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Implement/match LegoCharacterManager::FUN_10084ec0 (#770)
* Implement LegoCharacterManager::FUN_10084ec0 * Match * Match CreateROI * Match * Improve match
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32f1621ec7
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c9ce9b56bb
2 changed files with 72 additions and 16 deletions
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@ -56,6 +56,7 @@ class LegoCharacterManager {
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LegoExtraActor* GetActor(const char* p_key);
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LegoCharacterData* GetData(const char* p_key);
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LegoCharacterData* GetData(LegoROI* p_roi);
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LegoROI* FUN_10084cf0(LegoROI* p_roi, const char*);
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MxBool FUN_10084ec0(LegoROI* p_roi);
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MxU32 FUN_10085140(LegoROI* p_roi, MxBool p_und);
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LegoROI* FUN_10085210(const char* p_name, const char* p_lodName, MxBool p_createEntity);
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@ -25,6 +25,9 @@ MxU32 g_unk0x100fc4d8 = 50;
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// GLOBAL: LEGO1 0x100fc4dc
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MxU32 g_unk0x100fc4dc = 66;
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// GLOBAL: LEGO1 0x100fc4ec
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MxU32 g_unk0x100fc4ec = 2;
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// GLOBAL: LEGO1 0x100fc4f0
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MxU32 g_unk0x100fc4f0 = 0;
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@ -254,7 +257,7 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
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BoundingBox boundingBox;
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MxMatrix mat;
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CompoundObject* comp;
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MxS32 i, j;
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MxS32 i;
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Tgl::Renderer* renderer = VideoManager()->GetRenderer();
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ViewLODListManager* lodManager = GetViewLODListManager();
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@ -298,14 +301,10 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
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roi->SetComp(comp);
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for (i = 0; i < _countof(g_characterLODs) - 1; i++) {
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ViewLODList *lodList, *dupLodList;
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LegoROI* childROI;
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MxS32 lodSize;
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const char* parentName;
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char lodName[64];
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char lodName[256];
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LegoCharacterData::Part& part = data->m_parts[i];
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const char* parentName;
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if (i == 0 || i == 1) {
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parentName = part.m_unk0x04[part.m_unk0x00[part.m_unk0x08]];
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}
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@ -313,19 +312,21 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
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parentName = g_characterLODs[i + 1].m_parentName;
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}
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lodList = lodManager->Lookup(parentName);
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lodSize = lodList->Size();
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ViewLODList* lodList = lodManager->Lookup(parentName);
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MxS32 lodSize = lodList->Size();
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sprintf(lodName, "%s%d", p_key, i);
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dupLodList = lodManager->Create(lodName, lodSize);
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ViewLODList* dupLodList = lodManager->Create(lodName, lodSize);
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for (j = 0; j < lodSize; j++) {
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dupLodList->PushBack(((LegoLOD*) (*lodList)[j])->Clone(renderer));
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for (MxS32 j = 0; j < lodSize; j++) {
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LegoLOD* lod = (LegoLOD*) (*lodList)[j];
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LegoLOD* clone = lod->Clone(renderer);
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dupLodList->PushBack(clone);
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}
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lodList->Release();
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lodList = dupLodList;
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childROI = new LegoROI(renderer, lodList);
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LegoROI* childROI = new LegoROI(renderer, lodList);
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lodList->Release();
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childROI->SetName(g_characterLODs[i + 1].m_name);
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@ -454,13 +455,67 @@ LegoCharacterData* LegoCharacterManager::GetData(LegoROI* p_roi)
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return NULL;
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}
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// STUB: LEGO1 0x10084ec0
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MxBool LegoCharacterManager::FUN_10084ec0(LegoROI* p_roi)
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// STUB: LEGO1 0x10084cf0
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LegoROI* LegoCharacterManager::FUN_10084cf0(LegoROI* p_roi, const char*)
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{
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// TODO
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return NULL;
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}
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// FUNCTION: LEGO1 0x10084ec0
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MxBool LegoCharacterManager::FUN_10084ec0(LegoROI* p_roi)
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{
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LegoCharacterData* data = GetData(p_roi->GetName());
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if (data == NULL) {
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return FALSE;
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}
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LegoCharacterData::Part& part = data->m_parts[1];
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part.m_unk0x08++;
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MxU8 unk0x00 = part.m_unk0x00[part.m_unk0x08];
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if (unk0x00 == 0xff) {
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part.m_unk0x08 = 0;
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unk0x00 = part.m_unk0x00[part.m_unk0x08];
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}
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LegoROI* childROI = FUN_10084cf0(p_roi, g_characterLODs[1].m_name);
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if (childROI != NULL) {
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char lodName[256];
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ViewLODList* lodList = GetViewLODListManager()->Lookup(part.m_unk0x04[unk0x00]);
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MxS32 lodSize = lodList->Size();
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sprintf(lodName, "%s%d", p_roi->GetName(), g_unk0x100fc4ec++);
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ViewLODList* dupLodList = GetViewLODListManager()->Create(lodName, lodSize);
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Tgl::Renderer* renderer = VideoManager()->GetRenderer();
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LegoFloat red, green, blue, alpha;
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LegoROI::FUN_100a9bf0(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]], red, green, blue, alpha);
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for (MxS32 i = 0; i < lodSize; i++) {
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LegoLOD* lod = (LegoLOD*) (*lodList)[i];
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LegoLOD* clone = lod->Clone(renderer);
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clone->FUN_100aacb0(red, green, blue, alpha);
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dupLodList->PushBack(clone);
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}
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lodList->Release();
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lodList = dupLodList;
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if (childROI->GetUnknown0xe0() >= 0) {
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VideoManager()->Get3DManager()->GetLego3DView()->GetViewManager()->FUN_100a66a0(childROI);
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}
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childROI->SetLODList(lodList);
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lodList->Release();
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}
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return TRUE;
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}
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// FUNCTION: LEGO1 0x10085140
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MxU32 LegoCharacterManager::FUN_10085140(LegoROI* p_roi, MxBool p_und)
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{
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