Implement LegoPathActor::Vtable0x6c (#810)

* Implement LegoPathActor::VTable0x6c

* Update LEGO1/lego/legoomni/src/paths/legopathactor.cpp

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Fix logic / match

* Add BETA annotation

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
This commit is contained in:
Nathan M Gilbert 2024-04-17 06:34:21 -04:00 committed by GitHub
parent 536c4336f3
commit d639eb4c2b
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
19 changed files with 189 additions and 30 deletions

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@ -59,7 +59,7 @@ class LegoAnimPresenter : public MxVideoPresenter {
virtual MxResult CreateAnim(MxStreamChunk* p_chunk); // vtable+0x88
virtual void VTable0x8c(); // vtable+0x8c
virtual void VTable0x90(); // vtable+0x90
virtual void VTable0x94(); // vtable+0x94
virtual MxResult VTable0x94(Vector3&, Vector3&, float, float, Vector3&); // vtable+0x94
virtual void VTable0x98(); // vtable+0x98
// FUNCTION: LEGO1 0x1000c990

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@ -27,7 +27,14 @@ class LegoCarRaceActor : public virtual LegoRaceActor {
return !strcmp(p_name, LegoCarRaceActor::ClassName()) || LegoRaceActor::IsA(p_name);
}
void VTable0x6c() override; // vtable+0x6c
MxU32 VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
) override; // vtable+0x6c
void VTable0x70(float p_float) override; // vtable+0x70
MxU32 VTable0x90(float, Matrix4&) override; // vtable+0x90
MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94

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@ -76,6 +76,7 @@ class LegoEntity : public MxEntity {
inline MxFloat GetWorldSpeed() { return m_worldSpeed; }
inline LegoROI* GetROI() { return m_roi; }
inline MxU8 GetUnknown0x59() { return m_unk0x59; }
inline MxBool GetCameraFlag() { return m_cameraFlag; }
inline void SetFlags(MxU8 p_flags) { m_flags = p_flags; }
inline void SetFlag(MxU8 p_flag) { m_flags |= p_flag; }

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@ -35,7 +35,14 @@ class LegoExtraActor : public virtual LegoAnimActor {
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
MxS32 VTable0x68(Vector3&, Vector3&, Vector3&) override; // vtable+0x68
void VTable0x6c() override; // vtable+0x6c
MxU32 VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
) override; // vtable+0x6c
void VTable0x70(float) override; // vtable+0x70
void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
MxU32 VTable0x90(float p_float, Matrix4& p_matrix) override; // vtable+0x90

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@ -33,7 +33,14 @@ class LegoJetski : public LegoJetskiRaceActor, public LegoRaceMap {
void ParseAction(char*) override; // vtable+0x20
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
void VTable0x6c() override; // vtable+0x6c
MxU32 VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
) override; // vtable+0x6c
void VTable0x70(float p_float) override; // vtable+0x70
MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
void VTable0x98() override; // vtable+0x98

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@ -27,7 +27,14 @@ class LegoJetskiRaceActor : public virtual LegoCarRaceActor {
return !strcmp(p_name, LegoJetskiRaceActor::ClassName()) || LegoCarRaceActor::IsA(p_name);
}
void VTable0x6c() override; // vtable+0x6c
MxU32 VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
) override; // vtable+0x6c
void VTable0x70(float p_float) override; // vtable+0x70
void VTable0x98() override; // vtable+0x98
MxResult WaitForAnimation() override; // vtable+0x9c

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@ -32,7 +32,14 @@ class LegoPathActor : public LegoActor {
void ParseAction(char* p_extra) override; // vtable+0x20
virtual MxS32 VTable0x68(Vector3&, Vector3&, Vector3&); // vtable+0x68
virtual void VTable0x6c(); // vtable+0x6c
virtual MxU32 VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
); // vtable+0x6c
virtual void VTable0x70(float p_time); // vtable+0x70
virtual void VTable0x74(Matrix4& p_transform); // vtable+0x74

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@ -32,17 +32,48 @@ class LegoPathBoundary : public LegoWEGEdge {
void FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPathActor* p_actor);
MxU32 Intersect(float p_scale, Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, LegoEdge*& p_edge);
inline LegoAnimPresenterSet* GetUnknown0x64() { return &m_unk0x64; }
inline LegoPathActorSet* GetActors() { return &m_actors; }
inline LegoAnimPresenterSet* GetPresenters() { return &m_presenters; }
// SYNTHETIC: LEGO1 0x10047a80
// LegoPathBoundary::`scalar deleting destructor'
private:
LegoPathActorSet m_unk0x54; // 0x54
LegoAnimPresenterSet m_unk0x64; // 0x64
LegoPathActorSet m_actors; // 0x54
LegoAnimPresenterSet m_presenters; // 0x64
};
// clang-format off
// TEMPLATE: LEGO1 0x1002bee0
// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::~_Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,a
// TEMPLATE: LEGO1 0x1002bfb0
// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::iterator::_Inc
// TEMPLATE: LEGO1 0x1002bff0
// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::erase
// TEMPLATE: LEGO1 0x1002c440
// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::find
// TEMPLATE: LEGO1 0x1002c4c0
// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Copy
// TEMPLATE: LEGO1 0x1002c630
// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Erase
// TEMPLATE: LEGO1 0x1002c670
// set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::~set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >
// TEMPLATE: LEGO1 0x1002c6c0
// Set<LegoPathActor *,LegoPathActorSetCompare>::~Set<LegoPathActor *,LegoPathActorSetCompare>
// TEMPLATE: LEGO1 0x1002eb10
// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Init
// TEMPLATE: LEGO1 0x1002ebc0
// _Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Kfn,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Min
// TEMPLATE: LEGO1 0x10045d80
// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::iterator::_Dec

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@ -33,7 +33,14 @@ class LegoRaceCar : public LegoCarRaceActor, public LegoRaceMap {
void ParseAction(char*) override; // vtable+0x20
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
void VTable0x6c() override; // vtable+0x6c
MxU32 VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
) override; // vtable+0x6c
void VTable0x70(float p_float) override; // vtable+0x70
MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
void VTable0x98() override; // vtable+0x98

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@ -52,9 +52,17 @@ void LegoCarRaceActor::VTable0x1c()
}
// STUB: LEGO1 0x10081830
void LegoCarRaceActor::VTable0x6c()
MxU32 LegoCarRaceActor::VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
)
{
// TODO
return 0;
}
// STUB: LEGO1 0x10081d10

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@ -44,9 +44,17 @@ void LegoJetski::SetWorldSpeed(MxFloat p_worldSpeed)
}
// STUB: LEGO1 0x10014140
void LegoJetski::VTable0x6c()
MxU32 LegoJetski::VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
)
{
// TODO
return 0;
}
// STUB: LEGO1 0x10014180

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@ -18,9 +18,17 @@ LegoJetskiRaceActor::LegoJetskiRaceActor()
}
// STUB: LEGO1 0x10081fc0
void LegoJetskiRaceActor::VTable0x6c()
MxU32 LegoJetskiRaceActor::VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
)
{
// TODO
return 0;
}
// STUB: LEGO1 0x100822c0

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@ -282,7 +282,7 @@ MxResult LegoExtraActor::WaitForAnimation()
if (m_boundary != oldBoundary) {
MxU32 b = FALSE;
LegoAnimPresenterSet* set = m_boundary->GetUnknown0x64();
LegoAnimPresenterSet* set = m_boundary->GetPresenters();
for (LegoAnimPresenterSet::iterator it = set->begin(); it != set->end(); it++) {
undefined4 tmp;
@ -307,7 +307,7 @@ void LegoExtraActor::Restart()
{
if (m_unk0x0e != 0) {
MxU32 b = FALSE;
LegoAnimPresenterSet* set = m_boundary->GetUnknown0x64();
LegoAnimPresenterSet* set = m_boundary->GetPresenters();
for (LegoAnimPresenterSet::iterator it = set->begin(); it != set->end(); it++) {
undefined4 tmp;
@ -424,6 +424,14 @@ MxS32 LegoExtraActor::VTable0x68(Vector3& p_point1, Vector3& p_point2, Vector3&
}
// STUB: LEGO1 0x1002b980
void LegoExtraActor::VTable0x6c()
MxU32 LegoExtraActor::VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
)
{
return 0;
}

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@ -413,10 +413,47 @@ void LegoPathActor::VTable0x98()
// TODO
}
// STUB: LEGO1 0x1002e8d0
void LegoPathActor::VTable0x6c()
// FUNCTION: LEGO1 0x1002e8d0
// FUNCTION: BETA10 0x100b1010
MxU32 LegoPathActor::VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
)
{
// TODO
LegoAnimPresenterSet* laps = p_boundary->GetPresenters();
for (LegoAnimPresenterSet::iterator itap = laps->begin(); itap != laps->end(); itap++) {
if ((*itap)->VTable0x94(p_v1, p_v2, p_f1, p_f2, p_v3)) {
return 1;
}
}
LegoPathActorSet* plpas = p_boundary->GetActors();
LegoPathActorSet lpas(*plpas);
for (LegoPathActorSet::iterator itpa = lpas.begin(); itpa != lpas.end(); itpa++) {
if (plpas->find(*itpa) != plpas->end()) {
LegoPathActor* actor = *itpa;
if (this != actor && !(actor->GetState() & 0x100)) {
LegoROI* roi = actor->GetROI();
if (roi != NULL && (roi->GetVisibility() || actor->GetCameraFlag())) {
if (roi->FUN_100a9410(p_v1, p_v2, p_f1, p_f2, p_v3, m_unk0xe8 != 0 && actor->m_unk0xe8 != 0)) {
VTable0x94(actor, TRUE);
actor->VTable0x94(this, FALSE);
return 2;
}
}
}
}
}
return 0;
}
// STUB: LEGO1 0x1002ebe0

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@ -13,7 +13,7 @@ LegoPathBoundary::LegoPathBoundary()
// FUNCTION: LEGO1 0x100573f0
MxResult LegoPathBoundary::AddActor(LegoPathActor* p_actor)
{
m_unk0x54.insert(p_actor);
m_actors.insert(p_actor);
p_actor->SetBoundary(this);
return SUCCESS;
}

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@ -64,9 +64,17 @@ void LegoRaceCar::SetWorldSpeed(MxFloat p_worldSpeed)
}
// STUB: LEGO1 0x100144f0
void LegoRaceCar::VTable0x6c()
MxU32 LegoRaceCar::VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
)
{
// TODO
return 0;
}
// STUB: LEGO1 0x10014530

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@ -805,9 +805,10 @@ void LegoAnimPresenter::FUN_1006c8a0(MxBool p_bool)
}
// STUB: LEGO1 0x1006c8f0
void LegoAnimPresenter::VTable0x94()
MxResult LegoAnimPresenter::VTable0x94(Vector3&, Vector3&, float, float, Vector3&)
{
// TODO
return SUCCESS;
}
// STUB: LEGO1 0x1006ca50

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@ -505,6 +505,12 @@ LegoResult LegoROI::GetTexture(LegoTextureInfo*&)
return FAILURE;
}
// STUB: LEGO1 0x100a9410
LegoU32 LegoROI::FUN_100a9410(Vector3&, Vector3&, float, float, Vector3&, LegoBool)
{
return 0;
}
// FUNCTION: LEGO1 0x100a9a50
TimeROI::TimeROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList, LegoTime p_time) : LegoROI(p_renderer, p_lodList)
{

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@ -37,6 +37,7 @@ class LegoROI : public ViewROI {
LegoResult FUN_100a9170(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha);
LegoResult FUN_100a9210(LegoTextureInfo* p_textureInfo);
LegoResult GetTexture(LegoTextureInfo*&);
LegoU32 FUN_100a9410(Vector3&, Vector3&, float, float, Vector3&, LegoBool);
void SetName(const LegoChar* p_name);
float IntrinsicImportance() const override; // vtable+0x04