Implement LegoPathActor::VTable0x68 (#938)

* Implement LegoPathActor::VTable0x68

* Fix naming
This commit is contained in:
Christian Semmler 2024-05-19 14:22:53 -04:00 committed by GitHub
parent 23cc82c532
commit c8a0e4cf8d
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GPG key ID: B5690EEEBB952194
2 changed files with 93 additions and 6 deletions

View file

@ -10,6 +10,7 @@ struct LegoEdge;
class LegoPathBoundary;
class LegoPathController;
struct LegoUnknown100db7f4;
class LegoWEEdge;
// VTABLE: LEGO1 0x100d6e28
// SIZE 0x154
@ -35,8 +36,8 @@ class LegoPathActor : public LegoActor {
return !strcmp(p_name, LegoPathActor::ClassName()) || LegoActor::IsA(p_name);
}
void ParseAction(char* p_extra) override; // vtable+0x20
virtual MxS32 VTable0x68(Vector3&, Vector3&, Vector3&); // vtable+0x68
void ParseAction(char* p_extra) override; // vtable+0x20
virtual MxS32 VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3); // vtable+0x68
virtual MxU32 VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
@ -129,6 +130,17 @@ class LegoPathActor : public LegoActor {
// LegoPathActor::`scalar deleting destructor'
protected:
inline MxU32 FUN_1002edd0(
list<LegoPathBoundary*>& p_boundaries,
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3,
MxS32 p_und
);
MxFloat m_BADuration; // 0x78
MxFloat m_unk0x7c; // 0x7c
MxFloat m_actorTime; // 0x80
@ -152,4 +164,13 @@ class LegoPathActor : public LegoActor {
MxFloat m_unk0x150; // 0x150
};
// TEMPLATE: LEGO1 0x1002ef10
// list<LegoPathBoundary *,allocator<LegoPathBoundary *> >::~list<LegoPathBoundary *,allocator<LegoPathBoundary *> >
// TEMPLATE: LEGO1 0x1002ef80
// list<LegoPathBoundary *,allocator<LegoPathBoundary *> >::insert
// TEMPLATE: LEGO1 0x1002efd0
// List<LegoPathBoundary *>::~List<LegoPathBoundary *>
#endif // LEGOPATHACTOR_H

View file

@ -464,11 +464,77 @@ MxU32 LegoPathActor::VTable0x6c(
return 0;
}
// STUB: LEGO1 0x1002ebe0
MxS32 LegoPathActor::VTable0x68(Vector3&, Vector3&, Vector3&)
// FUNCTION: LEGO1 0x1002ebe0
// FUNCTION: BETA10 0x100af35e
MxS32 LegoPathActor::VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3)
{
// TODO
return 0;
Mx3DPointFloat v2(p_v2);
((Vector3&) v2).Sub(&p_v1);
float len = v2.LenSquared();
if (len <= 0.001) {
return 0;
}
len = sqrt(len);
((Vector3&) v2).Div(len);
float radius = m_roi->GetWorldBoundingSphere().Radius();
list<LegoPathBoundary*> boundaries;
return FUN_1002edd0(boundaries, m_boundary, p_v1, v2, len, radius, p_v3, 0);
}
// FUNCTION: LEGO1 0x1002edd0
inline MxU32 LegoPathActor::FUN_1002edd0(
list<LegoPathBoundary*>& p_boundaries,
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3,
MxS32 p_und
)
{
MxU32 result = VTable0x6c(p_boundary, p_v1, p_v2, p_f1, p_f2, p_v3);
if (result == 0) {
p_boundaries.push_back(p_boundary);
if (p_und >= 2) {
return 0;
}
LegoS32 numEdges = p_boundary->GetNumEdges();
for (MxS32 i = 0; i < numEdges; i++) {
LegoUnknown100db7f4* edge = ((LegoUnknown100db7f4*) p_boundary->GetEdges()[i]);
LegoPathBoundary* boundary = (LegoPathBoundary*) edge->OtherFace(p_boundary);
if (boundary != NULL) {
list<LegoPathBoundary*>::iterator it;
for (it = p_boundaries.begin(); it != p_boundaries.end(); it++) {
if ((*it) == boundary) {
break;
}
}
if (it == p_boundaries.end()) {
result = FUN_1002edd0(p_boundaries, boundary, p_v1, p_v2, p_f1, p_f2, p_v3, p_und + 1);
if (result != 0) {
return result;
}
}
}
}
result = 0;
}
return result;
}
// STUB: LEGO1 0x1002f020