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ConvertColor wip
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parent
b0288803a8
commit
7dd3469ca3
5 changed files with 78 additions and 19 deletions
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@ -20,9 +20,9 @@ void LegoBackgroundColor::SetColorString(const char *colorString)
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m_colorString.operator=(colorString);
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m_colorString.ToLowerCase();
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float converted_r;
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float converted_b;
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float converted_g;
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float converted_r;
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LegoVideoManager *videomanager = VideoManager();
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if (videomanager && colorString)
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@ -33,9 +33,7 @@ void LegoBackgroundColor::SetColorString(const char *colorString)
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char *colorStringSplit = strtok(colorStringCopy, Delimiter);
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if (!strcmp(colorStringSplit, set))
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{
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// set it
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//TODO: I think this is in BGR because of the order of local variables
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//TODO: the names of these variables are incorrect as I can't figure out what color format ConvertColor() uses
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char *blue = strtok(0, Delimiter);
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if (blue)
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b = atoi(blue) * 0.01;
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@ -50,8 +48,8 @@ void LegoBackgroundColor::SetColorString(const char *colorString)
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{
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// reset it
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ConvertColor(this->b, this->g, this->r, &converted_b, &converted_g, &converted_r);
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videomanager->SetSkyColor(converted_b, converted_g, converted_r);
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ConvertColor(this->b, this->g, this->r, &converted_r, &converted_g, &converted_b);
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videomanager->SetSkyColor(converted_r, converted_g, converted_b);
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}
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free(colorStringCopy);
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}
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@ -8,11 +8,6 @@ class LegoBackgroundColor : public MxBackgroundColor
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public:
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__declspec(dllexport) LegoBackgroundColor(const char *, const char *);
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void SetColorString(const char *colorString);
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protected:
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float b;
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float g;
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float r;
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};
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#endif // LEGOBACKGROUNDCOLOR_H
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@ -1,7 +1,63 @@
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#include "legoutil.h"
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// OFFSET: LEGO1 0x1003eae0
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void ConvertColor(float r, float g, float b, float* out_r, float* out_g, float* out_b)
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void ConvertColor(float h, float s, float v, float *r_out, float *b_out, float *g_out)
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{
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// todo
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double calc; // st7
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if (s <= 0.5)
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calc = (v + 1.0) * s;
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else
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calc = (1.0 - v) * s + v;
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if (calc < 0.0)
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{
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*g_out = 0.0;
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*b_out = 0.0;
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*r_out = 0.0;
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return;
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}
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double v11 = s * 2.0 - calc;
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int hue_index = h * 6.0;
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double v9 = (calc - v11) / calc * (hue_index - hue_index) * calc;
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double v12 = v11 + v9;
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double v13 = calc - v9;
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switch (hue_index)
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{
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case 0:
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*r_out = calc;
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*b_out = v12;
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*g_out = v11;
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break;
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case 1:
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*r_out = v13;
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*b_out = calc;
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*g_out = v11;
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break;
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case 2:
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*r_out = v11;
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*b_out = calc;
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*g_out = v12;
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break;
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case 3:
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*r_out = v11;
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*b_out = v13;
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*g_out = calc;
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break;
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case 4:
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*r_out = v12;
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*b_out = v11;
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*g_out = calc;
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break;
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case 5:
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*r_out = calc;
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*b_out = v11;
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*g_out = v13;
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break;
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case 6:
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*r_out = calc;
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*b_out = v11;
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*g_out = v13;
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break;
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default:
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return;
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}
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}
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@ -1,7 +1,13 @@
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#include "legovideomanager.h"
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#include <ddraw.h>
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// OFFSET: LEGO1 0x1007c440
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void LegoVideoManager::SetSkyColor(float r, float g, float b)
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void LegoVideoManager::SetSkyColor(float red, float green, float blue)
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{
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PALETTEENTRY colorStrucure; // [esp+0h] [ebp-4h] BYREF
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colorStrucure.peRed = (red* 255.0);
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colorStrucure.peGreen = (green * 255.0);
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colorStrucure.peBlue = (blue * 255.0);
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colorStrucure.peFlags = -124;
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// TODO
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}
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@ -10,9 +10,13 @@ class MxBackgroundColor
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virtual MxString *GetColorString();
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virtual void SetColorString(const char *colorString);
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virtual ~MxBackgroundColor();
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protected:
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MxString m_name;
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MxString m_colorString;
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float b;
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float g;
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float r;
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};
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#endif // MXBACKGROUNDCOLOR_H
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