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lego: Implement/match CalculateNewVel (#66)
* lego: Implement/match CalculateNewVel * remove braces * consistency
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4 changed files with 43 additions and 16 deletions
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@ -106,8 +106,7 @@ void LegoNavController::SetControlMax(int p_hMax, int p_vMax)
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this->m_hMax = p_hMax;
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this->m_vMax = p_vMax;
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if (VideoManager()->GetVideoParam().flags().GetFullScreen())
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{
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if (VideoManager()->GetVideoParam().flags().GetFullScreen()) {
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this->m_hMax = 640;
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this->m_vMax = 480;
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}
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@ -134,19 +133,15 @@ void LegoNavController::ResetToDefault()
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void LegoNavController::SetTargets(int p_hPos, int p_vPos, MxBool p_accel)
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{
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if (this->m_trackDefault != FALSE)
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{
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ResetToDefault();
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}
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if (p_accel != FALSE)
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{
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if (p_accel != FALSE) {
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this->m_targetTurnSpeed = CalculateNewTargetSpeed(p_hPos, this->m_hMax / 2, this->m_turnMaxSpeed);
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this->m_targetMovementSpeed = CalculateNewTargetSpeed(this->m_vMax - p_vPos, this->m_vMax / 2, this->m_movementMaxSpeed);
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this->m_turnAccel = CalculateNewAccel(p_hPos, this->m_hMax / 2, this->m_turnMaxAccel, (int)this->m_turnMinAccel);
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this->m_movementAccel = CalculateNewAccel(this->m_vMax - p_vPos, this->m_vMax / 2, this->m_movementMaxAccel, (int)this->m_movementMinAccel);
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}
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else
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{
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else {
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this->m_targetTurnSpeed = 0.0f;
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this->m_targetMovementSpeed = 0.0f;
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this->m_movementAccel = this->m_movementDecel;
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@ -179,9 +174,28 @@ float LegoNavController::CalculateNewAccel(int p_pos, int p_center, float p_maxA
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result = Abs(diff) * p_maxAccel / p_center;
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if (result < p_minAccel)
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{
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result = (float)p_minAccel;
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}
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result = (float) p_minAccel;
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return result;
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}
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// OFFSET: LEGO1 0x10054fe0
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float LegoNavController::CalculateNewVel(float p_targetVel, float p_currentVel, float p_accel, float p_time)
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{
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float newVel = p_currentVel;
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float velDiff = p_targetVel - p_currentVel;
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int vSign = velDiff > 0 ? 1 : -1;
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if (Abs(velDiff) > this->m_zeroThreshold) {
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float deltaVel = p_accel * p_time;
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newVel = p_currentVel + (deltaVel * vSign);
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if (vSign > 0)
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newVel = Min(newVel, p_targetVel);
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else
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newVel = Max(newVel, p_targetVel);
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}
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return newVel;
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}
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@ -40,6 +40,7 @@ class LegoNavController : public MxCore
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void SetTargets(int p_hPos, int p_vPos, MxBool p_accel);
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float CalculateNewTargetSpeed(int p_pos, int p_center, float p_maxSpeed);
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float CalculateNewAccel(int p_pos, int p_center, float p_maxAccel, int p_minAccel);
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float CalculateNewVel(float p_targetVel, float p_currentVel, float p_accel, float p_time);
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private:
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int m_hMax;
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@ -7,4 +7,16 @@ inline T Abs(T p_t)
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return p_t < 0 ? -p_t : p_t;
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}
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template <class T>
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inline T Min(T p_t1, T p_t2)
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{
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return p_t1 < p_t2 ? p_t1 : p_t2;
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}
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template <class T>
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inline T Max(T p_t1, T p_t2)
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{
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return p_t1 > p_t2 ? p_t1 : p_t2;
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}
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#endif // LEGOUTIL_H
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@ -45,16 +45,16 @@ MxDSObject &MxDSObject::operator=(MxDSObject &p_dsObject)
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}
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// OFFSET: LEGO1 0x100bf8e0
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void MxDSObject::SetObjectName(const char *p_name)
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void MxDSObject::SetObjectName(const char *p_objectName)
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{
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if (p_name != this->m_objectName) {
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if (p_objectName != this->m_objectName) {
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delete[] this->m_objectName;
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if (p_name) {
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this->m_objectName = new char[strlen(p_name) + 1];
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if (p_objectName) {
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this->m_objectName = new char[strlen(p_objectName) + 1];
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if (this->m_objectName) {
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strcpy(this->m_objectName, p_name);
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strcpy(this->m_objectName, p_objectName);
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}
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}
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else {
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