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Refactor various operator[]
based on BETA10 (#1110)
* Tidy up `operator[]` code * Add weird index operator for `FUN_1002ddc0` * Cleanup * Add Matrix4 BETA10 annotations, fix typo --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
This commit is contained in:
parent
1a15981324
commit
85ce10ab50
9 changed files with 53 additions and 29 deletions
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@ -9,6 +9,7 @@ class LegoEntity;
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class MxDSChunk;
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class MxDSChunk;
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// VTABLE: LEGO1 0x100d4e50
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// VTABLE: LEGO1 0x100d4e50
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// VTABLE: BETA10 0x101bcd88
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// SIZE 0x6c
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// SIZE 0x6c
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class LegoModelPresenter : public MxVideoPresenter {
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class LegoModelPresenter : public MxVideoPresenter {
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public:
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public:
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@ -789,9 +789,9 @@ void LegoAnimPresenter::StartingTickle()
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FUN_1006c8a0(TRUE);
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FUN_1006c8a0(TRUE);
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if (m_unk0x78 == NULL) {
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if (m_unk0x78 == NULL) {
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if (fabs(m_action->GetDirection().GetX()) >= 0.00000047683716F ||
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if (fabs(m_action->GetDirection()[0]) >= 0.00000047683716F ||
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fabs(m_action->GetDirection().GetY()) >= 0.00000047683716F ||
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fabs(m_action->GetDirection()[1]) >= 0.00000047683716F ||
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fabs(m_action->GetDirection().GetZ()) >= 0.00000047683716F) {
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fabs(m_action->GetDirection()[2]) >= 0.00000047683716F) {
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m_unk0x78 = new MxMatrix();
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m_unk0x78 = new MxMatrix();
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CalcLocalTransform(m_action->GetLocation(), m_action->GetDirection(), m_action->GetUp(), *m_unk0x78);
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CalcLocalTransform(m_action->GetLocation(), m_action->GetDirection(), m_action->GetUp(), *m_unk0x78);
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}
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}
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@ -50,6 +50,7 @@ void LegoModelPresenter::Destroy(MxBool p_fromDestructor)
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}
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}
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// FUNCTION: LEGO1 0x1007f6b0
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// FUNCTION: LEGO1 0x1007f6b0
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// FUNCTION: BETA10 0x1009845e
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MxResult LegoModelPresenter::CreateROI(MxDSChunk* p_chunk)
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MxResult LegoModelPresenter::CreateROI(MxDSChunk* p_chunk)
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{
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{
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MxResult result = FAILURE;
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MxResult result = FAILURE;
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@ -171,13 +172,9 @@ MxResult LegoModelPresenter::CreateROI(MxDSChunk* p_chunk)
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// Get scripted location, direction and up vectors
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// Get scripted location, direction and up vectors
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CalcLocalTransform(
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CalcLocalTransform(
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Mx3DPointFloat(m_action->GetLocation().GetX(), m_action->GetLocation().GetY(), m_action->GetLocation().GetZ()),
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Mx3DPointFloat(m_action->GetLocation()[0], m_action->GetLocation()[1], m_action->GetLocation()[2]),
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Mx3DPointFloat(
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Mx3DPointFloat(m_action->GetDirection()[0], m_action->GetDirection()[1], m_action->GetDirection()[2]),
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m_action->GetDirection().GetX(),
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Mx3DPointFloat(m_action->GetUp()[0], m_action->GetUp()[1], m_action->GetUp()[2]),
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m_action->GetDirection().GetY(),
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m_action->GetDirection().GetZ()
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),
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Mx3DPointFloat(m_action->GetUp().GetX(), m_action->GetUp().GetY(), m_action->GetUp().GetZ()),
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mat
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mat
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);
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);
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m_roi->UpdateTransformationRelativeToParent(mat);
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m_roi->UpdateTransformationRelativeToParent(mat);
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@ -234,6 +231,7 @@ MxResult LegoModelPresenter::FUN_1007ff70(
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}
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}
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// FUNCTION: LEGO1 0x10080050
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// FUNCTION: LEGO1 0x10080050
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// FUNCTION: BETA10 0x100991c2
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void LegoModelPresenter::ReadyTickle()
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void LegoModelPresenter::ReadyTickle()
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{
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{
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if (m_compositePresenter != NULL && m_compositePresenter->IsA("LegoEntityPresenter") &&
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if (m_compositePresenter != NULL && m_compositePresenter->IsA("LegoEntityPresenter") &&
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@ -25,9 +25,9 @@ struct LegoUnknown100db7f4 : public LegoEdge {
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LegoResult FUN_1002ddc0(LegoWEEdge& p_f, Vector3& p_point)
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LegoResult FUN_1002ddc0(LegoWEEdge& p_f, Vector3& p_point)
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{
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{
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if (p_f.IsEqual(*m_faceA)) {
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if (p_f.IsEqual(*m_faceA)) {
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p_point[0] = -m_unk0x28[0];
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p_point[0] = -m_unk0x28.index_operator(0);
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p_point[1] = -m_unk0x28[1];
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p_point[1] = -m_unk0x28.index_operator(1);
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p_point[2] = -m_unk0x28[2];
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p_point[2] = -m_unk0x28.index_operator(2);
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}
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}
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else {
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else {
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// clang-format off
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// clang-format off
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@ -710,6 +710,18 @@
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// LIBRARY: BETA10 0x100fa0e0
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// LIBRARY: BETA10 0x100fa0e0
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// atof
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// atof
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// LIBRARY: BETA10 0x1005a9c0
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// fabs
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// LIBRARY: BETA10 0x1005a9f0
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// fabsf
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// LIBRARY: BETA10 0x100f9bb0
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// _fabs
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// LIBRARY: BETA10 0x100f9570
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// memset
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// LIBRARY: BETA10 0x100ff82b
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// LIBRARY: BETA10 0x100ff82b
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// __ctrandisp1
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// __ctrandisp1
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@ -32,14 +32,15 @@ class Mx3DPointFloat : public Vector3 {
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// FUNCTION: LEGO1 0x10003c10
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// FUNCTION: LEGO1 0x10003c10
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virtual void operator=(const Vector3& p_impl) { EqualsImpl(p_impl.m_data); } // vtable+0x88
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virtual void operator=(const Vector3& p_impl) { EqualsImpl(p_impl.m_data); } // vtable+0x88
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float GetX() { return m_data[0]; }
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float GetY() { return m_data[1]; }
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float GetZ() { return m_data[2]; }
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// FUNCTION: BETA10 0x10013460
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// FUNCTION: BETA10 0x10013460
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float& operator[](int idx) { return m_data[idx]; }
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float& operator[](int idx) { return m_data[idx]; }
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const float& operator[](int idx) const { return m_data[idx]; }
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// According to the PDB, BETA10 will not link this one if it is never used
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// const float& operator[](int idx) const { return m_data[idx]; }
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// only used by LegoUnknown100db7f4::FUN_1002ddc0() for some unknown reason
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// FUNCTION: BETA10 0x100373c0
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float& index_operator(int idx) { return m_data[idx]; }
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// SYNTHETIC: LEGO1 0x10010c00
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// SYNTHETIC: LEGO1 0x10010c00
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// Mx3DPointFloat::operator=
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// Mx3DPointFloat::operator=
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@ -86,13 +86,13 @@ class MxDSAction : public MxDSObject {
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void SetLoopCount(MxS32 p_loopCount) { m_loopCount = p_loopCount; }
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void SetLoopCount(MxS32 p_loopCount) { m_loopCount = p_loopCount; }
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// FUNCTION: BETA10 0x1003db50
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// FUNCTION: BETA10 0x1003db50
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Mx3DPointFloat& GetLocation() { return m_location; }
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Vector3& GetLocation() { return m_location; }
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// FUNCTION: BETA10 0x1003db80
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// FUNCTION: BETA10 0x1003db80
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Mx3DPointFloat& GetDirection() { return m_direction; }
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Vector3& GetDirection() { return m_direction; }
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// FUNCTION: BETA10 0x1003dbb0
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// FUNCTION: BETA10 0x1003dbb0
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Mx3DPointFloat& GetUp() { return m_up; }
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Vector3& GetUp() { return m_up; }
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void SetLocation(const Vector3& p_location) { m_location = p_location; }
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void SetLocation(const Vector3& p_location) { m_location = p_location; }
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void SetDirection(const Vector3& p_direction) { m_direction = p_direction; }
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void SetDirection(const Vector3& p_direction) { m_direction = p_direction; }
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@ -25,6 +25,7 @@ class Matrix4 {
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// in reverse order of appearance.
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// in reverse order of appearance.
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// FUNCTION: LEGO1 0x10002320
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// FUNCTION: LEGO1 0x10002320
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// FUNCTION: BETA10 0x1000fcb0
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virtual void Equals(float (*p_data)[4]) { memcpy(m_data, p_data, sizeof(float) * 4 * 4); } // vtable+0x04
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virtual void Equals(float (*p_data)[4]) { memcpy(m_data, p_data, sizeof(float) * 4 * 4); } // vtable+0x04
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// FUNCTION: LEGO1 0x10002340
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// FUNCTION: LEGO1 0x10002340
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@ -35,27 +36,35 @@ class Matrix4 {
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} // vtable+0x00
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} // vtable+0x00
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// FUNCTION: LEGO1 0x10002360
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// FUNCTION: LEGO1 0x10002360
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// FUNCTION: BETA10 0x1000fd30
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virtual void SetData(float (*p_data)[4]) { m_data = p_data; } // vtable+0x0c
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virtual void SetData(float (*p_data)[4]) { m_data = p_data; } // vtable+0x0c
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// FUNCTION: LEGO1 0x10002370
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// FUNCTION: LEGO1 0x10002370
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// FUNCTION: BETA10 0x1000fd60
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virtual void SetData(UnknownMatrixType& p_matrix) { m_data = p_matrix.m_data; } // vtable+0x08
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virtual void SetData(UnknownMatrixType& p_matrix) { m_data = p_matrix.m_data; } // vtable+0x08
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// FUNCTION: LEGO1 0x10002380
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// FUNCTION: LEGO1 0x10002380
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// FUNCTION: BETA10 0x1000fd90
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virtual float (*GetData())[4] { return m_data; } // vtable+0x14
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virtual float (*GetData())[4] { return m_data; } // vtable+0x14
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// FUNCTION: LEGO1 0x10002390
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// FUNCTION: LEGO1 0x10002390
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// FUNCTION: BETA10 0x1000fdc0
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virtual float (*GetData() const)[4] { return m_data; } // vtable+0x10
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virtual float (*GetData() const)[4] { return m_data; } // vtable+0x10
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// FUNCTION: LEGO1 0x100023a0
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// FUNCTION: LEGO1 0x100023a0
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// FUNCTION: BETA10 0x1000fdf0
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virtual float* Element(int p_row, int p_col) { return &m_data[p_row][p_col]; } // vtable+0x1c
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virtual float* Element(int p_row, int p_col) { return &m_data[p_row][p_col]; } // vtable+0x1c
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// FUNCTION: LEGO1 0x100023c0
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// FUNCTION: LEGO1 0x100023c0
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// FUNCTION: BETA10 0x1000fe30
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virtual const float* Element(int p_row, int p_col) const { return &m_data[p_row][p_col]; } // vtable+0x18
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virtual const float* Element(int p_row, int p_col) const { return &m_data[p_row][p_col]; } // vtable+0x18
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// FUNCTION: LEGO1 0x100023e0
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// FUNCTION: LEGO1 0x100023e0
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// FUNCTION: BETA10 0x1000fe70
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virtual void Clear() { memset(m_data, 0, 16 * sizeof(float)); } // vtable+0x20
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virtual void Clear() { memset(m_data, 0, 16 * sizeof(float)); } // vtable+0x20
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// FUNCTION: LEGO1 0x100023f0
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// FUNCTION: LEGO1 0x100023f0
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// FUNCTION: BETA10 0x1000feb0
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virtual void SetIdentity()
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virtual void SetIdentity()
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{
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{
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Clear();
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Clear();
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@ -66,9 +75,11 @@ class Matrix4 {
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} // vtable+0x24
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} // vtable+0x24
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// FUNCTION: LEGO1 0x10002420
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// FUNCTION: LEGO1 0x10002420
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// FUNCTION: BETA10 0x1000ff20
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virtual void operator=(const Matrix4& p_matrix) { Equals(p_matrix); } // vtable+0x28
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virtual void operator=(const Matrix4& p_matrix) { Equals(p_matrix); } // vtable+0x28
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// FUNCTION: LEGO1 0x10002430
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// FUNCTION: LEGO1 0x10002430
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// FUNCTION: BETA10 0x1000ff50
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virtual Matrix4& operator+=(float (*p_data)[4])
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virtual Matrix4& operator+=(float (*p_data)[4])
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{
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{
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for (int i = 0; i < 16; i++) {
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for (int i = 0; i < 16; i++) {
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@ -78,6 +89,7 @@ class Matrix4 {
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} // vtable+0x2c
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} // vtable+0x2c
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// FUNCTION: LEGO1 0x10002460
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// FUNCTION: LEGO1 0x10002460
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// FUNCTION: BETA10 0x1000ffc0
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virtual void TranslateBy(const float& p_x, const float& p_y, const float& p_z)
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virtual void TranslateBy(const float& p_x, const float& p_y, const float& p_z)
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{
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{
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m_data[3][0] += p_x;
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m_data[3][0] += p_x;
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@ -86,6 +98,7 @@ class Matrix4 {
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} // vtable+0x30
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} // vtable+0x30
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// FUNCTION: LEGO1 0x100024a0
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// FUNCTION: LEGO1 0x100024a0
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// FUNCTION: BETA10 0x10010040
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virtual void SetTranslation(const float& p_x, const float& p_y, const float& p_z)
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virtual void SetTranslation(const float& p_x, const float& p_y, const float& p_z)
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{
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{
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m_data[3][0] = p_x;
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m_data[3][0] = p_x;
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@ -94,6 +107,7 @@ class Matrix4 {
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} // vtable+0x34
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} // vtable+0x34
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// FUNCTION: LEGO1 0x100024d0
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// FUNCTION: LEGO1 0x100024d0
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// FUNCTION: BETA10 0x100100a0
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virtual void Product(float (*p_a)[4], float (*p_b)[4])
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virtual void Product(float (*p_a)[4], float (*p_b)[4])
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{
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{
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float* cur = (float*) m_data;
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float* cur = (float*) m_data;
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@ -109,6 +123,7 @@ class Matrix4 {
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} // vtable+0x3c
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} // vtable+0x3c
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// FUNCTION: LEGO1 0x10002530
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// FUNCTION: LEGO1 0x10002530
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// FUNCTION: BETA10 0x10010180
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virtual void Product(const Matrix4& p_a, const Matrix4& p_b) { Product(p_a.m_data, p_b.m_data); } // vtable+0x38
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virtual void Product(const Matrix4& p_a, const Matrix4& p_b) { Product(p_a.m_data, p_b.m_data); } // vtable+0x38
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inline virtual void ToQuaternion(Vector4& p_resultQuat); // vtable+0x40
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inline virtual void ToQuaternion(Vector4& p_resultQuat); // vtable+0x40
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@ -163,14 +163,6 @@ class Vector2 {
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return *this;
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return *this;
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}
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}
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// There is another candidate for `Vector2::operator[]` at BETA10 0x10010890, which is called from only three
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// functions in BETA10:
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// - `Matrix4::FromQuaternion()`
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// - `Matrix4::ToQuaternion()`
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// - `UnknownMx4DPointFloat::FUN_100040a0()`
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// Maybe there is another subclass of `Vector4` involved that has the same VTABLE but a different `operator[]`.
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// It is also interesting that `Matrix4::operator[]` is located right above at BETA10 0x10010860.
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// FUNCTION: BETA10 0x1001d140
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// FUNCTION: BETA10 0x1001d140
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float& operator[](int idx) { return m_data[idx]; }
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float& operator[](int idx) { return m_data[idx]; }
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@ -416,6 +408,11 @@ class Vector4 : public Vector3 {
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m_data[3] = p_value;
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m_data[3] = p_value;
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} // vtable+0x84
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} // vtable+0x84
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float& operator[](int idx) { return m_data[idx]; }
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// FUNCTION: BETA10 0x10010890
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const float& operator[](int idx) const { return m_data[idx]; }
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friend class Mx4DPointFloat;
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friend class Mx4DPointFloat;
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};
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};
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