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cmake: fix isle runtime library + parallel building with ninja (#599)
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1 changed files with 12 additions and 7 deletions
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@ -514,12 +514,12 @@ if (MSVC_FOR_DECOMP)
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# game was originally built with) and tweaked slightly to produce more debugging info for reccmp.
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# game was originally built with) and tweaked slightly to produce more debugging info for reccmp.
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# They ensure a recompilation that can be byte/instruction accurate to the original binaries.
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# They ensure a recompilation that can be byte/instruction accurate to the original binaries.
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if (ISLE_BUILD_APP)
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if (ISLE_BUILD_APP)
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target_compile_options(isle PRIVATE "/MT$<$<CONFIG:Debug>:d>")
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target_link_options(isle PRIVATE "/OPT:REF")
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target_link_options(isle PRIVATE "/OPT:REF")
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set_property(TARGET isle ${lego1_targets} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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endif()
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endif()
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# Equivalent to target_compile_options(... PRIVATE "/MT$<$<CONFIG:Debug>:d>")
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# Equivalent to target_compile_options(... PRIVATE "/MT$<$<CONFIG:Debug>:d>")
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set_property(TARGET lego1 ${lego1_targets} PROPERTY MSVC_RUNTIME_LIBRARY MultiThreaded$<$<CONFIG:Debug>:Debug>)
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set_property(TARGET lego1 ${lego1_targets} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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set(CMAKE_CXX_FLAGS "/W3 /GX /D \"WIN32\" /D \"_WINDOWS\"")
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set(CMAKE_CXX_FLAGS "/W3 /GX /D \"WIN32\" /D \"_WINDOWS\"")
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set(CMAKE_CXX_FLAGS_DEBUG "/Gm /Zi /Od /D \"_DEBUG\"")
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set(CMAKE_CXX_FLAGS_DEBUG "/Gm /Zi /Od /D \"_DEBUG\"")
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@ -545,14 +545,19 @@ if (MSVC_FOR_DECOMP)
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# Force non-parallel builds of isle and lego1 by putting them in a pool with 1 available job.
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# Force non-parallel builds of isle and lego1 by putting them in a pool with 1 available job.
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if (CMAKE_CXX_COMPILER_ID VERSION_LESS 12)
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if (CMAKE_CXX_COMPILER_ID VERSION_LESS 12)
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foreach(tgt IN LISTS lego1_targets)
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foreach(tgt IN LISTS lego1_targets)
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set_property(GLOBAL APPEND PROPERTY JOB_POOLS "msvc_${tgt}=1;msvc_lego1=1")
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set_property(GLOBAL APPEND PROPERTY JOB_POOLS "msvc_${tgt}=1")
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set_property(TARGET ${tgt} PROPERTY JOB_POOL_COMPILE msvc_${tgt})
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set_property(TARGET ${tgt} PROPERTY JOB_POOL_COMPILE "msvc_${tgt}")
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set_property(TARGET ${tgt} PROPERTY JOB_POOL_LINK msvc_${tgt})
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set_property(TARGET ${tgt} PROPERTY JOB_POOL_LINK "msvc_${tgt}")
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endforeach()
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endforeach()
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if (TARGET isle)
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if (TARGET isle)
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set_property(GLOBAL APPEND PROPERTY JOB_POOLS "msvc_isle=1")
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set_property(GLOBAL APPEND PROPERTY JOB_POOLS "msvc_isle=1")
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set_property(TARGET isle PROPERTY JOB_POOL_COMPILE msvc_isle)
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set_property(TARGET isle PROPERTY JOB_POOL_COMPILE "msvc_isle")
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set_property(TARGET isle PROPERTY JOB_POOL_LINK msvc_isle)
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set_property(TARGET isle PROPERTY JOB_POOL_LINK "msvc_isle")
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endif()
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if (TARGET config)
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set_property(GLOBAL APPEND PROPERTY JOB_POOLS "msvc_config=1")
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set_property(TARGET config PROPERTY JOB_POOL_COMPILE "msvc_config")
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set_property(TARGET config PROPERTY JOB_POOL_LINK "msvc_config")
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endif()
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endif()
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endif()
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endif()
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endif()
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endif()
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