mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-29 02:55:48 -05:00
address review
This commit is contained in:
parent
a919eeb7f4
commit
a883f37b9d
9 changed files with 65 additions and 61 deletions
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@ -1,3 +1,6 @@
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root = true
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[*.{cpp,h}]
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indent_style = space
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indent_size = 2
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indent_size = 2
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insert_final_newline = true
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trim_trailing_whitespace = true
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@ -16,8 +16,7 @@ LegoBackgroundColor::LegoBackgroundColor(const char *name, const char *colorStri
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// OFFSET: LEGO1 0x1003c070
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void LegoBackgroundColor::SetColorString(const char *colorString)
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{
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m_colorString.operator=(colorString);
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m_name = colorString;
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m_colorString.ToLowerCase();
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float converted_r;
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@ -28,7 +27,7 @@ void LegoBackgroundColor::SetColorString(const char *colorString)
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if (videomanager && colorString)
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{
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int length = strlen(colorString) + 1;
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char *colorStringCopy = (char *)malloc(length);
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char *colorStringCopy = new char[length];
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strcpy(colorStringCopy, colorString);
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char *colorStringSplit = strtok(colorStringCopy, Delimiter);
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if (!strcmp(colorStringSplit, set))
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@ -49,6 +48,6 @@ void LegoBackgroundColor::SetColorString(const char *colorString)
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ConvertHSVToRGB(this->h, this->s, this->v, &converted_r, &converted_g, &converted_b);
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videomanager->SetSkyColor(converted_r, converted_g, converted_b);
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}
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free(colorStringCopy);
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delete[] colorStringCopy;
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}
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}
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}
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@ -2,12 +2,16 @@
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#define LEGOBACKGROUNDCOLOR_H
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#include "mxstring.h"
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#include "mxcore.h"
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#include "mxbackgroundcolor.h"
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class LegoBackgroundColor : public MxBackgroundColor
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#include "MxStringVariable.h"
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class LegoBackgroundColor : public MxStringVariable
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{
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public:
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__declspec(dllexport) LegoBackgroundColor(const char *, const char *);
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void SetColorString(const char *colorString);
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protected:
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float h;
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float s;
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float v;
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};
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#endif // LEGOBACKGROUNDCOLOR_H
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@ -10,7 +10,7 @@ void ConvertHSVToRGB(float h, float s, float v, float *r_out, float *b_out, floa
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double v12;
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double v13;
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if (s > 0.5f)
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calc = ((1.0f - v) * s + v); //
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calc = (1.0f - v) * s + v;
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else
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calc = (v + 1.0) * s;
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if (calc <= 0.0)
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@ -1,22 +0,0 @@
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#include "mxbackgroundcolor.h"
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#include "mxstring.h"
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// OFFSET: LEGO1 0x1003bec0
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MxBackgroundColor::~MxBackgroundColor()
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{
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delete &m_colorString;
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delete &m_name;
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}
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// OFFSET: LEGO1 0x1003bea0
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MxString *MxBackgroundColor::GetColorString()
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{
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return &m_colorString;
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}
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// OFFSET: LEGO1 0x1003beb0
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void MxBackgroundColor::SetColorString(const char *colorString)
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{
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m_colorString.operator=(colorString);
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}
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@ -1,22 +0,0 @@
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#ifndef MXBACKGROUNDCOLOR_H
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#define MXACKGROUNDCOLOR_H
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#include "mxstring.h"
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#include "mxcore.h"
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class MxBackgroundColor
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{
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public:
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__declspec(dllexport) MxBackgroundColor(const char *, const char *);
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MxBackgroundColor() {}
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virtual MxString *GetColorString();
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virtual void SetColorString(const char *colorString);
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virtual ~MxBackgroundColor();
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protected:
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MxString m_name;
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MxString m_colorString;
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float h;
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float s;
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float v;
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};
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#endif // MXBACKGROUNDCOLOR_H
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22
LEGO1/mxstringvariable.cpp
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22
LEGO1/mxstringvariable.cpp
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@ -0,0 +1,22 @@
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#include "MxStringVariable.h"
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#include "mxstring.h"
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// OFFSET: LEGO1 0x1003bec0
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MxStringVariable::~MxStringVariable()
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{
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delete &m_colorString;
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delete &m_name;
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}
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// OFFSET: LEGO1 0x1003bea0
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MxString *MxStringVariable::GetColorString()
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{
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return &m_colorString;
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}
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// OFFSET: LEGO1 0x1003beb0
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void MxStringVariable::SetColorString(const char *colorString)
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{
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m_colorString = colorString;
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}
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20
LEGO1/mxstringvariable.h
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20
LEGO1/mxstringvariable.h
Normal file
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#ifndef MXSTRINGVARIABLE_H
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#define MXSTRINGVARIABLE_H
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#include "mxstring.h"
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#include "mxcore.h"
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//VTABLE: 0x100d74a8
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class MxStringVariable
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{
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public:
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__declspec(dllexport) MxStringVariable(const char *, const char *);
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MxStringVariable() {}
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virtual MxString *GetColorString();
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virtual void SetColorString(const char *colorString);
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virtual ~MxStringVariable();
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protected:
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MxString m_name;
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MxString m_colorString;
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};
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#endif // MXSTRINGVARIABLE_H
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16
isle.mak
16
isle.mak
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@ -62,7 +62,7 @@ CLEAN :
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-@erase "$(INTDIR)\legovideomanager.obj"
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-@erase "$(INTDIR)\mxatomid.obj"
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-@erase "$(INTDIR)\mxautolocker.obj"
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-@erase "$(INTDIR)\mxbackgroundcolor.obj"
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-@erase "$(INTDIR)\MxStringVariable.obj"
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-@erase "$(INTDIR)\mxcore.obj"
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-@erase "$(INTDIR)\mxcriticalsection.obj"
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-@erase "$(INTDIR)\mxdsfile.obj"
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@ -146,7 +146,7 @@ LINK32_OBJS= \
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"$(INTDIR)\legovideomanager.obj" \
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"$(INTDIR)\mxatomid.obj" \
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"$(INTDIR)\mxautolocker.obj" \
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"$(INTDIR)\mxbackgroundcolor.obj" \
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"$(INTDIR)\MxStringVariable.obj" \
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"$(INTDIR)\mxcore.obj" \
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"$(INTDIR)\mxcriticalsection.obj" \
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"$(INTDIR)\mxdsfile.obj" \
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@ -196,7 +196,7 @@ CLEAN :
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-@erase "$(INTDIR)\legovideomanager.obj"
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-@erase "$(INTDIR)\mxatomid.obj"
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-@erase "$(INTDIR)\mxautolocker.obj"
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-@erase "$(INTDIR)\mxbackgroundcolor.obj"
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-@erase "$(INTDIR)\MxStringVariable.obj"
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-@erase "$(INTDIR)\mxcore.obj"
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-@erase "$(INTDIR)\mxcriticalsection.obj"
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-@erase "$(INTDIR)\mxdsfile.obj"
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"$(INTDIR)\legovideomanager.obj" \
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"$(INTDIR)\mxatomid.obj" \
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"$(INTDIR)\mxautolocker.obj" \
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"$(INTDIR)\mxbackgroundcolor.obj" \
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"$(INTDIR)\MxStringVariable.obj" \
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"$(INTDIR)\mxcore.obj" \
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"$(INTDIR)\mxcriticalsection.obj" \
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"$(INTDIR)\mxdsfile.obj" \
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".\LEGO1\legovideomanager.h"\
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".\LEGO1\mxatomid.h"\
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".\LEGO1\mxbackgroundaudiomanager.h"\
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".\LEGO1\mxbackgroundcolor.h"\
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".\LEGO1\MxStringVariable.h"\
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".\LEGO1\mxcore.h"\
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".\LEGO1\mxcriticalsection.h"\
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".\LEGO1\mxdsaction.h"\
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################################################################################
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# Begin Source File
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SOURCE=.\LEGO1\mxbackgroundcolor.cpp
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SOURCE=.\LEGO1\MxStringVariable.cpp
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DEP_CPP_MXBAC=\
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".\LEGO1\mxbackgroundcolor.h"\
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".\LEGO1\MxStringVariable.h"\
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".\LEGO1\mxcore.h"\
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".\LEGO1\mxstring.h"\
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".\LEGO1\mxtypes.h"\
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"$(INTDIR)\mxbackgroundcolor.obj" : $(SOURCE) $(DEP_CPP_MXBAC) "$(INTDIR)"
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"$(INTDIR)\MxStringVariable.obj" : $(SOURCE) $(DEP_CPP_MXBAC) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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