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Implement LegoPathActor::VTable0x88 (#787)
* Implement LegoPathActor::VTable0x88 * Implement FUN_1002ddc0 * Fixes and match * refac --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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507cd0cff4
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13 changed files with 164 additions and 16 deletions
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@ -150,6 +150,7 @@ add_library(geom STATIC
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LEGO1/lego/sources/geom/legoedge.cpp
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LEGO1/lego/sources/geom/legomesh.cpp
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LEGO1/lego/sources/geom/legosphere.cpp
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LEGO1/lego/sources/geom/legounkown100db7f4.cpp
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LEGO1/lego/sources/geom/legovertex.cpp
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LEGO1/lego/sources/geom/legoweedge.cpp
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LEGO1/lego/sources/geom/legowegedge.cpp
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@ -1,6 +1,7 @@
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#ifndef LEGOPATHACTOR_H
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#define LEGOPATHACTOR_H
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#include "geom/legounkown100db7f4.h"
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#include "legoactor.h"
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#include "legopathboundary.h"
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#include "misc/legounknown.h"
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@ -48,7 +49,14 @@ class LegoPathActor : public LegoActor {
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Vector3& p_point4
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); // vtable+0x80
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virtual void VTable0x84(); // vtable+0x84
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virtual void VTable0x88(); // vtable+0x88
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virtual MxResult VTable0x88(
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LegoPathBoundary* p_boundary,
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float p_time,
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LegoEdge& p_srcEdge,
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float p_srcScale,
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LegoUnknown100db7f4& p_destEdge,
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float p_destScale
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); // vtable+0x88
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virtual void VTable0x8c(); // vtable+0x8c
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// FUNCTION: LEGO1 0x10002d40
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@ -110,7 +118,7 @@ class LegoPathActor : public LegoActor {
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LegoUnknown m_unk0x8c; // 0x8c
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MxU32 m_state; // 0xdc
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LegoEdge* m_destEdge; // 0xe0
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undefined4 m_unk0xe4; // 0xe4
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MxFloat m_unk0xe4; // 0xe4
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undefined m_unk0xe8; // 0xe8
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undefined m_unk0xe9; // 0xe9
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MxBool m_userNavFlag; // 0xea
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@ -6,14 +6,20 @@
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#include "mxstl/stlcompat.h"
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#include "mxtypes.h"
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struct LegoPathBoundaryComparator {
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MxBool operator()(const undefined*, const undefined*) const { return 0; }
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class LegoPathActor;
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struct LegoPathActorSetCompare {
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MxU32 operator()(const LegoPathActor* p_lhs, const LegoPathActor* p_rhs) const
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{
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return (MxS32) p_lhs < (MxS32) p_rhs;
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}
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};
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struct LegoAnimPresenterSetCompare {
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MxBool operator()(const LegoAnimPresenter*, const LegoAnimPresenter*) const { return 0; }
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MxBool operator()(const LegoAnimPresenter* p_lhs, const LegoAnimPresenter* p_rhs) const { return 0; }
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};
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typedef set<LegoPathActor*, LegoPathActorSetCompare> LegoPathActorSet;
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typedef set<LegoAnimPresenter*, LegoAnimPresenterSetCompare> LegoAnimPresenterSet;
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// VTABLE: LEGO1 0x100d8618
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@ -22,16 +28,28 @@ class LegoPathBoundary : public LegoWEGEdge {
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public:
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LegoPathBoundary();
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// STUB: LEGO1 0x10047a80
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// LegoPathBoundary::`scalar deleting destructor'
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MxResult AddActor(LegoPathActor* p_actor);
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inline LegoAnimPresenterSet* GetUnknown0x64() { return &m_unk0x64; }
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// STUB: LEGO1 0x10047a80
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// LegoPathBoundary::`scalar deleting destructor'
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private:
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map<undefined*, undefined*, LegoPathBoundaryComparator> m_unk0x54; // 0x54
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LegoPathActorSet m_unk0x54; // 0x54
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LegoAnimPresenterSet m_unk0x64; // 0x64
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};
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// clang-format off
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// TEMPLATE: LEGO1 0x10045d80
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::iterator::_Dec
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// TEMPLATE: LEGO1 0x10045dd0
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Insert
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// GLOBAL: LEGO1 0x100f11a4
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Nil
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// GLOBAL: LEGO1 0x100f3200
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// _Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Kfn,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Nil
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// clang-format on
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@ -217,8 +217,8 @@ MxU32 Helicopter::VTable0xd4(LegoControlManagerEvent& p_param)
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lookat.Add(&loc);
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Mx3DPointFloat v68, v7c, v90(0, 1, 0), va4;
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v68 = m_world->GetCamera()->GetWorldUp();
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va4.EqualsCross(v68, dir);
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v7c.EqualsCross(va4, v90);
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va4.EqualsCross(&v68, &dir);
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v7c.EqualsCross(&va4, &v90);
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if (ret) {
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if (((Act3*) m_world)->FUN_100727e0(m_controller, loc, dir, v7c)) {
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break;
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@ -52,10 +52,81 @@ MxResult LegoPathActor::VTable0x80(Vector3& p_point1, Vector3& p_point2, Vector3
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return FAILURE;
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}
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// STUB: LEGO1 0x1002d9c0
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void LegoPathActor::VTable0x88()
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// FUNCTION: LEGO1 0x1002d9c0
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MxResult LegoPathActor::VTable0x88(
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LegoPathBoundary* p_boundary,
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float p_time,
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LegoEdge& p_srcEdge,
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float p_srcScale,
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LegoUnknown100db7f4& p_destEdge,
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float p_destScale
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)
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{
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// TODO
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Vector3* v1 = p_srcEdge.GetOpposingPoint(p_boundary);
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Vector3* v2 = p_srcEdge.GetPoint(p_boundary);
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Vector3* v3 = p_destEdge.GetOpposingPoint(p_boundary);
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Vector3* v4 = p_destEdge.GetPoint(p_boundary);
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Mx3DPointFloat p1, p2, p3, p4, p5;
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p1 = *v2;
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((Vector3&) p1).Sub(v1);
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((Vector3&) p1).Mul(p_srcScale);
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((Vector3&) p1).Add(v1);
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p2 = *v4;
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((Vector3&) p2).Sub(v3);
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((Vector3&) p2).Mul(p_destScale);
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((Vector3&) p2).Add(v3);
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m_boundary = p_boundary;
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m_destEdge = &p_destEdge;
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m_unk0xe4 = p_destScale;
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m_unk0x7c = 0;
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m_lastTime = p_time;
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m_actorTime = p_time;
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p_destEdge.FUN_1002ddc0(*p_boundary, p3);
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p4 = p2;
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((Vector3&) p4).Sub(&p1);
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p4.Unitize();
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MxMatrix matrix;
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Vector3 pos(matrix[3]);
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Vector3 dir(matrix[2]);
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Vector3 up(matrix[1]);
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Vector3 right(matrix[0]);
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matrix.SetIdentity();
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pos = p1;
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dir = p4;
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up = *m_boundary->GetUnknown0x14(); // TODO
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if (!m_cameraFlag || !m_userNavFlag) {
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((Vector3&) dir).Mul(-1.0f);
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}
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right.EqualsCross(&up, &dir);
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m_roi->FUN_100a46b0(matrix);
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if (!m_cameraFlag || !m_userNavFlag) {
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p5.EqualsCross(p_boundary->GetUnknown0x14(), &p3);
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p5.Unitize();
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if (VTable0x80(p1, p4, p2, p5) == SUCCESS) {
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m_boundary->AddActor(this);
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}
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else {
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return FAILURE;
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}
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}
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else {
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m_boundary->AddActor(this);
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FUN_10010c30();
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}
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m_unk0xec = m_roi->GetLocal2World();
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return SUCCESS;
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}
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// STUB: LEGO1 0x1002de10
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@ -1,6 +1,7 @@
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#include "legopathboundary.h"
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#include "decomp.h"
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#include "legopathactor.h"
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DECOMP_SIZE_ASSERT(LegoPathBoundary, 0x74)
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LegoPathBoundary::LegoPathBoundary()
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{
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}
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// FUNCTION: LEGO1 0x100573f0
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MxResult LegoPathBoundary::AddActor(LegoPathActor* p_actor)
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{
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m_unk0x54.insert(p_actor);
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p_actor->SetBoundary(this);
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return SUCCESS;
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}
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@ -1,6 +1,7 @@
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#ifndef __LEGOEDGE_H
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#define __LEGOEDGE_H
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#include "misc/legotypes.h"
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#include "realtime/vector.h"
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class LegoWEEdge;
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Vector3* GetOpposingPoint(LegoWEEdge* face);
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Vector3* GetPoint(LegoWEEdge* face);
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LegoResult FUN_1002ddc0(LegoWEEdge* p_face, Vector3& p_point);
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// SYNTHETIC: LEGO1 0x1009a4a0
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// LegoEdge::`scalar deleting destructor'
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3
LEGO1/lego/sources/geom/legounkown100db7f4.cpp
Normal file
3
LEGO1/lego/sources/geom/legounkown100db7f4.cpp
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#include "legounkown100db7f4.h"
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DECOMP_SIZE_ASSERT(LegoUnknown100db7f4, 0x40)
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LEGO1/lego/sources/geom/legounkown100db7f4.h
Normal file
33
LEGO1/lego/sources/geom/legounkown100db7f4.h
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#ifndef __LEGOUNKNOWN100DB7F4_H
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#define __LEGOUNKNOWN100DB7F4_H
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#include "legoedge.h"
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#include "legoweedge.h"
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#include "mxgeometry/mxgeometry3d.h"
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// VTABLE: LEGO1 0x100db7f4
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// SIZE 0x40
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class LegoUnknown100db7f4 : public LegoEdge {
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public:
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// FUNCTION: LEGO1 0x1002ddc0
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LegoResult FUN_1002ddc0(LegoWEEdge& p_f, Vector3& p_point)
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{
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if (p_f.IsEqual(*m_faceA)) {
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p_point[0] = -m_unk0x28[0];
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p_point[1] = -m_unk0x28[1];
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p_point[2] = -m_unk0x28[2];
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}
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else {
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p_point = m_unk0x28;
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}
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return SUCCESS;
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}
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private:
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LegoU16 m_unk0x24; // 0x24
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Mx3DPointFloat m_unk0x28; // 0x28
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LegoU32 m_unk0x3c; // 0x3c
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};
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#endif // __LEGOUNKNOWN100DB7F4_H
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@ -15,6 +15,7 @@ class LegoWEEdge {
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virtual LegoResult VTable0x04(); // vtable+0x04
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inline LegoU8 GetNumEdges() { return m_numEdges; }
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inline LegoU32 IsEqual(LegoWEEdge& p_other) { return this == &p_other; }
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// SYNTHETIC: LEGO1 0x1009a570
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// LegoWEEdge::`scalar deleting destructor'
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@ -15,6 +15,7 @@ class LegoWEGEdge : public LegoWEEdge {
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LegoResult VTable0x04() override; // vtable+0x04
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inline LegoU32 GetFlag0x10() { return m_unk0x0c & 0x10 ? FALSE : TRUE; }
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inline Mx4DPointFloat* GetUnknown0x14() { return &m_unk0x14; }
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inline Mx4DPointFloat* GetEdgeNormal(int index) { return &m_edgeNormals[index]; }
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// SYNTHETIC: LEGO1 0x1009a7e0
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@ -38,8 +38,6 @@ class Mx3DPointFloat : public Vector3 {
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// SYNTHETIC: LEGO1 0x10010c00
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// Mx3DPointFloat::operator=
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inline void EqualsCross(Mx3DPointFloat& p_a, Mx3DPointFloat& p_b) { EqualsCrossImpl(p_a.m_data, p_b.m_data); }
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private:
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float m_elements[3]; // 0x08
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};
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@ -101,6 +101,7 @@ class Vector2 {
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virtual int Unitize()
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{
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float sq = LenSquared();
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if (sq > 0.0f) {
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float root = sqrt(sq);
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if (root > 0) {
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return 0;
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}
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}
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return -1;
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} // vtable+0x44
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