mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-26 17:46:38 -05:00
Implement the rest of the SkateBoard class (#873)
* Implement SkateBoard::~SkateBoard() * Implement SkateBoard::VTable0xd4 * Implement SkateBoard::Create() - one typecast is still not clear * Add SkateBoard::VTable0xe4() * apply clang-format * Apply clang-format to legocontrolmanager.h * Address review comments * 57 percent match * 63 percent * 82 percent match * previous 86 was bugged, unfortunately * 85 percent on FUN_10010270 * 92 percent FUN_10010270 * 69 percent VTable0xcc * 73 percent VTable0xcc * more progress, not quite there yet * minor 10010510 improvement * 100 % on FUN_10010510 * slowly making progress on SkateBoard::VTable0xcc (broken decomp) * getting closer, now only wrong registers * 89 percent VTable0xcc * 92 percent * 95 % VTable0xcc * Changes, see comment --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
parent
20dee07b9c
commit
84b789ef9e
11 changed files with 119 additions and 50 deletions
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@ -81,16 +81,17 @@ class Act1State : public LegoState {
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inline MxU32 GetUnknown18() { return m_unk0x018; }
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inline MxU32 GetUnknown18() { return m_unk0x018; }
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inline ElevatorFloor GetElevatorFloor() { return (ElevatorFloor) m_elevFloor; }
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inline ElevatorFloor GetElevatorFloor() { return (ElevatorFloor) m_elevFloor; }
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inline MxS16 GetUnknown21() { return m_unk0x021; }
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inline MxU8 GetUnknown21() { return m_unk0x021; }
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inline void SetUnknown18(MxU32 p_unk0x18) { m_unk0x018 = p_unk0x18; }
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inline void SetUnknown18(MxU32 p_unk0x18) { m_unk0x018 = p_unk0x18; }
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inline void SetElevatorFloor(ElevatorFloor p_elevFloor) { m_elevFloor = p_elevFloor; }
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inline void SetElevatorFloor(ElevatorFloor p_elevFloor) { m_elevFloor = p_elevFloor; }
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inline void SetUnknown21(MxS16 p_unk0x21) { m_unk0x021 = p_unk0x21; }
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inline void SetUnknown21(MxU8 p_unk0x21) { m_unk0x021 = p_unk0x21; }
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// SYNTHETIC: LEGO1 0x10033960
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// SYNTHETIC: LEGO1 0x10033960
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// Act1State::`scalar deleting destructor'
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// Act1State::`scalar deleting destructor'
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friend class Isle;
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friend class Isle;
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friend class SkateBoard;
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protected:
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protected:
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MxS32* m_unk0x008; // 0x008 FIXME: count for m_unk0x008
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MxS32* m_unk0x008; // 0x008 FIXME: count for m_unk0x008
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@ -105,7 +106,7 @@ class Act1State : public LegoState {
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MxBool m_unk0x01f; // 0x01f
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MxBool m_unk0x01f; // 0x01f
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MxBool m_planeActive; // 0x020
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MxBool m_planeActive; // 0x020
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undefined m_unk0x021; // 0x021
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undefined m_unk0x021; // 0x021
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undefined m_unk0x022; // 0x022
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MxBool m_unk0x022; // 0x022
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undefined m_unk0x023; // 0x023
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undefined m_unk0x023; // 0x023
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NamedPlane m_unk0x024; // 0x024
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NamedPlane m_unk0x024; // 0x024
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NamedPlane m_unk0x070; // 0x070
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NamedPlane m_unk0x070; // 0x070
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@ -81,7 +81,7 @@ class LegoAnimationManager : public MxCore {
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IsleScript::Script p_objectId,
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IsleScript::Script p_objectId,
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MxMatrix* p_matrix,
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MxMatrix* p_matrix,
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MxBool p_param3,
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MxBool p_param3,
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undefined p_param4,
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MxBool p_param4,
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LegoROI* p_roi,
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LegoROI* p_roi,
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MxBool p_param6,
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MxBool p_param6,
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MxBool p_param7,
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MxBool p_param7,
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@ -96,8 +96,8 @@ class LegoAnimationManager : public MxCore {
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void FUN_100629b0(MxU32, MxBool);
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void FUN_100629b0(MxU32, MxBool);
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void FUN_10063270(LegoROIList*, LegoAnimPresenter*);
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void FUN_10063270(LegoROIList*, LegoAnimPresenter*);
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void FUN_10063780(LegoROIList* p_list);
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void FUN_10063780(LegoROIList* p_list);
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void FUN_10064670(MxBool);
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void FUN_10064670(Vector3*);
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void FUN_10064740(MxBool);
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void FUN_10064740(Vector3*);
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static void configureLegoAnimationManager(MxS32 p_legoAnimationManagerConfig);
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static void configureLegoAnimationManager(MxS32 p_legoAnimationManagerConfig);
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@ -4,6 +4,8 @@
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#include "decomp.h"
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#include "decomp.h"
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#include "islepathactor.h"
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#include "islepathactor.h"
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class Act1State;
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// VTABLE: LEGO1 0x100d55f0
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// VTABLE: LEGO1 0x100d55f0
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// SIZE 0x168
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// SIZE 0x168
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class SkateBoard : public IslePathActor {
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class SkateBoard : public IslePathActor {
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@ -36,8 +38,10 @@ class SkateBoard : public IslePathActor {
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// SkateBoard::`scalar deleting destructor'
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// SkateBoard::`scalar deleting destructor'
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private:
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private:
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undefined m_unk0x160; // 0x160
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void FUN_10010270(MxBool p_enable);
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undefined* m_unk0x164; // 0x164
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MxBool m_unk0x160; // 0x160
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Act1State* m_act1state; // 0x164
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};
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};
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#endif // SKATEBOARD_H
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#endif // SKATEBOARD_H
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@ -25,7 +25,7 @@ Act1State::Act1State() : m_unk0x00c(0), m_unk0x00e(0), m_unk0x008(NULL), m_unk0x
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m_unk0x01f = FALSE;
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m_unk0x01f = FALSE;
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m_unk0x008 = g_unk0x100f37f0;
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m_unk0x008 = g_unk0x100f37f0;
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m_unk0x014 = -1;
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m_unk0x014 = -1;
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m_unk0x022 = 0;
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m_unk0x022 = FALSE;
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m_unk0x154 = NULL;
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m_unk0x154 = NULL;
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m_unk0x158 = NULL;
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m_unk0x158 = NULL;
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m_unk0x15c = NULL;
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m_unk0x15c = NULL;
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@ -122,8 +122,8 @@ MxResult Act1State::Serialize(LegoFile* p_legoFile)
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}
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}
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}
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}
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p_legoFile->Write(&m_unk0x010, sizeof(undefined2));
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p_legoFile->Write(&m_unk0x010, sizeof(m_unk0x010));
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p_legoFile->Write(&m_unk0x022, sizeof(undefined));
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p_legoFile->Write(&m_unk0x022, sizeof(m_unk0x022));
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}
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}
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else if (p_legoFile->IsReadMode()) {
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else if (p_legoFile->IsReadMode()) {
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if (m_unk0x108.GetName()->Compare("") != 0) {
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if (m_unk0x108.GetName()->Compare("") != 0) {
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@ -176,8 +176,8 @@ MxResult Act1State::Serialize(LegoFile* p_legoFile)
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}
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}
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}
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}
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p_legoFile->Read(&m_unk0x010, sizeof(undefined2));
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p_legoFile->Read(&m_unk0x010, sizeof(m_unk0x010));
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p_legoFile->Read(&m_unk0x022, sizeof(undefined));
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p_legoFile->Read(&m_unk0x022, sizeof(m_unk0x022));
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}
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}
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// TODO
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// TODO
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@ -205,7 +205,7 @@ MxBool Act1State::SetFlag()
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m_unk0x024.SetName("");
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m_unk0x024.SetName("");
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m_unk0x070.SetName("");
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m_unk0x070.SetName("");
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m_unk0x0bc.SetName("");
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m_unk0x0bc.SetName("");
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m_unk0x022 = 0;
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m_unk0x022 = FALSE;
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m_unk0x108.SetName("");
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m_unk0x108.SetName("");
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if (m_unk0x154) {
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if (m_unk0x154) {
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@ -115,7 +115,7 @@ MxU32 Helicopter::VTable0xcc()
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switch (GameState()->GetCurrentAct()) {
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switch (GameState()->GetCurrentAct()) {
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case LegoGameState::e_act1:
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case LegoGameState::e_act1:
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m_script = *g_isleScript;
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m_script = *g_isleScript;
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AnimationManager()->FUN_10064670(FALSE);
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AnimationManager()->FUN_10064670(NULL);
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VTable0xe8(LegoGameState::e_unk41, TRUE, 7);
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VTable0xe8(LegoGameState::e_unk41, TRUE, 7);
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((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_copter);
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((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_copter);
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FUN_10015820(TRUE, 0);
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FUN_10015820(TRUE, 0);
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@ -1,11 +1,17 @@
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#include "skateboard.h"
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#include "skateboard.h"
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#include "act1state.h"
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#include "decomp.h"
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#include "decomp.h"
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#include "isle.h"
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#include "isle_actions.h"
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#include "isle_actions.h"
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#include "jukebox_actions.h"
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#include "legoanimationmanager.h"
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#include "legoutils.h"
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#include "legoutils.h"
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#include "misc.h"
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#include "misc.h"
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#include "mxmisc.h"
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#include "mxmisc.h"
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#include "mxnotificationmanager.h"
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#include "mxnotificationmanager.h"
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#include "mxstillpresenter.h"
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#include "mxtransitionmanager.h"
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#include "pizza.h"
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#include "pizza.h"
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DECOMP_SIZE_ASSERT(SkateBoard, 0x168)
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DECOMP_SIZE_ASSERT(SkateBoard, 0x168)
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@ -13,7 +19,7 @@ DECOMP_SIZE_ASSERT(SkateBoard, 0x168)
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// FUNCTION: LEGO1 0x1000fd40
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// FUNCTION: LEGO1 0x1000fd40
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SkateBoard::SkateBoard()
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SkateBoard::SkateBoard()
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{
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{
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m_unk0x160 = 0;
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m_unk0x160 = FALSE;
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m_unk0x13c = 15.0;
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m_unk0x13c = 15.0;
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m_unk0x150 = 3.5;
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m_unk0x150 = 3.5;
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m_unk0x148 = 1;
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m_unk0x148 = 1;
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@ -49,13 +55,13 @@ MxResult SkateBoard::Create(MxDSAction& p_dsAction)
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// FUNCTION: LEGO1 0x10010050
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// FUNCTION: LEGO1 0x10010050
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void SkateBoard::VTable0xe4()
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void SkateBoard::VTable0xe4()
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{
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{
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// TODO: Work out what kind of structure this points to
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if (m_act1state->m_unk0x018 == 3) {
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if (*(int*) (m_unk0x164 + 0x18) == 3) {
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Pizza* pizza = (Pizza*) CurrentWorld()->Find(*g_isleScript, IsleScript::c_Pizza_Actor);
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Pizza* pizza = (Pizza*) CurrentWorld()->Find(*g_isleScript, IsleScript::c_Pizza_Actor);
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pizza->FUN_10038380();
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pizza->FUN_10038380();
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pizza->FUN_100382b0();
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pizza->FUN_100382b0();
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m_unk0x160 = 0;
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m_unk0x160 = FALSE;
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}
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}
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IslePathActor::VTable0xe4();
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IslePathActor::VTable0xe4();
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GameState()->m_currentArea = LegoGameState::Area::e_skateboard;
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GameState()->m_currentArea = LegoGameState::Area::e_skateboard;
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RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_SkateArms_Ctl);
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RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_SkateArms_Ctl);
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@ -63,11 +69,39 @@ void SkateBoard::VTable0xe4()
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ControlManager()->Unregister(this);
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ControlManager()->Unregister(this);
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}
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}
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// STUB: LEGO1 0x100100e0
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// FUNCTION: LEGO1 0x100100e0
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MxU32 SkateBoard::VTable0xcc()
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MxU32 SkateBoard::VTable0xcc()
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{
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{
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// TODO
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Act1State* state = (Act1State*) GameState()->GetState("Act1State");
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return 0;
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if (!FUN_1003ef60() && state->m_unk0x018 != 3) {
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return 1;
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}
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FUN_10015820(TRUE, 0);
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((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::Area::e_skateboard);
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TransitionManager()->StartTransition(MxTransitionManager::TransitionType::e_mosaic, 50, FALSE, TRUE);
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if (GameState()->GetActorId() != CurrentActor()->GetActorId()) {
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if (!CurrentActor()->IsA("SkateBoard")) {
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CurrentActor()->VTable0xe4();
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}
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}
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if (!CurrentActor()->IsA("SkateBoard")) {
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VTable0xe0();
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InvokeAction(Extra::ActionType::e_start, *g_isleScript, IsleScript::c_SkateDashboard, NULL);
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GetCurrentAction().SetObjectId(-1);
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ControlManager()->Register(this);
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}
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FUN_10010270(m_unk0x160);
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Vector3 position = m_roi->GetWorldPosition();
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AnimationManager()->FUN_10064670(&position);
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AnimationManager()->FUN_10064740(&position);
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return 1;
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}
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}
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// FUNCTION: LEGO1 0x10010230
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// FUNCTION: LEGO1 0x10010230
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@ -75,7 +109,7 @@ MxU32 SkateBoard::VTable0xd4(LegoControlManagerEvent& p_param)
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{
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{
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MxU32 result = 0;
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MxU32 result = 0;
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if (p_param.GetUnknown0x28() == 1 && p_param.GetClickedObjectId() == 0xc3) {
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if (p_param.GetUnknown0x28() == 1 && p_param.GetClickedObjectId() == IsleScript::c_SkateArms_Ctl) {
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VTable0xe4();
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VTable0xe4();
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GameState()->m_currentArea = LegoGameState::Area::e_unk66;
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GameState()->m_currentArea = LegoGameState::Area::e_unk66;
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result = 1;
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result = 1;
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@ -84,15 +118,46 @@ MxU32 SkateBoard::VTable0xd4(LegoControlManagerEvent& p_param)
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return result;
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return result;
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}
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}
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// STUB: LEGO1 0x100104f0
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// FUNCTION: LEGO1 0x10010270
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MxU32 SkateBoard::VTable0xd0()
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// FUNCTION: BETA10 0x100f5366
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void SkateBoard::FUN_10010270(MxBool p_enable)
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{
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{
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// TODO
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m_act1state = (Act1State*) GameState()->GetState("Act1State");
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return 0;
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if (!m_act1state) {
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m_act1state = (Act1State*) GameState()->CreateState("Act1State");
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}
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}
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// STUB: LEGO1 0x10010510
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MxStillPresenter* presenter = (MxStillPresenter*) m_world->Find(*g_isleScript, IsleScript::c_SkatePizza_Bitmap);
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if (presenter) {
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presenter->Enable(p_enable);
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}
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else if (m_unk0x160) {
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NotificationManager()->Send(this, MxNotificationParam(c_notificationType0, NULL));
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}
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}
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// FUNCTION: LEGO1 0x100104f0
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// FUNCTION: BETA10 0x100f5472
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MxU32 SkateBoard::VTable0xd0()
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{
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FUN_10010270(m_unk0x160);
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return 1;
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}
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// FUNCTION: LEGO1 0x10010510
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void SkateBoard::FUN_10010510()
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void SkateBoard::FUN_10010510()
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{
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{
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// TODO
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if (m_act1state->m_unk0x018 != 3) {
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PlayMusic(JukeboxScript::c_BeachBlvd_Music);
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if (!m_act1state->m_unk0x022) {
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m_act1state->m_unk0x022 = TRUE;
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MxMatrix mat(CurrentActor()->GetROI()->GetLocal2World());
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mat.TranslateBy(mat[2][0] * 2.5, mat[2][1] + 0.2, mat[2][2] * 2.5);
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AnimationManager()
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->FUN_10060dc0(IsleScript::c_sns008in_RunAnim, &mat, TRUE, FALSE, NULL, FALSE, TRUE, TRUE, TRUE);
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}
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}
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}
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}
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@ -849,7 +849,7 @@ MxResult LegoAnimationManager::FUN_10060dc0(
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IsleScript::Script p_objectId,
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IsleScript::Script p_objectId,
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MxMatrix* p_matrix,
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MxMatrix* p_matrix,
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MxBool p_param3,
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MxBool p_param3,
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undefined p_param4,
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MxBool p_param4,
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LegoROI* p_roi,
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LegoROI* p_roi,
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MxBool p_param6,
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MxBool p_param6,
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MxBool p_param7,
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MxBool p_param7,
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@ -870,10 +870,10 @@ MxResult LegoAnimationManager::FUN_10060dc0(
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MxBool unk0x0a;
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MxBool unk0x0a;
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switch (p_param4) {
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switch (p_param4) {
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case 0:
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case FALSE:
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unk0x0a = m_anims[i].m_unk0x0a;
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unk0x0a = m_anims[i].m_unk0x0a;
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break;
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break;
|
||||||
case 1:
|
case TRUE:
|
||||||
unk0x0a = TRUE;
|
unk0x0a = TRUE;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
@ -1040,13 +1040,13 @@ void LegoAnimationManager::FUN_10063aa0()
|
||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x10064670
|
// STUB: LEGO1 0x10064670
|
||||||
void LegoAnimationManager::FUN_10064670(MxBool)
|
void LegoAnimationManager::FUN_10064670(Vector3*)
|
||||||
{
|
{
|
||||||
// TODO
|
// TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x10064740
|
// STUB: LEGO1 0x10064740
|
||||||
void LegoAnimationManager::FUN_10064740(MxBool)
|
void LegoAnimationManager::FUN_10064740(Vector3*)
|
||||||
{
|
{
|
||||||
// TODO
|
// TODO
|
||||||
}
|
}
|
||||||
|
|
|
@ -331,7 +331,6 @@ MxBool MxControlPresenter::HasTickleStatePassed(TickleState p_tickleState)
|
||||||
{
|
{
|
||||||
MxCompositePresenterList::iterator it = m_list.begin();
|
MxCompositePresenterList::iterator it = m_list.begin();
|
||||||
for (MxS16 i = m_unk0x4e; i > 0; i--, it++) {
|
for (MxS16 i = m_unk0x4e; i > 0; i--, it++) {
|
||||||
;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return (*it)->HasTickleStatePassed(p_tickleState);
|
return (*it)->HasTickleStatePassed(p_tickleState);
|
||||||
|
|
|
@ -629,7 +629,7 @@ void Isle::Enable(MxBool p_enable)
|
||||||
m_act1state->m_unk0x018 = 0;
|
m_act1state->m_unk0x018 = 0;
|
||||||
|
|
||||||
if (GameState()->m_currentArea == LegoGameState::e_pizzeriaExterior) {
|
if (GameState()->m_currentArea == LegoGameState::e_pizzeriaExterior) {
|
||||||
AnimationManager()->FUN_10064740(FALSE);
|
AnimationManager()->FUN_10064740(NULL);
|
||||||
}
|
}
|
||||||
else if (GameState()->m_currentArea == LegoGameState::e_unk66) {
|
else if (GameState()->m_currentArea == LegoGameState::e_unk66) {
|
||||||
Mx3DPointFloat position(CurrentActor()->GetROI()->GetWorldPosition());
|
Mx3DPointFloat position(CurrentActor()->GetROI()->GetWorldPosition());
|
||||||
|
@ -637,13 +637,13 @@ void Isle::Enable(MxBool p_enable)
|
||||||
Mx3DPointFloat sub(-21.375f, 0.0f, -41.75f);
|
Mx3DPointFloat sub(-21.375f, 0.0f, -41.75f);
|
||||||
((Vector3&) sub).Sub(&position);
|
((Vector3&) sub).Sub(&position);
|
||||||
if (sub.LenSquared() < 1024.0f) {
|
if (sub.LenSquared() < 1024.0f) {
|
||||||
AnimationManager()->FUN_10064740(FALSE);
|
AnimationManager()->FUN_10064740(NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
Mx3DPointFloat sub2(98.874992f, 0.0f, -46.156292f);
|
Mx3DPointFloat sub2(98.874992f, 0.0f, -46.156292f);
|
||||||
((Vector3&) sub2).Sub(&position);
|
((Vector3&) sub2).Sub(&position);
|
||||||
if (sub2.LenSquared() < 1024.0f) {
|
if (sub2.LenSquared() < 1024.0f) {
|
||||||
AnimationManager()->FUN_10064670(FALSE);
|
AnimationManager()->FUN_10064670(NULL);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
@ -666,12 +666,12 @@ void Isle::Enable(MxBool p_enable)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
AnimationManager()->FUN_10060dc0(script, NULL, TRUE, 1, NULL, FALSE, FALSE, TRUE, 0);
|
AnimationManager()->FUN_10060dc0(script, NULL, TRUE, TRUE, NULL, FALSE, FALSE, TRUE, FALSE);
|
||||||
}
|
}
|
||||||
|
|
||||||
m_act1state->m_unk0x018 = 0;
|
m_act1state->m_unk0x018 = 0;
|
||||||
FUN_1003ef00(FALSE);
|
FUN_1003ef00(FALSE);
|
||||||
AnimationManager()->FUN_10064670(FALSE);
|
AnimationManager()->FUN_10064670(NULL);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 6: {
|
case 6: {
|
||||||
|
@ -694,7 +694,7 @@ void Isle::Enable(MxBool p_enable)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
AnimationManager()->FUN_10060dc0(script, NULL, TRUE, 1, NULL, FALSE, FALSE, TRUE, 0);
|
AnimationManager()->FUN_10060dc0(script, NULL, TRUE, TRUE, NULL, FALSE, FALSE, TRUE, FALSE);
|
||||||
}
|
}
|
||||||
|
|
||||||
m_act1state->m_unk0x018 = 0;
|
m_act1state->m_unk0x018 = 0;
|
||||||
|
|
|
@ -515,7 +515,7 @@ inline void LegoAnimNodeData::GetTranslation(
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
p_matrix.TranslateBy(&x, &y, &z);
|
p_matrix.TranslateBy(x, y, z);
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x100a06f0
|
// FUNCTION: LEGO1 0x100a06f0
|
||||||
|
|
|
@ -74,19 +74,19 @@ class Matrix4 {
|
||||||
} // vtable+0x2c
|
} // vtable+0x2c
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10002460
|
// FUNCTION: LEGO1 0x10002460
|
||||||
virtual void TranslateBy(const float* p_x, const float* p_y, const float* p_z)
|
virtual void TranslateBy(const float& p_x, const float& p_y, const float& p_z)
|
||||||
{
|
{
|
||||||
m_data[3][0] += *p_x;
|
m_data[3][0] += p_x;
|
||||||
m_data[3][1] += *p_y;
|
m_data[3][1] += p_y;
|
||||||
m_data[3][2] += *p_z;
|
m_data[3][2] += p_z;
|
||||||
} // vtable+0x30
|
} // vtable+0x30
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x100024a0
|
// FUNCTION: LEGO1 0x100024a0
|
||||||
virtual void SetTranslation(const float* p_x, const float* p_y, const float* p_z)
|
virtual void SetTranslation(const float& p_x, const float& p_y, const float& p_z)
|
||||||
{
|
{
|
||||||
m_data[3][0] = *p_x;
|
m_data[3][0] = p_x;
|
||||||
m_data[3][1] = *p_y;
|
m_data[3][1] = p_y;
|
||||||
m_data[3][2] = *p_z;
|
m_data[3][2] = p_z;
|
||||||
} // vtable+0x34
|
} // vtable+0x34
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x100024d0
|
// FUNCTION: LEGO1 0x100024d0
|
||||||
|
|
Loading…
Reference in a new issue