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Implement/match LegoAct2::BadEnding
(#1217)
* Implement/match `LegoAct2::BadEnding` * Name some vars
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4 changed files with 41 additions and 26 deletions
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@ -10,11 +10,11 @@
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// SIZE 0x1a8
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class Act2Actor : public LegoAnimActor {
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public:
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struct UnknownListStructure {
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struct Location {
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MxFloat m_position[3]; // 0x00
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MxFloat m_direction[3]; // 0x0c
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const char* m_boundary; // 0x18
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undefined m_unk0x1c; // 0x1c
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MxBool m_unk0x1c; // 0x1c
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};
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Act2Actor();
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@ -31,9 +31,9 @@ class Act2Actor : public LegoAnimActor {
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void FUN_10019250(MxFloat p_speed, MxFloat p_param2);
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void FUN_10019520();
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void FUN_10019560();
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undefined4 FUN_10019700(MxFloat p_param);
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MxU32 FUN_10019700(MxFloat p_param);
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void FUN_100199f0(MxS8 p_param);
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void FUN_100192a0(undefined4 p_param);
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void FUN_100192a0(undefined4 p_location);
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LegoEntity* FUN_10019b90(undefined* p_param);
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// SYNTHETIC: LEGO1 0x1001a0a0
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@ -40,9 +40,12 @@ class LegoAct2State : public LegoState {
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// SYNTHETIC: LEGO1 0x1000e040
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// LegoAct2State::`scalar deleting destructor'
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// FUNCTION: BETA10 0x100151b0
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void SetUnknown0x08(undefined4 p_unk0x08) { m_unk0x08 = p_unk0x08; }
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undefined4 GetUnknown0x08() { return m_unk0x08; }
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// TODO: Most likely getters/setters are not used according to BETA.
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// TODO: Most likely getters/setters are not used according to BETA. (?)
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undefined4 m_unk0x08; // 0x08
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MxBool m_enabled; // 0x0c
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@ -70,7 +73,7 @@ class LegoAct2 : public LegoWorld {
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MxResult FUN_100516b0();
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void FUN_100517b0();
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undefined4 FUN_10051f20();
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MxResult BadEnding();
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MxResult FUN_10052560(
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Act2mainScript::Script p_objectId,
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MxBool p_param2,
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@ -20,11 +20,11 @@
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#include <vec.h>
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DECOMP_SIZE_ASSERT(Act2Actor, 0x1a8)
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DECOMP_SIZE_ASSERT(Act2Actor::UnknownListStructure, 0x20)
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DECOMP_SIZE_ASSERT(Act2Actor::Location, 0x20)
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// GLOBAL: LEGO1 0x100f0db8
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// GLOBAL: BETA10 0x101dbd00
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Act2Actor::UnknownListStructure g_unk0x100f0db8[] = {
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Act2Actor::Location g_brickstrLocations[] = {
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{{-47.92, 7.0699968, -31.58}, {-0.999664, 0.0, -0.025916}, "edg01_27", FALSE},
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{{-70.393349, 8.07, 3.151935}, {-0.90653503, 0.0, 0.422131}, "int06", FALSE},
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{{-47.74, 4.079995, -52.3}, {-0.98293, 0.0, -0.18398}, "edg01_08", FALSE},
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@ -87,7 +87,7 @@ Act2Actor::Act2Actor()
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// Odd: The code says < 10, but there are 11 entries in the array
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for (MxS32 i = 0; i < 10; i++) {
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g_unk0x100f0db8[i].m_unk0x1c = 0;
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g_brickstrLocations[i].m_unk0x1c = FALSE;
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}
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}
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@ -221,7 +221,7 @@ void Act2Actor::VTable0x70(float p_time)
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m_unk0x30 = m_unk0x2c - 1300.0f;
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}
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if (FUN_10019700(p_time) == 1) {
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if (FUN_10019700(p_time) == TRUE) {
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return;
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}
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}
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@ -345,7 +345,7 @@ void Act2Actor::SetWorldSpeed(MxFloat p_worldSpeed)
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// FUNCTION: LEGO1 0x100192a0
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// FUNCTION: BETA10 0x1000d4d6
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void Act2Actor::FUN_100192a0(undefined4 p_param)
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void Act2Actor::FUN_100192a0(undefined4 p_location)
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{
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Mx3DPointFloat newPosition(0.0, 0.0, 0.0);
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Mx3DPointFloat newDirection(0.0, 0.0, 0.0);
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@ -357,9 +357,9 @@ void Act2Actor::FUN_100192a0(undefined4 p_param)
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m_grec = new LegoPathEdgeContainer();
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assert(m_grec);
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newPosition = g_unk0x100f0db8[p_param].m_position;
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newDirection = g_unk0x100f0db8[p_param].m_direction;
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LegoPathBoundary* newBoundary = m_pathController->GetPathBoundary(g_unk0x100f0db8[p_param].m_boundary);
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newPosition = g_brickstrLocations[p_location].m_position;
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newDirection = g_brickstrLocations[p_location].m_direction;
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LegoPathBoundary* newBoundary = m_pathController->GetPathBoundary(g_brickstrLocations[p_location].m_boundary);
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MxResult sts = m_pathController->FUN_10048310(
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m_grec,
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@ -487,8 +487,8 @@ MxS32 Act2Actor::VTable0xa0()
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undefined4 firstChoice = newLocation;
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if (m_unk0x48 < 7 || g_unk0x100f0db8[m_unk0x1d].m_unk0x1c) {
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while (g_unk0x100f0db8[newLocation].m_unk0x1c || m_unk0x1d == newLocation) {
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if (m_unk0x48 < 7 || g_brickstrLocations[m_unk0x1d].m_unk0x1c) {
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while (g_brickstrLocations[newLocation].m_unk0x1c || m_unk0x1d == newLocation) {
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if (newLocation == 7) {
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newLocation = 0;
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}
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@ -513,7 +513,7 @@ MxS32 Act2Actor::VTable0xa0()
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// FUNCTION: LEGO1 0x10019700
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// FUNCTION: BETA10 0x1000dd27
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undefined4 Act2Actor::FUN_10019700(MxFloat p_param)
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MxU32 Act2Actor::FUN_10019700(MxFloat p_param)
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{
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if (!m_unk0x4c) {
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g_unk0x100f0f20 = FALSE;
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@ -527,10 +527,10 @@ undefined4 Act2Actor::FUN_10019700(MxFloat p_param)
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m_unk0x1e = 1;
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if (m_unk0x1d == 8) {
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((LegoAct2*) CurrentWorld())->FUN_10051f20();
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((LegoAct2*) CurrentWorld())->BadEnding();
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}
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return 1;
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return TRUE;
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}
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if (!g_unk0x100f0f28 && m_unk0x30 < p_param) {
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@ -553,7 +553,7 @@ undefined4 Act2Actor::FUN_10019700(MxFloat p_param)
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m_unk0x30 = m_unk0x2c - 1300.0f;
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g_unk0x100f0f24 = FALSE;
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g_unk0x100f0f28 = FALSE;
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return 0;
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return FALSE;
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}
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m_lastTime = p_param;
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@ -585,7 +585,7 @@ undefined4 Act2Actor::FUN_10019700(MxFloat p_param)
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LegoROI::FUN_100a8e80(root->GetChild(i), matrix, time, m_shootAnim->GetROIMap());
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}
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return 0;
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return FALSE;
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}
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// FUNCTION: LEGO1 0x100199f0
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@ -928,12 +928,24 @@ void LegoAct2::SpawnBricks()
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m_nextBrick++;
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}
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// STUB: LEGO1 0x10051f20
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// STUB: BETA10 0x10013f48
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undefined4 LegoAct2::FUN_10051f20()
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// FUNCTION: LEGO1 0x10051f20
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// FUNCTION: BETA10 0x10013f48
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MxResult LegoAct2::BadEnding()
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{
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// TODO
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return 0;
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for (MxS32 i = 0; i < (MxS32) sizeOfArray(m_bricks); i++) {
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m_bricks[i].Remove();
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}
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LegoPathActor* actor = m_unk0x1138;
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actor->SetState(LegoPathActor::c_bit3);
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m_gameState->SetUnknown0x08(104);
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m_destLocation = LegoGameState::e_infomain;
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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MxTrace("Bad End of Act2\n");
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m_unk0x10c4 = 14;
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x10051fa0
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