mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-29 02:55:48 -05:00
Refactor camera locations and other structs, name functions based on BETA (#900)
* Refactor camera locations and other structs, name functions based on BETA * Add size assert * Fix member name
This commit is contained in:
parent
f5ffd3aba3
commit
a1388adcd7
7 changed files with 1036 additions and 256 deletions
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@ -16,44 +16,44 @@ class LegoROIList;
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struct ModelInfo;
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class MxDSAction;
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// SIZE 0x18
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struct Character {
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char* m_name; // 0x00
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MxBool m_unk0x04; // 0x04
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MxS8 m_vehicleId; // 0x05
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undefined m_unk0x06; // 0x06 (unused?)
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MxBool m_unk0x07; // 0x07
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MxBool m_unk0x08; // 0x08
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MxBool m_unk0x09; // 0x09
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MxU32 m_unk0x0c; // 0x0c
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MxS32 m_unk0x10; // 0x10
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MxBool m_active; // 0x14
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MxU8 m_unk0x15; // 0x15
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MxU8 m_unk0x16; // 0x16
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};
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// SIZE 0x08
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struct Vehicle {
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char* m_name; // 0x00
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undefined m_unk0x04; // 0x04
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MxBool m_unk0x05; // 0x05
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};
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// SIZE 0x18
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struct Unknown0x3c {
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LegoROI* m_roi; // 0x00
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MxS32 m_characterId; // 0x04
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MxLong m_unk0x08; // 0x08
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undefined m_unk0x0c; // 0x0c
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MxBool m_unk0x0d; // 0x0d
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float m_unk0x10; // 0x10
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MxBool m_unk0x14; // 0x14
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};
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// VTABLE: LEGO1 0x100d8c18
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// SIZE 0x500
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class LegoAnimationManager : public MxCore {
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public:
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// SIZE 0x18
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struct Character {
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char* m_name; // 0x00
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MxBool m_unk0x04; // 0x04
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MxS8 m_vehicleId; // 0x05
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undefined m_unk0x06; // 0x06 (unused?)
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MxBool m_unk0x07; // 0x07
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MxBool m_unk0x08; // 0x08
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MxBool m_unk0x09; // 0x09
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MxU32 m_unk0x0c; // 0x0c
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MxS32 m_unk0x10; // 0x10
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MxBool m_active; // 0x14
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MxU8 m_unk0x15; // 0x15
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MxU8 m_unk0x16; // 0x16
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};
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// SIZE 0x08
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struct Vehicle {
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char* m_name; // 0x00
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undefined m_unk0x04; // 0x04
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MxBool m_unk0x05; // 0x05
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};
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// SIZE 0x18
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struct Extra {
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LegoROI* m_roi; // 0x00
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MxS32 m_characterId; // 0x04
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MxLong m_unk0x08; // 0x08
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undefined m_unk0x0c; // 0x0c
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MxBool m_unk0x0d; // 0x0d
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float m_unk0x10; // 0x10
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MxBool m_unk0x14; // 0x14
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};
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LegoAnimationManager();
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~LegoAnimationManager() override;
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@ -98,8 +98,8 @@ class LegoAnimationManager : public MxCore {
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void FUN_10061010(MxBool p_und);
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LegoTranInfo* GetTranInfo(MxU32 p_index);
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void FUN_10062770();
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void FUN_100627d0(MxBool p_und);
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void FUN_100629b0(MxU32, MxBool);
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void PurgeExtra(MxBool p_und);
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void AddExtra(MxU32 p_cameraLocation, MxBool p_und);
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void FUN_10063270(LegoROIList*, LegoAnimPresenter*);
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void FUN_10063780(LegoROIList* p_list);
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void FUN_10064670(Vector3*);
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@ -162,7 +162,7 @@ class LegoAnimationManager : public MxCore {
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MxBool m_unk0x38; // 0x38
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MxBool m_unk0x39; // 0x39
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MxBool m_unk0x3a; // 0x3a
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Unknown0x3c m_unk0x3c[40]; // 0x3c
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Extra m_extras[40]; // 0x3c
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undefined4 m_unk0x3fc; // 0x3fc
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MxBool m_unk0x400; // 0x400
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MxBool m_unk0x401; // 0x401
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@ -6,24 +6,24 @@
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// SIZE 0x60
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struct LegoCameraLocation {
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MxU32 m_index; // 0x00
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const char* m_name; // 0x04
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float m_position[3]; // 0x08
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float m_direction[3]; // 0x14
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float m_up[3]; // 0x20
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const char* m_edgeName; // 0x2c
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undefined4 m_unk0x30; // 0x30
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float m_unk0x34; // 0x34
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undefined4 m_unk0x38; // 0x38
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float m_unk0x3c; // 0x3c
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undefined4 m_unk0x40; // 0x40
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undefined4 m_unk0x44; // 0x44
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undefined4 m_unk0x48; // 0x48
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undefined4 m_unk0x4c; // 0x4c
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undefined4 m_unk0x50; // 0x50
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undefined4 m_unk0x54; // 0x54
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undefined4 m_unk0x58; // 0x58
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undefined4 m_unk0x5c; // 0x5c
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// SIZE 0x18
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struct Path {
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const char* m_name; // 0x00
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MxS32 m_src; // 0x04
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float m_srcScale; // 0x08
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MxS32 m_dest; // 0x0c
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float m_destScale; // 0x10
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undefined4 m_unk0x10; // 0x14
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};
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MxU32 m_index; // 0x00
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const char* m_name; // 0x04
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float m_position[3]; // 0x08
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float m_direction[3]; // 0x14
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float m_up[3]; // 0x20
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Path m_pathA; // 0x2c
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Path m_pathB; // 0x44
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undefined4 m_unk0x5c; // 0x5c
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};
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extern LegoCameraLocation g_cameraLocations[70];
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@ -5,6 +5,7 @@
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#include "mxcore.h"
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#include "mxtypes.h"
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struct LegoCameraLocation;
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class Vector3;
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//////////////////////////////////////////////////////////////////////////////
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@ -73,6 +74,8 @@ class LegoNavController : public MxCore {
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);
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static MxResult UpdateCameraLocation(MxU32 p_location);
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static MxResult UpdateCameraLocation(const char* p_location);
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static LegoCameraLocation* GetCameraLocation(MxU32 p_location);
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inline void SetLinearVel(MxFloat p_linearVel) { m_linearVel = p_linearVel; }
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inline MxFloat GetLinearVel() { return m_linearVel; }
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inline MxFloat GetRotationalVel() { return m_rotationalVel; }
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@ -26,16 +26,16 @@
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#include <io.h>
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DECOMP_SIZE_ASSERT(LegoAnimationManager, 0x500)
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DECOMP_SIZE_ASSERT(Character, 0x18)
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DECOMP_SIZE_ASSERT(Vehicle, 0x08)
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DECOMP_SIZE_ASSERT(Unknown0x3c, 0x18)
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DECOMP_SIZE_ASSERT(LegoAnimationManager::Character, 0x18)
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DECOMP_SIZE_ASSERT(LegoAnimationManager::Vehicle, 0x08)
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DECOMP_SIZE_ASSERT(LegoAnimationManager::Extra, 0x18)
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DECOMP_SIZE_ASSERT(LegoTranInfo, 0x78)
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// GLOBAL: LEGO1 0x100d8b28
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MxU8 g_unk0x100d8b28[] = {0, 1, 2, 4, 8, 16};
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// GLOBAL: LEGO1 0x100f6d20
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Vehicle g_vehicles[] = {
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LegoAnimationManager::Vehicle g_vehicles[] = {
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{"bikebd", 0, FALSE},
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{"bikepg", 0, FALSE},
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{"bikerd", 0, FALSE},
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@ -46,7 +46,7 @@ Vehicle g_vehicles[] = {
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};
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// GLOBAL: LEGO1 0x100f7048
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Character g_characters[47] = {
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LegoAnimationManager::Character g_characters[47] = {
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{"pepper", FALSE, 6, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 50, 1},
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{"mama", FALSE, -1, 0, FALSE, FALSE, FALSE, 1500, 20000, FALSE, 0, 2},
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{"papa", FALSE, -1, 0, FALSE, FALSE, FALSE, 1500, 20000, FALSE, 0, 3},
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@ -140,8 +140,8 @@ LegoAnimationManager::~LegoAnimationManager()
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FUN_10061010(FALSE);
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for (MxS32 i = 0; i < (MxS32) _countof(m_unk0x3c); i++) {
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LegoROI* roi = m_unk0x3c[i].m_roi;
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for (MxS32 i = 0; i < (MxS32) _countof(m_extras); i++) {
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LegoROI* roi = m_extras[i].m_roi;
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if (roi != NULL) {
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LegoPathActor* actor = CharacterManager()->GetActor(roi->GetName());
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@ -226,8 +226,8 @@ void LegoAnimationManager::Suspend()
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FUN_10061010(FALSE);
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MxS32 i;
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for (i = 0; i < (MxS32) _countof(m_unk0x3c); i++) {
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LegoROI* roi = m_unk0x3c[i].m_roi;
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for (i = 0; i < (MxS32) _countof(m_extras); i++) {
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LegoROI* roi = m_extras[i].m_roi;
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if (roi != NULL) {
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LegoPathActor* actor = CharacterManager()->GetActor(roi->GetName());
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@ -240,10 +240,10 @@ void LegoAnimationManager::Suspend()
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CharacterManager()->FUN_10083db0(roi);
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}
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if (m_unk0x3c[i].m_unk0x14) {
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m_unk0x3c[i].m_unk0x14 = FALSE;
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if (m_extras[i].m_unk0x14) {
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m_extras[i].m_unk0x14 = FALSE;
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MxS32 vehicleId = g_characters[m_unk0x3c[i].m_characterId].m_vehicleId;
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MxS32 vehicleId = g_characters[m_extras[i].m_characterId].m_vehicleId;
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if (vehicleId >= 0) {
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g_vehicles[vehicleId].m_unk0x05 = FALSE;
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@ -254,9 +254,9 @@ void LegoAnimationManager::Suspend()
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}
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}
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m_unk0x3c[i].m_roi = NULL;
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m_unk0x3c[i].m_characterId = -1;
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m_unk0x3c[i].m_unk0x10 = -1.0f;
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m_extras[i].m_roi = NULL;
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m_extras[i].m_characterId = -1;
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m_extras[i].m_unk0x10 = -1.0f;
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}
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m_unk0x18 = 0;
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@ -306,11 +306,11 @@ void LegoAnimationManager::Init()
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m_unk0x30[i] = 0;
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}
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for (i = 0; i < (MxS32) _countof(m_unk0x3c); i++) {
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m_unk0x3c[i].m_roi = NULL;
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m_unk0x3c[i].m_characterId = -1;
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m_unk0x3c[i].m_unk0x10 = -1.0f;
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m_unk0x3c[i].m_unk0x14 = FALSE;
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for (i = 0; i < (MxS32) _countof(m_extras); i++) {
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m_extras[i].m_roi = NULL;
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m_extras[i].m_characterId = -1;
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m_extras[i].m_unk0x10 = -1.0f;
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m_extras[i].m_unk0x14 = FALSE;
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}
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m_unk0x38 = FALSE;
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@ -358,7 +358,7 @@ void LegoAnimationManager::FUN_1005f6d0(MxBool p_unk0x400)
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m_unk0x400 = p_unk0x400;
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if (!p_unk0x400) {
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FUN_100627d0(TRUE);
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PurgeExtra(TRUE);
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}
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}
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}
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@ -714,7 +714,7 @@ MxResult LegoAnimationManager::FUN_100605e0(
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MxResult result = FAILURE;
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if (m_scriptIndex != -1 && p_index < m_animCount && m_tranInfoList != NULL) {
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FUN_100627d0(FALSE);
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PurgeExtra(FALSE);
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FUN_10062770();
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MxDSAction action;
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@ -800,7 +800,7 @@ MxResult LegoAnimationManager::FUN_100609f0(MxU32 p_objectId, MxMatrix* p_matrix
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MxResult result = FAILURE;
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MxDSAction action;
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FUN_100627d0(FALSE);
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PurgeExtra(FALSE);
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LegoTranInfo* info = new LegoTranInfo();
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info->m_animInfo = NULL;
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@ -861,9 +861,9 @@ MxResult LegoAnimationManager::StartEntityAction(MxDSAction& p_dsAction, LegoEnt
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controller->FUN_10046770(actor);
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actor->ClearController();
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for (MxS32 i = 0; i < (MxS32) _countof(m_unk0x3c); i++) {
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if (m_unk0x3c[i].m_roi == roi) {
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MxS32 characterId = m_unk0x3c[i].m_characterId;
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for (MxS32 i = 0; i < (MxS32) _countof(m_extras); i++) {
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if (m_extras[i].m_roi == roi) {
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MxS32 characterId = m_extras[i].m_characterId;
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g_characters[characterId].m_unk0x07 = TRUE;
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MxS32 vehicleId = g_characters[characterId].m_vehicleId;
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@ -1130,8 +1130,8 @@ MxLong LegoAnimationManager::Notify(MxParam& p_param)
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cursor.Detach();
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delete tranInfo;
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for (MxS32 i = 0; i < (MxS32) _countof(m_unk0x3c); i++) {
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LegoROI* roi = m_unk0x3c[i].m_roi;
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for (MxS32 i = 0; i < (MxS32) _countof(m_extras); i++) {
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LegoROI* roi = m_extras[i].m_roi;
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if (roi != NULL) {
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LegoExtraActor* actor = CharacterManager()->GetActor(roi->GetName());
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@ -1180,10 +1180,10 @@ MxResult LegoAnimationManager::Tickle()
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}
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if (m_unk0x401) {
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for (MxS32 i = 0; i < (MxS32) _countof(m_unk0x3c); i++) {
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LegoROI* roi = m_unk0x3c[i].m_roi;
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for (MxS32 i = 0; i < (MxS32) _countof(m_extras); i++) {
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LegoROI* roi = m_extras[i].m_roi;
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if (roi != NULL && m_unk0x3c[i].m_unk0x0d) {
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if (roi != NULL && m_extras[i].m_unk0x0d) {
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LegoPathActor* actor = CharacterManager()->GetActor(roi->GetName());
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if (actor != NULL && actor->GetController() != NULL) {
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@ -1193,10 +1193,10 @@ MxResult LegoAnimationManager::Tickle()
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CharacterManager()->FUN_10083db0(roi);
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if (m_unk0x3c[i].m_unk0x14) {
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m_unk0x3c[i].m_unk0x14 = FALSE;
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if (m_extras[i].m_unk0x14) {
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m_extras[i].m_unk0x14 = FALSE;
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MxS32 vehicleId = g_characters[m_unk0x3c[i].m_characterId].m_vehicleId;
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MxS32 vehicleId = g_characters[m_extras[i].m_characterId].m_vehicleId;
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if (vehicleId >= 0) {
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g_vehicles[vehicleId].m_unk0x05 = FALSE;
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@ -1207,11 +1207,11 @@ MxResult LegoAnimationManager::Tickle()
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}
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}
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m_unk0x3c[i].m_roi = NULL;
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g_characters[m_unk0x3c[i].m_characterId].m_unk0x04 = FALSE;
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g_characters[m_unk0x3c[i].m_characterId].m_unk0x07 = FALSE;
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m_unk0x3c[i].m_characterId = -1;
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m_unk0x3c[i].m_unk0x0d = FALSE;
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m_extras[i].m_roi = NULL;
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g_characters[m_extras[i].m_characterId].m_unk0x04 = FALSE;
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g_characters[m_extras[i].m_characterId].m_unk0x07 = FALSE;
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m_extras[i].m_characterId = -1;
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m_extras[i].m_unk0x0d = FALSE;
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m_unk0x414--;
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}
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}
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@ -1237,11 +1237,11 @@ MxResult LegoAnimationManager::Tickle()
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unk0x0c = g_unk0x100d8b28[actorId];
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}
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for (MxS32 i = 0; i < (MxS32) _countof(m_unk0x3c); i++) {
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LegoROI* roi = m_unk0x3c[i].m_roi;
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for (MxS32 i = 0; i < (MxS32) _countof(m_extras); i++) {
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LegoROI* roi = m_extras[i].m_roi;
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if (roi != NULL) {
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MxU16 result = FUN_10062110(roi, direction, position, boundary, speed, unk0x0c, m_unk0x3c[i].m_unk0x14);
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MxU16 result = FUN_10062110(roi, direction, position, boundary, speed, unk0x0c, m_extras[i].m_unk0x14);
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if (result) {
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MxMatrix mat;
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@ -1269,7 +1269,7 @@ MxResult LegoAnimationManager::Tickle()
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m_unk0x408 = time;
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if (time - m_unk0x404 > 10000) {
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FUN_100629b0(-1, FALSE);
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AddExtra(-1, FALSE);
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}
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double elapsedSeconds = VideoManager()->GetElapsedSeconds();
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@ -1450,9 +1450,9 @@ void LegoAnimationManager::FUN_10062580(AnimInfo& p_info)
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controller->FUN_10046770(actor);
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actor->ClearController();
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for (MxS32 i = 0; i < (MxS32) _countof(m_unk0x3c); i++) {
|
||||
if (m_unk0x3c[i].m_roi == actor->GetROI()) {
|
||||
MxS32 characterId = m_unk0x3c[i].m_characterId;
|
||||
for (MxS32 i = 0; i < (MxS32) _countof(m_extras); i++) {
|
||||
if (m_extras[i].m_roi == actor->GetROI()) {
|
||||
MxS32 characterId = m_extras[i].m_characterId;
|
||||
g_characters[characterId].m_unk0x07 = TRUE;
|
||||
MxS32 vehicleId = g_characters[characterId].m_vehicleId;
|
||||
|
||||
|
@ -1533,15 +1533,15 @@ void LegoAnimationManager::FUN_10062770()
|
|||
|
||||
// FUNCTION: LEGO1 0x100627d0
|
||||
// FUNCTION: BETA10 0x1004389d
|
||||
void LegoAnimationManager::FUN_100627d0(MxBool p_und)
|
||||
void LegoAnimationManager::PurgeExtra(MxBool p_und)
|
||||
{
|
||||
ViewManager* viewManager = GetViewManager();
|
||||
|
||||
if (p_und || viewManager != NULL) {
|
||||
MxLong time = Timer()->GetTime();
|
||||
|
||||
for (MxS32 i = 0; i < (MxS32) _countof(m_unk0x3c); i++) {
|
||||
LegoROI* roi = m_unk0x3c[i].m_roi;
|
||||
for (MxS32 i = 0; i < (MxS32) _countof(m_extras); i++) {
|
||||
LegoROI* roi = m_extras[i].m_roi;
|
||||
|
||||
if (roi != NULL) {
|
||||
MxU16 prefix = *(MxU16*) roi->GetName();
|
||||
|
@ -1549,7 +1549,7 @@ void LegoAnimationManager::FUN_100627d0(MxBool p_und)
|
|||
MxBool maOrPa = prefix == TWOCC('m', 'a') || prefix == TWOCC('p', 'a');
|
||||
|
||||
if ((p_und && !maOrPa) ||
|
||||
(g_characters[m_unk0x3c[i].m_characterId].m_unk0x10 >= 0 && time - m_unk0x3c[i].m_unk0x08 > und &&
|
||||
(g_characters[m_extras[i].m_characterId].m_unk0x10 >= 0 && time - m_extras[i].m_unk0x08 > und &&
|
||||
CharacterManager()->GetRefCount(roi) == 1 &&
|
||||
!viewManager->FUN_100a6150(roi->GetWorldBoundingBox()))) {
|
||||
m_unk0x414--;
|
||||
|
@ -1562,10 +1562,10 @@ void LegoAnimationManager::FUN_100627d0(MxBool p_und)
|
|||
|
||||
CharacterManager()->FUN_10083db0(roi);
|
||||
|
||||
if (m_unk0x3c[i].m_unk0x14) {
|
||||
m_unk0x3c[i].m_unk0x14 = FALSE;
|
||||
if (m_extras[i].m_unk0x14) {
|
||||
m_extras[i].m_unk0x14 = FALSE;
|
||||
|
||||
MxS32 vehicleId = g_characters[m_unk0x3c[i].m_characterId].m_vehicleId;
|
||||
MxS32 vehicleId = g_characters[m_extras[i].m_characterId].m_vehicleId;
|
||||
if (vehicleId >= 0) {
|
||||
g_vehicles[vehicleId].m_unk0x05 = FALSE;
|
||||
|
||||
|
@ -1576,10 +1576,10 @@ void LegoAnimationManager::FUN_100627d0(MxBool p_und)
|
|||
}
|
||||
}
|
||||
|
||||
m_unk0x3c[i].m_roi = NULL;
|
||||
g_characters[m_unk0x3c[i].m_characterId].m_unk0x04 = FALSE;
|
||||
g_characters[m_unk0x3c[i].m_characterId].m_unk0x07 = FALSE;
|
||||
m_unk0x3c[i].m_characterId = -1;
|
||||
m_extras[i].m_roi = NULL;
|
||||
g_characters[m_extras[i].m_characterId].m_unk0x04 = FALSE;
|
||||
g_characters[m_extras[i].m_characterId].m_unk0x07 = FALSE;
|
||||
m_extras[i].m_characterId = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1588,7 +1588,7 @@ void LegoAnimationManager::FUN_100627d0(MxBool p_und)
|
|||
|
||||
// STUB: LEGO1 0x100629b0
|
||||
// FUNCTION: BETA10 0x10043c10
|
||||
void LegoAnimationManager::FUN_100629b0(MxU32, MxBool)
|
||||
void LegoAnimationManager::AddExtra(MxU32 p_cameraLocation, MxBool p_und)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -476,6 +476,17 @@ MxResult LegoNavController::UpdateCameraLocation(MxU32 p_location)
|
|||
return result;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10055720
|
||||
// FUNCTION: BETA10 0x1009c259
|
||||
LegoCameraLocation* LegoNavController::GetCameraLocation(MxU32 p_location)
|
||||
{
|
||||
if (p_location < _countof(g_cameraLocations)) {
|
||||
return &g_cameraLocations[p_location];
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10055750
|
||||
MxResult LegoNavController::ProcessJoystickInput(MxBool& p_und)
|
||||
{
|
||||
|
|
|
@ -487,15 +487,15 @@ void Isle::Enable(MxBool p_enable)
|
|||
FUN_1003ef00(TRUE);
|
||||
|
||||
if (m_act1state->m_unk0x018 == 0) {
|
||||
MxU32 und[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
|
||||
MxU32 cameraLocations[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
|
||||
|
||||
for (MxU32 i = 0; i < 5; i++) {
|
||||
MxS32 und2 = rand() % 5;
|
||||
MxS32 r = rand() % 5;
|
||||
|
||||
for (MxU32 j = 0; j < _countof(und); j++) {
|
||||
if (und[j] != 0 && und2-- == 0) {
|
||||
AnimationManager()->FUN_100629b0(und[j], TRUE);
|
||||
und[j] = 0;
|
||||
for (MxU32 j = 0; j < _countof(cameraLocations); j++) {
|
||||
if (cameraLocations[j] != 0 && r-- == 0) {
|
||||
AnimationManager()->AddExtra(cameraLocations[j], TRUE);
|
||||
cameraLocations[j] = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue