(Proposal) Introduce arithmetic operators to Vector2 (#1193)

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Christian Semmler 2024-12-07 09:26:22 -07:00 committed by GitHub
parent 4d8098a6c2
commit 94ce89cbaa
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26 changed files with 144 additions and 134 deletions

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@ -52,7 +52,7 @@ MxU32 Act3Actor::VTable0x90(float p_float, Matrix4& p_transform)
m_state = 0; m_state = 0;
m_unk0x1c = 0; m_unk0x1c = 0;
((Vector3&) positionRef).Sub(g_unk0x10104ef0); positionRef -= g_unk0x10104ef0;
m_roi->FUN_100a58f0(p_transform); m_roi->FUN_100a58f0(p_transform);
m_roi->VTable0x14(); m_roi->VTable0x14();
return TRUE; return TRUE;
@ -75,7 +75,7 @@ MxResult Act3Actor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
MxMatrix local2world; MxMatrix local2world;
local2world = roi->GetLocal2World(); local2world = roi->GetLocal2World();
Vector3(local2world[3]).Add(g_unk0x10104ef0); Vector3(local2world[3]) += g_unk0x10104ef0;
roi->FUN_100a58f0(local2world); roi->FUN_100a58f0(local2world);
roi->VTable0x14(); roi->VTable0x14();

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@ -226,8 +226,8 @@ MxLong Helicopter::HandleControl(LegoControlManagerNotificationParam& p_param)
dir = m_world->GetCamera()->GetWorldDirection(); dir = m_world->GetCamera()->GetWorldDirection();
lookat = dir; lookat = dir;
float scale = 3; float scale = 3;
lookat.Mul(scale); lookat *= scale;
lookat.Add(loc); lookat += loc;
Mx3DPointFloat v68, v7c, v90(0, 1, 0), va4; Mx3DPointFloat v68, v7c, v90(0, 1, 0), va4;
v68 = m_world->GetCamera()->GetWorldUp(); v68 = m_world->GetCamera()->GetWorldUp();
va4.EqualsCross(&v68, &dir); va4.EqualsCross(&v68, &dir);
@ -379,9 +379,9 @@ void Helicopter::VTable0x70(float p_float)
mat.SetIdentity(); mat.SetIdentity();
m_unk0x1f4.Unknown6(mat, f2); m_unk0x1f4.Unknown6(mat, f2);
v2.SetVector(loc); v2.SetVector(loc);
v2.Sub(v); v2 -= v;
v2.Mul(f2); v2 *= f2;
v2.Add(v); v2 += v;
m_world->GetCamera()->FUN_100123e0(mat, 0); m_world->GetCamera()->FUN_100123e0(mat, 0);
} }
else { else {

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@ -126,8 +126,8 @@ void IslePathActor::Exit()
Mx3DPointFloat local20; Mx3DPointFloat local20;
e->FUN_1002ddc0(*m_boundary, local20); e->FUN_1002ddc0(*m_boundary, local20);
((Vector3&) local20).Mul(m_roi->GetWorldBoundingSphere().Radius()); local20 *= m_roi->GetWorldBoundingSphere().Radius();
((Vector3&) local20).Add(GetWorldPosition()); local20 += GetWorldPosition();
MxS32 j; MxS32 j;
for (j = 0; j < m_boundary->GetNumEdges(); j++) { for (j = 0; j < m_boundary->GetNumEdges(); j++) {
@ -643,7 +643,7 @@ void IslePathActor::FUN_1001b660()
Vector3 direction(transform[1]); Vector3 direction(transform[1]);
Vector3 up(transform[2]); Vector3 up(transform[2]);
((Vector3&) up).Mul(-1.0f); up *= -1.0f;
position.EqualsCross(&direction, &up); position.EqualsCross(&direction, &up);
m_roi->FUN_100a58f0(transform); m_roi->FUN_100a58f0(transform);
m_roi->VTable0x14(); m_roi->VTable0x14();

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@ -1599,8 +1599,7 @@ MxU16 LegoAnimationManager::FUN_10062110(
if (direction.Dot(&direction, &p_direction) > 0.707) { if (direction.Dot(&direction, &p_direction) > 0.707) {
Mx3DPointFloat position(p_roi->GetWorldPosition()); Mx3DPointFloat position(p_roi->GetWorldPosition());
// TODO: Fix call position -= p_position;
((Vector3&) position).Sub(p_position);
float len = position.LenSquared(); float len = position.LenSquared();
float min, max; float min, max;
@ -1764,9 +1763,7 @@ MxBool LegoAnimationManager::FUN_10062650(Vector3& p_position, float p_und, Lego
{ {
if (p_roi != NULL) { if (p_roi != NULL) {
Mx3DPointFloat position(p_position); Mx3DPointFloat position(p_position);
position -= p_roi->GetWorldPosition();
// TODO: Fix call
((Vector3&) position).Sub(p_roi->GetWorldPosition());
float len = position.LenSquared(); float len = position.LenSquared();
if (len <= 0.0f) { if (len <= 0.0f) {
@ -2174,7 +2171,7 @@ MxBool LegoAnimationManager::FUN_10062e20(LegoROI* p_roi, LegoAnimPresenter* p_p
position = p_roi->GetWorldPosition(); position = p_roi->GetWorldPosition();
direction = p_roi->GetWorldDirection(); direction = p_roi->GetWorldDirection();
((Vector3&) direction).Mul(-1.0f); direction *= -1.0f;
m_extras[i].m_speed = -1.0f; m_extras[i].m_speed = -1.0f;
if (inExtras) { if (inExtras) {
@ -2485,17 +2482,17 @@ MxBool LegoAnimationManager::FUN_10064010(LegoPathBoundary* p_boundary, LegoUnkn
Vector3* v2 = p_edge->CCWVertex(*p_boundary); Vector3* v2 = p_edge->CCWVertex(*p_boundary);
p1 = *v2; p1 = *v2;
((Vector3&) p1).Sub(*v1); p1 -= *v1;
((Vector3&) p1).Mul(p_destScale); p1 *= p_destScale;
((Vector3&) p1).Add(*v1); p1 += *v1;
BoundingBox boundingBox; BoundingBox boundingBox;
Mx3DPointFloat vec(1.0f, 1.0f, 1.0f); Mx3DPointFloat vec(1.0f, 1.0f, 1.0f);
boundingBox.Min() = p1; boundingBox.Min() = p1;
boundingBox.Min().Sub(vec); boundingBox.Min() -= vec;
boundingBox.Max() = p1; boundingBox.Max() = p1;
boundingBox.Max().Add(vec); boundingBox.Max() += vec;
return GetViewManager()->IsBoundingBoxInFrustum(boundingBox) == FALSE; return GetViewManager()->IsBoundingBoxInFrustum(boundingBox) == FALSE;
} }
@ -2704,7 +2701,7 @@ MxResult LegoAnimationManager::FUN_10064670(Vector3* p_position)
if (p_position != NULL) { if (p_position != NULL) {
Mx3DPointFloat vec(98.875f, 0.0f, -46.1564f); Mx3DPointFloat vec(98.875f, 0.0f, -46.1564f);
((Vector3&) vec).Sub(*p_position); vec -= *p_position;
if (vec.LenSquared() < 800.0f) { if (vec.LenSquared() < 800.0f) {
success = TRUE; success = TRUE;
@ -2728,7 +2725,7 @@ MxResult LegoAnimationManager::FUN_10064740(Vector3* p_position)
if (p_position != NULL) { if (p_position != NULL) {
Mx3DPointFloat vec(-21.375f, 0.0f, -41.75f); Mx3DPointFloat vec(-21.375f, 0.0f, -41.75f);
((Vector3&) vec).Sub(*p_position); vec -= *p_position;
if (vec.LenSquared() < 1000.0f) { if (vec.LenSquared() < 1000.0f) {
success = TRUE; success = TRUE;

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@ -90,8 +90,8 @@ void Act2Brick::FUN_1007a670(MxMatrix& p_param1, MxMatrix& p_param2, LegoPathBou
{ {
m_unk0x17c = p_param2[3]; m_unk0x17c = p_param2[3];
m_unk0x168 = p_param2[3]; m_unk0x168 = p_param2[3];
((Vector3&) m_unk0x168).Sub(p_param1[3]); m_unk0x168 -= p_param1[3];
((Vector3&) m_unk0x168).Div(8.0f); m_unk0x168 /= 8.0f;
m_unk0x190 = 0; m_unk0x190 = 0;
TickleManager()->RegisterClient(this, 20); TickleManager()->RegisterClient(this, 20);

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@ -96,7 +96,7 @@ MxS32 LegoJetskiRaceActor::VTable0x1c(LegoPathBoundary* p_boundary, LegoEdge* p_
Mx3DPointFloat worldDirection(m_roi->GetWorldDirection()); Mx3DPointFloat worldDirection(m_roi->GetWorldDirection());
if (!m_userNavFlag) { if (!m_userNavFlag) {
((Vector2*) &worldDirection)->Mul(-1.0f); worldDirection *= -1.0f;
} }
if (VTable0x80(m_roi->GetWorldPosition(), worldDirection, a, c)) { if (VTable0x80(m_roi->GetWorldPosition(), worldDirection, a, c)) {

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@ -97,7 +97,7 @@ MxU32 LegoExtraActor::VTable0x90(float p_time, Matrix4& p_transform)
else { else {
m_state = 0; m_state = 0;
m_scheduledTime = 0.0f; m_scheduledTime = 0.0f;
((Vector3&) positionRef).Sub(g_unk0x10104c18); // TODO: Fix call positionRef -= g_unk0x10104c18;
m_roi->FUN_100a58f0(p_transform); m_roi->FUN_100a58f0(p_transform);
return TRUE; return TRUE;
} }
@ -136,8 +136,7 @@ MxResult LegoExtraActor::FUN_1002aae0()
Vector3 dirRef(m_unk0xec[2]); Vector3 dirRef(m_unk0xec[2]);
Vector3 positionRef(m_unk0xec[3]); Vector3 positionRef(m_unk0xec[3]);
// TODO: Fix call dirRef *= -1.0f;
((Vector3&) dirRef).Mul(-1.0f);
rightRef.EqualsCross(&upRef, &dirRef); rightRef.EqualsCross(&upRef, &dirRef);
if (m_boundary == m_destEdge->m_faceA) { if (m_boundary == m_destEdge->m_faceA) {
@ -216,9 +215,8 @@ MxResult LegoExtraActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
Vector3 positionRef(matrix2[3]); Vector3 positionRef(matrix2[3]);
Mx3DPointFloat dir(matrix[2]); Mx3DPointFloat dir(matrix[2]);
// TODO: Fix calls dir *= 2.0f;
((Mx3DPointFloat&) dir).Mul(2.0f); positionRef += dir;
((Vector3&) positionRef).Add(dir);
for (MxS32 i = 0; i < m_boundary->GetNumEdges(); i++) { for (MxS32 i = 0; i < m_boundary->GetNumEdges(); i++) {
Mx4DPointFloat* normal = m_boundary->GetEdgeNormal(i); Mx4DPointFloat* normal = m_boundary->GetEdgeNormal(i);
@ -251,7 +249,7 @@ MxResult LegoExtraActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
Mx3DPointFloat dir = p_actor->GetWorldDirection(); Mx3DPointFloat dir = p_actor->GetWorldDirection();
MxMatrix matrix3 = MxMatrix(roi->GetLocal2World()); MxMatrix matrix3 = MxMatrix(roi->GetLocal2World());
Vector3 positionRef(matrix3[3]); Vector3 positionRef(matrix3[3]);
((Vector3&) positionRef).Add(g_unk0x10104c18); positionRef += g_unk0x10104c18;
roi->FUN_100a58f0(matrix3); roi->FUN_100a58f0(matrix3);
#ifdef COMPAT_MODE #ifdef COMPAT_MODE
@ -463,7 +461,7 @@ MxU32 LegoExtraActor::VTable0x6c(
Vector3 local60(local2world[3]); Vector3 local60(local2world[3]);
Mx3DPointFloat local54(p_v1); Mx3DPointFloat local54(p_v1);
((Vector3&) local54).Sub(local60); local54 -= local60;
float local1c = p_v2.Dot(&p_v2, &p_v2); float local1c = p_v2.Dot(&p_v2, &p_v2);
float local24 = p_v2.Dot(&p_v2, &local54) * 2.0f; float local24 = p_v2.Dot(&p_v2, &local54) * 2.0f;
float local20 = local54.Dot(&local54, &local54); float local20 = local54.Dot(&local54, &local54);

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@ -72,7 +72,7 @@ MxResult LegoPathActor::VTable0x80(const Vector3& p_point1, Vector3& p_point2, V
Mx3DPointFloat p1, p2, p3; Mx3DPointFloat p1, p2, p3;
p1 = p_point3; p1 = p_point3;
((Vector3&) p1).Sub(p_point1); p1 -= p_point1;
m_BADuration = p1.LenSquared(); m_BADuration = p1.LenSquared();
if (m_BADuration > 0.0f) { if (m_BADuration > 0.0f) {
@ -106,14 +106,14 @@ MxResult LegoPathActor::VTable0x88(
Mx3DPointFloat p1, p2, p3, p4, p5; Mx3DPointFloat p1, p2, p3, p4, p5;
p1 = *v2; p1 = *v2;
((Vector3&) p1).Sub(*v1); p1 -= *v1;
((Vector3&) p1).Mul(p_srcScale); p1 *= p_srcScale;
((Vector3&) p1).Add(*v1); p1 += *v1;
p2 = *v4; p2 = *v4;
((Vector3&) p2).Sub(*v3); p2 -= *v3;
((Vector3&) p2).Mul(p_destScale); p2 *= p_destScale;
((Vector3&) p2).Add(*v3); p2 += *v3;
m_boundary = p_boundary; m_boundary = p_boundary;
m_destEdge = &p_destEdge; m_destEdge = &p_destEdge;
@ -124,7 +124,7 @@ MxResult LegoPathActor::VTable0x88(
p_destEdge.FUN_1002ddc0(*p_boundary, p3); p_destEdge.FUN_1002ddc0(*p_boundary, p3);
p4 = p2; p4 = p2;
((Vector3&) p4).Sub(p1); p4 -= p1;
p4.Unitize(); p4.Unitize();
MxMatrix matrix; MxMatrix matrix;
@ -139,7 +139,7 @@ MxResult LegoPathActor::VTable0x88(
up = *m_boundary->GetUnknown0x14(); up = *m_boundary->GetUnknown0x14();
if (!m_cameraFlag || !m_userNavFlag) { if (!m_cameraFlag || !m_userNavFlag) {
((Vector3&) dir).Mul(-1.0f); dir *= -1.0f;
} }
right.EqualsCross(&up, &dir); right.EqualsCross(&up, &dir);
@ -181,9 +181,9 @@ MxResult LegoPathActor::VTable0x84(
Mx3DPointFloat p2, p3, p5; Mx3DPointFloat p2, p3, p5;
p2 = *v4; p2 = *v4;
((Vector3&) p2).Sub(*v3); p2 -= *v3;
((Vector3&) p2).Mul(p_destScale); p2 *= p_destScale;
((Vector3&) p2).Add(*v3); p2 += *v3;
m_boundary = p_boundary; m_boundary = p_boundary;
m_destEdge = &p_destEdge; m_destEdge = &p_destEdge;
@ -205,7 +205,7 @@ MxResult LegoPathActor::VTable0x84(
up = *m_boundary->GetUnknown0x14(); up = *m_boundary->GetUnknown0x14();
if (!m_cameraFlag || !m_userNavFlag) { if (!m_cameraFlag || !m_userNavFlag) {
((Vector3&) dir).Mul(-1.0f); dir *= -1.0f;
} }
right.EqualsCross(&up, &dir); right.EqualsCross(&up, &dir);
@ -289,12 +289,12 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform)
m_worldSpeed *= m_unk0x144; m_worldSpeed *= m_unk0x144;
nav->SetLinearVel(m_worldSpeed); nav->SetLinearVel(m_worldSpeed);
Mx3DPointFloat p7(p2); Mx3DPointFloat p7(p2);
((Vector3&) p7).Sub(p6); p7 -= p6;
if (p7.Unitize() == 0) { if (p7.Unitize() == 0) {
float f = sqrt(p1.LenSquared()) * m_unk0x140; float f = sqrt(p1.LenSquared()) * m_unk0x140;
((Vector3&) p7).Mul(f); p7 *= f;
((Vector3&) p1).Add(p7); p1 += p7;
} }
} }
} }
@ -479,7 +479,7 @@ MxU32 LegoPathActor::VTable0x6c(
MxS32 LegoPathActor::VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3) MxS32 LegoPathActor::VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3)
{ {
Mx3DPointFloat v2(p_v2); Mx3DPointFloat v2(p_v2);
((Vector3&) v2).Sub(p_v1); v2 -= p_v1;
float len = v2.LenSquared(); float len = v2.LenSquared();
@ -488,7 +488,7 @@ MxS32 LegoPathActor::VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3)
} }
len = sqrt(len); len = sqrt(len);
((Vector3&) v2).Div(len); v2 /= len;
float radius = m_roi->GetWorldBoundingSphere().Radius(); float radius = m_roi->GetWorldBoundingSphere().Radius();
list<LegoPathBoundary*> boundaries; list<LegoPathBoundary*> boundaries;
@ -655,16 +655,16 @@ MxResult LegoPathActor::VTable0x9c()
Mx3DPointFloat local84(m_unk0xec[2]); Mx3DPointFloat local84(m_unk0xec[2]);
Mx3DPointFloat local70(local34); Mx3DPointFloat local70(local34);
((Vector3&) local70).Sub(localc0); local70 -= localc0;
float len = local70.LenSquared(); float len = local70.LenSquared();
if (len >= 0.0f) { if (len >= 0.0f) {
len = sqrt(len); len = sqrt(len);
((Vector3&) local84).Mul(len); local84 *= len;
((Vector3&) local48).Mul(len); local48 *= len;
} }
if (!m_userNavFlag) { if (!m_userNavFlag) {
((Vector3&) local84).Mul(-1.0f); local84 *= -1.0f;
} }
if (VTable0x80(localc0, local84, local34, local48) != SUCCESS) { if (VTable0x80(localc0, local84, local34, local48) != SUCCESS) {

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@ -53,11 +53,11 @@ void LegoPathBoundary::FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPa
Mx3DPointFloat v; Mx3DPointFloat v;
v = p_point1; v = p_point1;
((Vector3&) v).Sub(*ccwV); v -= *ccwV;
float dot1 = v.Dot(&v, m_unk0x50); float dot1 = v.Dot(&v, m_unk0x50);
v = p_point2; v = p_point2;
((Vector3&) v).Sub(*ccwV); v -= *ccwV;
float dot2 = v.Dot(&v, m_unk0x50); float dot2 = v.Dot(&v, m_unk0x50);
if (dot2 > dot1) { if (dot2 > dot1) {
@ -201,7 +201,7 @@ MxU32 LegoPathBoundary::Intersect(
if (local10 == 0) { if (local10 == 0) {
local10 = 1; local10 = 1;
vec = p_point2; vec = p_point2;
((Vector3&) vec).Sub(p_point1); vec -= p_point1;
len = vec.LenSquared(); len = vec.LenSquared();
if (len <= 0.0f) { if (len <= 0.0f) {
@ -209,7 +209,7 @@ MxU32 LegoPathBoundary::Intersect(
} }
len = sqrt(len); len = sqrt(len);
((Vector3&) vec).Div(len); vec /= len;
} }
float dot = vec.Dot(&vec, &m_edgeNormals[i]); float dot = vec.Dot(&vec, &m_edgeNormals[i]);
@ -234,11 +234,11 @@ MxU32 LegoPathBoundary::Intersect(
Vector3* local5c = e->CWVertex(*this); Vector3* local5c = e->CWVertex(*this);
p_point3 = vec; p_point3 = vec;
p_point3.Mul(localc); p_point3 *= localc;
p_point3.Add(p_point1); p_point3 += p_point1;
local50 = p_point2; local50 = p_point2;
((Vector3&) local50).Sub(*local5c); local50 -= *local5c;
e->FUN_1002ddc0(*this, local70); e->FUN_1002ddc0(*this, local70);
@ -258,7 +258,7 @@ MxU32 LegoPathBoundary::Intersect(
Vector3* local90 = local88->CWVertex(*this); Vector3* local90 = local88->CWVertex(*this);
Mx3DPointFloat locala4(p_point3); Mx3DPointFloat locala4(p_point3);
((Vector3&) locala4).Sub(*local90); locala4 -= *local90;
float local8c = locala4.Dot(&locala4, &local84); float local8c = locala4.Dot(&locala4, &local84);
@ -285,7 +285,7 @@ MxU32 LegoPathBoundary::Intersect(
Vector3* localc4 = locala8->CWVertex(*this); Vector3* localc4 = locala8->CWVertex(*this);
Mx3DPointFloat locald8(p_point3); Mx3DPointFloat locald8(p_point3);
((Vector3&) locald8).Sub(*localc4); locald8 -= *localc4;
float localc0 = locald8.Dot(&locald8, &localbc); float localc0 = locald8.Dot(&locald8, &localbc);
@ -316,8 +316,8 @@ MxU32 LegoPathBoundary::Intersect(
} }
else if (local58 > 0.0f && e->m_unk0x3c > local58) { else if (local58 > 0.0f && e->m_unk0x3c > local58) {
p_point3 = local70; p_point3 = local70;
p_point3.Mul(local58); p_point3 *= local58;
p_point3.Add(*local5c); p_point3 += *local5c;
p_edge = e; p_edge = e;
return 1; return 1;
} }
@ -345,7 +345,7 @@ MxU32 LegoPathBoundary::FUN_10057fe0(LegoAnimPresenter* p_presenter)
Mx3DPointFloat unk0x30; Mx3DPointFloat unk0x30;
unk0x30 = m_unk0x30; unk0x30 = m_unk0x30;
((Vector3&) unk0x30).Sub(p_presenter->m_unk0xa8); unk0x30 -= p_presenter->m_unk0xa8;
float len = unk0x30.LenSquared(); float len = unk0x30.LenSquared();
float local20 = p_presenter->m_unk0xa4 + m_unk0x44; float local20 = p_presenter->m_unk0xa4 + m_unk0x44;

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@ -95,8 +95,7 @@ MxResult LegoPathController::Create(MxU8* p_data, const Vector3& p_location, con
} }
for (i = 0; i < m_numN; i++) { for (i = 0; i < m_numN; i++) {
// TODO: Fix call m_unk0x10[i] += p_location;
((Vector3&) m_unk0x10[i]).Add(p_location);
} }
for (i = 0; i < m_numL; i++) { for (i = 0; i < m_numL; i++) {
@ -950,9 +949,9 @@ MxS32 LegoPathController::FUN_1004a240(
Mx3DPointFloat vec; Mx3DPointFloat vec;
p_v1 = *p_edge->CCWVertex(*p_boundary); p_v1 = *p_edge->CCWVertex(*p_boundary);
p_v1.Sub(*p_edge->CWVertex(*p_boundary)); p_v1 -= *p_edge->CWVertex(*p_boundary);
p_v1.Mul(p_f1); p_v1 *= p_f1;
p_v1.Add(*p_edge->CWVertex(*p_boundary)); p_v1 += *p_edge->CWVertex(*p_boundary);
p_edge->FUN_1002ddc0(*p_boundary, vec); p_edge->FUN_1002ddc0(*p_boundary, vec);
p_v2.EqualsCross(p_boundary->GetUnknown0x14(), &vec); p_v2.EqualsCross(p_boundary->GetUnknown0x14(), &vec);
return 0; return 0;

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@ -84,7 +84,7 @@ MxU32 LegoRaceActor::VTable0x90(float p_float, Matrix4& p_transform)
m_state = 0; m_state = 0;
m_unk0x08 = 0; m_unk0x08 = 0;
((Vector3&) positionRef).Sub(g_unk0x10102b08); positionRef -= g_unk0x10102b08;
m_roi->FUN_100a58f0(p_transform); m_roi->FUN_100a58f0(p_transform);
return 1; return 1;
} }
@ -108,7 +108,7 @@ MxResult LegoRaceActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
MxMatrix matr; MxMatrix matr;
matr = roi->GetLocal2World(); matr = roi->GetLocal2World();
Vector3(matr[3]).Add(g_unk0x10102b08); Vector3(matr[3]) += g_unk0x10102b08;
roi->FUN_100a58f0(matr); roi->FUN_100a58f0(matr);

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@ -442,7 +442,7 @@ MxResult LegoRaceCar::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
MxMatrix matr; MxMatrix matr;
matr = roi->GetLocal2World(); matr = roi->GetLocal2World();
Vector3(matr[3]).Add(g_unk0x10102af0); Vector3(matr[3]) += g_unk0x10102af0;
roi->FUN_100a58f0(matr); roi->FUN_100a58f0(matr);
p_actor->SetState(2); p_actor->SetState(2);

View file

@ -172,11 +172,11 @@ MxS32 LegoCarRaceActor::VTable0x1c(LegoPathBoundary* p_boundary, LegoEdge* p_edg
Mx3DPointFloat worldDirection(Vector3(m_roi->GetWorldDirection())); Mx3DPointFloat worldDirection(Vector3(m_roi->GetWorldDirection()));
if (!m_userNavFlag) { if (!m_userNavFlag) {
((Vector3*) &worldDirection)->Mul(-1.0f); worldDirection *= -1.0f;
} }
((Vector3*) &worldDirection)->Mul(5.0f); worldDirection *= 5.0f;
((Vector3*) &crossProduct)->Mul(5.0f); crossProduct *= 5.0f;
MxResult callResult = MxResult callResult =
VTable0x80(Vector3(m_roi->GetWorldPosition()), worldDirection, pointUnknown, crossProduct); VTable0x80(Vector3(m_roi->GetWorldPosition()), worldDirection, pointUnknown, crossProduct);
@ -266,8 +266,8 @@ MxResult LegoCarRaceActor::VTable0x9c()
point4.Unitize(); point4.Unitize();
point5.Unitize(); point5.Unitize();
((Vector3*) &point4)->Mul(5.0f); point4 *= 5.0f;
((Vector3*) &point5)->Mul(5.0f); point5 *= 5.0f;
MxResult res = VTable0x80(m_roi->GetWorldPosition(), point4, point1, point5); MxResult res = VTable0x80(m_roi->GetWorldPosition(), point4, point1, point5);

View file

@ -649,14 +649,14 @@ void LegoAnimPresenter::PutFrame()
up = und; up = und;
((Vector3&) up).Sub(m_currentWorld->GetCamera()->GetWorldLocation()); up -= m_currentWorld->GetCamera()->GetWorldLocation();
((Vector3&) dir).Div(dirsqr); dir /= dirsqr;
pos.EqualsCross(&dir, &up); pos.EqualsCross(&dir, &up);
pos.Unitize(); pos.Unitize();
up.EqualsCross(&pos, &dir); up.EqualsCross(&pos, &dir);
((Vector3&) pos).Mul(possqr); pos *= possqr;
((Vector3&) dir).Mul(dirsqr); dir *= dirsqr;
((Vector3&) up).Mul(upsqr); up *= upsqr;
m_unk0x8c[i]->FUN_100a58f0(mat); m_unk0x8c[i]->FUN_100a58f0(mat);
m_unk0x8c[i]->VTable0x14(); m_unk0x8c[i]->VTable0x14();
@ -1114,10 +1114,10 @@ void LegoAnimPresenter::FUN_1006c7a0()
void LegoAnimPresenter::VTable0x8c() void LegoAnimPresenter::VTable0x8c()
{ {
if (m_unk0x78) { if (m_unk0x78) {
m_unk0xa8.Add((*m_unk0x78)[3]); m_unk0xa8 += (*m_unk0x78)[3];
} }
else { else {
m_unk0xa8.Add(m_action->GetLocation()); m_unk0xa8 += m_action->GetLocation();
} }
if (m_currentWorld == NULL) { if (m_currentWorld == NULL) {
@ -1173,11 +1173,11 @@ MxU32 LegoAnimPresenter::VTable0x94(Vector3& p_v1, Vector3& p_v2, float p_f1, fl
Mx3DPointFloat a, b; Mx3DPointFloat a, b;
b = p_v2; b = p_v2;
((Vector3&) b).Mul(p_f1); b *= p_f1;
((Vector3&) b).Add(p_v1); b += p_v1;
a = b; a = b;
((Vector3&) a).Sub(m_unk0xa8); a -= m_unk0xa8;
float len = a.LenSquared(); float len = a.LenSquared();
if (len <= 0.0f) { if (len <= 0.0f) {

View file

@ -66,14 +66,14 @@ void LegoLoopingAnimPresenter::PutFrame()
up = und; up = und;
((Vector3&) up).Sub(m_currentWorld->GetCamera()->GetWorldLocation()); up -= m_currentWorld->GetCamera()->GetWorldLocation();
((Vector3&) dir).Div(dirsqr); dir /= dirsqr;
pos.EqualsCross(&dir, &up); pos.EqualsCross(&dir, &up);
pos.Unitize(); pos.Unitize();
up.EqualsCross(&pos, &dir); up.EqualsCross(&pos, &dir);
((Vector3&) pos).Mul(possqr); pos *= possqr;
((Vector3&) dir).Mul(dirsqr); dir *= dirsqr;
((Vector3&) up).Mul(upsqr); up *= upsqr;
m_unk0x8c[i]->FUN_100a58f0(mat); m_unk0x8c[i]->FUN_100a58f0(mat);
m_unk0x8c[i]->VTable0x14(); m_unk0x8c[i]->VTable0x14();

View file

@ -721,13 +721,13 @@ void Isle::Enable(MxBool p_enable)
Mx3DPointFloat position(UserActor()->GetROI()->GetWorldPosition()); Mx3DPointFloat position(UserActor()->GetROI()->GetWorldPosition());
Mx3DPointFloat sub(-21.375f, 0.0f, -41.75f); Mx3DPointFloat sub(-21.375f, 0.0f, -41.75f);
((Vector3&) sub).Sub(position); sub -= position;
if (sub.LenSquared() < 1024.0f) { if (sub.LenSquared() < 1024.0f) {
AnimationManager()->FUN_10064740(NULL); AnimationManager()->FUN_10064740(NULL);
} }
Mx3DPointFloat sub2(98.874992f, 0.0f, -46.156292f); Mx3DPointFloat sub2(98.874992f, 0.0f, -46.156292f);
((Vector3&) sub2).Sub(position); sub2 -= position;
if (sub2.LenSquared() < 1024.0f) { if (sub2.LenSquared() < 1024.0f) {
AnimationManager()->FUN_10064670(NULL); AnimationManager()->FUN_10064670(NULL);
} }

View file

@ -313,7 +313,7 @@ MxLong LegoAct2::Notify(MxParam& p_param)
Mx3DPointFloat unk0x10d8(m_pepper->GetWorldPosition()); Mx3DPointFloat unk0x10d8(m_pepper->GetWorldPosition());
Mx3DPointFloat locala4(unk0x10d8); Mx3DPointFloat locala4(unk0x10d8);
((Vector3&) entityPosition).Sub(unk0x10d8); entityPosition -= unk0x10d8;
MxMatrix local2world(m_pepper->GetLocal2World()); MxMatrix local2world(m_pepper->GetLocal2World());
Vector3 local30(local2world[0]); Vector3 local30(local2world[0]);
@ -324,8 +324,8 @@ MxLong LegoAct2::Notify(MxParam& p_param)
local28.Unitize(); local28.Unitize();
Mx3DPointFloat local90(local28); Mx3DPointFloat local90(local28);
((Vector3&) local90).Mul(1.25f); local90 *= 1.25f;
((Vector3&) locala4).Add(local90); locala4 += local90;
locala4[1] += 0.25; locala4[1] += 0.25;
local30.EqualsCross(&localac, &local28); local30.EqualsCross(&localac, &local28);
local30.Unitize(); local30.Unitize();
@ -1024,7 +1024,7 @@ void LegoAct2::FUN_100521f0(MxS32 p_param1)
if (objectId != (Act2mainScript::Script) 0) { if (objectId != (Act2mainScript::Script) 0) {
Mx3DPointFloat local30(vec); Mx3DPointFloat local30(vec);
Mx3DPointFloat position(m_pepper->GetWorldPosition()); Mx3DPointFloat position(m_pepper->GetWorldPosition());
((Vector3&) local30).Sub(position); local30 -= position;
Mx3DPointFloat local44 = local30; Mx3DPointFloat local44 = local30;
local30.Unitize(); local30.Unitize();
FUN_10052560(objectId, TRUE, TRUE, &vec, &local30, NULL); FUN_10052560(objectId, TRUE, TRUE, &vec, &local30, NULL);

View file

@ -168,7 +168,7 @@ LegoResult LegoAnimScene::FUN_1009f490(LegoFloat p_time, Matrix4& p_matrix)
} }
local54 = localcc; local54 = localcc;
((Vector3&) local54).Sub(localb8); local54 -= localb8;
if (local54.Unitize() == 0) { if (local54.Unitize() == 0) {
local5c.EqualsCross(&local68, &local54); local5c.EqualsCross(&local68, &local54);
@ -177,7 +177,7 @@ LegoResult LegoAnimScene::FUN_1009f490(LegoFloat p_time, Matrix4& p_matrix)
local68.EqualsCross(&local54, &local5c); local68.EqualsCross(&local54, &local5c);
localcc = p_matrix[3]; localcc = p_matrix[3];
((Vector3&) localcc).Add(localb0[3]); localcc += localb0[3];
p_matrix[3][0] = p_matrix[3][1] = p_matrix[3][2] = localb0[3][0] = localb0[3][1] = localb0[3][2] = 0; p_matrix[3][0] = p_matrix[3][1] = p_matrix[3][2] = localb0[3][0] = localb0[3][1] = localb0[3][2] = 0;

View file

@ -71,9 +71,9 @@ struct LegoUnknown100db7f4 : public LegoEdge {
LegoFloat DistanceToMidpoint(const Vector3& p_vec) LegoFloat DistanceToMidpoint(const Vector3& p_vec)
{ {
Mx3DPointFloat point(*m_pointA); Mx3DPointFloat point(*m_pointA);
((Vector3&) point).Add(*m_pointB); point += *m_pointB;
((Vector3&) point).Mul(0.5f); point *= 0.5f;
((Vector3&) point).Sub(p_vec); point -= p_vec;
return sqrt(point.LenSquared()); return sqrt(point.LenSquared());
} }
@ -82,11 +82,11 @@ struct LegoUnknown100db7f4 : public LegoEdge {
{ {
Mx3DPointFloat point1(*m_pointA); Mx3DPointFloat point1(*m_pointA);
Mx3DPointFloat point2(*p_other.m_pointA); Mx3DPointFloat point2(*p_other.m_pointA);
((Vector3&) point1).Add(*m_pointB); point1 += *m_pointB;
((Vector3&) point1).Mul(0.5f); point1 *= 0.5f;
((Vector3&) point2).Add(*p_other.m_pointB); point2 += *p_other.m_pointB;
((Vector3&) point2).Mul(0.5f); point2 *= 0.5f;
((Vector3&) point1).Sub(point2); point1 -= point2;
return sqrt(point1.LenSquared()); return sqrt(point1.LenSquared());
} }

View file

@ -42,9 +42,9 @@ LegoResult LegoUnknown::FUN_1009a1e0(float p_f1, Matrix4& p_mat, Vector3& p_v, L
} }
else if (p_f1 >= 0.999) { else if (p_f1 >= 0.999) {
v1 = m_unk0x00[0]; v1 = m_unk0x00[0];
((Vector3&) v1).Add(m_unk0x00[1]); v1 += m_unk0x00[1];
((Vector3&) v1).Add(m_unk0x00[2]); v1 += m_unk0x00[2];
((Vector3&) v1).Add(m_unk0x00[3]); v1 += m_unk0x00[3];
for (LegoS32 i = 0; i < 3; i++) { for (LegoS32 i = 0; i < 3; i++) {
v4[i] = m_unk0x00[1][i] + m_unk0x00[2][i] * 2.0f + m_unk0x00[3][i] * 3.0f; v4[i] = m_unk0x00[1][i] + m_unk0x00[2][i] * 2.0f + m_unk0x00[3][i] * 3.0f;
@ -61,7 +61,7 @@ LegoResult LegoUnknown::FUN_1009a1e0(float p_f1, Matrix4& p_mat, Vector3& p_v, L
} }
if (p_und) { if (p_und) {
((Vector3&) v4).Mul(-1.0f); v4 *= -1.0f;
} }
if (v4.Unitize() != 0) { if (v4.Unitize() != 0) {

View file

@ -600,8 +600,8 @@ LegoU32 LegoROI::FUN_100a9410(
{ {
if (p_collideBox) { if (p_collideBox) {
Mx3DPointFloat v2(p_v2); Mx3DPointFloat v2(p_v2);
((Vector3&) v2).Mul(p_f1); v2 *= p_f1;
((Vector3&) v2).Add(p_v1); v2 += p_v1;
Mx4DPointFloat localc0; Mx4DPointFloat localc0;
Mx4DPointFloat local9c; Mx4DPointFloat local9c;
@ -621,8 +621,8 @@ LegoU32 LegoROI::FUN_100a9410(
localc0[3] = local9c[3] = local168[3] = 1.0f; localc0[3] = local9c[3] = local168[3] = 1.0f;
local38 = local58; local38 = local58;
((Vector3&) local38).Add(locala8); local38 += locala8;
((Vector3&) local38).Mul(0.5f); local38 *= 0.5f;
local70 = localc0; local70 = localc0;
localc0.SetMatrixProduct(&local70, (float*) m_local2world.GetData()); localc0.SetMatrixProduct(&local70, (float*) m_local2world.GetData());
@ -647,7 +647,7 @@ LegoU32 LegoROI::FUN_100a9410(
} }
if (local150[i][3] + local38.Dot(&local38, &local150[i]) < 0.0f) { if (local150[i][3] + local38.Dot(&local38, &local150[i]) < 0.0f) {
((Vector4&) local150[i]).Mul(-1.0f); local150[i] *= -1.0f;
} }
} }
@ -659,8 +659,8 @@ LegoU32 LegoROI::FUN_100a9410(
if (local50 >= 0.0f && local50 <= p_f1) { if (local50 >= 0.0f && local50 <= p_f1) {
Mx3DPointFloat local17c(p_v2); Mx3DPointFloat local17c(p_v2);
((Vector3&) local17c).Mul(local50); local17c *= local50;
((Vector3&) local17c).Add(local4c); local17c += local4c;
LegoS32 j; LegoS32 j;
for (j = 0; j < 6; j++) { for (j = 0; j < 6; j++) {
@ -680,7 +680,7 @@ LegoU32 LegoROI::FUN_100a9410(
} }
else { else {
Mx3DPointFloat v1(p_v1); Mx3DPointFloat v1(p_v1);
((Vector3&) v1).Sub(GetWorldBoundingSphere().Center()); v1 -= GetWorldBoundingSphere().Center();
float local10 = GetWorldBoundingSphere().Radius(); float local10 = GetWorldBoundingSphere().Radius();
float local8 = p_v2.Dot(&p_v2, &p_v2); float local8 = p_v2.Dot(&p_v2, &p_v2);
@ -716,8 +716,8 @@ LegoU32 LegoROI::FUN_100a9410(
if (local1c >= 0.0f && p_f1 >= local1c) { if (local1c >= 0.0f && p_f1 >= local1c) {
p_v3 = p_v2; p_v3 = p_v2;
p_v3.Mul(local1c); p_v3 *= local1c;
p_v3.Add(p_v1); p_v3 += p_v1;
return 1; return 1;
} }
} }
@ -744,8 +744,8 @@ void TimeROI::FUN_100a9b40(Matrix4& p_matrix, LegoTime p_time)
Mx3DPointFloat targetPosition(p_matrix[3]); Mx3DPointFloat targetPosition(p_matrix[3]);
Vector3 vec(m_local2world[3]); Vector3 vec(m_local2world[3]);
((Vector3&) targetPosition).Sub(vec); targetPosition -= vec;
((Vector3&) targetPosition).Div(time * 0.001); targetPosition /= time * 0.001;
FUN_100a5a30(targetPosition); FUN_100a5a30(targetPosition);
} }

View file

@ -163,13 +163,13 @@ inline void UnknownMx4DPointFloat::Unknown7()
Mx4DPointFloat v2; Mx4DPointFloat v2;
v1 = m_unk0x00; v1 = m_unk0x00;
((Vector4&) v1).Add(m_unk0x18); v1 += m_unk0x18;
v2 = m_unk0x00; v2 = m_unk0x00;
((Vector4&) v2).Sub(m_unk0x18); v2 -= m_unk0x18;
if (v1.Dot(&v1, &v1) < v2.Dot(&v2, &v2)) { if (v1.Dot(&v1, &v1) < v2.Dot(&v2, &v2)) {
((Vector4&) m_unk0x18).Mul(-1.0f); m_unk0x18 *= -1.0f;
} }
} }
} }

View file

@ -40,7 +40,7 @@ class MxNotificationManager : public MxCore {
~MxNotificationManager() override; // vtable+0x00 (scalar deleting destructor) ~MxNotificationManager() override; // vtable+0x00 (scalar deleting destructor)
MxResult Tickle() override; // vtable+0x08 MxResult Tickle() override; // vtable+0x08
// TODO: Where does this method come from?
virtual MxResult Create(MxU32 p_frequencyMS, MxBool p_createThread); // vtable+0x14 virtual MxResult Create(MxU32 p_frequencyMS, MxBool p_createThread); // vtable+0x14
void Register(MxCore* p_listener); void Register(MxCore* p_listener);
void Unregister(MxCore* p_listener); void Unregister(MxCore* p_listener);

View file

@ -287,6 +287,7 @@ MxResult MxDiskStreamController::VTable0x20(MxDSAction* p_action)
{ {
AUTOLOCK(m_criticalSection); AUTOLOCK(m_criticalSection);
MxDSStreamingAction* entry = (MxDSStreamingAction*) m_list0x80.Find(p_action); // TODO: is this a seperate class? MxDSStreamingAction* entry = (MxDSStreamingAction*) m_list0x80.Find(p_action); // TODO: is this a seperate class?
if (entry) { if (entry) {
MxDSStreamingAction* action = new MxDSStreamingAction(*p_action, 0); MxDSStreamingAction* action = new MxDSStreamingAction(*p_action, 0);
action->SetUnknown28(entry->GetUnknown28()); action->SetUnknown28(entry->GetUnknown28());

View file

@ -118,6 +118,7 @@ class Vector2 {
return -1; return -1;
} // vtable+0x44 } // vtable+0x44
private:
// FUNCTION: LEGO1 0x100021c0 // FUNCTION: LEGO1 0x100021c0
virtual void Add(float p_value) { AddImpl(p_value); } // vtable+0x50 virtual void Add(float p_value) { AddImpl(p_value); } // vtable+0x50
@ -145,6 +146,7 @@ class Vector2 {
// FUNCTION: LEGO1 0x10002240 // FUNCTION: LEGO1 0x10002240
virtual void Div(const float& p_value) { DivScalarImpl((float*) &p_value); } // vtable+0x68 virtual void Div(const float& p_value) { DivScalarImpl((float*) &p_value); } // vtable+0x68
public:
// FUNCTION: LEGO1 0x10002250 // FUNCTION: LEGO1 0x10002250
virtual void SetVector(float* p_other) { EqualsImpl(p_other); } // vtable+0x70 virtual void SetVector(float* p_other) { EqualsImpl(p_other); } // vtable+0x70
@ -170,6 +172,19 @@ class Vector2 {
// FUNCTION: BETA10 0x1001d170 // FUNCTION: BETA10 0x1001d170
const float& operator[](int idx) const { return m_data[idx]; } const float& operator[](int idx) const { return m_data[idx]; }
void operator+=(float p_value) { Add(p_value); }
void operator+=(float* p_other) { Add(p_other); }
void operator+=(const Vector2& p_other) { Add(p_other); }
void operator-=(const float* p_other) { Sub(p_other); }
void operator-=(const Vector2& p_other) { Sub(p_other); }
void operator*=(float* p_other) { Mul(p_other); }
void operator*=(Vector2* p_other) { Mul(p_other); }
void operator*=(const float& p_value) { Mul(p_value); }
void operator/=(const float& p_value) { Div(p_value); }
protected: protected:
float* m_data; // 0x04 float* m_data; // 0x04
}; };

View file

@ -430,10 +430,10 @@ void ViewManager::UpdateViewTransformations()
Vector3 normal(frustum_planes[i]); Vector3 normal(frustum_planes[i]);
x = c; x = c;
((Vector3&) x).Sub(b); // TODO: Fix call x -= b;
y = a; y = a;
((Vector3&) y).Sub(b); // TODO: Fix call y -= b;
normal.EqualsCross(&x, &y); normal.EqualsCross(&x, &y);
normal.Unitize(); normal.Unitize();