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Match simple BETA10 vector calls ()

* Add BETA10 for Vector2

* BETA10 match the remaining vector vtables

* Match vector implementations to BETA10

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
This commit is contained in:
jonschz 2025-02-10 18:08:49 +01:00 committed by GitHub
parent 82453f62d8
commit 956c900ec6
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GPG key ID: B5690EEEBB952194
5 changed files with 65 additions and 32 deletions

View file

@ -30,11 +30,9 @@ public:
Mx3DPointFloat(const Vector3& p_other) : Vector3(m_elements) { EqualsImpl(p_other.m_data); }
// FUNCTION: LEGO1 0x10003c10
// FUNCTION: BETA10 0x100116e0
virtual void operator=(const Vector3& p_impl) { EqualsImpl(p_impl.m_data); } // vtable+0x88
// FUNCTION: BETA10 0x10015240
// ??4Mx3DPointFloat@@QAEAAV0@ABV0@@Z
// FUNCTION: BETA10 0x10013460
float& operator[](int idx) { return m_data[idx]; }
@ -42,6 +40,7 @@ public:
const float& operator[](int idx) const { return m_data[idx]; }
// SYNTHETIC: LEGO1 0x10010c00
// SYNTHETIC: BETA10 0x10015240
// ??4Mx3DPointFloat@@QAEAAV0@ABV0@@Z
private:

View file

@ -25,6 +25,7 @@ public:
Mx4DPointFloat(const Mx4DPointFloat& p_other) : Vector4(m_elements) { EqualsImpl(p_other.m_data); }
// FUNCTION: LEGO1 0x10003200
// FUNCTION: BETA10 0x10048da0
virtual void operator=(const Vector4& p_impl) { EqualsImpl(p_impl.m_data); } // vtable+0x98
// FUNCTION: BETA10 0x1004af10

View file

@ -7,6 +7,7 @@
#include <memory.h>
// FUNCTION: LEGO1 0x10001f80
// FUNCTION: BETA10 0x10010a20
void Vector2::AddImpl(const float* p_value)
{
m_data[0] += p_value[0];
@ -14,6 +15,7 @@ void Vector2::AddImpl(const float* p_value)
}
// FUNCTION: LEGO1 0x10001fa0
// FUNCTION: BETA10 0x10010a80
void Vector2::AddImpl(float p_value)
{
m_data[0] += p_value;
@ -21,6 +23,7 @@ void Vector2::AddImpl(float p_value)
}
// FUNCTION: LEGO1 0x10001fc0
// FUNCTION: BETA10 0x10010ad0
void Vector2::SubImpl(const float* p_value)
{
m_data[0] -= p_value[0];
@ -28,6 +31,7 @@ void Vector2::SubImpl(const float* p_value)
}
// FUNCTION: LEGO1 0x10001fe0
// FUNCTION: BETA10 0x10010b30
void Vector2::MulImpl(const float* p_value)
{
m_data[0] *= p_value[0];
@ -35,6 +39,7 @@ void Vector2::MulImpl(const float* p_value)
}
// FUNCTION: LEGO1 0x10002000
// FUNCTION: BETA10 0x10010b90
void Vector2::MulImpl(const float& p_value)
{
m_data[0] *= p_value;
@ -42,6 +47,7 @@ void Vector2::MulImpl(const float& p_value)
}
// FUNCTION: LEGO1 0x10002020
// FUNCTION: BETA10 0x10010bf0
void Vector2::DivImpl(const float& p_value)
{
m_data[0] /= p_value;
@ -49,6 +55,7 @@ void Vector2::DivImpl(const float& p_value)
}
// FUNCTION: LEGO1 0x10002040
// FUNCTION: BETA10 0x10010c50
float Vector2::DotImpl(const float* p_a, const float* p_b) const
{
return p_b[0] * p_a[0] + p_b[1] * p_a[1];
@ -62,30 +69,35 @@ void Vector2::SetData(float* p_data)
}
// FUNCTION: LEGO1 0x10002070
// FUNCTION: BETA10 0x10010cc0
void Vector2::EqualsImpl(const float* p_data)
{
memcpy(m_data, p_data, sizeof(float) * 2);
}
// FUNCTION: LEGO1 0x10002090
// FUNCTION: BETA10 0x10010d00
float* Vector2::GetData()
{
return m_data;
}
// FUNCTION: LEGO1 0x100020a0
// FUNCTION: BETA10 0x10010d30
const float* Vector2::GetData() const
{
return m_data;
}
// FUNCTION: LEGO1 0x100020b0
// FUNCTION: BETA10 0x10010d60
void Vector2::Clear()
{
memset(m_data, 0, sizeof(float) * 2);
}
// FUNCTION: LEGO1 0x100020d0
// FUNCTION: BETA10 0x10010da0
float Vector2::Dot(const float* p_a, const float* p_b) const
{
return DotImpl(p_a, p_b);
@ -99,18 +111,21 @@ float Vector2::Dot(const Vector2& p_a, const Vector2& p_b) const
}
// FUNCTION: LEGO1 0x10002110
// FUNCTION: BETA10 0x10010de0
float Vector2::Dot(const float* p_a, const Vector2& p_b) const
{
return DotImpl(p_a, p_b.m_data);
}
// FUNCTION: LEGO1 0x10002130
// FUNCTION: BETA10 0x10010e20
float Vector2::Dot(const Vector2& p_a, const float* p_b) const
{
return DotImpl(p_a.m_data, p_b);
}
// FUNCTION: LEGO1 0x10002150
// FUNCTION: BETA10 0x10010e60
float Vector2::LenSquared() const
{
return m_data[0] * m_data[0] + m_data[1] * m_data[1];
@ -123,9 +138,9 @@ int Vector2::Unitize()
float sq = LenSquared();
if (sq > 0.0f) {
float root = sqrt(sq);
if (root > 0.0f) {
DivImpl(root);
sq = sqrt(sq);
if (sq > 0.0f) {
DivImpl(sq);
return 0;
}
}
@ -134,60 +149,70 @@ int Vector2::Unitize()
}
// FUNCTION: LEGO1 0x100021c0
// FUNCTION: BETA10 0x10010eb0
void Vector2::operator+=(float p_value)
{
AddImpl(p_value);
}
// FUNCTION: LEGO1 0x100021d0
// FUNCTION: BETA10 0x10010ee0
void Vector2::operator+=(const float* p_other)
{
AddImpl(p_other);
}
// FUNCTION: LEGO1 0x100021e0
// FUNCTION: BETA10 0x10010f10
void Vector2::operator+=(const Vector2& p_other)
{
AddImpl(p_other.m_data);
}
// FUNCTION: LEGO1 0x100021f0
// FUNCTION: BETA10 0x10010f50
void Vector2::operator-=(const float* p_other)
{
SubImpl(p_other);
}
// FUNCTION: LEGO1 0x10002200
// FUNCTION: BETA10 0x10010f80
void Vector2::operator-=(const Vector2& p_other)
{
SubImpl(p_other.m_data);
}
// FUNCTION: LEGO1 0x10002210
// FUNCTION: BETA10 0x10010fc0
void Vector2::operator*=(const float* p_other)
{
MulImpl(p_other);
}
// FUNCTION: LEGO1 0x10002220
// FUNCTION: BETA10 0x10010ff0
void Vector2::operator*=(const Vector2& p_other)
{
MulImpl(p_other.m_data);
}
// FUNCTION: LEGO1 0x10002230
// FUNCTION: BETA10 0x10011030
void Vector2::operator*=(const float& p_value)
{
MulImpl(p_value);
}
// FUNCTION: LEGO1 0x10002240
// FUNCTION: BETA10 0x10011060
void Vector2::operator/=(const float& p_value)
{
DivImpl(p_value);
}
// FUNCTION: LEGO1 0x10002250
// FUNCTION: BETA10 0x10011090
void Vector2::operator=(const float* p_other)
{
EqualsImpl(p_other);

View file

@ -20,26 +20,29 @@ void Vector3::EqualsCross(const Vector3& p_a, const Vector3& p_b)
}
// FUNCTION: LEGO1 0x100022e0
// FUNCTION: BETA10 0x10011470
void Vector3::EqualsCross(const Vector3& p_a, const float* p_b)
{
EqualsCrossImpl(p_a.m_data, p_b);
}
// FUNCTION: LEGO1 0x10002300
// FUNCTION: BETA10 0x100114b0
void Vector3::EqualsCross(const float* p_a, const Vector3& p_b)
{
EqualsCrossImpl(p_a, p_b.m_data);
}
// FUNCTION: LEGO1 0x10003a60
// FUNCTION: BETA10 0x10011100
void Vector3::AddImpl(const float* p_value)
{
m_data[0] += p_value[0];
m_data[1] += p_value[1];
Vector2::AddImpl(p_value);
m_data[2] += p_value[2];
}
// FUNCTION: LEGO1 0x10003a90
// FUNCTION: BETA10 0x10011150
void Vector3::AddImpl(float p_value)
{
m_data[0] += p_value;
@ -48,41 +51,42 @@ void Vector3::AddImpl(float p_value)
}
// FUNCTION: LEGO1 0x10003ac0
// FUNCTION: BETA10 0x100111c0
void Vector3::SubImpl(const float* p_value)
{
m_data[0] -= p_value[0];
m_data[1] -= p_value[1];
Vector2::SubImpl(p_value);
m_data[2] -= p_value[2];
}
// FUNCTION: LEGO1 0x10003af0
// FUNCTION: BETA10 0x10011210
void Vector3::MulImpl(const float* p_value)
{
m_data[0] *= p_value[0];
m_data[1] *= p_value[1];
Vector2::MulImpl(p_value);
m_data[2] *= p_value[2];
}
// FUNCTION: LEGO1 0x10003b20
// FUNCTION: BETA10 0x10011260
void Vector3::MulImpl(const float& p_value)
{
m_data[0] *= p_value;
m_data[1] *= p_value;
Vector2::MulImpl(p_value);
m_data[2] *= p_value;
}
// FUNCTION: LEGO1 0x10003b50
// FUNCTION: BETA10 0x100112b0
void Vector3::DivImpl(const float& p_value)
{
m_data[0] /= p_value;
m_data[1] /= p_value;
Vector2::DivImpl(p_value);
m_data[2] /= p_value;
}
// FUNCTION: LEGO1 0x10003b80
// FUNCTION: BETA10 0x10011300
float Vector3::DotImpl(const float* p_a, const float* p_b) const
{
return p_a[0] * p_b[0] + p_a[2] * p_b[2] + p_a[1] * p_b[1];
return p_a[0] * p_b[0] + p_a[1] * p_b[1] + p_a[2] * p_b[2];
}
// FUNCTION: LEGO1 0x10003ba0
@ -107,6 +111,7 @@ float Vector3::LenSquared() const
}
// FUNCTION: LEGO1 0x10003bf0
// FUNCTION: BETA10 0x100115a0
void Vector3::Fill(const float& p_value)
{
m_data[0] = p_value;

View file

@ -7,15 +7,15 @@
#include <memory.h>
// FUNCTION: LEGO1 0x10002870
// FUNCTION: BETA10 0x10048500
void Vector4::AddImpl(const float* p_value)
{
m_data[0] += p_value[0];
m_data[1] += p_value[1];
m_data[2] += p_value[2];
Vector3::AddImpl(p_value);
m_data[3] += p_value[3];
}
// FUNCTION: LEGO1 0x100028b0
// FUNCTION: BETA10 0x10048550
void Vector4::AddImpl(float p_value)
{
m_data[0] += p_value;
@ -25,54 +25,53 @@ void Vector4::AddImpl(float p_value)
}
// FUNCTION: LEGO1 0x100028f0
// FUNCTION: BETA10 0x100485e0
void Vector4::SubImpl(const float* p_value)
{
m_data[0] -= p_value[0];
m_data[1] -= p_value[1];
m_data[2] -= p_value[2];
Vector3::SubImpl(p_value);
m_data[3] -= p_value[3];
}
// FUNCTION: LEGO1 0x10002930
// FUNCTION: BETA10 0x10048630
void Vector4::MulImpl(const float* p_value)
{
m_data[0] *= p_value[0];
m_data[1] *= p_value[1];
m_data[2] *= p_value[2];
Vector3::MulImpl(p_value);
m_data[3] *= p_value[3];
}
// FUNCTION: LEGO1 0x10002970
// FUNCTION: BETA10 0x10048680
void Vector4::MulImpl(const float& p_value)
{
m_data[0] *= p_value;
m_data[1] *= p_value;
m_data[2] *= p_value;
Vector3::MulImpl(p_value);
m_data[3] *= p_value;
}
// FUNCTION: LEGO1 0x100029b0
// FUNCTION: BETA10 0x100486d0
void Vector4::DivImpl(const float& p_value)
{
m_data[0] /= p_value;
m_data[1] /= p_value;
m_data[2] /= p_value;
Vector3::DivImpl(p_value);
m_data[3] /= p_value;
}
// FUNCTION: LEGO1 0x100029f0
// FUNCTION: BETA10 0x10048720
float Vector4::DotImpl(const float* p_a, const float* p_b) const
{
return p_a[0] * p_b[0] + p_a[2] * p_b[2] + (p_a[1] * p_b[1] + p_a[3] * p_b[3]);
}
// FUNCTION: LEGO1 0x10002a20
// FUNCTION: BETA10 0x100487c0
void Vector4::EqualsImpl(const float* p_data)
{
memcpy(m_data, p_data, sizeof(float) * 4);
}
// FUNCTION: LEGO1 0x10002a40
// FUNCTION: BETA10 0x10048800
void Vector4::SetMatrixProduct(const float* p_vec, const float* p_mat)
{
m_data[0] = p_vec[0] * p_mat[0] + p_vec[1] * p_mat[4] + p_vec[2] * p_mat[8] + p_vec[3] * p_mat[12];
@ -82,24 +81,28 @@ void Vector4::SetMatrixProduct(const float* p_vec, const float* p_mat)
}
// FUNCTION: LEGO1 0x10002ae0
// FUNCTION: BETA10 0x10048960
void Vector4::SetMatrixProduct(const Vector4& p_a, const float* p_b)
{
SetMatrixProduct(p_a.m_data, p_b);
}
// FUNCTION: LEGO1 0x10002b00
// FUNCTION: BETA10 0x100489a0
void Vector4::Clear()
{
memset(m_data, 0, sizeof(float) * 4);
}
// FUNCTION: LEGO1 0x10002b20
// FUNCTION: BETA10 0x100489e0
float Vector4::LenSquared() const
{
return m_data[1] * m_data[1] + m_data[0] * m_data[0] + m_data[2] * m_data[2] + m_data[3] * m_data[3];
}
// FUNCTION: LEGO1 0x10002b40
// FUNCTION: BETA10 0x10048a60
void Vector4::Fill(const float& p_value)
{
m_data[0] = p_value;