
if (VideoManager()->GetVideoParam().flags().GetFlipSurfaces()) {
|
if (VideoManager()->GetVideoParam().flags().GetFlipSurfaces()) {
|
||||||
LPDIRECTDRAWSURFACE surf = VideoManager()->GetDisplaySurface()->GetDirectDrawSurface1();
|
LPDIRECTDRAWSURFACE surf = VideoManager()->GetDisplaySurface()->GetDirectDrawSurface1();
|
||||||
surf->BltFast(NULL, NULL, m_ddSurface, &g_fullScreenRect, 0x10);
|
surf->BltFast(NULL, NULL, m_ddSurface, &g_fullScreenRect, DDBLTFAST_WAIT);
|
||||||
}
|
}
|
||||||
|
|
||||||
m_animationTimer++;
|
m_animationTimer++;
|
||||||
|
@ -230,10 +230,121 @@ void MxTransitionManager::Transition_None()
|
||||||
EndTransition(TRUE);
|
EndTransition(TRUE);
|
||||||
}
|
}
|
||||||
|
|
||||||
// OFFSET: LEGO1 0x1004bed0 STUB
|
// OFFSET: LEGO1 0x1004bed0
|
||||||
void MxTransitionManager::Transition_Pixelation()
|
void MxTransitionManager::Transition_Pixelation()
|
||||||
{
|
{
|
||||||
// TODO
|
if (m_animationTimer == 16) {
|
||||||
|
m_animationTimer = 0;
|
||||||
|
EndTransition(TRUE);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_animationTimer == 0) {
|
||||||
|
// Same init/shuffle steps as the dissolve transition, except that
|
||||||
|
// we are using big blocky pixels and only need 64 columns.
|
||||||
|
for (MxS32 i = 0; i < 64; i++) {
|
||||||
|
m_columnOrder[i] = i;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (i = 0; i < 64; i++) {
|
||||||
|
MxS32 swap = rand() % 64;
|
||||||
|
MxU16 t = m_columnOrder[i];
|
||||||
|
m_columnOrder[i] = m_columnOrder[swap];
|
||||||
|
m_columnOrder[swap] = t;
|
||||||
|
}
|
||||||
|
|
||||||
|
// The same is true here. We only need 48 rows.
|
||||||
|
for (i = 0; i < 48; i++) {
|
||||||
|
m_randomShift[i] = rand() % 64;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Run one tick of the animation
|
||||||
|
DDSURFACEDESC ddsd;
|
||||||
|
memset(&ddsd, 0, sizeof(ddsd));
|
||||||
|
ddsd.dwSize = sizeof(ddsd);
|
||||||
|
|
||||||
|
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, 1, NULL);
|
||||||
|
if (res == DDERR_SURFACELOST) {
|
||||||
|
m_ddSurface->Restore();
|
||||||
|
res = m_ddSurface->Lock(NULL, &ddsd, 1, NULL);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (res == DD_OK) {
|
||||||
|
SubmitCopyRect(&ddsd);
|
||||||
|
|
||||||
|
for (MxS32 col = 0; col < 64; col++) {
|
||||||
|
// Select 4 columns on each tick
|
||||||
|
if (m_animationTimer * 4 > m_columnOrder[col])
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (m_animationTimer * 4 + 3 < m_columnOrder[col])
|
||||||
|
continue;
|
||||||
|
|
||||||
|
for (MxS32 row = 0; row < 48; row++) {
|
||||||
|
MxS32 x_shift = 10 * ((m_randomShift[row] + col) % 64);
|
||||||
|
|
||||||
|
// To do the pixelation, we subdivide the 640x480 surface into
|
||||||
|
// 10x10 pixel blocks. At the chosen block, we sample the top-leftmost
|
||||||
|
// color and set the other 99 pixels to that value.
|
||||||
|
|
||||||
|
// Find the pixel to sample
|
||||||
|
MxS32 sample_ofs = 10 * row * ddsd.lPitch + x_shift;
|
||||||
|
MxS32 bytesPerPixel = ddsd.ddpfPixelFormat.dwRGBBitCount / 8;
|
||||||
|
|
||||||
|
// Save this cast from void* to save time.
|
||||||
|
// Seems to help accuracy doing it this way.
|
||||||
|
MxU8 *surface = (MxU8*)ddsd.lpSurface;
|
||||||
|
MxU8 *source = surface + sample_ofs * bytesPerPixel;
|
||||||
|
|
||||||
|
MxU32 sample = bytesPerPixel == 1 ? *source
|
||||||
|
: *(MxU16*)source;
|
||||||
|
|
||||||
|
for (MxS32 k = 10*row; k < 10*row + 10; k++) {
|
||||||
|
if (ddsd.ddpfPixelFormat.dwRGBBitCount == 8) {
|
||||||
|
// TODO: This block and the next don't match, but they are
|
||||||
|
// hopefully correct in principle.
|
||||||
|
MxU16 color_word = MAKEWORD(LOBYTE(sample), LOBYTE(sample));
|
||||||
|
MxU32 new_color = MAKELONG(color_word, color_word);
|
||||||
|
|
||||||
|
MxU8 *pos = surface + k * ddsd.lPitch + x_shift;
|
||||||
|
MxU32 *dest = (MxU32*)pos;
|
||||||
|
|
||||||
|
// Sets 10 pixels (10 bytes)
|
||||||
|
dest[0] = new_color;
|
||||||
|
dest[1] = new_color;
|
||||||
|
MxU16 *half = (MxU16*)(dest+2);
|
||||||
|
*half = new_color;
|
||||||
|
} else {
|
||||||
|
MxU32 new_color = MAKELONG(sample, sample);
|
||||||
|
|
||||||
|
// You might expect a cast to MxU16* instead, but lPitch is
|
||||||
|
// bytes/scanline, not pixels/scanline. Therefore, we just
|
||||||
|
// need to double the x_shift to get to the right spot.
|
||||||
|
MxU8 *pos = surface + k * ddsd.lPitch + 2*x_shift;
|
||||||
|
MxU32 *dest = (MxU32*)pos;
|
||||||
|
// Sets 10 pixels (20 bytes)
|
||||||
|
dest[0] = new_color;
|
||||||
|
dest[1] = new_color;
|
||||||
|
dest[2] = new_color;
|
||||||
|
dest[3] = new_color;
|
||||||
|
dest[4] = new_color;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SetupCopyRect(&ddsd);
|
||||||
|
m_ddSurface->Unlock(ddsd.lpSurface);
|
||||||
|
|
||||||
|
if (VideoManager()->GetVideoParam().flags().GetFlipSurfaces()) {
|
||||||
|
LPDIRECTDRAWSURFACE surf = VideoManager()->GetDisplaySurface()->GetDirectDrawSurface1();
|
||||||
|
surf->BltFast(NULL, NULL, m_ddSurface, &g_fullScreenRect, DDBLTFAST_WAIT);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_animationTimer++;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -263,10 +374,10 @@ void MxTransitionManager::Transition_Wipe()
|
||||||
memset(&ddsd, 0, sizeof(ddsd));
|
memset(&ddsd, 0, sizeof(ddsd));
|
||||||
ddsd.dwSize = sizeof(ddsd);
|
ddsd.dwSize = sizeof(ddsd);
|
||||||
|
|
||||||
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, 1, NULL);
|
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
|
||||||
if (res == DDERR_SURFACELOST) {
|
if (res == DDERR_SURFACELOST) {
|
||||||
m_ddSurface->Restore();
|
m_ddSurface->Restore();
|
||||||
res = m_ddSurface->Lock(NULL, &ddsd, 1, NULL);
|
res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (res == DD_OK) {
|
if (res == DD_OK) {
|
||||||
|
|
Loading…
Reference in a new issue