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Refactor MxHashTable/MxVariableTable (#283)
* Refactor MxHashTable/MxVariableTable * Use MxS8 for Compare return type * Cursor::DeleteMatch check and clang fix
This commit is contained in:
parent
8b2e7a92e1
commit
8861acaf20
5 changed files with 162 additions and 112 deletions
25
LEGO1/mxcollection.h
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25
LEGO1/mxcollection.h
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@ -0,0 +1,25 @@
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#ifndef MXCOLLECTION_H
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#define MXCOLLECTION_H
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#include "mxcore.h"
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template <class T>
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class MxCollection : public MxCore {
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public:
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MxCollection()
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{
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m_count = 0;
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m_customDestructor = Destroy;
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}
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virtual ~MxCollection() {}
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static void Destroy(T){};
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virtual MxS8 Compare(T, T) { return 0; }
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protected:
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MxU32 m_count; // +0x8
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void (*m_customDestructor)(T); // +0xc
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};
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#endif // MXCOLLECTION_H
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@ -1,13 +1,11 @@
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#ifndef MXHASHTABLE_H
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#define MXHASHTABLE_H
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#include "mxcollection.h"
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#include "mxcore.h"
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#include "mxtypes.h"
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#define HASH_TABLE_INIT_SIZE 128
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#define HASH_TABLE_OPT_NO_EXPAND 0
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#define HASH_TABLE_OPT_EXPAND_ADD 1
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#define HASH_TABLE_OPT_EXPAND_MULTIPLY 2
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template <class T>
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class MxHashTableCursor;
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@ -15,8 +13,7 @@ class MxHashTableCursor;
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template <class T>
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class MxHashTableNode {
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public:
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MxHashTableNode<T>() {}
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MxHashTableNode<T>(T* p_obj, MxU32 p_hash)
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MxHashTableNode<T>(T p_obj, MxU32 p_hash)
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{
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m_obj = p_obj;
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m_hash = p_hash;
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@ -24,54 +21,39 @@ class MxHashTableNode {
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m_next = NULL;
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}
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// private:
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T* m_obj;
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// DECOMP: Should use getter and setter methods here per the style guide.
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// However, LEGO1D (with no functions inlined) does not use them.
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T m_obj;
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MxU32 m_hash;
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MxHashTableNode* m_prev;
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MxHashTableNode* m_next;
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};
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// See MxOmni::Create
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// VTABLE 0x100dc1b0
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template <class T>
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class HashTableParent : public MxCore {
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class MxHashTable : protected MxCollection<T> {
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public:
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HashTableParent()
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{
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m_numKeys = 0;
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m_customDestructor = Destroy;
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}
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enum HashTableOpt {
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HashTableOpt_NoExpand = 0,
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HashTableOpt_ExpandAdd = 1,
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HashTableOpt_ExpandMultiply = 2,
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};
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static void Destroy(T*){};
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virtual MxS8 Compare(T*, T*) = 0;
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protected:
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MxU32 m_numKeys; // +0x8
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void (*m_customDestructor)(T*); // +0xc
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};
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// VTABLE 0x100dc1e8
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template <class T>
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class MxHashTable : protected HashTableParent<T> {
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public:
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MxHashTable()
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{
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m_numSlots = HASH_TABLE_INIT_SIZE;
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m_slots = new MxHashTableNode<T>*[HASH_TABLE_INIT_SIZE];
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memset(m_slots, 0, sizeof(MxHashTableNode<T>*) * m_numSlots);
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m_resizeOption = HASH_TABLE_OPT_NO_EXPAND;
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m_resizeOption = HashTableOpt_NoExpand;
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}
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virtual ~MxHashTable() override;
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void Resize();
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void Add(T*);
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void Add(T);
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void DeleteAll();
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virtual MxS8 Compare(T*, T*) override = 0;
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virtual MxU32 Hash(T*) = 0;
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virtual MxU32 Hash(T) { return 0; }
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// FIXME: use of friend here?
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friend class MxHashTableCursor<T>;
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protected:
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@ -79,91 +61,108 @@ class MxHashTable : protected HashTableParent<T> {
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MxHashTableNode<T>** m_slots; // +0x10
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MxU32 m_numSlots; // +0x14
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MxU32 m_autoResizeRatio;
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int m_resizeOption; // +0x1c
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MxU32 m_autoResizeRatio; // +0x18
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HashTableOpt m_resizeOption; // +0x1c
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// FIXME: or FIXME? This qword is used as an integer or double depending
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// on the value of m_resizeOption. Hard to say whether this is how the devs
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// did it, but a simple cast in either direction doesn't match.
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union {
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MxU32 m_increaseAmount;
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double m_increaseFactor;
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MxU32 m_increaseAmount; // +0x20
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double m_increaseFactor; // +0x20
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};
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};
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template <class T>
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class MxHashTableCursor : public MxCore {
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public:
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MxHashTableCursor(MxHashTable<T>* p_hashTable)
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MxHashTableCursor(MxHashTable<T>* p_table)
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{
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m_table = p_hashTable;
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m_table = p_table;
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m_match = NULL;
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}
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MxBool Find(T* p_obj)
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{
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MxU32 hash = m_table->Hash(p_obj);
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int bucket = hash % m_table->m_numSlots;
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MxHashTableNode<T>* t = m_table->m_slots[bucket];
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while (t) {
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if (t->m_hash == hash && !m_table->Compare(t->m_obj, p_obj))
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m_match = t;
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t = t->m_next;
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}
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return m_match != NULL;
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}
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void GetMatch(T*& p_obj)
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{
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if (m_match) {
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p_obj = m_match->m_obj;
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}
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}
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void DeleteMatch()
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{
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// Cut the matching node out of the linked list
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// by updating pointer references.
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if (m_match->m_prev) {
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m_match->m_prev->m_next = m_match->m_next;
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}
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else {
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// No "prev" node, so move "next" to the head of the list.
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int bucket = m_match->m_hash % m_table->m_numSlots;
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m_table->m_slots[bucket] = m_match->m_next;
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}
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if (m_match->m_next)
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m_match->m_next->m_prev = m_match->m_prev;
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m_table->m_customDestructor(m_match->m_obj);
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delete m_match;
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m_table->m_numKeys--;
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}
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MxBool Find(T p_obj);
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MxBool Current(T& p_obj);
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void DeleteMatch();
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private:
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MxHashTable<T>* m_table;
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MxHashTableNode<T>* m_match;
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};
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template <class T>
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MxBool MxHashTableCursor<T>::Find(T p_obj)
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{
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MxU32 hash = m_table->Hash(p_obj);
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MxS32 bucket = hash % m_table->m_numSlots;
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MxHashTableNode<T>* t = m_table->m_slots[bucket];
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while (t) {
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if (t->m_hash == hash && !m_table->Compare(t->m_obj, p_obj))
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m_match = t;
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t = t->m_next;
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}
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return m_match != NULL;
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}
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template <class T>
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MxBool MxHashTableCursor<T>::Current(T& p_obj)
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{
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if (m_match) {
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p_obj = m_match->m_obj;
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}
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return m_match != NULL;
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}
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template <class T>
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void MxHashTableCursor<T>::DeleteMatch()
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{
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// Cut the matching node out of the linked list
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// by updating pointer references.
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if (m_match == NULL)
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return;
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if (m_match->m_prev) {
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m_match->m_prev->m_next = m_match->m_next;
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}
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else {
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// No "prev" node, so move "next" to the head of the list.
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MxS32 bucket = m_match->m_hash % m_table->m_numSlots;
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m_table->m_slots[bucket] = m_match->m_next;
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}
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if (m_match->m_next)
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m_match->m_next->m_prev = m_match->m_prev;
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m_table->m_customDestructor(m_match->m_obj);
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delete m_match;
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m_table->m_count--;
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}
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template <class T>
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MxHashTable<T>::~MxHashTable()
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{
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for (int i = 0; i < m_numSlots; i++) {
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DeleteAll();
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}
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template <class T>
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void MxHashTable<T>::DeleteAll()
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{
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for (MxS32 i = 0; i < m_numSlots; i++) {
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MxHashTableNode<T>* t = m_slots[i];
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while (t) {
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MxHashTableNode<T>* next = t->m_next;
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this->m_customDestructor(t->m_obj);
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m_customDestructor(t->m_obj);
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delete t;
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t = next;
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}
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}
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this->m_numKeys = 0;
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m_count = 0;
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memset(m_slots, 0, sizeof(MxHashTableNode<T>*) * m_numSlots);
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delete[] m_slots;
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MxHashTableNode<T>** old_table = m_slots;
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switch (m_resizeOption) {
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case HASH_TABLE_OPT_EXPAND_ADD:
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case HashTableOpt_ExpandAdd:
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m_numSlots += m_increaseAmount;
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break;
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case HASH_TABLE_OPT_EXPAND_MULTIPLY:
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case HashTableOpt_ExpandMultiply:
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m_numSlots *= m_increaseFactor;
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break;
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}
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MxHashTableNode<T>** new_table = new MxHashTableNode<T>*[m_numSlots];
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// FIXME: order? m_numKeys set after `rep stosd`
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m_slots = new_table;
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memset(m_slots, 0, sizeof(MxHashTableNode<T>*) * m_numSlots);
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this->m_numKeys = 0;
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m_count = 0;
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for (int i = 0; i != old_size; i++) {
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for (MxS32 i = 0; i != old_size; i++) {
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MxHashTableNode<T>* t = old_table[i];
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while (t) {
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@ -208,7 +206,7 @@ inline void MxHashTable<T>::Resize()
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template <class T>
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inline void MxHashTable<T>::_NodeInsert(MxHashTableNode<T>* p_node)
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{
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int bucket = p_node->m_hash % m_numSlots;
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MxS32 bucket = p_node->m_hash % m_numSlots;
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p_node->m_next = m_slots[bucket];
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@ -216,13 +214,13 @@ inline void MxHashTable<T>::_NodeInsert(MxHashTableNode<T>* p_node)
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m_slots[bucket]->m_prev = p_node;
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m_slots[bucket] = p_node;
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this->m_numKeys++;
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m_count++;
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}
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template <class T>
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inline void MxHashTable<T>::Add(T* p_newobj)
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inline void MxHashTable<T>::Add(T p_newobj)
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{
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if (m_resizeOption && ((this->m_numKeys + 1) / m_numSlots) > m_autoResizeRatio)
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if (m_resizeOption && ((m_count + 1) / m_numSlots) > m_autoResizeRatio)
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MxHashTable<T>::Resize();
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MxU32 hash = Hash(p_newobj);
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@ -231,4 +229,6 @@ inline void MxHashTable<T>::Add(T* p_newobj)
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MxHashTable<T>::_NodeInsert(node);
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}
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#undef HASH_TABLE_INIT_SIZE
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#endif // MXHASHTABLE_H
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@ -18,6 +18,7 @@ class MxString : public MxCore {
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MxString operator+(const char*);
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MxString& operator+=(const char*);
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inline MxS8 Compare(const MxString& p_str) const { return strcmp(m_data, p_str.m_data); }
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inline const char* GetData() const { return m_data; }
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private:
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// OFFSET: LEGO1 0x100b7330
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MxS8 MxVariableTable::Compare(MxVariable* p_var0, MxVariable* p_var1)
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{
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return strcmp(p_var0->GetKey()->GetData(), p_var1->GetKey()->GetData());
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return p_var0->GetKey()->Compare(*p_var1->GetKey());
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}
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// OFFSET: LEGO1 0x100b7370
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@ -22,43 +22,43 @@ MxU32 MxVariableTable::Hash(MxVariable* p_var)
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// OFFSET: LEGO1 0x100b73a0
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void MxVariableTable::SetVariable(const char* p_key, const char* p_value)
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{
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MxHashTableCursor<MxVariable> cursor(this);
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MxHashTableCursor<MxVariable*> cursor(this);
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MxVariable* var = new MxVariable(p_key, p_value);
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if (cursor.Find(var)) {
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delete var;
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cursor.GetMatch(var);
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cursor.Current(var);
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var->SetValue(p_value);
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}
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else {
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MxHashTable<MxVariable>::Add(var);
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MxHashTable<MxVariable*>::Add(var);
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}
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}
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// OFFSET: LEGO1 0x100b7740
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void MxVariableTable::SetVariable(MxVariable* var)
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void MxVariableTable::SetVariable(MxVariable* p_var)
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{
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MxHashTableCursor<MxVariable> cursor(this);
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MxBool found = cursor.Find(var);
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MxHashTableCursor<MxVariable*> cursor(this);
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MxBool found = cursor.Find(p_var);
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if (found)
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cursor.DeleteMatch();
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MxHashTable<MxVariable>::Add(var);
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MxHashTable<MxVariable*>::Add(p_var);
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}
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// OFFSET: LEGO1 0x100b78f0
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const char* MxVariableTable::GetVariable(const char* p_key)
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{
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const char* value = "";
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MxHashTableCursor<MxVariable> cursor(this);
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MxHashTableCursor<MxVariable*> cursor(this);
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MxVariable* var = new MxVariable(p_key);
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MxBool found = cursor.Find(var);
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delete var;
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if (found) {
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cursor.GetMatch(var);
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cursor.Current(var);
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value = var->GetValue()->GetData();
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}
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@ -7,12 +7,12 @@
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// VTABLE 0x100dc1c8
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// SIZE 0x28
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class MxVariableTable : public MxHashTable<MxVariable> {
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class MxVariableTable : public MxHashTable<MxVariable*> {
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public:
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MxVariableTable() { m_customDestructor = Destroy; }
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__declspec(dllexport) void SetVariable(const char* key, const char* value);
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__declspec(dllexport) void SetVariable(MxVariable* var);
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__declspec(dllexport) const char* GetVariable(const char* key);
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__declspec(dllexport) void SetVariable(const char* p_key, const char* p_value);
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__declspec(dllexport) void SetVariable(MxVariable* p_var);
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__declspec(dllexport) const char* GetVariable(const char* p_key);
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// OFFSET: LEGO1 0x100afdb0
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static void Destroy(MxVariable* p_obj) { p_obj->Destroy(); }
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@ -21,13 +21,37 @@ class MxVariableTable : public MxHashTable<MxVariable> {
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virtual MxU32 Hash(MxVariable*) override; // +0x18
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};
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// OFFSET: LEGO1 0x100afcd0 TEMPLATE
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// MxCollection<MxVariable *>::Compare
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// OFFSET: LEGO1 0x100afce0 TEMPLATE
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// MxCollection<MxVariable *>::~MxCollection<MxVariable *>
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// OFFSET: LEGO1 0x100afd30 TEMPLATE
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// MxCollection<MxVariable *>::Destroy
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// OFFSET: LEGO1 0x100afd40 TEMPLATE
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// MxCollection<MxVariable *>::`scalar deleting destructor'
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// OFFSET: LEGO1 0x100afdc0 TEMPLATE
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// MxHashTable<MxVariable *>::Hash
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// OFFSET: LEGO1 0x100b0bd0 TEMPLATE
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// MxHashTable<MxVariable>::~MxHashTable<MxVariable>
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// MxHashTable<MxVariable *>::~MxHashTable<MxVariable *>
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// OFFSET: LEGO1 0x100b0ca0 TEMPLATE
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// MxHashTable<MxVariable *>::`scalar deleting destructor'
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// OFFSET: LEGO1 0x100b7ab0 TEMPLATE
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// MxHashTable<MxVariable>::Resize
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// MxHashTable<MxVariable *>::Resize
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// OFFSET: LEGO1 0x100b7b80 TEMPLATE
|
||||
// MxHashTable<MxVariable>::_NodeInsert
|
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// MxHashTable<MxVariable *>::_NodeInsert
|
||||
|
||||
// VTABLE 0x100dc1b0 TEMPLATE
|
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// class MxCollection<MxVariable *>
|
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|
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// VTABLE 0x100dc1e8 TEMPLATE
|
||||
// class MxHashTable<MxVariable *>
|
||||
|
||||
#endif // MXVARIABLETABLE_H
|
||||
|
|
Loading…
Reference in a new issue