Update README.md

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@ -14,7 +14,7 @@ Currently `ISLE.EXE` is completely decompiled, however there are some known inac
LEGO Island was compiled with Microsoft Visual C++ 4.20, so that's what this decompilation targets. However it should compile with NMAKE on newer versions of Visual Studio too. LEGO Island was compiled with Microsoft Visual C++ 4.20, so that's what this decompilation targets. However it should compile with NMAKE on newer versions of Visual Studio too.
### Recommended Instructions: ### Recommended Instructions
These instructions use the development IDE from Visual C++ 4.20. By modern standards, it can be a little clunky to use, especially on newer versions of Windows, however it's still relatively straightforward. If you prefer a command line process that can fit into a modern workflow/IDE, see the instructions below. These instructions use the development IDE from Visual C++ 4.20. By modern standards, it can be a little clunky to use, especially on newer versions of Windows, however it's still relatively straightforward. If you prefer a command line process that can fit into a modern workflow/IDE, see the instructions below.
@ -43,6 +43,10 @@ Simply place the compiled `ISLE.EXE` into LEGO Island's install folder (usually
Ideally, this decompilation should be paired with version 1.1. It may work on 1.0 too, however this is not guaranteed. Ideally, this decompilation should be paired with version 1.1. It may work on 1.0 too, however this is not guaranteed.
## Contributing
If you're interested in helping/contributing to this project, check out the [CONTRIBUTING](https://github.com/isledecomp/isle/blob/master/CONTRIBUTING.md) page.
## Additional Information ## Additional Information
### Which version of LEGO Island do I have? ### Which version of LEGO Island do I have?