mirror of
https://github.com/isledecomp/isle.git
synced 2025-04-11 22:24:24 -04:00
Implement LegoAct2::Tickle()
and others (#1168)
* Implement `LegoAct2::Tickle()` and others * Fix decomplint errors * Minor cleanup * Address review comments --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
This commit is contained in:
parent
b9a1da6a7a
commit
83b85f26a7
14 changed files with 221 additions and 14 deletions
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@ -18,6 +18,8 @@ public:
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MxResult VTable0x9c() override; // vtable+0x9c
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MxS32 VTable0xa0() override; // vtable+0xa0
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void FUN_10019520();
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// SYNTHETIC: LEGO1 0x1001a0a0
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// Act2Actor::`scalar deleting destructor'
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@ -66,6 +66,15 @@ public:
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void SetUnknown0x1138(Act2Actor* p_unk0x1138) { m_unk0x1138 = p_unk0x1138; }
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void SetUnknown0x1150(undefined4 p_unk0x1150) { m_unk0x1150 = p_unk0x1150; }
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undefined4 FUN_10052560(
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undefined4 p_param1,
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MxBool p_param2,
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MxBool p_param3,
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Mx3DPointFloat* p_param4,
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Mx3DPointFloat* p_param5,
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Mx3DPointFloat* p_param6
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);
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// SYNTHETIC: LEGO1 0x1004fe20
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// LegoAct2::`scalar deleting destructor'
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@ -79,9 +88,9 @@ private:
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undefined4 m_unk0x10c4; // 0x10c4
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undefined4 m_unk0x10c8; // 0x10c8
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LegoAct2State* m_gameState; // 0x10cc
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undefined4 m_unk0x10d0; // 0x10d0
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MxS32 m_unk0x10d0; // 0x10d0
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char* m_unk0x10d4; // 0x10d4
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undefined4 m_unk0x10d8; // 0x10d8
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LegoROI* m_unk0x10d8; // 0x10d8
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MxMatrix m_unk0x10dc; // 0x10dc
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undefined4 m_unk0x1124; // 0x1124
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undefined4 m_unk0x1128; // 0x1128
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@ -155,7 +155,9 @@ public:
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MxBool FindVehicle(const char* p_name, MxU32& p_index);
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MxResult ReadAnimInfo(LegoFile* p_file, AnimInfo* p_info);
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MxResult ReadModelInfo(LegoFile* p_file, ModelInfo* p_info);
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void FUN_10060480(LegoChar* p_param1[], undefined4 p_param2);
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void FUN_100604d0(MxBool p_unk0x08);
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void FUN_100604f0(MxS32* p_param1, undefined4 p_param2);
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void FUN_10060540(MxBool p_unk0x29);
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void FUN_10060570(MxBool p_unk0x1a);
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MxResult StartEntityAction(MxDSAction& p_dsAction, LegoEntity* p_entity);
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@ -181,6 +183,7 @@ public:
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MxResult FUN_10064670(Vector3* p_position);
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MxResult FUN_10064740(Vector3* p_position);
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MxResult FUN_10064880(const char* p_name, MxS32 p_unk0x0c, MxS32 p_unk0x10);
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undefined FUN_10064ee0(MxU32 p_param);
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static void configureLegoAnimationManager(MxS32 p_legoAnimationManagerConfig);
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@ -22,7 +22,8 @@ extern const char* g_strHIT_WALL_SOUND;
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class LegoPathActor : public LegoActor {
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public:
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enum {
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c_bit3 = 0x04
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c_bit3 = 0x04,
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c_bit9 = 0x100
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};
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LegoPathActor();
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@ -67,6 +67,13 @@ void Act2Actor::SetWorldSpeed(MxFloat p_worldSpeed)
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m_unk0x44 = 0;
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}
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// STUB: LEGO1 0x10019520
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// STUB: BETA10 0x1000d4d6
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void Act2Actor::FUN_10019520()
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{
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// TODO
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}
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// STUB: LEGO1 0x100195a0
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MxS32 Act2Actor::VTable0xa0()
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{
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@ -133,7 +133,7 @@ MxLong Helicopter::HandleClick()
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((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_copter);
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FUN_10015820(TRUE, 0);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, TRUE);
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SetState(4);
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SetState(LegoPathActor::c_bit3);
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PlayMusic(JukeboxScript::c_Jail_Music);
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break;
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case LegoGameState::e_act2:
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@ -206,7 +206,7 @@ MxLong Helicopter::HandleControl(LegoControlManagerNotificationParam& p_param)
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m_state->SetUnknown8(3);
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m_world->RemoveActor(this);
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InvokeAction(Extra::ActionType::e_start, script, IsleScript::c_HelicopterLand_Anim, NULL);
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SetState(4);
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SetState(LegoPathActor::c_bit3);
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}
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ret = 1;
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break;
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@ -878,6 +878,13 @@ void LegoAnimationManager::DeleteAnimations()
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m_suspended = suspended;
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}
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// STUB: LEGO1 0x10060480
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// STUB: BETA10 0x100412a9
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void LegoAnimationManager::FUN_10060480(LegoChar* p_param1[], undefined4 p_param2)
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x100604d0
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// FUNCTION: BETA10 0x10041335
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void LegoAnimationManager::FUN_100604d0(MxBool p_unk0x08)
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@ -887,6 +894,13 @@ void LegoAnimationManager::FUN_100604d0(MxBool p_unk0x08)
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}
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}
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// STUB: LEGO1 0x100604f0
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// STUB: BETA10 0x1004137b
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void LegoAnimationManager::FUN_100604f0(MxS32* p_param1, undefined4 p_param2)
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x10060540
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// FUNCTION: BETA10 0x1004140f
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void LegoAnimationManager::FUN_10060540(MxBool p_unk0x29)
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@ -1001,7 +1015,7 @@ MxResult LegoAnimationManager::FUN_100605e0(
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LegoPathActor* actor = UserActor();
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if (actor != NULL) {
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actor->SetState(4);
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actor->SetState(LegoPathActor::c_bit3);
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actor->SetWorldSpeed(0.0f);
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}
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}
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@ -2762,7 +2776,7 @@ void LegoAnimationManager::FUN_100648f0(LegoTranInfo* p_tranInfo, MxLong p_unk0x
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LegoPathActor* actor = UserActor();
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if (actor != NULL) {
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actor->SetState(4);
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actor->SetState(LegoPathActor::c_bit3);
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actor->SetWorldSpeed(0.0f);
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}
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@ -2823,6 +2837,13 @@ void LegoAnimationManager::FUN_10064b50(MxLong p_time)
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}
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}
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// STUB: LEGO1 0x10064ee0
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undefined LegoAnimationManager::FUN_10064ee0(MxU32 p_param)
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{
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// TODO
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return FALSE;
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}
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// FUNCTION: LEGO1 0x10064ff0
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AnimState::AnimState()
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{
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@ -143,8 +143,10 @@ void FUN_10015820(MxBool p_disable, MxU16 p_flags)
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}
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// FUNCTION: LEGO1 0x10015840
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// FUNCTION: BETA10 0x100e4ce4
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LegoROI* FindROI(const char* p_name)
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{
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assert(LegoOmni::GetInstance());
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return LegoOmni::GetInstance()->FindROI(p_name);
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}
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@ -405,6 +405,7 @@ void LegoOmni::DeleteObject(MxDSAction& p_dsAction)
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}
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// FUNCTION: LEGO1 0x1005b270
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// FUNCTION: BETA10 0x1008ea6d
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LegoROI* LegoOmni::FindROI(const char* p_name)
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{
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ViewManager* viewManager = GetVideoManager()->Get3DManager()->GetLego3DView()->GetViewManager();
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@ -454,7 +454,7 @@ MxU32 LegoExtraActor::VTable0x6c(
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if (plpas.find(*itpa) != plpas.end()) {
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LegoPathActor* actor = *itpa;
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if (this != actor && !(actor->GetState() & 0x100)) {
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if (this != actor && !(actor->GetState() & LegoPathActor::c_bit9)) {
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LegoROI* roi = actor->GetROI();
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if ((roi != NULL && roi->GetVisibility()) || actor->GetCameraFlag()) {
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@ -455,7 +455,7 @@ MxU32 LegoPathActor::VTable0x6c(
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if (plpas.find(*itpa) != plpas.end()) {
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LegoPathActor* actor = *itpa;
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if (this != actor && !(actor->GetState() & 0x100)) {
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if (this != actor && !(actor->GetState() & LegoPathActor::c_bit9)) {
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LegoROI* roi = actor->GetROI();
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if (roi != NULL && (roi->GetVisibility() || actor->GetCameraFlag())) {
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@ -1,24 +1,63 @@
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#include "legoact2.h"
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#include "act2actor.h"
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#include "act2main_actions.h"
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#include "actions/act2main_actions.h"
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#include "islepathactor.h"
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#include "legoanimationmanager.h"
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#include "legogamestate.h"
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#include "legoinputmanager.h"
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#include "legomain.h"
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#include "misc.h"
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#include "mxbackgroundaudiomanager.h"
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#include "mxmisc.h"
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#include "mxnotificationmanager.h"
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#include "mxticklemanager.h"
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#include <vec.h>
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DECOMP_SIZE_ASSERT(LegoAct2, 0x1154)
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DECOMP_SIZE_ASSERT(LegoAct2State, 0x10)
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// STUB: LEGO1 0x1004fce0
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// STUB: BETA10 0x1003a5a0
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// GLOBAL: LEGO1 0x100f4474
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static undefined4 g_unk0x100f4474 = 0;
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// GLOBAL: LEGO1 0x100f43f0
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// GLOBAL: BETA10 0x101e14a8
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static MxS32 g_unk0x100f43f0[] = {
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Act2mainScript::c_tns030bd_RunAnim,
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Act2mainScript::c_tns030pg_RunAnim,
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Act2mainScript::c_tns030rd_RunAnim,
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Act2mainScript::c_tns030sy_RunAnim,
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Act2mainScript::c_tns051in_RunAnim,
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Act2mainScript::c_tra045la_RunAnim,
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Act2mainScript::c_tns030bd_RunAnim,
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Act2mainScript::c_snsx48cl_RunAnim
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};
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// GLOBAL: LEGO1 0x100f4410
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static LegoChar* g_unk0x100f4410[] = {"bd", "pg", "rd", "sy", "ro", "cl"};
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// FUNCTION: LEGO1 0x1004fce0
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// FUNCTION: BETA10 0x1003a5a0
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LegoAct2::LegoAct2()
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{
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// TODO
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m_unk0x10c4 = 0;
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m_gameState = NULL;
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m_unk0x10d8 = NULL;
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m_unk0x1128 = 0;
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m_unk0x10c2 = 0;
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m_unk0x1130 = 0;
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m_unk0x10c0 = 0;
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m_unk0x10c1 = 0;
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m_unk0x1138 = NULL;
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m_unk0x1140 = 0;
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m_unk0x1144 = 0;
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m_unk0x1150 = 0;
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m_unk0x10c8 = 0;
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m_unk0x10d4 = "";
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m_unk0x113c = 5;
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NotificationManager()->Register(this);
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}
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// FUNCTION: LEGO1 0x1004fe10
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@ -90,14 +129,116 @@ MxResult LegoAct2::Create(MxDSAction& p_dsAction)
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return result;
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}
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// STUB: LEGO1 0x10050040
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// FUNCTION: LEGO1 0x10050040
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// FUNCTION: BETA10 0x1003a976
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MxResult LegoAct2::Tickle()
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{
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// TODO
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MxFloat distance;
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if (!m_worldStarted) {
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LegoWorld::Tickle();
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return SUCCESS;
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}
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switch (m_unk0x10c4) {
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case 0:
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m_unk0x10c4 = 1;
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break;
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case 1:
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((LegoPathActor*) m_unk0x10d8->GetEntity())->SetState(LegoPathActor::c_bit3);
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switch (rand() % 3) {
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case 0:
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g_unk0x100f4474 = Act2mainScript::c_tns002br_RunAnim;
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break;
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case 1:
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g_unk0x100f4474 = Act2mainScript::c_tns003br_RunAnim;
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break;
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case 2:
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g_unk0x100f4474 = Act2mainScript::c_tns004br_RunAnim;
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break;
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}
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FUN_10052560(g_unk0x100f4474, TRUE, TRUE, NULL, NULL, NULL);
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m_unk0x10d0 = 0;
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m_unk0x10c4 = 2;
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break;
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case 2:
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if (g_unk0x100f4474) {
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if (AnimationManager()->FUN_10064ee0(g_unk0x100f4474)) {
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FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
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g_unk0x100f4474 = 0;
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}
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}
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m_unk0x10d0 += 50;
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break;
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case 3:
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FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
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m_unk0x10d0 = 0;
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m_unk0x10c4 = 4;
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FUN_10052560(Act2mainScript::c_tja009ni_RunAnim, TRUE, TRUE, NULL, NULL, NULL);
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AnimationManager()->EnableCamAnims(TRUE);
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AnimationManager()->FUN_1005f6d0(TRUE);
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AnimationManager()->FUN_100604f0(g_unk0x100f43f0, sizeOfArray(g_unk0x100f43f0));
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AnimationManager()->FUN_10060480(g_unk0x100f4410, sizeOfArray(g_unk0x100f4410));
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break;
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case 4:
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m_unk0x10d0 += 50;
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break;
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case 5:
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m_unk0x10d0 += 50;
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if (m_unk0x10d0 == 20000) {
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const MxFloat* pepperPosition = FindROI("pepper")->GetWorldPosition();
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MxFloat otherPoint[] = {-52.0f, 5.25f, -16.5f};
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distance = DISTSQRD3(pepperPosition, otherPoint);
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if (m_unk0x1144 == 0 && distance > 50.0f && pepperPosition[0] > -57.0f) {
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FUN_10052560(Act2mainScript::c_Avo906In_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
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m_unk0x1144 = Act2mainScript::c_Avo906In_PlayWav;
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}
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}
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else if (m_unk0x10d0 >= 90000 && m_unk0x10d0 % 90000 == 0 && m_unk0x1144 == 0) {
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FUN_10052560(Act2mainScript::c_Avo908In_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
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m_unk0x1144 = Act2mainScript::c_Avo908In_PlayWav;
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}
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break;
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case 6:
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m_unk0x10d0 += 50;
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break;
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case 9:
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m_unk0x10d0 += 50;
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if (m_unk0x10d0 >= 200) {
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if (m_unk0x10c0 < 5) {
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m_unk0x10c4 = 7;
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}
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else {
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m_unk0x10c4 = 10;
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m_unk0x10d0 = 0;
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m_unk0x1138->FUN_10019520();
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}
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}
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break;
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case 10:
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m_unk0x10d0 += 50;
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break;
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case 11:
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break;
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case 12:
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break;
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}
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return SUCCESS;
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}
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// STUB: LEGO1 0x10050380
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// STUB: BETA10 0x1003b049
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MxLong LegoAct2::Notify(MxParam& p_param)
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{
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// TODO
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@ -111,6 +252,7 @@ void LegoAct2::ReadyWorld()
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}
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// STUB: LEGO1 0x10050cf0
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// STUB: BETA10 0x1003bb2d
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void LegoAct2::Enable(MxBool p_enable)
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{
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// TODO
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@ -156,3 +298,18 @@ MxBool LegoAct2::Escape()
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m_unk0x1150 = 2;
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return TRUE;
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}
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// STUB: LEGO1 0x10052560
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// STUB: BETA10 0x100145c6
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undefined4 LegoAct2::FUN_10052560(
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undefined4 p_param1,
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MxBool p_param2,
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MxBool p_param3,
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Mx3DPointFloat* p_param4,
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Mx3DPointFloat* p_param5,
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Mx3DPointFloat* p_param6
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)
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{
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// TODO
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return 0;
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}
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@ -68,7 +68,9 @@ public:
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// FUNCTION: BETA10 0x1000f320
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const LegoChar* GetName() const { return m_name; }
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// FUNCTION: BETA10 0x10015180
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LegoEntity* GetEntity() { return m_entity; }
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|
||||
BoundingSphere& GetBoundingSphere() { return m_sphere; }
|
||||
|
||||
void SetEntity(LegoEntity* p_entity) { m_entity = p_entity; }
|
||||
|
|
|
@ -22,6 +22,8 @@ targets:
|
|||
ghidra:
|
||||
ignore-types:
|
||||
# these classes have been changed by hand to account for changes between LEGO1 and BETA10
|
||||
- Act2Brick
|
||||
- LegoAct2
|
||||
- LegoCarBuild
|
||||
- LegoCarBuildAnimPresenter
|
||||
- LegoRace
|
||||
|
|
Loading…
Add table
Reference in a new issue