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Additional isle functions (#335)
* additional Isle functions * fix * Update isle.cpp * add notify + fix typo * Update legoutil.h * Match Isle::Create --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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7 changed files with 222 additions and 32 deletions
177
LEGO1/isle.cpp
177
LEGO1/isle.cpp
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@ -1,27 +1,178 @@
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#include "isle.h"
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#include "act1state.h"
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#include "legocontrolmanager.h"
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#include "legogamestate.h"
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#include "legoinputmanager.h"
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#include "legoomni.h"
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#include "legoutil.h"
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#include "mxnotificationmanager.h"
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#include "mxtransitionmanager.h"
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DECOMP_SIZE_ASSERT(Isle, 0x140);
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// FUNCTION: LEGO1 0x10030820
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Isle::Isle()
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{
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m_unk0xfc = 0;
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m_unk0x100 = 0;
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m_unk0x104 = 0;
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m_unk0x108 = 0;
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m_unk0x10c = 0;
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m_unk0x110 = 0;
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m_unk0x114 = 0;
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m_unk0x118 = 0;
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m_unk0x11c = 0;
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m_unk0x120 = 0;
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m_unk0x124 = 0;
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m_unk0x128 = 0;
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m_unk0xf8 = 0;
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m_pizza = NULL;
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m_pizzeria = NULL;
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m_towtrack = NULL;
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m_ambulance = NULL;
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m_jukebox = NULL;
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m_helicopter = NULL;
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m_bike = NULL;
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m_dunebuggy = NULL;
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m_motorcycle = NULL;
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m_skateboard = NULL;
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m_racecar = NULL;
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m_jetski = NULL;
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m_act1state = 0;
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m_unk0x13c = 0;
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NotificationManager()->Register(this);
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}
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// FUNCTION: LEGO1 0x10030a50
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Isle::~Isle()
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{
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TransitionManager()->SetWaitIndicator(NULL);
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ControlManager()->Unregister(this);
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if (InputManager()->GetWorld() == this) {
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InputManager()->ClearWorld();
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}
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if (GetCurrentVehicle() != NULL) {
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VTable0x6c((MxCore*) GetCurrentVehicle());
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}
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NotificationManager()->Unregister(this);
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}
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// FUNCTION: LEGO1 0x10030b20
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MxResult Isle::Create(MxDSObject& p_dsObject)
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{
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GameState()->FUN_1003ceb0();
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MxResult result = LegoWorld::SetAsCurrentWorld(p_dsObject);
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if (result == SUCCESS) {
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ControlManager()->Register(this);
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InputManager()->SetWorld(this);
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GameState()->FUN_1003a720(0);
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switch (GameState()->GetCurrentAct()) {
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case 1:
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GameState()->FUN_1003a720(0x2e);
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break;
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case 2:
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GameState()->FUN_1003a720(0x2e);
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break;
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case -1:
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m_unk0x13c = 2;
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}
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if (GameState()->GetUnknown424() == 1) {
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GameState()->SetUnknown424(0);
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}
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LegoGameState* gameState = GameState();
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Act1State* state = (Act1State*) gameState->GetState("Act1State");
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if (state == NULL) {
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state = (Act1State*) gameState->CreateState("Act1State");
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}
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m_act1state = state;
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FUN_1003ef00(TRUE);
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GameState()->SetDirty(TRUE);
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}
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return result;
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}
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// STUB: LEGO1 0x10030c10
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MxLong Isle::Notify(MxParam& p_param)
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{
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// TODO
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return 0;
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}
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// STUB: LEGO1 0x10030fc0
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void Isle::Stop()
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{
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// TODO
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}
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// STUB: LEGO1 0x10031820
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void Isle::VTable0x68(MxBool p_add)
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x10032f10
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void Isle::VTable0x58(MxCore* p_object)
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{
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LegoWorld::VTable0x58(p_object);
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if (p_object->IsA("Pizza")) {
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m_pizza = (Pizza*) p_object;
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}
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else if (p_object->IsA("Pizzeria")) {
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m_pizzeria = (Pizzeria*) p_object;
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}
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else if (p_object->IsA("TowTrack")) {
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m_towtrack = (TowTrack*) p_object;
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}
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else if (p_object->IsA("Ambulance")) {
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m_ambulance = (Ambulance*) p_object;
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}
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else if (p_object->IsA("JukeBoxEntity")) {
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m_jukebox = (JukeBoxEntity*) p_object;
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}
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else if (p_object->IsA("Helicopter")) {
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m_helicopter = (Helicopter*) p_object;
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}
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else if (p_object->IsA("Bike")) {
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m_bike = (Bike*) p_object;
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}
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else if (p_object->IsA("DuneBuggy")) {
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m_dunebuggy = (DuneBuggy*) p_object;
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}
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else if (p_object->IsA("Motorcycle")) {
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m_motorcycle = (Motorcycle*) p_object;
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}
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else if (p_object->IsA("SkateBoard")) {
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m_skateboard = (SkateBoard*) p_object;
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}
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else if (p_object->IsA("Jetski")) {
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m_jetski = (Jetski*) p_object;
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}
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else if (p_object->IsA("RaceCar")) {
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m_racecar = (RaceCar*) p_object;
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}
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}
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// FUNCTION: LEGO1 0x10033050
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void Isle::VTable0x6c(MxCore* p_object)
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{
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LegoWorld::EndAction(p_object);
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if (p_object->IsA("Helicopter")) {
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m_helicopter = NULL;
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}
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else if (p_object->IsA("DuneBuggy")) {
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m_dunebuggy = NULL;
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}
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else if (p_object->IsA("Jetski")) {
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m_jetski = 0;
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}
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else if (p_object->IsA("RaceCar")) {
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m_racecar = 0;
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}
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}
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// STUB: LEGO1 0x10033180
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MxBool Isle::VTable0x64()
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{
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// TODO
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return FALSE;
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}
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54
LEGO1/isle.h
54
LEGO1/isle.h
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@ -4,12 +4,29 @@
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#include "legoworld.h"
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#include "radio.h"
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class Pizza;
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class Pizzeria;
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class TowTrack;
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class Ambulance;
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class JukeBoxEntity;
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class Helicopter;
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class Bike;
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class DuneBuggy;
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class Motorcycle;
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class SkateBoard;
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class RaceCar;
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class Jetski;
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class Act1State;
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// VTABLE: LEGO1 0x100d6fb8
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// SIZE 0x140
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// Radio at 0x12c
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class Isle : public LegoWorld {
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public:
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Isle();
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virtual ~Isle() override;
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virtual MxLong Notify(MxParam& p_param) override; // vtable+0x4
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// FUNCTION: LEGO1 0x10030910
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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return !strcmp(p_name, Isle::ClassName()) || LegoWorld::IsA(p_name);
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}
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virtual MxResult Create(MxDSObject& p_dsObject) override; // vtable+0x18
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virtual void Stop() override; // vtable+50
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virtual void VTable0x58(MxCore* p_object); // vtable+58
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// FUNCTION: LEGO1 0x10030900
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virtual MxBool VTable0x5c() { return TRUE; } // vtable+5c
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// FUNCTION: LEGO1 0x10033170
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virtual void VTable0x60() {} // vtable+60
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virtual MxBool VTable0x64(); // vtable+64
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virtual void VTable0x68(MxBool p_add); // vtable+68
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virtual void VTable0x6c(MxCore* p_object);
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inline void SetUnknown13c(MxU32 p_unk0x13c) { m_unk0x13c = p_unk0x13c; }
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protected:
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undefined4 m_unk0xf8; // 0xf8
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undefined4 m_unk0xfc; // 0xfc
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undefined4 m_unk0x100; // 0x100
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undefined4 m_unk0x104; // 0x104
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undefined4 m_unk0x108; // 0x108
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undefined4 m_unk0x10c; // 0x10c
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undefined4 m_unk0x110; // 0x110
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undefined4 m_unk0x114; // 0x114
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undefined4 m_unk0x118; // 0x118
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undefined4 m_unk0x11c; // 0x11c
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undefined4 m_unk0x120; // 0x120
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undefined4 m_unk0x124; // 0x124
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undefined4 m_unk0x128; // 0x128
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Act1State* m_act1state; // 0xf8
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Pizza* m_pizza; // 0xfc
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Pizzeria* m_pizzeria; // 0x100
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TowTrack* m_towtrack; // 0x104
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Ambulance* m_ambulance; // 0x108
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JukeBoxEntity* m_jukebox; // 0x10c
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Helicopter* m_helicopter; // 0x110
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Bike* m_bike; // 0x114
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DuneBuggy* m_dunebuggy; // 0x118
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Motorcycle* m_motorcycle; // 0x11c
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SkateBoard* m_skateboard; // 0x120
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RaceCar* m_racecar; // 0x124
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Jetski* m_jetski; // 0x128
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Radio m_radio; // 0x12c
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MxU32 m_unk0x13c; // 0x13c
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};
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@ -36,6 +36,9 @@ class LegoGameState {
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inline MxU8 GetUnknownC() { return m_unk0xc; }
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inline MxU32 GetUnknown10() { return m_unk0x10; }
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inline MxS32 GetCurrentAct() { return m_currentAct; }
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inline undefined4 GetUnknown424() { return m_unk0x424; }
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inline void SetDirty(MxBool p_dirty) { m_isDirty = p_dirty; }
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inline void SetUnknown424(undefined4 p_unk0x424) { m_unk0x424 = p_unk0x424; }
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void SetSomeEnumState(undefined4 p_state);
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@ -59,14 +62,15 @@ class LegoGameState {
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LegoState** m_stateArray; // 0x8
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MxU8 m_unk0xc; // 0xc
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MxU32 m_unk0x10; // 0x10
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undefined4 m_currentAct; // 0x14
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MxS32 m_currentAct; // 0x14
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LegoBackgroundColor* m_backgroundColor; // 0x18
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LegoBackgroundColor* m_tempBackgroundColor; // 0x1c
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LegoFullScreenMovie* m_fullScreenMovie; // 0x20
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MxU16 m_unk0x24; // 0x24
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undefined m_unk0x28[128]; // 0x28
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ScoreStruct m_unk0xa6; // 0xa6
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undefined m_unk0x41a[10]; // 0x41a - might be part of the structure at 0xa6
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undefined m_unk0x41a[8]; // 0x41a - might be part of the structure at 0xa6
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MxBool m_isDirty; // 0x420
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undefined4 m_unk0x424; // 0x424
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undefined4 m_unk0x428; // 0x428
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undefined4 m_unk0x42c; // 0x42c
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@ -112,6 +112,12 @@ void FUN_1003ee00(MxAtomId& p_atomId, MxS32 p_id)
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{
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}
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// STUB: LEGO1 0x1003ef00
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void FUN_1003ef00(MxBool)
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{
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// TODO (something related to animation manager)
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}
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// FUNCTION: LEGO1 0x1003ef40
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void SetAppCursor(WPARAM p_wparam)
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{
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@ -59,6 +59,7 @@ ExtraActionType MatchActionString(const char*);
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void InvokeAction(ExtraActionType p_actionId, MxAtomId& p_pAtom, int p_targetEntityId, LegoEntity* p_sender);
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void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bOut, float* p_gOut);
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void FUN_1003ee00(MxAtomId& p_atomId, MxS32 p_id);
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void FUN_1003ef00(MxBool);
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void SetAppCursor(WPARAM p_wparam);
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MxBool FUN_1003ef60();
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@ -98,7 +98,7 @@ void LegoWorld::VTable0x58(MxCore* p_object)
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}
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// STUB: LEGO1 0x10020f10
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void LegoWorld::EndAction(MxPresenter* p_presenter)
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void LegoWorld::EndAction(MxCore* p_presenter)
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{
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}
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@ -44,7 +44,7 @@ class LegoWorld : public LegoEntity {
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inline LegoCameraController* GetCamera() { return m_camera; }
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MxResult SetAsCurrentWorld(MxDSObject& p_dsObject);
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void EndAction(MxPresenter* p_presenter);
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void EndAction(MxCore* p_presenter);
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void FUN_1001fc80(IslePathActor* p_actor);
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MxBool FUN_100727e0(MxU32, Vector3Data& p_loc, Vector3Data& p_dir, Vector3Data& p_up);
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MxBool FUN_10072980(MxU32, Vector3Data& p_loc, Vector3Data& p_dir, Vector3Data& p_up);
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