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initialize more members in LegoGameState (#451)
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1 changed files with 9 additions and 1 deletions
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@ -60,7 +60,15 @@ LegoGameState::LegoGameState()
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// TODO
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// TODO
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SetROIHandlerFunction();
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SetROIHandlerFunction();
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m_stateCount = 0;
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this->m_stateCount = 0;
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this->m_unk0xc = 0;
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this->m_savePath = NULL;
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this->m_unk0x424 = 0;
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this->m_prevArea = 0;
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this->m_unk0x42c = 0;
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this->m_isDirty = FALSE;
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this->m_currentAct = -1;
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m_backgroundColor = new LegoBackgroundColor("backgroundcolor", "set 56 54 68");
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m_backgroundColor = new LegoBackgroundColor("backgroundcolor", "set 56 54 68");
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VariableTable()->SetVariable(m_backgroundColor);
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VariableTable()->SetVariable(m_backgroundColor);
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