Implement LegoPathActor::Vtable0x6c (#810)

* Implement LegoPathActor::VTable0x6c

* Update LEGO1/lego/legoomni/src/paths/legopathactor.cpp

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Fix logic / match

* Add BETA annotation

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
This commit is contained in:
Nathan M Gilbert 2024-04-17 06:34:21 -04:00 committed by GitHub
parent 536c4336f3
commit d639eb4c2b
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
19 changed files with 189 additions and 30 deletions

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@ -59,7 +59,7 @@ class LegoAnimPresenter : public MxVideoPresenter {
virtual MxResult CreateAnim(MxStreamChunk* p_chunk); // vtable+0x88 virtual MxResult CreateAnim(MxStreamChunk* p_chunk); // vtable+0x88
virtual void VTable0x8c(); // vtable+0x8c virtual void VTable0x8c(); // vtable+0x8c
virtual void VTable0x90(); // vtable+0x90 virtual void VTable0x90(); // vtable+0x90
virtual void VTable0x94(); // vtable+0x94 virtual MxResult VTable0x94(Vector3&, Vector3&, float, float, Vector3&); // vtable+0x94
virtual void VTable0x98(); // vtable+0x98 virtual void VTable0x98(); // vtable+0x98
// FUNCTION: LEGO1 0x1000c990 // FUNCTION: LEGO1 0x1000c990

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@ -27,7 +27,14 @@ class LegoCarRaceActor : public virtual LegoRaceActor {
return !strcmp(p_name, LegoCarRaceActor::ClassName()) || LegoRaceActor::IsA(p_name); return !strcmp(p_name, LegoCarRaceActor::ClassName()) || LegoRaceActor::IsA(p_name);
} }
void VTable0x6c() override; // vtable+0x6c MxU32 VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
) override; // vtable+0x6c
void VTable0x70(float p_float) override; // vtable+0x70 void VTable0x70(float p_float) override; // vtable+0x70
MxU32 VTable0x90(float, Matrix4&) override; // vtable+0x90 MxU32 VTable0x90(float, Matrix4&) override; // vtable+0x90
MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94 MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94

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@ -76,6 +76,7 @@ class LegoEntity : public MxEntity {
inline MxFloat GetWorldSpeed() { return m_worldSpeed; } inline MxFloat GetWorldSpeed() { return m_worldSpeed; }
inline LegoROI* GetROI() { return m_roi; } inline LegoROI* GetROI() { return m_roi; }
inline MxU8 GetUnknown0x59() { return m_unk0x59; } inline MxU8 GetUnknown0x59() { return m_unk0x59; }
inline MxBool GetCameraFlag() { return m_cameraFlag; }
inline void SetFlags(MxU8 p_flags) { m_flags = p_flags; } inline void SetFlags(MxU8 p_flags) { m_flags = p_flags; }
inline void SetFlag(MxU8 p_flag) { m_flags |= p_flag; } inline void SetFlag(MxU8 p_flag) { m_flags |= p_flag; }

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@ -33,9 +33,16 @@ class LegoExtraActor : public virtual LegoAnimActor {
return !strcmp(p_name, LegoExtraActor::ClassName()) || LegoAnimActor::IsA(p_name); return !strcmp(p_name, LegoExtraActor::ClassName()) || LegoAnimActor::IsA(p_name);
} }
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30 void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
MxS32 VTable0x68(Vector3&, Vector3&, Vector3&) override; // vtable+0x68 MxS32 VTable0x68(Vector3&, Vector3&, Vector3&) override; // vtable+0x68
void VTable0x6c() override; // vtable+0x6c MxU32 VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
) override; // vtable+0x6c
void VTable0x70(float) override; // vtable+0x70 void VTable0x70(float) override; // vtable+0x70
void VTable0x74(Matrix4& p_transform) override; // vtable+0x74 void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
MxU32 VTable0x90(float p_float, Matrix4& p_matrix) override; // vtable+0x90 MxU32 VTable0x90(float p_float, Matrix4& p_matrix) override; // vtable+0x90

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@ -31,9 +31,16 @@ class LegoJetski : public LegoJetskiRaceActor, public LegoRaceMap {
return !strcmp(p_name, LegoJetski::ClassName()) || LegoJetskiRaceActor::IsA(p_name); return !strcmp(p_name, LegoJetski::ClassName()) || LegoJetskiRaceActor::IsA(p_name);
} }
void ParseAction(char*) override; // vtable+0x20 void ParseAction(char*) override; // vtable+0x20
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30 void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
void VTable0x6c() override; // vtable+0x6c MxU32 VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
) override; // vtable+0x6c
void VTable0x70(float p_float) override; // vtable+0x70 void VTable0x70(float p_float) override; // vtable+0x70
MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94 MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
void VTable0x98() override; // vtable+0x98 void VTable0x98() override; // vtable+0x98

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@ -27,7 +27,14 @@ class LegoJetskiRaceActor : public virtual LegoCarRaceActor {
return !strcmp(p_name, LegoJetskiRaceActor::ClassName()) || LegoCarRaceActor::IsA(p_name); return !strcmp(p_name, LegoJetskiRaceActor::ClassName()) || LegoCarRaceActor::IsA(p_name);
} }
void VTable0x6c() override; // vtable+0x6c MxU32 VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
) override; // vtable+0x6c
void VTable0x70(float p_float) override; // vtable+0x70 void VTable0x70(float p_float) override; // vtable+0x70
void VTable0x98() override; // vtable+0x98 void VTable0x98() override; // vtable+0x98
MxResult WaitForAnimation() override; // vtable+0x9c MxResult WaitForAnimation() override; // vtable+0x9c

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@ -32,9 +32,16 @@ class LegoPathActor : public LegoActor {
void ParseAction(char* p_extra) override; // vtable+0x20 void ParseAction(char* p_extra) override; // vtable+0x20
virtual MxS32 VTable0x68(Vector3&, Vector3&, Vector3&); // vtable+0x68 virtual MxS32 VTable0x68(Vector3&, Vector3&, Vector3&); // vtable+0x68
virtual void VTable0x6c(); // vtable+0x6c virtual MxU32 VTable0x6c(
virtual void VTable0x70(float p_time); // vtable+0x70 LegoPathBoundary* p_boundary,
virtual void VTable0x74(Matrix4& p_transform); // vtable+0x74 Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
); // vtable+0x6c
virtual void VTable0x70(float p_time); // vtable+0x70
virtual void VTable0x74(Matrix4& p_transform); // vtable+0x74
// FUNCTION: LEGO1 0x10002d20 // FUNCTION: LEGO1 0x10002d20
virtual void SetUserNavFlag(MxBool p_userNavFlag) { m_userNavFlag = p_userNavFlag; } // vtable+0x78 virtual void SetUserNavFlag(MxBool p_userNavFlag) { m_userNavFlag = p_userNavFlag; } // vtable+0x78

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@ -32,17 +32,48 @@ class LegoPathBoundary : public LegoWEGEdge {
void FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPathActor* p_actor); void FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPathActor* p_actor);
MxU32 Intersect(float p_scale, Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, LegoEdge*& p_edge); MxU32 Intersect(float p_scale, Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, LegoEdge*& p_edge);
inline LegoAnimPresenterSet* GetUnknown0x64() { return &m_unk0x64; } inline LegoPathActorSet* GetActors() { return &m_actors; }
inline LegoAnimPresenterSet* GetPresenters() { return &m_presenters; }
// SYNTHETIC: LEGO1 0x10047a80 // SYNTHETIC: LEGO1 0x10047a80
// LegoPathBoundary::`scalar deleting destructor' // LegoPathBoundary::`scalar deleting destructor'
private: private:
LegoPathActorSet m_unk0x54; // 0x54 LegoPathActorSet m_actors; // 0x54
LegoAnimPresenterSet m_unk0x64; // 0x64 LegoAnimPresenterSet m_presenters; // 0x64
}; };
// clang-format off // clang-format off
// TEMPLATE: LEGO1 0x1002bee0
// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::~_Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,a
// TEMPLATE: LEGO1 0x1002bfb0
// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::iterator::_Inc
// TEMPLATE: LEGO1 0x1002bff0
// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::erase
// TEMPLATE: LEGO1 0x1002c440
// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::find
// TEMPLATE: LEGO1 0x1002c4c0
// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Copy
// TEMPLATE: LEGO1 0x1002c630
// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Erase
// TEMPLATE: LEGO1 0x1002c670
// set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::~set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >
// TEMPLATE: LEGO1 0x1002c6c0
// Set<LegoPathActor *,LegoPathActorSetCompare>::~Set<LegoPathActor *,LegoPathActorSetCompare>
// TEMPLATE: LEGO1 0x1002eb10
// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Init
// TEMPLATE: LEGO1 0x1002ebc0
// _Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Kfn,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Min
// TEMPLATE: LEGO1 0x10045d80 // TEMPLATE: LEGO1 0x10045d80
// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::iterator::_Dec // _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::iterator::_Dec

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@ -31,9 +31,16 @@ class LegoRaceCar : public LegoCarRaceActor, public LegoRaceMap {
return !strcmp(p_name, LegoCarRaceActor::ClassName()) || LegoCarRaceActor::IsA(p_name); return !strcmp(p_name, LegoCarRaceActor::ClassName()) || LegoCarRaceActor::IsA(p_name);
} }
void ParseAction(char*) override; // vtable+0x20 void ParseAction(char*) override; // vtable+0x20
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30 void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
void VTable0x6c() override; // vtable+0x6c MxU32 VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
) override; // vtable+0x6c
void VTable0x70(float p_float) override; // vtable+0x70 void VTable0x70(float p_float) override; // vtable+0x70
MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94 MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
void VTable0x98() override; // vtable+0x98 void VTable0x98() override; // vtable+0x98

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@ -52,9 +52,17 @@ void LegoCarRaceActor::VTable0x1c()
} }
// STUB: LEGO1 0x10081830 // STUB: LEGO1 0x10081830
void LegoCarRaceActor::VTable0x6c() MxU32 LegoCarRaceActor::VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
)
{ {
// TODO // TODO
return 0;
} }
// STUB: LEGO1 0x10081d10 // STUB: LEGO1 0x10081d10

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@ -44,9 +44,17 @@ void LegoJetski::SetWorldSpeed(MxFloat p_worldSpeed)
} }
// STUB: LEGO1 0x10014140 // STUB: LEGO1 0x10014140
void LegoJetski::VTable0x6c() MxU32 LegoJetski::VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
)
{ {
// TODO // TODO
return 0;
} }
// STUB: LEGO1 0x10014180 // STUB: LEGO1 0x10014180

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@ -18,9 +18,17 @@ LegoJetskiRaceActor::LegoJetskiRaceActor()
} }
// STUB: LEGO1 0x10081fc0 // STUB: LEGO1 0x10081fc0
void LegoJetskiRaceActor::VTable0x6c() MxU32 LegoJetskiRaceActor::VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
)
{ {
// TODO // TODO
return 0;
} }
// STUB: LEGO1 0x100822c0 // STUB: LEGO1 0x100822c0

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@ -282,7 +282,7 @@ MxResult LegoExtraActor::WaitForAnimation()
if (m_boundary != oldBoundary) { if (m_boundary != oldBoundary) {
MxU32 b = FALSE; MxU32 b = FALSE;
LegoAnimPresenterSet* set = m_boundary->GetUnknown0x64(); LegoAnimPresenterSet* set = m_boundary->GetPresenters();
for (LegoAnimPresenterSet::iterator it = set->begin(); it != set->end(); it++) { for (LegoAnimPresenterSet::iterator it = set->begin(); it != set->end(); it++) {
undefined4 tmp; undefined4 tmp;
@ -307,7 +307,7 @@ void LegoExtraActor::Restart()
{ {
if (m_unk0x0e != 0) { if (m_unk0x0e != 0) {
MxU32 b = FALSE; MxU32 b = FALSE;
LegoAnimPresenterSet* set = m_boundary->GetUnknown0x64(); LegoAnimPresenterSet* set = m_boundary->GetPresenters();
for (LegoAnimPresenterSet::iterator it = set->begin(); it != set->end(); it++) { for (LegoAnimPresenterSet::iterator it = set->begin(); it != set->end(); it++) {
undefined4 tmp; undefined4 tmp;
@ -424,6 +424,14 @@ MxS32 LegoExtraActor::VTable0x68(Vector3& p_point1, Vector3& p_point2, Vector3&
} }
// STUB: LEGO1 0x1002b980 // STUB: LEGO1 0x1002b980
void LegoExtraActor::VTable0x6c() MxU32 LegoExtraActor::VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
)
{ {
return 0;
} }

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@ -413,10 +413,47 @@ void LegoPathActor::VTable0x98()
// TODO // TODO
} }
// STUB: LEGO1 0x1002e8d0 // FUNCTION: LEGO1 0x1002e8d0
void LegoPathActor::VTable0x6c() // FUNCTION: BETA10 0x100b1010
MxU32 LegoPathActor::VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
)
{ {
// TODO LegoAnimPresenterSet* laps = p_boundary->GetPresenters();
for (LegoAnimPresenterSet::iterator itap = laps->begin(); itap != laps->end(); itap++) {
if ((*itap)->VTable0x94(p_v1, p_v2, p_f1, p_f2, p_v3)) {
return 1;
}
}
LegoPathActorSet* plpas = p_boundary->GetActors();
LegoPathActorSet lpas(*plpas);
for (LegoPathActorSet::iterator itpa = lpas.begin(); itpa != lpas.end(); itpa++) {
if (plpas->find(*itpa) != plpas->end()) {
LegoPathActor* actor = *itpa;
if (this != actor && !(actor->GetState() & 0x100)) {
LegoROI* roi = actor->GetROI();
if (roi != NULL && (roi->GetVisibility() || actor->GetCameraFlag())) {
if (roi->FUN_100a9410(p_v1, p_v2, p_f1, p_f2, p_v3, m_unk0xe8 != 0 && actor->m_unk0xe8 != 0)) {
VTable0x94(actor, TRUE);
actor->VTable0x94(this, FALSE);
return 2;
}
}
}
}
}
return 0;
} }
// STUB: LEGO1 0x1002ebe0 // STUB: LEGO1 0x1002ebe0

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@ -13,7 +13,7 @@ LegoPathBoundary::LegoPathBoundary()
// FUNCTION: LEGO1 0x100573f0 // FUNCTION: LEGO1 0x100573f0
MxResult LegoPathBoundary::AddActor(LegoPathActor* p_actor) MxResult LegoPathBoundary::AddActor(LegoPathActor* p_actor)
{ {
m_unk0x54.insert(p_actor); m_actors.insert(p_actor);
p_actor->SetBoundary(this); p_actor->SetBoundary(this);
return SUCCESS; return SUCCESS;
} }

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@ -64,9 +64,17 @@ void LegoRaceCar::SetWorldSpeed(MxFloat p_worldSpeed)
} }
// STUB: LEGO1 0x100144f0 // STUB: LEGO1 0x100144f0
void LegoRaceCar::VTable0x6c() MxU32 LegoRaceCar::VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
)
{ {
// TODO // TODO
return 0;
} }
// STUB: LEGO1 0x10014530 // STUB: LEGO1 0x10014530

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@ -805,9 +805,10 @@ void LegoAnimPresenter::FUN_1006c8a0(MxBool p_bool)
} }
// STUB: LEGO1 0x1006c8f0 // STUB: LEGO1 0x1006c8f0
void LegoAnimPresenter::VTable0x94() MxResult LegoAnimPresenter::VTable0x94(Vector3&, Vector3&, float, float, Vector3&)
{ {
// TODO // TODO
return SUCCESS;
} }
// STUB: LEGO1 0x1006ca50 // STUB: LEGO1 0x1006ca50

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@ -505,6 +505,12 @@ LegoResult LegoROI::GetTexture(LegoTextureInfo*&)
return FAILURE; return FAILURE;
} }
// STUB: LEGO1 0x100a9410
LegoU32 LegoROI::FUN_100a9410(Vector3&, Vector3&, float, float, Vector3&, LegoBool)
{
return 0;
}
// FUNCTION: LEGO1 0x100a9a50 // FUNCTION: LEGO1 0x100a9a50
TimeROI::TimeROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList, LegoTime p_time) : LegoROI(p_renderer, p_lodList) TimeROI::TimeROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList, LegoTime p_time) : LegoROI(p_renderer, p_lodList)
{ {

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@ -37,6 +37,7 @@ class LegoROI : public ViewROI {
LegoResult FUN_100a9170(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha); LegoResult FUN_100a9170(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha);
LegoResult FUN_100a9210(LegoTextureInfo* p_textureInfo); LegoResult FUN_100a9210(LegoTextureInfo* p_textureInfo);
LegoResult GetTexture(LegoTextureInfo*&); LegoResult GetTexture(LegoTextureInfo*&);
LegoU32 FUN_100a9410(Vector3&, Vector3&, float, float, Vector3&, LegoBool);
void SetName(const LegoChar* p_name); void SetName(const LegoChar* p_name);
float IntrinsicImportance() const override; // vtable+0x04 float IntrinsicImportance() const override; // vtable+0x04