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Implement LegoPathActor::VTable0x68 (#938)
* Implement LegoPathActor::VTable0x68 * Fix naming
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2 changed files with 93 additions and 6 deletions
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@ -10,6 +10,7 @@ struct LegoEdge;
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class LegoPathBoundary;
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class LegoPathController;
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struct LegoUnknown100db7f4;
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class LegoWEEdge;
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// VTABLE: LEGO1 0x100d6e28
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// SIZE 0x154
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@ -36,7 +37,7 @@ class LegoPathActor : public LegoActor {
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}
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void ParseAction(char* p_extra) override; // vtable+0x20
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virtual MxS32 VTable0x68(Vector3&, Vector3&, Vector3&); // vtable+0x68
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virtual MxS32 VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3); // vtable+0x68
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virtual MxU32 VTable0x6c(
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LegoPathBoundary* p_boundary,
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Vector3& p_v1,
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@ -129,6 +130,17 @@ class LegoPathActor : public LegoActor {
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// LegoPathActor::`scalar deleting destructor'
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protected:
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inline MxU32 FUN_1002edd0(
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list<LegoPathBoundary*>& p_boundaries,
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LegoPathBoundary* p_boundary,
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Vector3& p_v1,
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Vector3& p_v2,
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float p_f1,
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float p_f2,
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Vector3& p_v3,
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MxS32 p_und
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);
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MxFloat m_BADuration; // 0x78
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MxFloat m_unk0x7c; // 0x7c
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MxFloat m_actorTime; // 0x80
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@ -152,4 +164,13 @@ class LegoPathActor : public LegoActor {
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MxFloat m_unk0x150; // 0x150
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};
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// TEMPLATE: LEGO1 0x1002ef10
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// list<LegoPathBoundary *,allocator<LegoPathBoundary *> >::~list<LegoPathBoundary *,allocator<LegoPathBoundary *> >
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// TEMPLATE: LEGO1 0x1002ef80
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// list<LegoPathBoundary *,allocator<LegoPathBoundary *> >::insert
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// TEMPLATE: LEGO1 0x1002efd0
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// List<LegoPathBoundary *>::~List<LegoPathBoundary *>
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#endif // LEGOPATHACTOR_H
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@ -464,13 +464,79 @@ MxU32 LegoPathActor::VTable0x6c(
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return 0;
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}
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// STUB: LEGO1 0x1002ebe0
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MxS32 LegoPathActor::VTable0x68(Vector3&, Vector3&, Vector3&)
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// FUNCTION: LEGO1 0x1002ebe0
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// FUNCTION: BETA10 0x100af35e
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MxS32 LegoPathActor::VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3)
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{
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// TODO
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Mx3DPointFloat v2(p_v2);
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((Vector3&) v2).Sub(&p_v1);
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float len = v2.LenSquared();
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if (len <= 0.001) {
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return 0;
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}
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len = sqrt(len);
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((Vector3&) v2).Div(len);
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float radius = m_roi->GetWorldBoundingSphere().Radius();
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list<LegoPathBoundary*> boundaries;
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return FUN_1002edd0(boundaries, m_boundary, p_v1, v2, len, radius, p_v3, 0);
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}
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// FUNCTION: LEGO1 0x1002edd0
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inline MxU32 LegoPathActor::FUN_1002edd0(
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list<LegoPathBoundary*>& p_boundaries,
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LegoPathBoundary* p_boundary,
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Vector3& p_v1,
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Vector3& p_v2,
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float p_f1,
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float p_f2,
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Vector3& p_v3,
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MxS32 p_und
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)
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{
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MxU32 result = VTable0x6c(p_boundary, p_v1, p_v2, p_f1, p_f2, p_v3);
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if (result == 0) {
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p_boundaries.push_back(p_boundary);
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if (p_und >= 2) {
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return 0;
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}
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LegoS32 numEdges = p_boundary->GetNumEdges();
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for (MxS32 i = 0; i < numEdges; i++) {
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LegoUnknown100db7f4* edge = ((LegoUnknown100db7f4*) p_boundary->GetEdges()[i]);
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LegoPathBoundary* boundary = (LegoPathBoundary*) edge->OtherFace(p_boundary);
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if (boundary != NULL) {
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list<LegoPathBoundary*>::iterator it;
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for (it = p_boundaries.begin(); it != p_boundaries.end(); it++) {
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if ((*it) == boundary) {
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break;
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}
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}
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if (it == p_boundaries.end()) {
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result = FUN_1002edd0(p_boundaries, boundary, p_v1, p_v2, p_f1, p_f2, p_v3, p_und + 1);
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if (result != 0) {
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return result;
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}
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}
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}
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}
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result = 0;
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}
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return result;
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}
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// STUB: LEGO1 0x1002f020
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void LegoPathActor::ParseAction(char* p_extra)
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{
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