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implement functions in ViewROI and ViewLodList (#631)
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parent
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commit
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2 changed files with 66 additions and 11 deletions
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@ -1,6 +1,7 @@
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#include "viewlodlist.h"
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#include "decomp.h"
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#include "viewlod.h"
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#include <stdio.h>
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@ -17,10 +18,33 @@ ViewLODListManager::ViewLODListManager()
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{
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}
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// STUB: LEGO1 0x100a7130
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// FUNCTION: LEGO1 0x100a7130
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ViewLODListManager::~ViewLODListManager()
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{
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// TODO
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ViewLODListMap::iterator iterator;
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// delete all ViewLODLists
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for (iterator = m_map.begin(); !(iterator == m_map.end()); ++iterator) {
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const ROIName& rROIName = (*iterator).first;
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ViewLODList* pLODList = (*iterator).second;
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// LODList's refCount should be 0
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assert(pLODList->m_refCount == 0);
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// ???who pops and deletes LODObjects
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while (pLODList->Size() > 0) {
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delete const_cast<ViewLOD*>(pLODList->PopBack());
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}
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delete pLODList;
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// ??? for now
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delete[] const_cast<char*>(rROIName);
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}
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// ??? correct way of "emptying" map
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m_map.erase(m_map.begin(), m_map.end());
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assert(m_map.begin() == m_map.end());
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}
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// FUNCTION: LEGO1 0x100a72c0
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@ -63,10 +87,23 @@ ViewLODList* ViewLODListManager::Create(const ROIName& rROIName, int lodCount)
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return pLODList;
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}
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// STUB: LEGO1 0x100a75b0
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ViewLODList* ViewLODListManager::Lookup(const ROIName&) const
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// FUNCTION: LEGO1 0x100a75b0
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ViewLODList* ViewLODListManager::Lookup(const ROIName& p_roiName) const
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{
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return NULL;
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// returned ViewLODList's refCount is increased, i.e. caller must call Release()
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// when it no longer holds on to the list
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ViewLODListMap::const_iterator iterator = m_map.find(p_roiName);
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ViewLODList* pLODList = 0;
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if (!(iterator == m_map.end())) {
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pLODList = (*iterator).second;
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assert(pLODList);
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pLODList->AddRef();
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}
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return pLODList;
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}
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// STUB: LEGO1 0x100a7680
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@ -41,22 +41,40 @@ void ViewROI::UpdateWorldData(const Matrix4& parent2world)
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}
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}
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// STUB: LEGO1 0x100a9fc0
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// FUNCTION: LEGO1 0x100a9fc0
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void ViewROI::VTable0x24(const Matrix4& p_transform)
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{
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// TODO
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OrientableROI::VTable0x24(p_transform);
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if (geometry) {
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Tgl::FloatMatrix4 matrix;
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Matrix4 in(matrix);
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SETMAT4(in, m_local2world);
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geometry->SetTransformation(matrix);
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}
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}
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// STUB: LEGO1 0x100aa0a0
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// FUNCTION: LEGO1 0x100aa0a0
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void ViewROI::SetLocalTransform(const Matrix4& p_transform)
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{
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// TODO
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OrientableROI::SetLocalTransform(p_transform);
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if (geometry) {
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Tgl::FloatMatrix4 matrix;
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Matrix4 in(matrix);
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SETMAT4(in, m_local2world);
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geometry->SetTransformation(matrix);
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}
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}
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// STUB: LEGO1 0x100aa180
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// FUNCTION: LEGO1 0x100aa180
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void ViewROI::VTable0x1c()
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{
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// TODO
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OrientableROI::VTable0x1c();
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if (geometry) {
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Tgl::FloatMatrix4 matrix;
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Matrix4 in(matrix);
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SETMAT4(in, m_local2world);
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geometry->SetTransformation(matrix);
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}
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}
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// FUNCTION: LEGO1 0x100aa500
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