ConvertColor wip

This commit is contained in:
Misha 2023-06-26 13:24:11 +03:00
parent b0288803a8
commit 7dd3469ca3
5 changed files with 78 additions and 19 deletions

View file

@ -20,9 +20,9 @@ void LegoBackgroundColor::SetColorString(const char *colorString)
m_colorString.operator=(colorString);
m_colorString.ToLowerCase();
float converted_r;
float converted_b;
float converted_g;
float converted_r;
LegoVideoManager *videomanager = VideoManager();
if (videomanager && colorString)
@ -33,9 +33,7 @@ void LegoBackgroundColor::SetColorString(const char *colorString)
char *colorStringSplit = strtok(colorStringCopy, Delimiter);
if (!strcmp(colorStringSplit, set))
{
// set it
//TODO: I think this is in BGR because of the order of local variables
//TODO: the names of these variables are incorrect as I can't figure out what color format ConvertColor() uses
char *blue = strtok(0, Delimiter);
if (blue)
b = atoi(blue) * 0.01;
@ -50,8 +48,8 @@ void LegoBackgroundColor::SetColorString(const char *colorString)
{
// reset it
ConvertColor(this->b, this->g, this->r, &converted_b, &converted_g, &converted_r);
videomanager->SetSkyColor(converted_b, converted_g, converted_r);
ConvertColor(this->b, this->g, this->r, &converted_r, &converted_g, &converted_b);
videomanager->SetSkyColor(converted_r, converted_g, converted_b);
}
free(colorStringCopy);
}

View file

@ -8,11 +8,6 @@ class LegoBackgroundColor : public MxBackgroundColor
public:
__declspec(dllexport) LegoBackgroundColor(const char *, const char *);
void SetColorString(const char *colorString);
protected:
float b;
float g;
float r;
};
#endif // LEGOBACKGROUNDCOLOR_H

View file

@ -1,7 +1,63 @@
#include "legoutil.h"
// OFFSET: LEGO1 0x1003eae0
void ConvertColor(float r, float g, float b, float* out_r, float* out_g, float* out_b)
void ConvertColor(float h, float s, float v, float *r_out, float *b_out, float *g_out)
{
// todo
double calc; // st7
if (s <= 0.5)
calc = (v + 1.0) * s;
else
calc = (1.0 - v) * s + v;
if (calc < 0.0)
{
*g_out = 0.0;
*b_out = 0.0;
*r_out = 0.0;
return;
}
double v11 = s * 2.0 - calc;
int hue_index = h * 6.0;
double v9 = (calc - v11) / calc * (hue_index - hue_index) * calc;
double v12 = v11 + v9;
double v13 = calc - v9;
switch (hue_index)
{
case 0:
*r_out = calc;
*b_out = v12;
*g_out = v11;
break;
case 1:
*r_out = v13;
*b_out = calc;
*g_out = v11;
break;
case 2:
*r_out = v11;
*b_out = calc;
*g_out = v12;
break;
case 3:
*r_out = v11;
*b_out = v13;
*g_out = calc;
break;
case 4:
*r_out = v12;
*b_out = v11;
*g_out = calc;
break;
case 5:
*r_out = calc;
*b_out = v11;
*g_out = v13;
break;
case 6:
*r_out = calc;
*b_out = v11;
*g_out = v13;
break;
default:
return;
}
}

View file

@ -1,7 +1,13 @@
#include "legovideomanager.h"
#include <ddraw.h>
// OFFSET: LEGO1 0x1007c440
void LegoVideoManager::SetSkyColor(float r, float g, float b)
void LegoVideoManager::SetSkyColor(float red, float green, float blue)
{
//TODO
PALETTEENTRY colorStrucure; // [esp+0h] [ebp-4h] BYREF
colorStrucure.peRed = (red* 255.0);
colorStrucure.peGreen = (green * 255.0);
colorStrucure.peBlue = (blue * 255.0);
colorStrucure.peFlags = -124;
// TODO
}

View file

@ -6,13 +6,17 @@ class MxBackgroundColor
{
public:
__declspec(dllexport) MxBackgroundColor(const char *, const char *);
MxBackgroundColor(){}
virtual MxString* GetColorString();
virtual void SetColorString(const char* colorString);
MxBackgroundColor() {}
virtual MxString *GetColorString();
virtual void SetColorString(const char *colorString);
virtual ~MxBackgroundColor();
protected:
MxString m_name;
MxString m_colorString;
float b;
float g;
float r;
};
#endif // MXBACKGROUNDCOLOR_H