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Fix LegoCarRaceActor constructor
Fix function name in LegoRaceCar
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3 changed files with 20 additions and 20 deletions
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@ -40,7 +40,7 @@ class LegoRaceCar : public LegoCarRaceActor, public LegoRaceMap {
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void VTable0x9c() override; // vtable+0x9c
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virtual void FUN_10012ea0(float p_worldSpeed);
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virtual void FUN_10012bf0(float);
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virtual void FUN_10012ff0(float);
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virtual MxBool FUN_10013130(float);
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// SYNTHETIC: LEGO1 0x10014230
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@ -7,24 +7,6 @@
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// STRING: LEGO1 0x100f7ae4
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const char* g_fuel = "FUEL";
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// FUNCTION: LEGO1 0x10080350
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LegoCarRaceActor::LegoCarRaceActor()
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{
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m_unk0x08 = 1.0f;
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m_unk0x70 = 0.0f;
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m_unk0x0c = 0;
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m_unk0x13c = 0.0f;
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m_unk0x68 = 1.0f;
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m_unk0x1c = 0.65f;
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m_unk0x10 = 0.65f;
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m_unk0x14 = 0.03f;
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m_unk0x18 = 0.6f;
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m_unk0x140 = 0.1f;
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m_unk0x150 = -5.0f;
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m_unk0x148 = 1;
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VariableTable()->SetVariable(g_fuel, "0.8");
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}
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// STUB: LEGO1 0x10014130
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void LegoCarRaceActor::VTable0x68()
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{
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@ -45,6 +27,24 @@ MxS32 LegoCarRaceActor::VTable0x94()
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return 0;
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}
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// FUNCTION: LEGO1 0x10080350
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LegoCarRaceActor::LegoCarRaceActor()
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{
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m_unk0x08 = 1.0f;
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m_unk0x70 = 0.0f;
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m_unk0x0c = 0;
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m_unk0x13c = 0.0f;
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m_unk0x68 = 1.0f;
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m_unk0x1c = 0;
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m_unk0x10 = 0.65f;
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m_unk0x14 = 0.03f;
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m_unk0x18 = 0.6f;
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m_unk0x140 = 0.1f;
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m_unk0x150 = -5.0f;
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m_unk0x148 = 1;
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VariableTable()->SetVariable(g_fuel, "0.8");
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}
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// STUB: LEGO1 0x10080590
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void LegoCarRaceActor::FUN_10080590()
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{
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@ -30,7 +30,7 @@ void LegoRaceCar::FUN_10012ea0(float p_worldSpeed)
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}
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// STUB: LEGO1 0x10012ff0
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void LegoRaceCar::FUN_10012bf0(float)
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void LegoRaceCar::FUN_10012ff0(float)
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{
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// TODO
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}
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