mirror of
https://github.com/isledecomp/isle.git
synced 2025-04-08 20:54:23 -04:00
Fix Vector2
/Vector3
order (#1272)
* Fix Vector2/Vector3 order * Refactor vector classes to be const and reference param consistent * Add BETA10 annotations and fixes
This commit is contained in:
parent
7c41ff4569
commit
c2c9c75f1a
26 changed files with 223 additions and 217 deletions
LEGO1
lego
legoomni
include
src
actors
build
common
entity
paths
race
video
worlds
sources
mxgeometry
realtime
viewmanager
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@ -86,6 +86,8 @@ public:
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MxBool GetUnknown0x10IsSet(MxU8 p_flag) { return m_unk0x10 & p_flag; }
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MxBool GetFlagsIsSet(MxU8 p_flag) { return m_flags & p_flag; }
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MxU8 GetFlags() { return m_flags; }
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// FUNCTION: BETA10 0x10049db0
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MxFloat GetWorldSpeed() { return m_worldSpeed; }
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// FUNCTION: BETA10 0x1000f2f0
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@ -311,7 +311,7 @@ void Act2Actor::Animate(float p_time)
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local30 -= local60;
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local30.Unitize();
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MxFloat dotproduct = local18.Dot(&local30, &local18);
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MxFloat dotproduct = local18.Dot(local30, local18);
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if (dotproduct >= 0.0) {
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const MxFloat* pepperWorldPosition = roiPepper->GetWorldPosition();
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@ -613,9 +613,9 @@ MxU32 Act2Actor::FUN_10019700(MxFloat p_param)
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col2 = col3;
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col2 -= m_unk0x4c->GetROI()->GetWorldPosition();
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col2.Unitize();
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col0.EqualsCross(&col1, &col2);
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col0.EqualsCross(col1, col2);
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col0.Unitize();
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col1.EqualsCross(&col2, &col0);
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col1.EqualsCross(col2, col0);
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assert(!m_cameraFlag);
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@ -238,7 +238,7 @@ void Act3Cop::ParseAction(char* p_extra)
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for (MxS32 j = 0; j < boundary->GetNumEdges(); j++) {
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Mx4DPointFloat* edgeNormal = boundary->GetEdgeNormal(j);
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if (point.Dot(edgeNormal, &point) + edgeNormal->index_operator(3) < -0.001) {
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if (point.Dot(*edgeNormal, point) + edgeNormal->index_operator(3) < -0.001) {
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MxTrace("Bad Act3 cop destination %d\n", i);
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break;
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}
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@ -246,8 +246,8 @@ void Act3Cop::ParseAction(char* p_extra)
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Mx4DPointFloat* boundary0x14 = boundary->GetUnknown0x14();
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if (point.Dot(&point, boundary0x14) + boundary0x14->index_operator(3) <= 0.001 &&
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point.Dot(&point, boundary0x14) + boundary0x14->index_operator(3) >= -0.001) {
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if (point.Dot(point, *boundary0x14) + boundary0x14->index_operator(3) <= 0.001 &&
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point.Dot(point, *boundary0x14) + boundary0x14->index_operator(3) >= -0.001) {
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continue;
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}
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@ -496,9 +496,9 @@ MxResult Act3Cop::FUN_10040360()
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v3 = v4;
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v3 -= vecUnk;
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v3.Unitize();
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v1.EqualsCross(&v2, &v3);
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v1.EqualsCross(v2, v3);
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v1.Unitize();
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v2.EqualsCross(&v3, &v1);
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v2.EqualsCross(v3, v1);
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VTable0x9c();
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}
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@ -628,9 +628,9 @@ void Act3Brickster::Animate(float p_time)
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localc = local20;
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localc -= m_pInfo->m_position;
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localc.Unitize();
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local14.EqualsCross(&local28, &localc);
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local14.EqualsCross(local28, localc);
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local14.Unitize();
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local28.EqualsCross(&localc, &local14);
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local28.EqualsCross(localc, local14);
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assert(!m_cameraFlag);
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@ -675,9 +675,9 @@ void Act3Brickster::Animate(float p_time)
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local80 -= m_unk0x3c;
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local80.Unitize();
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local88.EqualsCross(&local9c, &local80);
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local88.EqualsCross(local9c, local80);
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local88.Unitize();
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local9c.EqualsCross(&local80, &local88);
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local9c.EqualsCross(local80, local88);
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assert(!m_cameraFlag);
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@ -991,9 +991,9 @@ MxResult Act3Brickster::FUN_100417c0()
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v3 = v4;
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v3 -= vecUnk;
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v3.Unitize();
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v1.EqualsCross(&v2, &v3);
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v1.EqualsCross(v2, v3);
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v1.Unitize();
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v2.EqualsCross(&v3, &v1);
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v2.EqualsCross(v3, v1);
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VTable0x9c();
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@ -1087,7 +1087,7 @@ MxS32 Act3Brickster::FUN_10042300()
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local18 = local64[local1c];
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local18 -= local38;
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if (maxE == NULL || (local18.Dot(&local94, &local18) < 0.0f && local78 < local98)) {
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if (maxE == NULL || (local18.Dot(local94, local18) < 0.0f && local78 < local98)) {
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maxE = e;
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m_boundary = boundaries[i];
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local78 = local98;
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@ -227,12 +227,12 @@ MxResult Act3Ammo::FUN_10053db0(float p_param1, const Matrix4& p_param2)
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local14[1] = local14[2] = 0.0f;
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local14[0] = 1.0f;
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local3c.EqualsCross(&localc, &local14);
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local3c.EqualsCross(localc, local14);
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if (local3c.Unitize() != 0) {
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local14[0] = local14[1] = 0.0f;
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local14[2] = 1.0f;
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local3c.EqualsCross(&localc, &local14);
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local3c.EqualsCross(localc, local14);
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if (local3c.Unitize() != 0) {
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assert(0);
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@ -240,7 +240,7 @@ MxResult Act3Ammo::FUN_10053db0(float p_param1, const Matrix4& p_param2)
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}
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}
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local14.EqualsCross(&local3c, &localc);
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local14.EqualsCross(local3c, localc);
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return SUCCESS;
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}
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@ -340,17 +340,17 @@ void Act3Ammo::Animate(float p_time)
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local184 = *m_boundary->GetUnknown0x14();
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local17c[0] = 1.0f;
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local17c[1] = local17c[2] = 0.0f;
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local174.EqualsCross(&local17c, &local184);
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local174.EqualsCross(local17c, local184);
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local174.Unitize();
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local17c.EqualsCross(&local184, &local174);
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local17c.EqualsCross(local184, local174);
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}
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else {
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local17c = *m_boundary->GetUnknown0x14();
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local184[0] = 1.0f;
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local184[1] = local184[2] = 0.0f;
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local174.EqualsCross(&local17c, &local184);
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local174.EqualsCross(local17c, local184);
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local174.Unitize();
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local184.EqualsCross(&local174, &local17c);
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local184.EqualsCross(local174, local17c);
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}
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}
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@ -251,8 +251,8 @@ MxLong Helicopter::HandleControl(LegoControlManagerNotificationParam& p_param)
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Mx3DPointFloat v68, va4, up;
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Mx3DPointFloat v90(0, 1, 0);
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v68 = m_world->GetCamera()->GetWorldUp();
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va4.EqualsCross(&v68, &direction);
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up.EqualsCross(&va4, &v90);
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va4.EqualsCross(v68, direction);
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up.EqualsCross(va4, v90);
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if (isPizza) {
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if (((Act3*) m_world)->ShootPizza(m_pathController, location, direction, up) != SUCCESS) {
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@ -457,9 +457,9 @@ void Helicopter::FUN_100042a0(const Matrix4& p_matrix)
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vec5[0] = vec5[2] = 0.0f;
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vec5[1] = -1.0f;
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vec3.EqualsCross(&vec4, &vec5);
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vec3.EqualsCross(vec4, vec5);
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vec3.Unitize();
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vec4.EqualsCross(&vec5, &vec3);
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vec4.EqualsCross(vec5, vec3);
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vec6 = vec2;
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local90 = m_unk0x1a8;
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@ -133,7 +133,7 @@ void IslePathActor::Exit()
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for (j = 0; j < m_boundary->GetNumEdges(); j++) {
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Mx4DPointFloat& normal = *m_boundary->GetEdgeNormal(j);
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if (local20.Dot(&normal, &local20) + normal[3] < -0.001) {
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if (local20.Dot(normal, local20) + normal[3] < -0.001) {
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break;
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}
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}
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@ -645,7 +645,7 @@ void IslePathActor::FUN_1001b660()
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Vector3 up(transform[2]);
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up *= -1.0f;
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position.EqualsCross(&direction, &up);
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position.EqualsCross(direction, up);
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m_roi->FUN_100a58f0(transform);
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m_roi->VTable0x14();
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}
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@ -550,7 +550,7 @@ void LegoCarBuildAnimPresenter::RotateAroundYAxis(MxFloat p_angle)
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Mx4DPointFloat newRotation;
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additionalRotation.NormalizeQuaternion();
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newRotation.EqualsHamiltonProduct(¤tRotation, &additionalRotation);
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newRotation.EqualsHamiltonProduct(currentRotation, additionalRotation);
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if (newRotation[3] < 0.9999) {
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rotationKey->FUN_100739a0(TRUE);
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@ -1596,7 +1596,7 @@ MxU16 LegoAnimationManager::FUN_10062110(
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if (GetViewManager()->IsBoundingBoxInFrustum(p_roi->GetWorldBoundingBox())) {
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Mx3DPointFloat direction(p_roi->GetWorldDirection());
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if (direction.Dot(&direction, &p_direction) > 0.707) {
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if (direction.Dot(direction, p_direction) > 0.707) {
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Mx3DPointFloat position(p_roi->GetWorldPosition());
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position -= p_position;
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@ -2525,7 +2525,7 @@ MxBool LegoAnimationManager::FUN_10064120(LegoLocation::Boundary* p_boundary, Mx
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for (i = 0; i < numEdges; i++) {
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e = (LegoUnknown100db7f4*) boundary->GetEdges()[i];
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e->FUN_1002ddc0(*boundary, vec);
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float dot = vec.Dot(&direction, &vec);
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float dot = vec.Dot(direction, vec);
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if (dot > local4c) {
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local50 = e;
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@ -809,7 +809,7 @@ MxResult LegoBuildingManager::FUN_10030630()
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for (MxS32 j = 0; j < boundary->GetNumEdges(); j++) {
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Mx4DPointFloat* normal = boundary->GetEdgeNormal(j);
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if (position.Dot(normal, &position) + (*normal).index_operator(3) < -0.001) {
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if (position.Dot(*normal, position) + (*normal).index_operator(3) < -0.001) {
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MxTrace(
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"Building %d shot location (%g, %g, %g) is not in boundary %s.\n",
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i,
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@ -826,8 +826,8 @@ MxResult LegoBuildingManager::FUN_10030630()
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if (g_buildingInfo[i].m_boundary != NULL) {
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Mx4DPointFloat& unk0x14 = *g_buildingInfo[i].m_boundary->GetUnknown0x14();
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if (position.Dot(&position, &unk0x14) + unk0x14.index_operator(3) > 0.001 ||
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position.Dot(&position, &unk0x14) + unk0x14.index_operator(3) < -0.001) {
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if (position.Dot(position, unk0x14) + unk0x14.index_operator(3) > 0.001 ||
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position.Dot(position, unk0x14) + unk0x14.index_operator(3) < -0.001) {
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g_buildingInfo[i].m_y =
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-((position[0] * unk0x14.index_operator(0) + unk0x14.index_operator(3) +
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@ -145,7 +145,7 @@ MxResult LegoPlantManager::FUN_10026410()
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for (MxS32 j = 0; j < boundary->GetNumEdges(); j++) {
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Mx4DPointFloat* normal = boundary->GetEdgeNormal(j);
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if (position.Dot(normal, &position) + (*normal).index_operator(3) < -0.001) {
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if (position.Dot(*normal, position) + (*normal).index_operator(3) < -0.001) {
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MxTrace(
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"Plant %d shot location (%g, %g, %g) is not in boundary %s.\n",
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i,
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@ -162,8 +162,8 @@ MxResult LegoPlantManager::FUN_10026410()
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if (g_plantInfo[i].m_boundary != NULL) {
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Mx4DPointFloat& unk0x14 = *g_plantInfo[i].m_boundary->GetUnknown0x14();
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if (position.Dot(&position, &unk0x14) + unk0x14.index_operator(3) > 0.001 ||
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position.Dot(&position, &unk0x14) + unk0x14.index_operator(3) < -0.001) {
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if (position.Dot(position, unk0x14) + unk0x14.index_operator(3) > 0.001 ||
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position.Dot(position, unk0x14) + unk0x14.index_operator(3) < -0.001) {
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g_plantInfo[i].m_y =
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-((position[0] * unk0x14.index_operator(0) + unk0x14.index_operator(3) +
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@ -90,7 +90,7 @@ MxS32 LegoJetskiRaceActor::VTable0x1c(LegoPathBoundary* p_boundary, LegoEdge* p_
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LERP3(a, *v1, *v2, m_unk0xe4);
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m_destEdge->FUN_1002ddc0(*m_boundary, bbb);
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c.EqualsCross(&bbb, m_boundary->GetUnknown0x14());
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c.EqualsCross(bbb, *m_boundary->GetUnknown0x14());
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c.Unitize();
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Mx3DPointFloat worldDirection(m_roi->GetWorldDirection());
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@ -138,7 +138,7 @@ MxResult LegoExtraActor::FUN_1002aae0()
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Vector3 positionRef(m_unk0xec[3]);
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dirRef *= -1.0f;
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rightRef.EqualsCross(&upRef, &dirRef);
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rightRef.EqualsCross(upRef, dirRef);
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if (m_boundary == m_destEdge->m_faceA) {
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m_boundary = (LegoPathBoundary*) m_destEdge->m_faceB;
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@ -191,9 +191,10 @@ inline void LegoExtraActor::FUN_1002ad8a()
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}
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// FUNCTION: LEGO1 0x1002aba0
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// FUNCTION: BETA10 0x1008114a
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MxResult LegoExtraActor::HitActor(LegoPathActor* p_actor, MxBool p_bool)
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{
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if (p_actor->GetActorState() != c_initial || m_actorState != c_initial) {
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if (p_actor->GetActorState() != c_initial || GetActorState() != c_initial) {
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return FAILURE;
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}
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@ -222,7 +223,7 @@ MxResult LegoExtraActor::HitActor(LegoPathActor* p_actor, MxBool p_bool)
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for (MxS32 i = 0; i < m_boundary->GetNumEdges(); i++) {
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Mx4DPointFloat* normal = m_boundary->GetEdgeNormal(i);
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if (positionRef.Dot(normal, &positionRef) + (*normal)[3] < -0.001) {
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if (positionRef.Dot(*normal, positionRef) + normal->index_operator(3) < -0.001) {
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b = TRUE;
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break;
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}
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@ -232,41 +233,34 @@ MxResult LegoExtraActor::HitActor(LegoPathActor* p_actor, MxBool p_bool)
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m_roi->FUN_100a58f0(matrix2);
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m_roi->VTable0x14();
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FUN_1002ad8a();
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assert(m_roi);
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assert(SoundManager()->GetCacheSoundManager());
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SoundManager()->GetCacheSoundManager()->Play("crash5", m_roi->GetName(), FALSE);
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m_scheduledTime = Timer()->GetTime() + m_disAnim->GetDuration();
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m_prevWorldSpeed = m_worldSpeed;
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m_prevWorldSpeed = GetWorldSpeed();
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VTable0xc4();
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SetWorldSpeed(0);
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m_whichAnim = 1;
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m_actorState = c_one | c_noCollide;
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SetActorState(c_one | c_noCollide);
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}
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}
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if (b) {
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LegoROI* roi = m_roi;
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LegoROI* roi = GetROI();
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assert(roi);
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SoundManager()->GetCacheSoundManager()->Play("crash5", m_roi->GetName(), FALSE);
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VTable0xc4();
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m_actorState = c_two | c_noCollide;
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SetActorState(c_two | c_noCollide);
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Mx3DPointFloat dir = p_actor->GetWorldDirection();
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MxMatrix matrix3 = MxMatrix(roi->GetLocal2World());
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Vector3 positionRef(matrix3[3]);
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positionRef += g_unk0x10104c18;
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roi->FUN_100a58f0(matrix3);
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#ifdef COMPAT_MODE
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float dotX, dotZ;
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{
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Mx3DPointFloat tmp(1.0f, 0, 0);
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dotX = dir.Dot(&dir, &tmp);
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Mx3DPointFloat tmp2(0, 0, 1.0f);
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dotZ = dir.Dot(&dir, &tmp2);
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}
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#else
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float dotX = dir.Dot(&dir, &Mx3DPointFloat(1.0f, 0, 0));
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float dotZ = dir.Dot(&dir, &Mx3DPointFloat(0, 0, 1.0f));
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#endif
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float dotX = dir.Dot(dir, Mx3DPointFloat(1.0f, 0, 0));
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float dotZ = dir.Dot(dir, Mx3DPointFloat(0, 0, 1.0f));
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if (abs(dotZ) < abs(dotX)) {
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if (fabs(dotZ) < fabs(dotX)) {
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m_axis = dotX > 0.0 ? e_posz : e_negz;
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}
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else {
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@ -463,9 +457,9 @@ MxU32 LegoExtraActor::VTable0x6c(
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Mx3DPointFloat local54(p_v1);
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local54 -= local60;
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float local1c = p_v2.Dot(&p_v2, &p_v2);
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float local24 = p_v2.Dot(&p_v2, &local54) * 2.0f;
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float local20 = local54.Dot(&local54, &local54);
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float local1c = p_v2.Dot(p_v2, p_v2);
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float local24 = p_v2.Dot(p_v2, local54) * 2.0f;
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float local20 = local54.Dot(local54, local54);
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if (m_unk0x15 != 0 && local20 < 10.0f) {
|
||||
return 0;
|
||||
|
|
|
@ -142,11 +142,11 @@ MxResult LegoPathActor::VTable0x88(
|
|||
dir *= -1.0f;
|
||||
}
|
||||
|
||||
right.EqualsCross(&up, &dir);
|
||||
right.EqualsCross(up, dir);
|
||||
m_roi->UpdateTransformationRelativeToParent(matrix);
|
||||
|
||||
if (!m_cameraFlag || !m_userNavFlag) {
|
||||
p5.EqualsCross(p_boundary->GetUnknown0x14(), &p3);
|
||||
p5.EqualsCross(*p_boundary->GetUnknown0x14(), p3);
|
||||
p5.Unitize();
|
||||
|
||||
if (VTable0x80(p1, p4, p2, p5) == SUCCESS) {
|
||||
|
@ -208,11 +208,11 @@ MxResult LegoPathActor::VTable0x84(
|
|||
dir *= -1.0f;
|
||||
}
|
||||
|
||||
right.EqualsCross(&up, &dir);
|
||||
right.EqualsCross(up, dir);
|
||||
m_roi->UpdateTransformationRelativeToParent(matrix);
|
||||
|
||||
if (!m_cameraFlag || !m_userNavFlag) {
|
||||
p5.EqualsCross(p_boundary->GetUnknown0x14(), &p3);
|
||||
p5.EqualsCross(*p_boundary->GetUnknown0x14(), p3);
|
||||
p5.Unitize();
|
||||
|
||||
if (VTable0x80(p_p1, p_p4, p2, p5) == SUCCESS) {
|
||||
|
@ -308,9 +308,9 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform)
|
|||
|
||||
dir = p1;
|
||||
up = *m_boundary->GetUnknown0x14();
|
||||
right.EqualsCross(&up, &dir);
|
||||
right.EqualsCross(up, dir);
|
||||
right.Unitize();
|
||||
dir.EqualsCross(&right, &up);
|
||||
dir.EqualsCross(right, up);
|
||||
pos = p2;
|
||||
return result;
|
||||
}
|
||||
|
@ -636,7 +636,7 @@ MxResult LegoPathActor::VTable0x9c()
|
|||
LERP3(local34, v1, v2, m_unk0xe4);
|
||||
|
||||
m_destEdge->FUN_1002ddc0(*m_boundary, local78);
|
||||
local48.EqualsCross(m_boundary->GetUnknown0x14(), &local78);
|
||||
local48.EqualsCross(*m_boundary->GetUnknown0x14(), local78);
|
||||
local48.Unitize();
|
||||
}
|
||||
|
||||
|
@ -646,10 +646,10 @@ MxResult LegoPathActor::VTable0x9c()
|
|||
|
||||
upRef = *m_boundary->GetUnknown0x14();
|
||||
|
||||
rightRef.EqualsCross(&upRef, &dirRef);
|
||||
rightRef.EqualsCross(upRef, dirRef);
|
||||
rightRef.Unitize();
|
||||
|
||||
dirRef.EqualsCross(&rightRef, &upRef);
|
||||
dirRef.EqualsCross(rightRef, upRef);
|
||||
dirRef.Unitize();
|
||||
|
||||
Mx3DPointFloat localc0(m_unk0xec[3]);
|
||||
|
|
|
@ -54,11 +54,11 @@ void LegoPathBoundary::FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPa
|
|||
|
||||
v = p_point1;
|
||||
v -= *ccwV;
|
||||
float dot1 = v.Dot(&v, m_unk0x50);
|
||||
float dot1 = v.Dot(v, *m_unk0x50);
|
||||
|
||||
v = p_point2;
|
||||
v -= *ccwV;
|
||||
float dot2 = v.Dot(&v, m_unk0x50);
|
||||
float dot2 = v.Dot(v, *m_unk0x50);
|
||||
|
||||
if (dot2 > dot1) {
|
||||
for (MxS32 i = 0; i < m_numTriggers; i++) {
|
||||
|
@ -197,7 +197,7 @@ MxU32 LegoPathBoundary::Intersect(
|
|||
for (MxS32 i = 0; i < m_numEdges; i++) {
|
||||
LegoUnknown100db7f4* edge = (LegoUnknown100db7f4*) m_edges[i];
|
||||
|
||||
if (p_point2.Dot(&m_edgeNormals[i], &p_point2) + m_edgeNormals[i][3] <= -1e-07) {
|
||||
if (p_point2.Dot(m_edgeNormals[i], p_point2) + m_edgeNormals[i][3] <= -1e-07) {
|
||||
if (local10 == 0) {
|
||||
local10 = 1;
|
||||
vec = p_point2;
|
||||
|
@ -212,9 +212,9 @@ MxU32 LegoPathBoundary::Intersect(
|
|||
vec /= len;
|
||||
}
|
||||
|
||||
float dot = vec.Dot(&vec, &m_edgeNormals[i]);
|
||||
float dot = vec.Dot(vec, m_edgeNormals[i]);
|
||||
if (dot != 0.0f) {
|
||||
float local34 = (-m_edgeNormals[i][3] - p_point1.Dot(&p_point1, &m_edgeNormals[i])) / dot;
|
||||
float local34 = (-m_edgeNormals[i][3] - p_point1.Dot(p_point1, m_edgeNormals[i])) / dot;
|
||||
|
||||
if (local34 >= -0.001 && local34 <= len && (e == NULL || local34 < localc)) {
|
||||
e = edge;
|
||||
|
@ -242,7 +242,7 @@ MxU32 LegoPathBoundary::Intersect(
|
|||
|
||||
e->FUN_1002ddc0(*this, local70);
|
||||
|
||||
float local58 = local50.Dot(&local50, &local70);
|
||||
float local58 = local50.Dot(local50, local70);
|
||||
LegoUnknown100db7f4* local54 = NULL;
|
||||
|
||||
if (local58 < 0.0f) {
|
||||
|
@ -252,7 +252,7 @@ MxU32 LegoPathBoundary::Intersect(
|
|||
local88 = (LegoUnknown100db7f4*) local88->GetClockwiseEdge(*this)) {
|
||||
local88->FUN_1002ddc0(*this, local84);
|
||||
|
||||
if (local84.Dot(&local84, &local70) <= 0.9) {
|
||||
if (local84.Dot(local84, local70) <= 0.9) {
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -260,7 +260,7 @@ MxU32 LegoPathBoundary::Intersect(
|
|||
Mx3DPointFloat locala4(p_point3);
|
||||
locala4 -= *local90;
|
||||
|
||||
float local8c = locala4.Dot(&locala4, &local84);
|
||||
float local8c = locala4.Dot(locala4, local84);
|
||||
|
||||
if (local8c > local58 && local8c < local88->m_unk0x3c) {
|
||||
local54 = local88;
|
||||
|
@ -279,7 +279,7 @@ MxU32 LegoPathBoundary::Intersect(
|
|||
locala8 = (LegoUnknown100db7f4*) locala8->GetCounterclockwiseEdge(*this)) {
|
||||
locala8->FUN_1002ddc0(*this, localbc);
|
||||
|
||||
if (localbc.Dot(&localbc, &local70) <= 0.9) {
|
||||
if (localbc.Dot(localbc, local70) <= 0.9) {
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -287,7 +287,7 @@ MxU32 LegoPathBoundary::Intersect(
|
|||
Mx3DPointFloat locald8(p_point3);
|
||||
locald8 -= *localc4;
|
||||
|
||||
float localc0 = locald8.Dot(&locald8, &localbc);
|
||||
float localc0 = locald8.Dot(locald8, localbc);
|
||||
|
||||
if (localc0 < local58 && localc0 >= 0.0f) {
|
||||
local54 = locala8;
|
||||
|
|
|
@ -256,7 +256,7 @@ MxResult LegoPathController::PlaceActor(
|
|||
for (j = 0; j < b.GetNumEdges(); j++) {
|
||||
Mx4DPointFloat normal(*b.GetEdgeNormal(j));
|
||||
|
||||
if (p_position.Dot(&p_position, &normal) + normal[3] < 0.0f) {
|
||||
if (p_position.Dot(p_position, normal) + normal[3] < 0.0f) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -282,7 +282,7 @@ MxResult LegoPathController::PlaceActor(
|
|||
Mx3DPointFloat vec;
|
||||
|
||||
if (((LegoUnknown100db7f4*) edge->GetClockwiseEdge(*boundary))->FUN_1002ddc0(*boundary, vec) == SUCCESS &&
|
||||
vec.Dot(&vec, &p_direction) < 0.0f) {
|
||||
vec.Dot(vec, p_direction) < 0.0f) {
|
||||
edge =
|
||||
(LegoUnknown100db7f4*) edge->GetCounterclockwiseEdge(*boundary)->GetCounterclockwiseEdge(*boundary);
|
||||
}
|
||||
|
@ -949,7 +949,7 @@ MxS32 LegoPathController::FUN_1004a240(
|
|||
p_v1 *= p_f1;
|
||||
p_v1 += *p_edge->CWVertex(*p_boundary);
|
||||
p_edge->FUN_1002ddc0(*p_boundary, vec);
|
||||
p_v2.EqualsCross(p_boundary->GetUnknown0x14(), &vec);
|
||||
p_v2.EqualsCross(*p_boundary->GetUnknown0x14(), vec);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -974,14 +974,14 @@ MxResult LegoPathController::FUN_1004a380(
|
|||
|
||||
LegoPathBoundary* b = &m_boundaries[i];
|
||||
Mx4DPointFloat* unk0x14 = b->GetUnknown0x14();
|
||||
float local28 = p_param3[0].Dot(&p_param3[0], unk0x14);
|
||||
float local28 = p_param3[0].Dot(p_param3[0], *unk0x14);
|
||||
|
||||
if (local28 < 0.001 && local28 > -0.001) {
|
||||
continue;
|
||||
}
|
||||
|
||||
float local2c = p_param3[1].Dot(&p_param3[1], unk0x14);
|
||||
float local34 = p_param3[2].Dot(&p_param3[2], unk0x14) + unk0x14->index_operator(3);
|
||||
float local2c = p_param3[1].Dot(p_param3[1], *unk0x14);
|
||||
float local34 = p_param3[2].Dot(p_param3[2], *unk0x14) + unk0x14->index_operator(3);
|
||||
float local3c = local2c * local2c - local34 * local28 * 4.0f;
|
||||
|
||||
if (local3c < -0.001) {
|
||||
|
@ -1022,7 +1022,7 @@ MxResult LegoPathController::FUN_1004a380(
|
|||
for (j = b->GetNumEdges() - 1; j >= 0; j--) {
|
||||
Mx4DPointFloat* local60 = b->GetEdgeNormal(j);
|
||||
|
||||
if (local24.Dot(local60, &local24) + local60->index_operator(3) < -0.001) {
|
||||
if (local24.Dot(*local60, local24) + local60->index_operator(3) < -0.001) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1031,7 +1031,7 @@ MxResult LegoPathController::FUN_1004a380(
|
|||
Mx3DPointFloat local74(p_param1);
|
||||
local74 -= local24;
|
||||
|
||||
if (local74.Dot(&local74, unk0x14) >= 0.0f) {
|
||||
if (local74.Dot(local74, *unk0x14) >= 0.0f) {
|
||||
p_param5 = local38;
|
||||
p_boundary = b;
|
||||
local8 = FALSE;
|
||||
|
|
|
@ -166,7 +166,7 @@ MxS32 LegoCarRaceActor::VTable0x1c(LegoPathBoundary* p_boundary, LegoEdge* p_edg
|
|||
|
||||
m_destEdge->FUN_1002ddc0(*m_boundary, destEdgeUnknownVector);
|
||||
|
||||
crossProduct.EqualsCross(m_boundary->GetUnknown0x14(), &destEdgeUnknownVector);
|
||||
crossProduct.EqualsCross(*m_boundary->GetUnknown0x14(), destEdgeUnknownVector);
|
||||
crossProduct.Unitize();
|
||||
|
||||
Mx3DPointFloat worldDirection(Vector3(m_roi->GetWorldDirection()));
|
||||
|
@ -260,8 +260,8 @@ MxResult LegoCarRaceActor::VTable0x9c()
|
|||
d->FUN_1002ddc0(*b, point2);
|
||||
m_destEdge->FUN_1002ddc0(*m_boundary, point3);
|
||||
|
||||
point4.EqualsCross(&point2, m_boundary->GetUnknown0x14());
|
||||
point5.EqualsCross(m_boundary->GetUnknown0x14(), &point3);
|
||||
point4.EqualsCross(point2, *m_boundary->GetUnknown0x14());
|
||||
point5.EqualsCross(*m_boundary->GetUnknown0x14(), point3);
|
||||
|
||||
point4.Unitize();
|
||||
point5.Unitize();
|
||||
|
|
|
@ -652,9 +652,9 @@ void LegoAnimPresenter::PutFrame()
|
|||
|
||||
up -= m_currentWorld->GetCamera()->GetWorldLocation();
|
||||
dir /= dirsqr;
|
||||
pos.EqualsCross(&dir, &up);
|
||||
pos.EqualsCross(dir, up);
|
||||
pos.Unitize();
|
||||
up.EqualsCross(&pos, &dir);
|
||||
up.EqualsCross(pos, dir);
|
||||
pos *= possqr;
|
||||
dir *= dirsqr;
|
||||
up *= upsqr;
|
||||
|
|
|
@ -68,9 +68,9 @@ void LegoLoopingAnimPresenter::PutFrame()
|
|||
|
||||
up -= m_currentWorld->GetCamera()->GetWorldLocation();
|
||||
dir /= dirsqr;
|
||||
pos.EqualsCross(&dir, &up);
|
||||
pos.EqualsCross(dir, up);
|
||||
pos.Unitize();
|
||||
up.EqualsCross(&pos, &dir);
|
||||
up.EqualsCross(pos, dir);
|
||||
pos *= possqr;
|
||||
dir *= dirsqr;
|
||||
up *= upsqr;
|
||||
|
|
|
@ -327,7 +327,7 @@ MxLong LegoAct2::Notify(MxParam& p_param)
|
|||
local90 *= 1.25f;
|
||||
locala4 += local90;
|
||||
locala4[1] += 0.25;
|
||||
local30.EqualsCross(&localac, &local28);
|
||||
local30.EqualsCross(localac, local28);
|
||||
local30.Unitize();
|
||||
|
||||
Mx3DPointFloat locald4(local2world[2]);
|
||||
|
@ -1155,7 +1155,7 @@ MxResult LegoAct2::FUN_10052560(
|
|||
Vector3 secondColumn(matrix[1]);
|
||||
Vector3 thirdColumn(matrix[2]);
|
||||
|
||||
firstColumn.EqualsCross(&secondColumn, &thirdColumn);
|
||||
firstColumn.EqualsCross(secondColumn, thirdColumn);
|
||||
firstColumn.Unitize();
|
||||
|
||||
MxMatrix* pmatrix = NULL;
|
||||
|
|
|
@ -231,10 +231,10 @@ LegoResult LegoAnimScene::FUN_1009f490(LegoFloat p_time, Matrix4& p_matrix)
|
|||
local54 -= localb8;
|
||||
|
||||
if (local54.Unitize() == 0) {
|
||||
local5c.EqualsCross(&local68, &local54);
|
||||
local5c.EqualsCross(local68, local54);
|
||||
|
||||
if (local5c.Unitize() == 0) {
|
||||
local68.EqualsCross(&local54, &local5c);
|
||||
local68.EqualsCross(local54, local5c);
|
||||
|
||||
localcc = p_matrix[3];
|
||||
localcc += localb0[3];
|
||||
|
|
|
@ -139,10 +139,10 @@ LegoS32 LegoWEGEdge::VTable0x04()
|
|||
Mx3DPointFloat local58;
|
||||
Vector3 local64(&m_edgeNormals[i][0]);
|
||||
edge->FUN_1002ddc0(*this, local58);
|
||||
local64.EqualsCross(&local58, &m_unk0x14);
|
||||
local64.EqualsCross(local58, m_unk0x14);
|
||||
|
||||
m_edgeNormals[i][3] = -local64.Dot(m_edges[i]->m_pointA, &local64);
|
||||
if (m_edgeNormals[i][3] + m_unk0x30.Dot(&m_unk0x30, &local64) < 0.0f) {
|
||||
m_edgeNormals[i][3] = -local64.Dot(*m_edges[i]->m_pointA, local64);
|
||||
if (m_edgeNormals[i][3] + m_unk0x30.Dot(m_unk0x30, local64) < 0.0f) {
|
||||
m_edgeNormals[i] *= -1.0f;
|
||||
}
|
||||
|
||||
|
@ -178,12 +178,12 @@ LegoS32 LegoWEGEdge::VTable0x04()
|
|||
localb8 -= *vTrig1;
|
||||
local80 -= *vTrig1;
|
||||
|
||||
float locala4 = localb8.Dot(m_unk0x50, &localb8);
|
||||
float locala4 = localb8.Dot(*m_unk0x50, localb8);
|
||||
if (local98 < locala4) {
|
||||
local98 = locala4;
|
||||
}
|
||||
|
||||
locala4 = local80.Dot(m_unk0x50, &local80);
|
||||
locala4 = local80.Dot(*m_unk0x50, local80);
|
||||
if (locala4 < local9c) {
|
||||
local9c = locala4;
|
||||
}
|
||||
|
@ -244,7 +244,7 @@ LegoS32 LegoWEGEdge::FUN_1009aea0()
|
|||
local50 = *local8[i - 2];
|
||||
local50 -= *local8[i - 1];
|
||||
|
||||
local24.EqualsCross(&local50, &local3c);
|
||||
local24.EqualsCross(local50, local3c);
|
||||
local28 = local24.LenSquared();
|
||||
|
||||
if (local28 < 0.00001f) {
|
||||
|
@ -255,7 +255,7 @@ LegoS32 LegoWEGEdge::FUN_1009aea0()
|
|||
local24 /= local58;
|
||||
|
||||
if (localc) {
|
||||
float local54 = local24.Dot(&m_unk0x14, &local24);
|
||||
float local54 = local24.Dot(m_unk0x14, local24);
|
||||
if (local54 < 0.98) {
|
||||
delete[] local8;
|
||||
return -2;
|
||||
|
@ -265,7 +265,7 @@ LegoS32 LegoWEGEdge::FUN_1009aea0()
|
|||
m_unk0x14[0] = local24[0];
|
||||
m_unk0x14[1] = local24[1];
|
||||
m_unk0x14[2] = local24[2];
|
||||
m_unk0x14[3] = -local8[i]->Dot(local8[i], &local24);
|
||||
m_unk0x14[3] = -local8[i]->Dot(*local8[i], local24);
|
||||
localc = TRUE;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -68,11 +68,11 @@ LegoResult LegoUnknown::FUN_1009a1e0(float p_f1, Matrix4& p_mat, Vector3& p_v, L
|
|||
return FAILURE;
|
||||
}
|
||||
|
||||
v2.EqualsCross(&p_v, &v4);
|
||||
v2.EqualsCross(p_v, v4);
|
||||
if (v2.Unitize() != 0) {
|
||||
return FAILURE;
|
||||
}
|
||||
|
||||
v3.EqualsCross(&v4, &v2);
|
||||
v3.EqualsCross(v4, v2);
|
||||
return SUCCESS;
|
||||
}
|
||||
|
|
|
@ -626,13 +626,13 @@ LegoU32 LegoROI::FUN_100a9410(
|
|||
local38 *= 0.5f;
|
||||
|
||||
local70 = localc0;
|
||||
localc0.SetMatrixProduct(&local70, (float*) m_local2world.GetData());
|
||||
localc0.SetMatrixProduct(local70, (float*) m_local2world.GetData());
|
||||
|
||||
local70 = local9c;
|
||||
local9c.SetMatrixProduct(&local70, (float*) m_local2world.GetData());
|
||||
local9c.SetMatrixProduct(local70, (float*) m_local2world.GetData());
|
||||
|
||||
local70 = local168;
|
||||
local168.SetMatrixProduct(&local70, (float*) m_local2world.GetData());
|
||||
local168.SetMatrixProduct(local70, (float*) m_local2world.GetData());
|
||||
|
||||
p_v3 = m_local2world[3];
|
||||
|
||||
|
@ -641,22 +641,22 @@ LegoU32 LegoROI::FUN_100a9410(
|
|||
local150[i] = m_local2world[i % 3];
|
||||
|
||||
if (i > 2) {
|
||||
local150[i][3] = -local58.Dot(&local58, &local150[i]);
|
||||
local150[i][3] = -local58.Dot(local58, local150[i]);
|
||||
}
|
||||
else {
|
||||
local150[i][3] = -locala8.Dot(&locala8, &local150[i]);
|
||||
local150[i][3] = -locala8.Dot(locala8, local150[i]);
|
||||
}
|
||||
|
||||
if (local150[i][3] + local38.Dot(&local38, &local150[i]) < 0.0f) {
|
||||
if (local150[i][3] + local38.Dot(local38, local150[i]) < 0.0f) {
|
||||
local150[i] *= -1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < 6; i++) {
|
||||
float local50 = p_v2.Dot(&p_v2, &local150[i]);
|
||||
float local50 = p_v2.Dot(p_v2, local150[i]);
|
||||
|
||||
if (local50 >= 0.01 || local50 < -0.01) {
|
||||
local50 = -((local150[i][3] + local4c.Dot(&local4c, &local150[i])) / local50);
|
||||
local50 = -((local150[i][3] + local4c.Dot(local4c, local150[i])) / local50);
|
||||
|
||||
if (local50 >= 0.0f && local50 <= p_f1) {
|
||||
Mx3DPointFloat local17c(p_v2);
|
||||
|
@ -666,7 +666,7 @@ LegoU32 LegoROI::FUN_100a9410(
|
|||
LegoS32 j;
|
||||
for (j = 0; j < 6; j++) {
|
||||
if (i != j && i - j != 3 && j - i != 3) {
|
||||
if (local150[j][3] + local17c.Dot(&local17c, &local150[j]) < 0.0f) {
|
||||
if (local150[j][3] + local17c.Dot(local17c, local150[j]) < 0.0f) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -684,9 +684,9 @@ LegoU32 LegoROI::FUN_100a9410(
|
|||
v1 -= GetWorldBoundingSphere().Center();
|
||||
|
||||
float local10 = GetWorldBoundingSphere().Radius();
|
||||
float local8 = p_v2.Dot(&p_v2, &p_v2);
|
||||
float localc = p_v2.Dot(&p_v2, &v1) * 2.0f;
|
||||
float local14 = v1.Dot(&v1, &v1) - (local10 * local10);
|
||||
float local8 = p_v2.Dot(p_v2, p_v2);
|
||||
float localc = p_v2.Dot(p_v2, v1) * 2.0f;
|
||||
float local14 = v1.Dot(v1, v1) - (local10 * local10);
|
||||
|
||||
if (local8 >= 0.001 || local8 <= -0.001) {
|
||||
float local1c = -1.0f;
|
||||
|
|
|
@ -185,7 +185,7 @@ inline long UnknownMx4DPointFloat::FUN_10004520()
|
|||
v2 = m_unk0x00;
|
||||
v2 -= m_unk0x18;
|
||||
|
||||
if (v1.Dot(&v1, &v1) < v2.Dot(&v2, &v2)) {
|
||||
if (v1.Dot(v1, v1) < v2.Dot(v2, v2)) {
|
||||
m_unk0x18 *= -1.0f;
|
||||
}
|
||||
|
||||
|
@ -208,7 +208,7 @@ inline int UnknownMx4DPointFloat::FUN_100040a0(Vector4& p_v, float p_f)
|
|||
}
|
||||
else if (m_unk0x30 == (c_bit1 | c_bit2)) {
|
||||
int i;
|
||||
double d1 = p_v.Dot(&m_unk0x00, &m_unk0x18);
|
||||
double d1 = p_v.Dot(m_unk0x00, m_unk0x18);
|
||||
double a;
|
||||
double b;
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ public:
|
|||
// in reverse order of appearance.
|
||||
|
||||
// FUNCTION: LEGO1 0x10001f80
|
||||
virtual void AddImpl(float* p_value)
|
||||
virtual void AddImpl(const float* p_value)
|
||||
{
|
||||
m_data[0] += p_value[0];
|
||||
m_data[1] += p_value[1];
|
||||
|
@ -36,45 +36,45 @@ public:
|
|||
} // vtable+0x00
|
||||
|
||||
// FUNCTION: LEGO1 0x10001fc0
|
||||
virtual void SubImpl(float* p_value)
|
||||
virtual void SubImpl(const float* p_value)
|
||||
{
|
||||
m_data[0] -= p_value[0];
|
||||
m_data[1] -= p_value[1];
|
||||
} // vtable+0x08
|
||||
|
||||
// Those are also overloads in all likelihood,
|
||||
// but we need a type to do that.
|
||||
|
||||
// FUNCTION: LEGO1 0x10002000
|
||||
virtual void MulScalarImpl(float* p_value)
|
||||
{
|
||||
m_data[0] *= *p_value;
|
||||
m_data[1] *= *p_value;
|
||||
} // vtable+0x0c
|
||||
|
||||
// FUNCTION: LEGO1 0x10001fe0
|
||||
virtual void MulVectorImpl(float* p_value)
|
||||
virtual void MulImpl(const float* p_value)
|
||||
{
|
||||
m_data[0] *= p_value[0];
|
||||
m_data[1] *= p_value[1];
|
||||
} // vtable+0x10
|
||||
|
||||
// FUNCTION: LEGO1 0x10002020
|
||||
virtual void DivScalarImpl(float* p_value)
|
||||
// FUNCTION: LEGO1 0x10002000
|
||||
virtual void MulImpl(const float& p_value)
|
||||
{
|
||||
m_data[0] /= *p_value;
|
||||
m_data[1] /= *p_value;
|
||||
m_data[0] *= p_value;
|
||||
m_data[1] *= p_value;
|
||||
} // vtable+0x0c
|
||||
|
||||
// FUNCTION: LEGO1 0x10002020
|
||||
virtual void DivImpl(const float& p_value)
|
||||
{
|
||||
m_data[0] /= p_value;
|
||||
m_data[1] /= p_value;
|
||||
} // vtable+0x14
|
||||
|
||||
// FUNCTION: LEGO1 0x10002040
|
||||
virtual float DotImpl(float* p_a, float* p_b) const { return p_b[0] * p_a[0] + p_b[1] * p_a[1]; } // vtable+0x18
|
||||
virtual float DotImpl(const float* p_a, const float* p_b) const
|
||||
{
|
||||
return p_b[0] * p_a[0] + p_b[1] * p_a[1];
|
||||
} // vtable+0x18
|
||||
|
||||
// FUNCTION: LEGO1 0x10002060
|
||||
// FUNCTION: BETA10 0x10010c90
|
||||
virtual void SetData(float* p_data) { m_data = p_data; } // vtable+0x1c
|
||||
|
||||
// FUNCTION: LEGO1 0x10002070
|
||||
virtual void EqualsImpl(float* p_data) { memcpy(m_data, p_data, sizeof(float) * 2); } // vtable+0x20
|
||||
virtual void EqualsImpl(const float* p_data) { memcpy(m_data, p_data, sizeof(float) * 2); } // vtable+0x20
|
||||
|
||||
// FUNCTION: LEGO1 0x10002090
|
||||
virtual float* GetData() { return m_data; } // vtable+0x28
|
||||
|
@ -86,17 +86,20 @@ public:
|
|||
virtual void Clear() { memset(m_data, 0, sizeof(float) * 2); } // vtable+0x2c
|
||||
|
||||
// FUNCTION: LEGO1 0x100020d0
|
||||
virtual float Dot(float* p_a, float* p_b) const { return DotImpl(p_a, p_b); } // vtable+0x3c
|
||||
virtual float Dot(const float* p_a, const float* p_b) const { return DotImpl(p_a, p_b); } // vtable+0x3c
|
||||
|
||||
// FUNCTION: LEGO1 0x100020f0
|
||||
// FUNCTION: BETA10 0x100108c0
|
||||
virtual float Dot(Vector2* p_a, Vector2* p_b) const { return DotImpl(p_a->m_data, p_b->m_data); } // vtable+0x38
|
||||
virtual float Dot(const Vector2& p_a, const Vector2& p_b) const
|
||||
{
|
||||
return DotImpl(p_a.m_data, p_b.m_data);
|
||||
} // vtable+0x38
|
||||
|
||||
// FUNCTION: LEGO1 0x10002110
|
||||
virtual float Dot(float* p_a, Vector2* p_b) const { return DotImpl(p_a, p_b->m_data); } // vtable+0x34
|
||||
virtual float Dot(const float* p_a, const Vector2& p_b) const { return DotImpl(p_a, p_b.m_data); } // vtable+0x34
|
||||
|
||||
// FUNCTION: LEGO1 0x10002130
|
||||
virtual float Dot(Vector2* p_a, float* p_b) const { return DotImpl(p_a->m_data, p_b); } // vtable+0x30
|
||||
virtual float Dot(const Vector2& p_a, const float* p_b) const { return DotImpl(p_a.m_data, p_b); } // vtable+0x30
|
||||
|
||||
// FUNCTION: LEGO1 0x10002150
|
||||
virtual float LenSquared() const { return m_data[0] * m_data[0] + m_data[1] * m_data[1]; } // vtable+0x40
|
||||
|
@ -110,7 +113,7 @@ public:
|
|||
if (sq > 0.0f) {
|
||||
float root = sqrt(sq);
|
||||
if (root > 0.0f) {
|
||||
DivScalarImpl(&root);
|
||||
DivImpl(root);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
@ -123,36 +126,36 @@ private:
|
|||
virtual void Add(float p_value) { AddImpl(p_value); } // vtable+0x50
|
||||
|
||||
// FUNCTION: LEGO1 0x100021d0
|
||||
virtual void Add(float* p_other) { AddImpl(p_other); } // vtable+0x4c
|
||||
virtual void Add(const float* p_other) { AddImpl(p_other); } // vtable+0x4c
|
||||
|
||||
// FUNCTION: LEGO1 0x100021e0
|
||||
virtual void Add(const Vector2& p_other) { AddImpl((float*) p_other.m_data); } // vtable+0x48
|
||||
virtual void Add(const Vector2& p_other) { AddImpl(p_other.m_data); } // vtable+0x48
|
||||
|
||||
// FUNCTION: LEGO1 0x100021f0
|
||||
virtual void Sub(const float* p_other) { SubImpl((float*) p_other); } // vtable+0x58
|
||||
virtual void Sub(const float* p_other) { SubImpl(p_other); } // vtable+0x58
|
||||
|
||||
// FUNCTION: LEGO1 0x10002200
|
||||
virtual void Sub(const Vector2& p_other) { SubImpl((float*) p_other.m_data); } // vtable+0x54
|
||||
virtual void Sub(const Vector2& p_other) { SubImpl(p_other.m_data); } // vtable+0x54
|
||||
|
||||
// FUNCTION: LEGO1 0x10002210
|
||||
virtual void Mul(float* p_other) { MulVectorImpl(p_other); } // vtable+0x64
|
||||
virtual void Mul(const float* p_other) { MulImpl(p_other); } // vtable+0x64
|
||||
|
||||
// FUNCTION: LEGO1 0x10002220
|
||||
virtual void Mul(Vector2* p_other) { MulVectorImpl(p_other->m_data); } // vtable+0x60
|
||||
virtual void Mul(const Vector2& p_other) { MulImpl(p_other.m_data); } // vtable+0x60
|
||||
|
||||
// FUNCTION: LEGO1 0x10002230
|
||||
virtual void Mul(const float& p_value) { MulScalarImpl((float*) &p_value); } // vtable+0x5c
|
||||
virtual void Mul(const float& p_value) { MulImpl(p_value); } // vtable+0x5c
|
||||
|
||||
// FUNCTION: LEGO1 0x10002240
|
||||
virtual void Div(const float& p_value) { DivScalarImpl((float*) &p_value); } // vtable+0x68
|
||||
virtual void Div(const float& p_value) { DivImpl(p_value); } // vtable+0x68
|
||||
|
||||
public:
|
||||
// FUNCTION: LEGO1 0x10002250
|
||||
virtual void SetVector(float* p_other) { EqualsImpl(p_other); } // vtable+0x70
|
||||
virtual void SetVector(const float* p_other) { EqualsImpl(p_other); } // vtable+0x70
|
||||
|
||||
// FUNCTION: LEGO1 0x10002260
|
||||
// FUNCTION: BETA10 0x100110c0
|
||||
virtual void SetVector(const Vector2* p_other) { EqualsImpl(p_other->m_data); } // vtable+0x6c
|
||||
virtual void SetVector(const Vector2& p_other) { EqualsImpl(p_other.m_data); } // vtable+0x6c
|
||||
|
||||
// Note: it's unclear whether Vector3::operator= has been defined explicitly
|
||||
// with the same function body as Vector2& operator=. The BETA indicates that;
|
||||
|
@ -179,7 +182,7 @@ public:
|
|||
|
||||
Vector2& operator=(const Vector2& p_other)
|
||||
{
|
||||
Vector2::SetVector(&p_other);
|
||||
Vector2::SetVector(p_other);
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
@ -190,14 +193,14 @@ public:
|
|||
const float& operator[](int idx) const { return m_data[idx]; }
|
||||
|
||||
void operator+=(float p_value) { Add(p_value); }
|
||||
void operator+=(float* p_other) { Add(p_other); }
|
||||
void operator+=(const float* p_other) { Add(p_other); }
|
||||
void operator+=(const Vector2& p_other) { Add(p_other); }
|
||||
|
||||
void operator-=(const float* p_other) { Sub(p_other); }
|
||||
void operator-=(const Vector2& p_other) { Sub(p_other); }
|
||||
|
||||
void operator*=(float* p_other) { Mul(p_other); }
|
||||
void operator*=(Vector2* p_other) { Mul(p_other); }
|
||||
void operator*=(const float* p_other) { Mul(p_other); }
|
||||
void operator*=(const Vector2& p_other) { Mul(p_other); }
|
||||
void operator*=(const float& p_value) { Mul(p_value); }
|
||||
|
||||
void operator/=(const float& p_value) { Div(p_value); }
|
||||
|
@ -228,7 +231,7 @@ public:
|
|||
|
||||
// FUNCTION: LEGO1 0x10002270
|
||||
// FUNCTION: BETA10 0x10011350
|
||||
virtual void EqualsCrossImpl(float* p_a, float* p_b)
|
||||
virtual void EqualsCrossImpl(const float* p_a, const float* p_b)
|
||||
{
|
||||
m_data[0] = p_a[1] * p_b[2] - p_a[2] * p_b[1];
|
||||
m_data[1] = p_a[2] * p_b[0] - p_a[0] * p_b[2];
|
||||
|
@ -237,13 +240,16 @@ public:
|
|||
|
||||
// FUNCTION: LEGO1 0x100022c0
|
||||
// FUNCTION: BETA10 0x10011430
|
||||
virtual void EqualsCross(Vector3* p_a, Vector3* p_b) { EqualsCrossImpl(p_a->m_data, p_b->m_data); } // vtable+0x80
|
||||
virtual void EqualsCross(const Vector3& p_a, const Vector3& p_b)
|
||||
{
|
||||
EqualsCrossImpl(p_a.m_data, p_b.m_data);
|
||||
} // vtable+0x80
|
||||
|
||||
// FUNCTION: LEGO1 0x100022e0
|
||||
virtual void EqualsCross(Vector3* p_a, float* p_b) { EqualsCrossImpl(p_a->m_data, p_b); } // vtable+0x7c
|
||||
virtual void EqualsCross(const Vector3& p_a, const float* p_b) { EqualsCrossImpl(p_a.m_data, p_b); } // vtable+0x7c
|
||||
|
||||
// FUNCTION: LEGO1 0x10002300
|
||||
virtual void EqualsCross(float* p_a, Vector3* p_b) { EqualsCrossImpl(p_a, p_b->m_data); } // vtable+0x78
|
||||
virtual void EqualsCross(const float* p_a, const Vector3& p_b) { EqualsCrossImpl(p_a, p_b.m_data); } // vtable+0x78
|
||||
|
||||
// FUNCTION: LEGO1 0x10003bf0
|
||||
virtual void Fill(const float& p_value)
|
||||
|
@ -256,7 +262,7 @@ public:
|
|||
// Vector2 overrides
|
||||
|
||||
// FUNCTION: LEGO1 0x10003a60
|
||||
void AddImpl(float* p_value) override
|
||||
void AddImpl(const float* p_value) override
|
||||
{
|
||||
m_data[0] += p_value[0];
|
||||
m_data[1] += p_value[1];
|
||||
|
@ -272,46 +278,46 @@ public:
|
|||
} // vtable+0x00
|
||||
|
||||
// FUNCTION: LEGO1 0x10003ac0
|
||||
void SubImpl(float* p_value) override
|
||||
void SubImpl(const float* p_value) override
|
||||
{
|
||||
m_data[0] -= p_value[0];
|
||||
m_data[1] -= p_value[1];
|
||||
m_data[2] -= p_value[2];
|
||||
} // vtable+0x08
|
||||
|
||||
// FUNCTION: LEGO1 0x10003b20
|
||||
void MulScalarImpl(float* p_value) override
|
||||
{
|
||||
m_data[0] *= *p_value;
|
||||
m_data[1] *= *p_value;
|
||||
m_data[2] *= *p_value;
|
||||
} // vtable+0x0c
|
||||
|
||||
// FUNCTION: LEGO1 0x10003af0
|
||||
void MulVectorImpl(float* p_value) override
|
||||
void MulImpl(const float* p_value) override
|
||||
{
|
||||
m_data[0] *= p_value[0];
|
||||
m_data[1] *= p_value[1];
|
||||
m_data[2] *= p_value[2];
|
||||
} // vtable+0x10
|
||||
|
||||
// FUNCTION: LEGO1 0x10003b50
|
||||
void DivScalarImpl(float* p_value) override
|
||||
// FUNCTION: LEGO1 0x10003b20
|
||||
void MulImpl(const float& p_value) override
|
||||
{
|
||||
m_data[0] /= *p_value;
|
||||
m_data[1] /= *p_value;
|
||||
m_data[2] /= *p_value;
|
||||
m_data[0] *= p_value;
|
||||
m_data[1] *= p_value;
|
||||
m_data[2] *= p_value;
|
||||
} // vtable+0x0c
|
||||
|
||||
// FUNCTION: LEGO1 0x10003b50
|
||||
void DivImpl(const float& p_value) override
|
||||
{
|
||||
m_data[0] /= p_value;
|
||||
m_data[1] /= p_value;
|
||||
m_data[2] /= p_value;
|
||||
} // vtable+0x14
|
||||
|
||||
// FUNCTION: LEGO1 0x10003b80
|
||||
float DotImpl(float* p_a, float* p_b) const override
|
||||
float DotImpl(const float* p_a, const float* p_b) const override
|
||||
{
|
||||
return p_a[0] * p_b[0] + p_a[2] * p_b[2] + p_a[1] * p_b[1];
|
||||
} // vtable+0x18
|
||||
|
||||
// FUNCTION: LEGO1 0x10003ba0
|
||||
// FUNCTION: BETA10 0x100113f0
|
||||
void EqualsImpl(float* p_data) override { memcpy(m_data, p_data, sizeof(float) * 3); } // vtable+0x20
|
||||
void EqualsImpl(const float* p_data) override { memcpy(m_data, p_data, sizeof(float) * 3); } // vtable+0x20
|
||||
|
||||
// FUNCTION: LEGO1 0x10003bc0
|
||||
// FUNCTION: BETA10 0x100114f0
|
||||
|
@ -349,7 +355,7 @@ public:
|
|||
// in reverse order of appearance.
|
||||
|
||||
// FUNCTION: LEGO1 0x10002a40
|
||||
virtual void SetMatrixProduct(float* p_vec, float* p_mat)
|
||||
virtual void SetMatrixProduct(const float* p_vec, const float* p_mat)
|
||||
{
|
||||
m_data[0] = p_vec[0] * p_mat[0] + p_vec[1] * p_mat[4] + p_vec[2] * p_mat[8] + p_vec[3] * p_mat[12];
|
||||
m_data[1] = p_vec[0] * p_mat[1] + p_vec[1] * p_mat[5] + p_vec[2] * p_mat[9] + p_vec[4] * p_mat[13];
|
||||
|
@ -358,15 +364,18 @@ public:
|
|||
} // vtable+0x8c
|
||||
|
||||
// FUNCTION: LEGO1 0x10002ae0
|
||||
virtual void SetMatrixProduct(Vector4* p_a, float* p_b) { SetMatrixProduct(p_a->m_data, p_b); } // vtable+0x88
|
||||
virtual void SetMatrixProduct(const Vector4& p_a, const float* p_b)
|
||||
{
|
||||
SetMatrixProduct(p_a.m_data, p_b);
|
||||
} // vtable+0x88
|
||||
|
||||
inline virtual int NormalizeQuaternion(); // vtable+0x90
|
||||
inline virtual int EqualsHamiltonProduct(Vector4* p_a, Vector4* p_b); // vtable+0x94
|
||||
inline virtual int NormalizeQuaternion(); // vtable+0x90
|
||||
inline virtual int EqualsHamiltonProduct(const Vector4& p_a, const Vector4& p_b); // vtable+0x94
|
||||
|
||||
// Vector3 overrides
|
||||
|
||||
// FUNCTION: LEGO1 0x10002870
|
||||
void AddImpl(float* p_value) override
|
||||
void AddImpl(const float* p_value) override
|
||||
{
|
||||
m_data[0] += p_value[0];
|
||||
m_data[1] += p_value[1];
|
||||
|
@ -384,7 +393,7 @@ public:
|
|||
} // vtable+0x00
|
||||
|
||||
// FUNCTION: LEGO1 0x100028f0
|
||||
void SubImpl(float* p_value) override
|
||||
void SubImpl(const float* p_value) override
|
||||
{
|
||||
m_data[0] -= p_value[0];
|
||||
m_data[1] -= p_value[1];
|
||||
|
@ -392,17 +401,8 @@ public:
|
|||
m_data[3] -= p_value[3];
|
||||
} // vtable+0x08
|
||||
|
||||
// FUNCTION: LEGO1 0x10002970
|
||||
void MulScalarImpl(float* p_value) override
|
||||
{
|
||||
m_data[0] *= *p_value;
|
||||
m_data[1] *= *p_value;
|
||||
m_data[2] *= *p_value;
|
||||
m_data[3] *= *p_value;
|
||||
} // vtable+0x0c
|
||||
|
||||
// FUNCTION: LEGO1 0x10002930
|
||||
void MulVectorImpl(float* p_value) override
|
||||
void MulImpl(const float* p_value) override
|
||||
{
|
||||
m_data[0] *= p_value[0];
|
||||
m_data[1] *= p_value[1];
|
||||
|
@ -410,23 +410,32 @@ public:
|
|||
m_data[3] *= p_value[3];
|
||||
} // vtable+0x10
|
||||
|
||||
// FUNCTION: LEGO1 0x100029b0
|
||||
void DivScalarImpl(float* p_value) override
|
||||
// FUNCTION: LEGO1 0x10002970
|
||||
void MulImpl(const float& p_value) override
|
||||
{
|
||||
m_data[0] /= *p_value;
|
||||
m_data[1] /= *p_value;
|
||||
m_data[2] /= *p_value;
|
||||
m_data[3] /= *p_value;
|
||||
m_data[0] *= p_value;
|
||||
m_data[1] *= p_value;
|
||||
m_data[2] *= p_value;
|
||||
m_data[3] *= p_value;
|
||||
} // vtable+0x0c
|
||||
|
||||
// FUNCTION: LEGO1 0x100029b0
|
||||
void DivImpl(const float& p_value) override
|
||||
{
|
||||
m_data[0] /= p_value;
|
||||
m_data[1] /= p_value;
|
||||
m_data[2] /= p_value;
|
||||
m_data[3] /= p_value;
|
||||
} // vtable+0x14
|
||||
|
||||
// FUNCTION: LEGO1 0x100029f0
|
||||
float DotImpl(float* p_a, float* p_b) const override
|
||||
float DotImpl(const float* p_a, const float* p_b) const override
|
||||
{
|
||||
return p_a[0] * p_b[0] + p_a[2] * p_b[2] + (p_a[1] * p_b[1] + p_a[3] * p_b[3]);
|
||||
} // vtable+0x18
|
||||
|
||||
// FUNCTION: LEGO1 0x10002a20
|
||||
void EqualsImpl(float* p_data) override { memcpy(m_data, p_data, sizeof(float) * 4); } // vtable+0x20
|
||||
void EqualsImpl(const float* p_data) override { memcpy(m_data, p_data, sizeof(float) * 4); } // vtable+0x20
|
||||
|
||||
// FUNCTION: LEGO1 0x10002b00
|
||||
void Clear() override { memset(m_data, 0, sizeof(float) * 4); } // vtable+0x2c
|
||||
|
@ -464,13 +473,14 @@ inline int Vector4::NormalizeQuaternion()
|
|||
float theta = v[3] * 0.5f;
|
||||
v[3] = cos(theta);
|
||||
magnitude = sin(theta) / sqrt(magnitude);
|
||||
Vector3::MulScalarImpl(&magnitude);
|
||||
Vector3::MulImpl(magnitude);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
inline static float QuaternionProductScalarPart(float* bDat, float* aDat)
|
||||
inline static float QuaternionProductScalarPart(const float* bDat, const float* aDat)
|
||||
{
|
||||
// We have no indication from the beta that this function exists,
|
||||
// but it helps with the stack layout of Vector4::EqualsHamiltonProduct()
|
||||
|
@ -479,15 +489,15 @@ inline static float QuaternionProductScalarPart(float* bDat, float* aDat)
|
|||
|
||||
// FUNCTION: LEGO1 0x10002bf0
|
||||
// FUNCTION: BETA10 0x10048c20
|
||||
inline int Vector4::EqualsHamiltonProduct(Vector4* p_a, Vector4* p_b)
|
||||
inline int Vector4::EqualsHamiltonProduct(const Vector4& p_a, const Vector4& p_b)
|
||||
{
|
||||
m_data[3] = QuaternionProductScalarPart(p_a->m_data, p_b->m_data);
|
||||
m_data[3] = QuaternionProductScalarPart(p_a.m_data, p_b.m_data);
|
||||
|
||||
Vector3::EqualsCrossImpl(p_a->m_data, p_b->m_data);
|
||||
Vector3::EqualsCrossImpl(p_a.m_data, p_b.m_data);
|
||||
|
||||
m_data[0] = p_b->m_data[3] * p_a->m_data[0] + p_a->m_data[3] * p_b->m_data[0] + m_data[0];
|
||||
m_data[1] = p_b->m_data[1] * p_a->m_data[3] + p_a->m_data[1] * p_b->m_data[3] + m_data[1];
|
||||
m_data[2] = p_b->m_data[2] * p_a->m_data[3] + p_a->m_data[2] * p_b->m_data[3] + m_data[2];
|
||||
m_data[0] = p_b.m_data[3] * p_a.m_data[0] + p_a.m_data[3] * p_b.m_data[0] + m_data[0];
|
||||
m_data[1] = p_b.m_data[1] * p_a.m_data[3] + p_a.m_data[1] * p_b.m_data[3] + m_data[1];
|
||||
m_data[2] = p_b.m_data[2] * p_a.m_data[3] + p_a.m_data[2] * p_b.m_data[3] + m_data[2];
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -435,10 +435,10 @@ void ViewManager::UpdateViewTransformations()
|
|||
y = a;
|
||||
y -= b;
|
||||
|
||||
normal.EqualsCross(&x, &y);
|
||||
normal.EqualsCross(x, y);
|
||||
normal.Unitize();
|
||||
|
||||
frustum_planes[i][3] = -normal.Dot(&normal, &a);
|
||||
frustum_planes[i][3] = -normal.Dot(normal, a);
|
||||
}
|
||||
|
||||
flags |= c_bit4;
|
||||
|
|
Loading…
Add table
Reference in a new issue