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MxTransitionManager Pixelation transition (#209)
* Pixelation transition and improved variable names * More accurate pointer math for the 16-bit case
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parent
5ddfaab9e7
commit
e08717f496
1 changed files with 125 additions and 14 deletions
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@ -127,34 +127,34 @@ void MxTransitionManager::Transition_Dissolve()
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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HRESULT res = m_ddSurface->Lock(NULL, &ddsd, 1, NULL);
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HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
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if (res == DDERR_SURFACELOST) {
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m_ddSurface->Restore();
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res = m_ddSurface->Lock(NULL, &ddsd, 1, NULL);
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res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
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}
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if (res == DD_OK) {
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SubmitCopyRect(&ddsd);
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for (MxS32 i = 0; i < 640; i++) {
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for (MxS32 col = 0; col < 640; col++) {
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// Select 16 columns on each tick
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if (m_animationTimer * 16 > m_columnOrder[i])
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if (m_animationTimer * 16 > m_columnOrder[col])
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continue;
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if (m_animationTimer * 16 + 15 < m_columnOrder[i])
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if (m_animationTimer * 16 + 15 < m_columnOrder[col])
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continue;
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for (MxS32 j = 0; j < 480; j++) {
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for (MxS32 row = 0; row < 480; row++) {
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// Shift the chosen column a different amount at each scanline.
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// We use the same shift for that scanline each time.
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// By the end, every pixel gets hit.
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MxS32 ofs = (m_randomShift[j] + i) % 640;
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MxS32 x_shift = (m_randomShift[row] + col) % 640;
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// Set the chosen pixel to black
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if (ddsd.ddpfPixelFormat.dwRGBBitCount == 8) {
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((MxU8*)ddsd.lpSurface)[j * ddsd.lPitch + ofs] = 0;
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((MxU8*)ddsd.lpSurface)[row * ddsd.lPitch + x_shift] = 0;
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} else {
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((MxU16*)ddsd.lpSurface)[j * ddsd.lPitch + ofs] = 0;
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((MxU16*)ddsd.lpSurface)[row * ddsd.lPitch + x_shift] = 0;
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}
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}
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}
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@ -164,7 +164,7 @@ void MxTransitionManager::Transition_Dissolve()
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if (VideoManager()->GetVideoParam().flags().GetFlipSurfaces()) {
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LPDIRECTDRAWSURFACE surf = VideoManager()->GetDisplaySurface()->GetDirectDrawSurface1();
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surf->BltFast(NULL, NULL, m_ddSurface, &g_fullScreenRect, 0x10);
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surf->BltFast(NULL, NULL, m_ddSurface, &g_fullScreenRect, DDBLTFAST_WAIT);
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}
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m_animationTimer++;
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@ -230,10 +230,121 @@ void MxTransitionManager::Transition_None()
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EndTransition(TRUE);
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}
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// OFFSET: LEGO1 0x1004bed0 STUB
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// OFFSET: LEGO1 0x1004bed0
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void MxTransitionManager::Transition_Pixelation()
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{
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// TODO
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if (m_animationTimer == 16) {
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m_animationTimer = 0;
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EndTransition(TRUE);
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return;
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}
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if (m_animationTimer == 0) {
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// Same init/shuffle steps as the dissolve transition, except that
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// we are using big blocky pixels and only need 64 columns.
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for (MxS32 i = 0; i < 64; i++) {
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m_columnOrder[i] = i;
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}
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for (i = 0; i < 64; i++) {
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MxS32 swap = rand() % 64;
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MxU16 t = m_columnOrder[i];
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m_columnOrder[i] = m_columnOrder[swap];
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m_columnOrder[swap] = t;
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}
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// The same is true here. We only need 48 rows.
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for (i = 0; i < 48; i++) {
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m_randomShift[i] = rand() % 64;
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}
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}
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// Run one tick of the animation
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DDSURFACEDESC ddsd;
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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HRESULT res = m_ddSurface->Lock(NULL, &ddsd, 1, NULL);
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if (res == DDERR_SURFACELOST) {
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m_ddSurface->Restore();
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res = m_ddSurface->Lock(NULL, &ddsd, 1, NULL);
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}
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if (res == DD_OK) {
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SubmitCopyRect(&ddsd);
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for (MxS32 col = 0; col < 64; col++) {
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// Select 4 columns on each tick
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if (m_animationTimer * 4 > m_columnOrder[col])
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continue;
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if (m_animationTimer * 4 + 3 < m_columnOrder[col])
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continue;
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for (MxS32 row = 0; row < 48; row++) {
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MxS32 x_shift = 10 * ((m_randomShift[row] + col) % 64);
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// To do the pixelation, we subdivide the 640x480 surface into
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// 10x10 pixel blocks. At the chosen block, we sample the top-leftmost
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// color and set the other 99 pixels to that value.
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// Find the pixel to sample
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MxS32 sample_ofs = 10 * row * ddsd.lPitch + x_shift;
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MxS32 bytesPerPixel = ddsd.ddpfPixelFormat.dwRGBBitCount / 8;
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// Save this cast from void* to save time.
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// Seems to help accuracy doing it this way.
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MxU8 *surface = (MxU8*)ddsd.lpSurface;
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MxU8 *source = surface + sample_ofs * bytesPerPixel;
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MxU32 sample = bytesPerPixel == 1 ? *source
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: *(MxU16*)source;
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for (MxS32 k = 10*row; k < 10*row + 10; k++) {
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if (ddsd.ddpfPixelFormat.dwRGBBitCount == 8) {
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// TODO: This block and the next don't match, but they are
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// hopefully correct in principle.
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MxU16 color_word = MAKEWORD(LOBYTE(sample), LOBYTE(sample));
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MxU32 new_color = MAKELONG(color_word, color_word);
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MxU8 *pos = surface + k * ddsd.lPitch + x_shift;
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MxU32 *dest = (MxU32*)pos;
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// Sets 10 pixels (10 bytes)
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dest[0] = new_color;
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dest[1] = new_color;
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MxU16 *half = (MxU16*)(dest+2);
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*half = new_color;
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} else {
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MxU32 new_color = MAKELONG(sample, sample);
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// You might expect a cast to MxU16* instead, but lPitch is
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// bytes/scanline, not pixels/scanline. Therefore, we just
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// need to double the x_shift to get to the right spot.
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MxU8 *pos = surface + k * ddsd.lPitch + 2*x_shift;
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MxU32 *dest = (MxU32*)pos;
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// Sets 10 pixels (20 bytes)
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dest[0] = new_color;
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dest[1] = new_color;
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dest[2] = new_color;
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dest[3] = new_color;
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dest[4] = new_color;
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}
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}
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}
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}
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SetupCopyRect(&ddsd);
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m_ddSurface->Unlock(ddsd.lpSurface);
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if (VideoManager()->GetVideoParam().flags().GetFlipSurfaces()) {
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LPDIRECTDRAWSURFACE surf = VideoManager()->GetDisplaySurface()->GetDirectDrawSurface1();
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surf->BltFast(NULL, NULL, m_ddSurface, &g_fullScreenRect, DDBLTFAST_WAIT);
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}
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m_animationTimer++;
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}
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}
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@ -263,10 +374,10 @@ void MxTransitionManager::Transition_Wipe()
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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HRESULT res = m_ddSurface->Lock(NULL, &ddsd, 1, NULL);
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HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
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if (res == DDERR_SURFACELOST) {
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m_ddSurface->Restore();
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res = m_ddSurface->Lock(NULL, &ddsd, 1, NULL);
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res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
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}
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if (res == DD_OK) {
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