Implement LegoAnimationManager::FUN_10064010 (#933)

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Christian Semmler 2024-05-18 12:26:32 -04:00 committed by GitHub
parent aab6a17d2f
commit c1c78cb8aa
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GPG key ID: B5690EEEBB952194
2 changed files with 20 additions and 5 deletions

View file

@ -152,7 +152,7 @@ class LegoAnimationManager : public MxCore {
MxBool FUN_10063b90(LegoWorld* p_world, LegoExtraActor* p_actor, MxU8 p_unk0x14, MxU32 p_characterId);
void FUN_10063d10();
MxBool FUN_10063fb0(LegoLocation::Boundary* p_boundary, LegoWorld* p_world);
MxBool FUN_10064010(LegoPathBoundary*, LegoUnknown100db7f4*, float);
MxBool FUN_10064010(LegoPathBoundary* p_boundary, LegoUnknown100db7f4* p_edge, float p_destScale);
MxBool FUN_10064120(LegoLocation::Boundary* p_boundary, MxBool p_bool1, MxBool p_bool2);
MxResult FUN_10064380(
const char* p_name,

View file

@ -2085,12 +2085,27 @@ MxBool LegoAnimationManager::FUN_10063fb0(LegoLocation::Boundary* p_boundary, Le
return TRUE;
}
// STUB: LEGO1 0x10064010
// FUNCTION: LEGO1 0x10064010
// FUNCTION: BETA10 0x100453a5
MxBool LegoAnimationManager::FUN_10064010(LegoPathBoundary*, LegoUnknown100db7f4*, float)
MxBool LegoAnimationManager::FUN_10064010(LegoPathBoundary* p_boundary, LegoUnknown100db7f4* p_edge, float p_destScale)
{
// TODO
return TRUE;
Mx3DPointFloat p1;
Vector3* v1 = p_edge->GetOpposingPoint(p_boundary);
Vector3* v2 = p_edge->GetPoint(p_boundary);
p1 = *v2;
((Vector3&) p1).Sub(v1);
((Vector3&) p1).Mul(p_destScale);
((Vector3&) p1).Add(v1);
BoundingBox boundingBox;
Mx3DPointFloat vec(1.0f, 1.0f, 1.0f);
boundingBox.Min() = p1;
boundingBox.Min().Sub(&vec);
boundingBox.Max() = p1;
boundingBox.Max().Add(&vec);
return GetViewManager()->FUN_100a6150(boundingBox) == FALSE;
}
// FUNCTION: LEGO1 0x10064120