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lego: fix/match SetColorString (#72)
* lego: fix/match SetColorString * explicitly cast to float to avoid warning * style fixes * remove superfluous includes * Update legobackgroundcolor.cpp
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2 changed files with 38 additions and 41 deletions
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@ -4,53 +4,50 @@
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#include "legoutil.h"
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#include "legoutil.h"
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#include "legovideomanager.h"
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#include "legovideomanager.h"
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const char *Delimiter = "\t";
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const char *g_delimiter = "\t";
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const char *set = "set";
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const char *g_set = "set";
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const char *reset = "reset";
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const char *g_reset = "reset";
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// OFFSET: LEGO1 0x1003bfb0
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// OFFSET: LEGO1 0x1003bfb0
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LegoBackgroundColor::LegoBackgroundColor(const char *name, const char *colorString)
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LegoBackgroundColor::LegoBackgroundColor(const char *p_name, const char *p_colorString)
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{
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{
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m_name = name;
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m_name = p_name;
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m_name.ToUpperCase();
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m_name.ToUpperCase();
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SetColorString(colorString);
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SetColorString(p_colorString);
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}
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}
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// OFFSET: LEGO1 0x1003c070
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// OFFSET: LEGO1 0x1003c070
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void LegoBackgroundColor::SetColorString(const char *colorString)
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void LegoBackgroundColor::SetColorString(const char *p_colorString)
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{
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{
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m_name = colorString;
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m_string = p_colorString;
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m_string.ToLowerCase();
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m_string.ToLowerCase();
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float converted_r;
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float converted_b;
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float converted_g;
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LegoVideoManager *videomanager = VideoManager();
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LegoVideoManager *videomanager = VideoManager();
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if (!videomanager || !p_colorString)
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return;
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if (videomanager && colorString)
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float converted_r, converted_g, converted_b;
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{
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char *colorStringCopy = strcpy(new char[strlen(p_colorString) + 1], p_colorString);
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int length = strlen(colorString) + 1;
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char *colorStringSplit = strtok(colorStringCopy, g_delimiter);
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char *colorStringCopy = new char[length];
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strcpy(colorStringCopy, colorString);
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if (!strcmp(colorStringSplit, g_set)) {
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char *colorStringSplit = strtok(colorStringCopy, Delimiter);
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colorStringSplit = strtok(0, g_delimiter);
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if (!strcmp(colorStringSplit, set))
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if (colorStringSplit)
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{
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h = (float) (atoi(colorStringSplit) * 0.01);
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char *hue = strtok(0, Delimiter);
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colorStringSplit = strtok(0, g_delimiter);
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if (hue)
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if (colorStringSplit)
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h = atoi(hue) * 0.01;
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s = (float) (atoi(colorStringSplit) * 0.01);
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char *sat = strtok(0, Delimiter);
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colorStringSplit = strtok(0, g_delimiter);
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if (sat)
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if (colorStringSplit)
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s = atoi(sat) * 0.01;
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v = (float) (atoi(colorStringSplit) * 0.01);
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char *val = strtok(0, Delimiter);
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if (val)
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ConvertHSVToRGB(this->h, this->s, this->v, &converted_r, &converted_g, &converted_b);
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v = atoi(val) * 0.01;
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videomanager->SetSkyColor(converted_r, converted_g, converted_b);
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}
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else if (!strcmp(colorStringSplit, reset))
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{
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// reset it
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ConvertHSVToRGB(this->h, this->s, this->v, &converted_r, &converted_g, &converted_b);
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videomanager->SetSkyColor(converted_r, converted_g, converted_b);
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}
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delete[] colorStringCopy;
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}
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}
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else if (!strcmp(colorStringSplit, g_reset)) {
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ConvertHSVToRGB(this->h, this->s, this->v, &converted_r, &converted_g, &converted_b);
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videomanager->SetSkyColor(converted_r, converted_g, converted_b);
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}
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delete[] colorStringCopy;
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}
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}
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@ -1,15 +1,15 @@
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#ifndef LEGOBACKGROUNDCOLOR_H
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#ifndef LEGOBACKGROUNDCOLOR_H
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#define LEGOBACKGROUNDCOLOR_H
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#define LEGOBACKGROUNDCOLOR_H
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#include "mxstring.h"
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#include "mxcore.h"
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#include "mxstringvariable.h"
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#include "mxstringvariable.h"
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class LegoBackgroundColor : public MxStringVariable
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class LegoBackgroundColor : public MxStringVariable
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{
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{
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public:
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public:
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__declspec(dllexport) LegoBackgroundColor(const char *, const char *);
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__declspec(dllexport) LegoBackgroundColor(const char *p_name, const char *p_colorString);
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void SetColorString(const char *colorString);
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void SetColorString(const char *p_colorString);
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protected:
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private:
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float h;
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float h;
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float s;
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float s;
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float v;
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float v;
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