mirror of
https://github.com/isledecomp/isle.git
synced 2024-12-18 03:56:24 -05:00
Implement/match Act3::ShootPizza
and Act3::ShootDonut
(#1203)
* Implement/match `Act3::LaunchPizza` and `Act3::LaunchDonut` * Match Helicopter::HandleControl * Rename * Adjust total function count * Rename
This commit is contained in:
parent
07def56326
commit
c2ee761f81
11 changed files with 321 additions and 89 deletions
2
.github/workflows/build.yml
vendored
2
.github/workflows/build.yml
vendored
|
@ -139,7 +139,7 @@ jobs:
|
|||
run: |
|
||||
reccmp-reccmp -S CONFIGPROGRESS.SVG --svg-icon assets/config.png --target CONFIG | tee CONFIGPROGRESS.TXT
|
||||
reccmp-reccmp -S ISLEPROGRESS.SVG --svg-icon assets/isle.png --target ISLE | tee ISLEPROGRESS.TXT
|
||||
reccmp-reccmp -S LEGO1PROGRESS.SVG -T 4302 --svg-icon assets/lego1.png --target LEGO1 | tee LEGO1PROGRESS.TXT
|
||||
reccmp-reccmp -S LEGO1PROGRESS.SVG -T 4332 --svg-icon assets/lego1.png --target LEGO1 | tee LEGO1PROGRESS.TXT
|
||||
|
||||
- name: Compare Accuracy With Current Master
|
||||
shell: bash
|
||||
|
|
|
@ -17,7 +17,9 @@ class Helicopter;
|
|||
|
||||
// SIZE 0x0c
|
||||
struct Act3ListElement {
|
||||
undefined4 m_unk0x00[3]; // 0x00
|
||||
MxU32 m_objectId; // 0x00
|
||||
undefined4 m_unk0x04; // 0x04
|
||||
undefined m_unk0x08; // 0x08
|
||||
|
||||
int operator==(Act3ListElement) const { return 0; }
|
||||
int operator<(Act3ListElement) const { return 0; }
|
||||
|
@ -26,12 +28,13 @@ struct Act3ListElement {
|
|||
// SIZE 0x10
|
||||
class Act3List : private list<Act3ListElement> {
|
||||
public:
|
||||
Act3List() { m_unk0x04 = 0; }
|
||||
Act3List() { m_unk0x0c = 0; }
|
||||
|
||||
void FUN_10071fa0();
|
||||
void FUN_100720d0(MxU32 p_objectId);
|
||||
|
||||
private:
|
||||
undefined4 m_unk0x04; // 0x0c
|
||||
undefined4 m_unk0x0c; // 0x0c
|
||||
};
|
||||
|
||||
// VTABLE: LEGO1 0x100d4fc8
|
||||
|
@ -103,8 +106,8 @@ class Act3 : public LegoWorld {
|
|||
// SYNTHETIC: LEGO1 0x10072630
|
||||
// Act3::`scalar deleting destructor'
|
||||
|
||||
MxBool FUN_100727e0(LegoPathController*, Mx3DPointFloat& p_loc, Mx3DPointFloat& p_dir, Mx3DPointFloat& p_up);
|
||||
MxBool FUN_10072980(LegoPathController*, Mx3DPointFloat& p_loc, Mx3DPointFloat& p_dir, Mx3DPointFloat& p_up);
|
||||
MxResult ShootPizza(LegoPathController* p_controller, Vector3& p_location, Vector3& p_direction, Vector3& p_up);
|
||||
MxResult ShootDonut(LegoPathController* p_controller, Vector3& p_location, Vector3& p_direction, Vector3& p_up);
|
||||
void FUN_10073400();
|
||||
void FUN_10073430();
|
||||
|
||||
|
|
|
@ -4,12 +4,14 @@
|
|||
#include "legopathactor.h"
|
||||
#include "mxgeometry/mxgeometry3d.h"
|
||||
|
||||
class Act3;
|
||||
|
||||
// VTABLE: LEGO1 0x100d8460
|
||||
// SIZE 0x1a0
|
||||
class Act3Ammo : public LegoPathActor {
|
||||
public:
|
||||
enum {
|
||||
c_bit4 = 0x04
|
||||
c_placed = 0x04
|
||||
};
|
||||
|
||||
Act3Ammo();
|
||||
|
@ -18,20 +20,33 @@ class Act3Ammo : public LegoPathActor {
|
|||
void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c
|
||||
void VTable0x70(float p_time) override; // vtable+0x70
|
||||
|
||||
MxU16 GetFlags() { return m_flags; }
|
||||
// FUNCTION: BETA10 0x10017750
|
||||
MxU32 IsPlaced() { return m_ammoFlag & c_placed; }
|
||||
|
||||
MxFloat GetUnknown0x158() { return m_unk0x158; }
|
||||
|
||||
// FUNCTION: BETA10 0x100177b0
|
||||
Mx3DPointFloat* GetUnknown0x160() { return m_unk0x160; }
|
||||
|
||||
// FUNCTION: BETA10 0x100177e0
|
||||
MxFloat* GetUnknown0x19c() { return &m_unk0x19c; }
|
||||
|
||||
void SetUnknown0x158(MxFloat p_unk0x158) { m_unk0x158 = p_unk0x158; }
|
||||
|
||||
MxResult FUN_10053980(Act3* p_a3, MxU32 p_isDonut, MxS32 p_index);
|
||||
MxResult FUN_10053b40(Vector3& p_srcLoc, Vector3& p_srcDir, Vector3& p_srcUp);
|
||||
MxResult FUN_10053cb0(LegoPathController* p_controller, LegoPathBoundary* p_boundary, MxFloat p_unk0x19c);
|
||||
MxResult FUN_10053d30(LegoPathController* p_controller, MxFloat p_unk0x19c);
|
||||
|
||||
// SYNTHETIC: LEGO1 0x10053880
|
||||
// Act3Ammo::`scalar deleting destructor'
|
||||
|
||||
private:
|
||||
MxU16 m_flags; // 0x154
|
||||
MxU16 m_ammoFlag; // 0x154
|
||||
MxFloat m_unk0x158; // 0x158
|
||||
undefined4 m_unk0x15c; // 0x15c
|
||||
Act3* m_a3; // 0x15c
|
||||
Mx3DPointFloat m_unk0x160[3]; // 0x160
|
||||
undefined4 m_unk0x19c; // 0x19c
|
||||
MxFloat m_unk0x19c; // 0x19c
|
||||
};
|
||||
|
||||
#endif // ACT3AMMO_H
|
||||
|
|
|
@ -135,7 +135,7 @@ class LegoPathActor : public LegoActor {
|
|||
// FUNCTION: BETA10 0x1001c860
|
||||
MxU32 GetState() { return m_state; }
|
||||
|
||||
LegoPathController* GetController() { return m_controller; }
|
||||
LegoPathController* GetController() { return m_pathController; }
|
||||
MxBool GetCollideBox() { return m_collideBox; }
|
||||
MxFloat GetLastTime() { return m_lastTime; }
|
||||
MxFloat GetActorTime() { return m_actorTime; }
|
||||
|
@ -145,7 +145,7 @@ class LegoPathActor : public LegoActor {
|
|||
// FUNCTION: BETA10 0x10013430
|
||||
void SetState(MxU32 p_state) { m_state = p_state; }
|
||||
|
||||
void SetController(LegoPathController* p_controller) { m_controller = p_controller; }
|
||||
void SetController(LegoPathController* p_pathController) { m_pathController = p_pathController; }
|
||||
void SetLastTime(MxFloat p_lastTime) { m_lastTime = p_lastTime; }
|
||||
void SetActorTime(MxFloat p_actorTime) { m_actorTime = p_actorTime; }
|
||||
|
||||
|
@ -181,7 +181,7 @@ class LegoPathActor : public LegoActor {
|
|||
MxBool m_userNavFlag; // 0xea
|
||||
MxMatrix m_unk0xec; // 0xec
|
||||
LegoPathEdgeContainer* m_grec; // 0x134
|
||||
LegoPathController* m_controller; // 0x138
|
||||
LegoPathController* m_pathController; // 0x138
|
||||
MxFloat m_maxLinearVel; // 0x13c
|
||||
MxFloat m_unk0x140; // 0x140
|
||||
MxFloat m_unk0x144; // 0x144
|
||||
|
|
|
@ -111,14 +111,6 @@ class LegoPathController : public MxCore {
|
|||
LegoPathBoundary* GetPathBoundary(const char* p_name);
|
||||
void Enable(MxBool p_enable);
|
||||
void FUN_10046bb0(LegoWorld* p_world);
|
||||
MxS32 FUN_1004a240(
|
||||
LegoPathEdgeContainer& p_grec,
|
||||
Vector3& p_v1,
|
||||
Vector3& p_v2,
|
||||
float p_f1,
|
||||
LegoUnknown100db7f4*& p_edge,
|
||||
LegoPathBoundary*& p_boundary
|
||||
);
|
||||
MxResult FUN_10048310(
|
||||
LegoPathEdgeContainer* p_grec,
|
||||
const Vector3& p_oldPosition,
|
||||
|
@ -130,6 +122,21 @@ class LegoPathController : public MxCore {
|
|||
LegoU8 p_mask,
|
||||
MxFloat* p_param9
|
||||
);
|
||||
MxS32 FUN_1004a240(
|
||||
LegoPathEdgeContainer& p_grec,
|
||||
Vector3& p_v1,
|
||||
Vector3& p_v2,
|
||||
float p_f1,
|
||||
LegoUnknown100db7f4*& p_edge,
|
||||
LegoPathBoundary*& p_boundary
|
||||
);
|
||||
undefined4 FUN_1004a380(
|
||||
Vector3& p_param1,
|
||||
Vector3& p_param2,
|
||||
Mx3DPointFloat* p_param3,
|
||||
LegoPathBoundary*& p_boundary,
|
||||
MxFloat& p_param5
|
||||
);
|
||||
|
||||
static MxResult Init();
|
||||
static MxResult Reset();
|
||||
|
|
|
@ -344,9 +344,9 @@ void Act2Actor::FUN_100192a0(undefined4 p_param)
|
|||
|
||||
newPosition = g_unk0x100f0db8[p_param].m_position;
|
||||
newDirection = g_unk0x100f0db8[p_param].m_direction;
|
||||
LegoPathBoundary* newBoundary = m_controller->GetPathBoundary(g_unk0x100f0db8[p_param].m_boundary);
|
||||
LegoPathBoundary* newBoundary = m_pathController->GetPathBoundary(g_unk0x100f0db8[p_param].m_boundary);
|
||||
|
||||
MxResult sts = m_controller->FUN_10048310(
|
||||
MxResult sts = m_pathController->FUN_10048310(
|
||||
m_grec,
|
||||
m_roi->GetWorldPosition(),
|
||||
m_roi->GetWorldDirection(),
|
||||
|
|
|
@ -12,8 +12,8 @@ DECOMP_SIZE_ASSERT(Act3Ammo, 0x1a0)
|
|||
// FUNCTION: BETA10 0x1001d648
|
||||
Act3Ammo::Act3Ammo()
|
||||
{
|
||||
m_flags = 0;
|
||||
m_unk0x15c = 0;
|
||||
m_ammoFlag = 0;
|
||||
m_a3 = NULL;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100538a0
|
||||
|
@ -36,6 +36,38 @@ void Act3Ammo::Destroy(MxBool p_fromDestructor)
|
|||
}
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10053980
|
||||
// STUB: BETA10 0x1001d8b3
|
||||
MxResult Act3Ammo::FUN_10053980(Act3* p_a3, MxU32 p_isDonut, MxS32 p_index)
|
||||
{
|
||||
// TODO
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10053b40
|
||||
// STUB: BETA10 0x1001db2a
|
||||
MxResult Act3Ammo::FUN_10053b40(Vector3& p_srcLoc, Vector3& p_srcDir, Vector3& p_srcUp)
|
||||
{
|
||||
// TODO
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10053cb0
|
||||
// STUB: BETA10 0x1001ddf4
|
||||
MxResult Act3Ammo::FUN_10053cb0(LegoPathController* p_controller, LegoPathBoundary* p_boundary, MxFloat p_unk0x19c)
|
||||
{
|
||||
// TODO
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10053d30
|
||||
// STUB: BETA10 0x1001df73
|
||||
MxResult Act3Ammo::FUN_10053d30(LegoPathController* p_controller, MxFloat p_unk0x19c)
|
||||
{
|
||||
// TODO
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10054050
|
||||
// STUB: BETA10 0x1001e362
|
||||
void Act3Ammo::VTable0x70(float p_time)
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include "legoutils.h"
|
||||
#include "legoworld.h"
|
||||
#include "misc.h"
|
||||
#include "mxdebug.h"
|
||||
#include "mxtransitionmanager.h"
|
||||
#include "scripts.h"
|
||||
|
||||
|
@ -152,9 +153,10 @@ MxLong Helicopter::HandleClick()
|
|||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100035e0
|
||||
// FUNCTION: BETA10 0x1002a587
|
||||
MxLong Helicopter::HandleControl(LegoControlManagerNotificationParam& p_param)
|
||||
{
|
||||
MxU32 ret = 0;
|
||||
MxLong result = 0;
|
||||
MxAtomId script;
|
||||
|
||||
switch (GameState()->GetCurrentAct()) {
|
||||
|
@ -169,79 +171,98 @@ MxLong Helicopter::HandleControl(LegoControlManagerNotificationParam& p_param)
|
|||
break;
|
||||
}
|
||||
|
||||
if (p_param.GetUnknown0x28() == 1) {
|
||||
switch (p_param.GetClickedObjectId()) {
|
||||
if (p_param.m_unk0x28 == 1) {
|
||||
MxU32 isPizza = FALSE;
|
||||
|
||||
switch (p_param.m_clickedObjectId) {
|
||||
case IsleScript::c_HelicopterArms_Ctl:
|
||||
if (*g_act3Script == script) {
|
||||
((Act3*) CurrentWorld())->SetDestLocation(LegoGameState::e_infomain);
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
}
|
||||
else if (m_state->GetUnkown8() != 0) {
|
||||
else if (m_state->m_unk0x08 != 0) {
|
||||
break;
|
||||
}
|
||||
|
||||
Exit();
|
||||
GameState()->m_currentArea = LegoGameState::e_unk66;
|
||||
ret = 1;
|
||||
result = 1;
|
||||
break;
|
||||
case IsleScript::c_Helicopter_TakeOff_Ctl: {
|
||||
if (*g_act3Script == script) {
|
||||
break;
|
||||
}
|
||||
|
||||
Act1State* state = (Act1State*) GameState()->GetState("Act1State");
|
||||
if (m_state->GetUnkown8() == 0) {
|
||||
state->SetUnknown18(4);
|
||||
m_state->SetUnknown8(1);
|
||||
if (m_state->m_unk0x08 == 0) {
|
||||
state->m_unk0x018 = 4;
|
||||
m_state->m_unk0x08 = 1;
|
||||
m_world->RemoveActor(this);
|
||||
InvokeAction(Extra::ActionType::e_start, script, IsleScript::c_HelicopterTakeOff_Anim, NULL);
|
||||
SetState(0);
|
||||
}
|
||||
ret = 1;
|
||||
|
||||
result = 1;
|
||||
break;
|
||||
}
|
||||
case IsleScript::c_Helicopter_Land_Ctl:
|
||||
if (*g_act3Script == script) {
|
||||
break;
|
||||
}
|
||||
if (m_state->GetUnkown8() == 2) {
|
||||
m_state->SetUnknown8(3);
|
||||
|
||||
if (m_state->m_unk0x08 == 2) {
|
||||
m_state->m_unk0x08 = 3;
|
||||
m_world->RemoveActor(this);
|
||||
InvokeAction(Extra::ActionType::e_start, script, IsleScript::c_HelicopterLand_Anim, NULL);
|
||||
SetState(LegoPathActor::c_bit3);
|
||||
}
|
||||
ret = 1;
|
||||
|
||||
result = 1;
|
||||
break;
|
||||
case Act3Script::c_Helicopter_Pizza_Ctl:
|
||||
if (*g_act3Script != script) {
|
||||
break;
|
||||
}
|
||||
ret = 1;
|
||||
/* fall through */
|
||||
|
||||
isPizza = TRUE;
|
||||
case Act3Script::c_Helicopter_Donut_Ctl:
|
||||
if (*g_act3Script != script) {
|
||||
break;
|
||||
}
|
||||
|
||||
assert(m_pathController);
|
||||
|
||||
if (m_world && m_world->GetCamera()) {
|
||||
Mx3DPointFloat loc, dir, lookat;
|
||||
loc = m_world->GetCamera()->GetWorldLocation();
|
||||
dir = m_world->GetCamera()->GetWorldDirection();
|
||||
lookat = dir;
|
||||
float scale = 3;
|
||||
lookat *= scale;
|
||||
lookat += loc;
|
||||
Mx3DPointFloat v68, v7c, v90(0, 1, 0), va4;
|
||||
Mx3DPointFloat location, direction, lookat;
|
||||
|
||||
location = m_world->GetCamera()->GetWorldLocation();
|
||||
direction = m_world->GetCamera()->GetWorldDirection();
|
||||
|
||||
lookat = direction;
|
||||
lookat *= 3.0f;
|
||||
location += lookat;
|
||||
|
||||
Mx3DPointFloat v68, va4, up;
|
||||
Mx3DPointFloat v90(0, 1, 0);
|
||||
v68 = m_world->GetCamera()->GetWorldUp();
|
||||
va4.EqualsCross(&v68, &dir);
|
||||
v7c.EqualsCross(&va4, &v90);
|
||||
if (ret) {
|
||||
if (((Act3*) m_world)->FUN_100727e0(m_controller, loc, dir, v7c)) {
|
||||
va4.EqualsCross(&v68, &direction);
|
||||
up.EqualsCross(&va4, &v90);
|
||||
|
||||
if (isPizza) {
|
||||
if (((Act3*) m_world)->ShootPizza(m_pathController, location, direction, up) != SUCCESS) {
|
||||
MxTrace("Shoot pizza failed\n");
|
||||
break;
|
||||
}
|
||||
else if (((Act3*) m_world)->FUN_10072980(m_controller, loc, dir, v7c)) {
|
||||
}
|
||||
else {
|
||||
if (((Act3*) m_world)->ShootDonut(m_pathController, location, direction, up) != SUCCESS) {
|
||||
MxTrace("Shoot donut failed\n");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
ret = 1;
|
||||
|
||||
result = 1;
|
||||
break;
|
||||
/* case Act3Script::c_Helicopter_Info_Ctl: */
|
||||
case IsleScript::c_Helicopter_Info_Ctl:
|
||||
|
@ -250,14 +271,21 @@ MxLong Helicopter::HandleControl(LegoControlManagerNotificationParam& p_param)
|
|||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
Exit();
|
||||
}
|
||||
ret = 1;
|
||||
else if (*g_act3Script == script) {
|
||||
((Act3*) CurrentWorld())->SetDestLocation(LegoGameState::e_infomain);
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
}
|
||||
|
||||
result = 1;
|
||||
break;
|
||||
// Unknown object ID
|
||||
case 0x1d:
|
||||
ret = 1;
|
||||
result = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10003c20
|
||||
|
|
|
@ -48,7 +48,7 @@ LegoPathActor::LegoPathActor()
|
|||
m_userNavFlag = FALSE;
|
||||
m_state = 0;
|
||||
m_grec = NULL;
|
||||
m_controller = NULL;
|
||||
m_pathController = NULL;
|
||||
m_collideBox = FALSE;
|
||||
m_unk0x148 = 0;
|
||||
m_unk0x14c = 0;
|
||||
|
@ -609,7 +609,7 @@ MxResult LegoPathActor::VTable0x9c()
|
|||
local20 = 0;
|
||||
|
||||
Mx3DPointFloat vec;
|
||||
switch (m_controller->FUN_1004a240(*m_grec, local34, local48, m_unk0xe4, m_destEdge, m_boundary)) {
|
||||
switch (m_pathController->FUN_1004a240(*m_grec, local34, local48, m_unk0xe4, m_destEdge, m_boundary)) {
|
||||
case 0:
|
||||
case 1:
|
||||
break;
|
||||
|
|
|
@ -1014,3 +1014,17 @@ MxS32 LegoPathController::FUN_1004a240(
|
|||
p_v2.EqualsCross(p_boundary->GetUnknown0x14(), &vec);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x1004a380
|
||||
// STUB: BETA10 0x100b957f
|
||||
undefined4 LegoPathController::FUN_1004a380(
|
||||
Vector3& p_param1,
|
||||
Vector3& p_param2,
|
||||
Mx3DPointFloat* p_param3,
|
||||
LegoPathBoundary*& p_boundary,
|
||||
MxFloat& p_param5
|
||||
)
|
||||
{
|
||||
// TODO
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -34,10 +34,58 @@ DECOMP_SIZE_ASSERT(Act3List, 0x10)
|
|||
Act3Script::Script g_unk0x100d95e8[] =
|
||||
{Act3Script::c_tlp053in_RunAnim, Act3Script::c_tlp064la_RunAnim, Act3Script::c_tlp068in_RunAnim};
|
||||
|
||||
// STUB: LEGO1 0x100720d0
|
||||
// FUNCTION: LEGO1 0x10071fa0
|
||||
void Act3List::FUN_10071fa0()
|
||||
{
|
||||
DeleteAction();
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100720d0
|
||||
void Act3List::FUN_100720d0(MxU32 p_objectId)
|
||||
{
|
||||
// TODO
|
||||
if (m_unk0x0c == 0) {
|
||||
MxU32 removed = FALSE;
|
||||
|
||||
if (!empty()) {
|
||||
if (p_objectId != 0) {
|
||||
for (Act3List::iterator it = begin(); it != end(); it++) {
|
||||
if ((*it).m_unk0x08 && (*it).m_objectId == p_objectId) {
|
||||
erase(it);
|
||||
removed = TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
pop_front();
|
||||
removed = TRUE;
|
||||
}
|
||||
|
||||
if (removed && size() > 0) {
|
||||
// TODO: Match
|
||||
Act3List::iterator it = begin();
|
||||
Act3ListElement& item = *(it++);
|
||||
|
||||
for (; it != end(); it++) {
|
||||
if ((*it).m_unk0x04 == 1) {
|
||||
for (Act3List::iterator it2 = begin(); it2 != it;) {
|
||||
if ((*it2).m_unk0x08) {
|
||||
FUN_10071fa0();
|
||||
return;
|
||||
}
|
||||
|
||||
it2 = erase(it2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!item.m_unk0x08) {
|
||||
item.m_unk0x08 = TRUE;
|
||||
InvokeAction(Extra::e_start, *g_act3Script, item.m_objectId, NULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10072270
|
||||
|
@ -76,16 +124,101 @@ Act3::~Act3()
|
|||
TickleManager()->UnregisterClient(this);
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x100727e0
|
||||
MxBool Act3::FUN_100727e0(LegoPathController*, Mx3DPointFloat& p_loc, Mx3DPointFloat& p_dir, Mx3DPointFloat& p_up)
|
||||
// FUNCTION: LEGO1 0x100727e0
|
||||
// FUNCTION: BETA10 0x100158e2
|
||||
MxResult Act3::ShootPizza(LegoPathController* p_controller, Vector3& p_location, Vector3& p_direction, Vector3& p_up)
|
||||
{
|
||||
return FALSE;
|
||||
MxS32 nextPizza;
|
||||
for (nextPizza = 0; nextPizza < (MxS32) sizeOfArray(m_pizzas); nextPizza++) {
|
||||
if (!m_pizzas[nextPizza].IsPlaced()) {
|
||||
LegoPathBoundary* boundary = NULL;
|
||||
MxU32 local18 = TRUE;
|
||||
|
||||
m_pizzas[nextPizza].FUN_10053980(this, TRUE, nextPizza);
|
||||
|
||||
if (m_pizzas[nextPizza].FUN_10053b40(p_location, p_direction, p_up) != SUCCESS) {
|
||||
return FAILURE;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10072980
|
||||
MxBool Act3::FUN_10072980(LegoPathController*, Mx3DPointFloat& p_loc, Mx3DPointFloat& p_dir, Mx3DPointFloat& p_up)
|
||||
MxFloat unk0x19c = *m_pizzas[nextPizza].GetUnknown0x19c();
|
||||
if (p_controller->FUN_1004a380(
|
||||
p_location,
|
||||
p_direction,
|
||||
m_pizzas[nextPizza].GetUnknown0x160(),
|
||||
boundary,
|
||||
unk0x19c
|
||||
) == SUCCESS) {
|
||||
Mx3DPointFloat direction;
|
||||
|
||||
direction = p_direction;
|
||||
direction *= unk0x19c;
|
||||
direction += p_location;
|
||||
|
||||
assert(m_brickster && m_brickster->GetROI());
|
||||
|
||||
direction -= m_brickster->GetROI()->GetLocal2World()[3];
|
||||
|
||||
local18 = FALSE;
|
||||
if (m_pizzas[nextPizza].FUN_10053cb0(p_controller, boundary, unk0x19c) == SUCCESS) {
|
||||
p_controller->PlaceActor(&m_pizzas[nextPizza]);
|
||||
boundary->AddActor(&m_pizzas[nextPizza]);
|
||||
m_pizzas[nextPizza].SetWorldSpeed(10.0f);
|
||||
return SUCCESS;
|
||||
}
|
||||
}
|
||||
|
||||
if (local18 && m_pizzas[nextPizza].FUN_10053d30(p_controller, unk0x19c) == SUCCESS) {
|
||||
p_controller->PlaceActor(&m_pizzas[nextPizza]);
|
||||
m_pizzas[nextPizza].SetWorldSpeed(10.0f);
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return FAILURE;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10072980
|
||||
// FUNCTION: BETA10 0x10015c69
|
||||
MxResult Act3::ShootDonut(LegoPathController* p_controller, Vector3& p_location, Vector3& p_direction, Vector3& p_up)
|
||||
{
|
||||
return FALSE;
|
||||
MxS32 nextDonut;
|
||||
for (nextDonut = 0; nextDonut < (MxS32) sizeOfArray(m_donuts); nextDonut++) {
|
||||
if (!m_donuts[nextDonut].IsPlaced()) {
|
||||
LegoPathBoundary* boundary = NULL;
|
||||
|
||||
m_donuts[nextDonut].FUN_10053980(this, FALSE, nextDonut);
|
||||
|
||||
if (m_donuts[nextDonut].FUN_10053b40(p_location, p_direction, p_up) != SUCCESS) {
|
||||
return FAILURE;
|
||||
}
|
||||
|
||||
MxFloat unk0x19c = *m_donuts[nextDonut].GetUnknown0x19c();
|
||||
if (p_controller->FUN_1004a380(
|
||||
p_location,
|
||||
p_direction,
|
||||
m_donuts[nextDonut].GetUnknown0x160(),
|
||||
boundary,
|
||||
unk0x19c
|
||||
) == SUCCESS) {
|
||||
if (m_donuts[nextDonut].FUN_10053cb0(p_controller, boundary, unk0x19c) == SUCCESS) {
|
||||
p_controller->PlaceActor(&m_donuts[nextDonut]);
|
||||
boundary->AddActor(&m_donuts[nextDonut]);
|
||||
m_donuts[nextDonut].SetWorldSpeed(10.0f);
|
||||
return SUCCESS;
|
||||
}
|
||||
}
|
||||
else if (m_donuts[nextDonut].FUN_10053d30(p_controller, unk0x19c) == SUCCESS) {
|
||||
p_controller->PlaceActor(&m_donuts[nextDonut]);
|
||||
m_donuts[nextDonut].SetWorldSpeed(10.0f);
|
||||
return SUCCESS;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return FAILURE;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10072c30
|
||||
|
@ -382,7 +515,7 @@ void Act3::Enable(MxBool p_enable)
|
|||
|
||||
MxS32 i;
|
||||
for (i = 0; i < (MxS32) sizeOfArray(m_pizzas); i++) {
|
||||
if (m_pizzas[i].GetFlags() & Act3Ammo::c_bit4) {
|
||||
if (m_pizzas[i].IsPlaced()) {
|
||||
m_pizzas[i].SetLastTime(m_pizzas[i].GetLastTime() + delta);
|
||||
m_pizzas[i].SetActorTime(m_pizzas[i].GetActorTime() + delta);
|
||||
m_pizzas[i].SetUnknown0x158(m_pizzas[i].GetUnknown0x158() + delta);
|
||||
|
@ -390,7 +523,7 @@ void Act3::Enable(MxBool p_enable)
|
|||
}
|
||||
|
||||
for (i = 0; i < (MxS32) sizeOfArray(m_donuts); i++) {
|
||||
if (m_donuts[i].GetFlags() & Act3Ammo::c_bit4) {
|
||||
if (m_donuts[i].IsPlaced()) {
|
||||
m_donuts[i].SetLastTime(m_donuts[i].GetLastTime() + delta);
|
||||
m_donuts[i].SetActorTime(m_donuts[i].GetActorTime() + delta);
|
||||
m_donuts[i].SetUnknown0x158(m_donuts[i].GetUnknown0x158() + delta);
|
||||
|
|
Loading…
Reference in a new issue