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https://github.com/isledecomp/isle.git
synced 2024-11-22 15:48:09 -05:00
Rename LegoCharacterData to LegoCharacterInfo (#867)
This commit is contained in:
parent
ca9b611251
commit
7c6c68d6f9
4 changed files with 91 additions and 91 deletions
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@ -40,7 +40,7 @@ struct LegoCharacter {
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MxU32 m_refCount; // 0x04
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};
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struct LegoCharacterData;
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struct LegoCharacterInfo;
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typedef map<char*, LegoCharacter*, LegoCharacterComparator> LegoCharacterMap;
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@ -64,8 +64,8 @@ class LegoCharacterManager {
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void FUN_10083f10(LegoROI* p_roi);
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MxBool FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_textureInfo);
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LegoExtraActor* GetActor(const char* p_key);
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LegoCharacterData* GetData(const char* p_key);
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LegoCharacterData* GetData(LegoROI* p_roi);
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LegoCharacterInfo* GetInfo(const char* p_key);
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LegoCharacterInfo* GetInfo(LegoROI* p_roi);
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MxBool SwitchHat(LegoROI* p_roi);
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MxU32 FUN_10085140(LegoROI* p_roi, MxBool p_und);
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LegoROI* FUN_10085210(const char* p_name, const char* p_lodName, MxBool p_createEntity);
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@ -8,7 +8,7 @@ class LegoExtraActor;
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class LegoROI;
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// SIZE 0x108
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struct LegoCharacterData {
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struct LegoCharacterInfo {
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// SIZE 0x18
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struct Part {
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MxU8* m_unk0x00; // 0x00
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@ -72,7 +72,7 @@ enum LegoCharacterParts {
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c_legrtPart
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};
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extern LegoCharacterData g_characterDataInit[66];
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extern LegoCharacterInfo g_characterInfoInit[66];
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extern LegoCharacterLOD g_characterLODs[11];
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#endif // LEGOCHARACTERS_H
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@ -35,7 +35,7 @@ MxU32 g_unk0x100fc4ec = 2;
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MxU32 g_unk0x100fc4f0 = 0;
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// GLOBAL: LEGO1 0x10104f20
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LegoCharacterData g_characterData[66];
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LegoCharacterInfo g_chracterInfo[66];
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// FUNCTION: LEGO1 0x10082a20
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LegoCharacterManager::LegoCharacterManager()
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@ -50,22 +50,22 @@ LegoCharacterManager::LegoCharacterManager()
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// FUNCTION: LEGO1 0x10083270
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void LegoCharacterManager::Init()
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{
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for (MxS32 i = 0; i < _countof(g_characterData); i++) {
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g_characterData[i] = g_characterDataInit[i];
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for (MxS32 i = 0; i < _countof(g_chracterInfo); i++) {
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g_chracterInfo[i] = g_characterInfoInit[i];
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}
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}
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// FUNCTION: LEGO1 0x100832a0
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void LegoCharacterManager::FUN_100832a0()
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{
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for (MxS32 i = 0; i < _countof(g_characterData); i++) {
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LegoCharacterData* data = GetData(g_characterData[i].m_name);
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for (MxS32 i = 0; i < _countof(g_chracterInfo); i++) {
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LegoCharacterInfo* info = GetInfo(g_chracterInfo[i].m_name);
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if (data != NULL) {
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LegoExtraActor* actor = data->m_actor;
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if (info != NULL) {
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LegoExtraActor* actor = info->m_actor;
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if (actor != NULL && actor->IsA("LegoExtraActor")) {
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LegoROI* roi = g_characterData[i].m_roi;
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LegoROI* roi = g_chracterInfo[i].m_roi;
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MxU32 refCount = GetRefCount(roi);
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while (refCount != 0) {
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@ -82,45 +82,45 @@ MxResult LegoCharacterManager::Write(LegoStorage* p_storage)
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{
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MxResult result = FAILURE;
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for (MxS32 i = 0; i < _countof(g_characterData); i++) {
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LegoCharacterData* data = &g_characterData[i];
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for (MxS32 i = 0; i < _countof(g_chracterInfo); i++) {
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LegoCharacterInfo* info = &g_chracterInfo[i];
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if (p_storage->Write(&data->m_unk0x0c, sizeof(data->m_unk0x0c)) != SUCCESS) {
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if (p_storage->Write(&info->m_unk0x0c, sizeof(info->m_unk0x0c)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&data->m_unk0x10, sizeof(data->m_unk0x10)) != SUCCESS) {
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if (p_storage->Write(&info->m_unk0x10, sizeof(info->m_unk0x10)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&data->m_unk0x14, sizeof(data->m_unk0x14)) != SUCCESS) {
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if (p_storage->Write(&info->m_unk0x14, sizeof(info->m_unk0x14)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&data->m_parts[c_infohatPart].m_unk0x08, sizeof(data->m_parts[c_infohatPart].m_unk0x08)) !=
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if (p_storage->Write(&info->m_parts[c_infohatPart].m_unk0x08, sizeof(info->m_parts[c_infohatPart].m_unk0x08)) !=
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SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&data->m_parts[c_infohatPart].m_unk0x14, sizeof(data->m_parts[c_infohatPart].m_unk0x14)) !=
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if (p_storage->Write(&info->m_parts[c_infohatPart].m_unk0x14, sizeof(info->m_parts[c_infohatPart].m_unk0x14)) !=
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SUCCESS) {
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goto done;
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}
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if (p_storage->Write(
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&data->m_parts[c_infogronPart].m_unk0x14,
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sizeof(data->m_parts[c_infogronPart].m_unk0x14)
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&info->m_parts[c_infogronPart].m_unk0x14,
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sizeof(info->m_parts[c_infogronPart].m_unk0x14)
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) != SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&data->m_parts[c_armlftPart].m_unk0x14, sizeof(data->m_parts[c_armlftPart].m_unk0x14)) !=
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if (p_storage->Write(&info->m_parts[c_armlftPart].m_unk0x14, sizeof(info->m_parts[c_armlftPart].m_unk0x14)) !=
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SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&data->m_parts[c_armrtPart].m_unk0x14, sizeof(data->m_parts[c_armrtPart].m_unk0x14)) !=
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if (p_storage->Write(&info->m_parts[c_armrtPart].m_unk0x14, sizeof(info->m_parts[c_armrtPart].m_unk0x14)) !=
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SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&data->m_parts[c_leglftPart].m_unk0x14, sizeof(data->m_parts[c_leglftPart].m_unk0x14)) !=
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if (p_storage->Write(&info->m_parts[c_leglftPart].m_unk0x14, sizeof(info->m_parts[c_leglftPart].m_unk0x14)) !=
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SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&data->m_parts[c_legrtPart].m_unk0x14, sizeof(data->m_parts[c_legrtPart].m_unk0x14)) !=
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if (p_storage->Write(&info->m_parts[c_legrtPart].m_unk0x14, sizeof(info->m_parts[c_legrtPart].m_unk0x14)) !=
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SUCCESS) {
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goto done;
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}
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@ -137,45 +137,45 @@ MxResult LegoCharacterManager::Read(LegoStorage* p_storage)
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{
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MxResult result = FAILURE;
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for (MxS32 i = 0; i < _countof(g_characterData); i++) {
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LegoCharacterData* data = &g_characterData[i];
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for (MxS32 i = 0; i < _countof(g_chracterInfo); i++) {
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LegoCharacterInfo* info = &g_chracterInfo[i];
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if (p_storage->Read(&data->m_unk0x0c, sizeof(data->m_unk0x0c)) != SUCCESS) {
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if (p_storage->Read(&info->m_unk0x0c, sizeof(info->m_unk0x0c)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&data->m_unk0x10, sizeof(data->m_unk0x10)) != SUCCESS) {
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if (p_storage->Read(&info->m_unk0x10, sizeof(info->m_unk0x10)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&data->m_unk0x14, sizeof(data->m_unk0x14)) != SUCCESS) {
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if (p_storage->Read(&info->m_unk0x14, sizeof(info->m_unk0x14)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&data->m_parts[c_infohatPart].m_unk0x08, sizeof(data->m_parts[c_infohatPart].m_unk0x08)) !=
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if (p_storage->Read(&info->m_parts[c_infohatPart].m_unk0x08, sizeof(info->m_parts[c_infohatPart].m_unk0x08)) !=
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SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&data->m_parts[c_infohatPart].m_unk0x14, sizeof(data->m_parts[c_infohatPart].m_unk0x14)) !=
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if (p_storage->Read(&info->m_parts[c_infohatPart].m_unk0x14, sizeof(info->m_parts[c_infohatPart].m_unk0x14)) !=
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SUCCESS) {
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goto done;
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}
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if (p_storage->Read(
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&data->m_parts[c_infogronPart].m_unk0x14,
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sizeof(data->m_parts[c_infogronPart].m_unk0x14)
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&info->m_parts[c_infogronPart].m_unk0x14,
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sizeof(info->m_parts[c_infogronPart].m_unk0x14)
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) != SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&data->m_parts[c_armlftPart].m_unk0x14, sizeof(data->m_parts[c_armlftPart].m_unk0x14)) !=
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if (p_storage->Read(&info->m_parts[c_armlftPart].m_unk0x14, sizeof(info->m_parts[c_armlftPart].m_unk0x14)) !=
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SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&data->m_parts[c_armrtPart].m_unk0x14, sizeof(data->m_parts[c_armrtPart].m_unk0x14)) !=
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if (p_storage->Read(&info->m_parts[c_armrtPart].m_unk0x14, sizeof(info->m_parts[c_armrtPart].m_unk0x14)) !=
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SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&data->m_parts[c_leglftPart].m_unk0x14, sizeof(data->m_parts[c_leglftPart].m_unk0x14)) !=
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if (p_storage->Read(&info->m_parts[c_leglftPart].m_unk0x14, sizeof(info->m_parts[c_leglftPart].m_unk0x14)) !=
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SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&data->m_parts[c_legrtPart].m_unk0x14, sizeof(data->m_parts[c_legrtPart].m_unk0x14)) !=
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if (p_storage->Read(&info->m_parts[c_legrtPart].m_unk0x14, sizeof(info->m_parts[c_legrtPart].m_unk0x14)) !=
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SUCCESS) {
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goto done;
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}
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@ -231,7 +231,7 @@ LegoROI* LegoCharacterManager::GetROI(const char* p_key, MxBool p_createEntity)
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actor->SetROI(character->m_roi, FALSE, FALSE);
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actor->SetType(LegoEntity::e_character);
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actor->SetFlag(LegoActor::c_bit2);
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GetData(p_key)->m_actor = actor;
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GetInfo(p_key)->m_actor = actor;
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}
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return character->m_roi;
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@ -268,7 +268,7 @@ void LegoCharacterManager::FUN_10083c30(const char* p_name)
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character = (*it).second;
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if (character->RemoveRef() == 0) {
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LegoCharacterData* data = GetData(p_name);
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LegoCharacterInfo* info = GetInfo(p_name);
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LegoEntity* entity = character->m_roi->GetEntity();
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if (entity != NULL) {
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@ -282,18 +282,18 @@ void LegoCharacterManager::FUN_10083c30(const char* p_name)
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m_characters->erase(it);
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if (data != NULL) {
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if (data->m_actor != NULL) {
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data->m_actor->ClearFlag(LegoEntity::c_bit2);
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delete data->m_actor;
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if (info != NULL) {
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if (info->m_actor != NULL) {
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info->m_actor->ClearFlag(LegoEntity::c_bit2);
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delete info->m_actor;
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}
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else if (entity != NULL && entity->GetFlagsIsSet(LegoEntity::c_bit2)) {
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entity->ClearFlag(LegoEntity::c_bit2);
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delete entity;
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}
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data->m_roi = NULL;
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data->m_actor = NULL;
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info->m_roi = NULL;
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info->m_actor = NULL;
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}
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}
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}
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@ -310,7 +310,7 @@ void LegoCharacterManager::FUN_10083db0(LegoROI* p_roi)
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if (character->m_roi == p_roi) {
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if (character->RemoveRef() == 0) {
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LegoCharacterData* data = GetData(character->m_roi->GetName());
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LegoCharacterInfo* info = GetInfo(character->m_roi->GetName());
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LegoEntity* entity = character->m_roi->GetEntity();
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if (entity != NULL) {
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@ -324,18 +324,18 @@ void LegoCharacterManager::FUN_10083db0(LegoROI* p_roi)
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m_characters->erase(it);
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if (data != NULL) {
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if (data->m_actor != NULL) {
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data->m_actor->ClearFlag(LegoEntity::c_bit2);
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delete data->m_actor;
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if (info != NULL) {
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if (info->m_actor != NULL) {
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info->m_actor->ClearFlag(LegoEntity::c_bit2);
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delete info->m_actor;
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}
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else if (entity != NULL && entity->GetFlagsIsSet(LegoEntity::c_bit2)) {
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entity->ClearFlag(LegoEntity::c_bit2);
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delete entity;
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}
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data->m_roi = NULL;
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data->m_actor = NULL;
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info->m_roi = NULL;
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info->m_actor = NULL;
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}
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}
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@ -399,21 +399,21 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
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Tgl::Renderer* renderer = VideoManager()->GetRenderer();
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ViewLODListManager* lodManager = GetViewLODListManager();
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LegoTextureContainer* textureContainer = TextureContainer();
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LegoCharacterData* data = GetData(p_key);
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LegoCharacterInfo* info = GetInfo(p_key);
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if (data == NULL) {
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if (info == NULL) {
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goto done;
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}
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if (!strcmpi(p_key, "pep")) {
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LegoCharacterData* pepper = GetData("pepper");
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LegoCharacterInfo* pepper = GetInfo("pepper");
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data->m_unk0x0c = pepper->m_unk0x0c;
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data->m_unk0x10 = pepper->m_unk0x10;
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data->m_unk0x14 = pepper->m_unk0x14;
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info->m_unk0x0c = pepper->m_unk0x0c;
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info->m_unk0x10 = pepper->m_unk0x10;
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info->m_unk0x14 = pepper->m_unk0x14;
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for (i = 0; i < _countof(data->m_parts); i++) {
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data->m_parts[i] = pepper->m_parts[i];
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for (i = 0; i < _countof(info->m_parts); i++) {
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info->m_parts[i] = pepper->m_parts[i];
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}
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}
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@ -439,7 +439,7 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
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for (i = 0; i < _countof(g_characterLODs) - 1; i++) {
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char lodName[256];
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LegoCharacterData::Part& part = data->m_parts[i];
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LegoCharacterInfo::Part& part = info->m_parts[i];
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const char* parentName;
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if (i == 0 || i == 1) {
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@ -520,7 +520,7 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
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);
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roi->WrappedSetLocalTransform(mat);
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data->m_roi = roi;
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info->m_roi = roi;
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success = TRUE;
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done:
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@ -550,8 +550,8 @@ MxBool LegoCharacterManager::FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_tex
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Tgl::Renderer* renderer = VideoManager()->GetRenderer();
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if (p_textureInfo == NULL) {
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LegoCharacterData* info = GetData(p_roi->GetName());
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LegoCharacterData::Part& part = info->m_parts[c_headPart];
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LegoCharacterInfo* info = GetInfo(p_roi->GetName());
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LegoCharacterInfo::Part& part = info->m_parts[c_headPart];
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p_textureInfo = TextureContainer()->Get(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]]);
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}
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@ -583,8 +583,8 @@ MxBool LegoCharacterManager::FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_tex
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// FUNCTION: LEGO1 0x10084c00
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MxBool LegoCharacterManager::Exists(const char* p_key)
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{
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for (MxU32 i = 0; i < _countof(g_characterData); i++) {
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if (!strcmpi(g_characterData[i].m_name, p_key)) {
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for (MxU32 i = 0; i < _countof(g_chracterInfo); i++) {
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if (!strcmpi(g_chracterInfo[i].m_name, p_key)) {
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return TRUE;
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}
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}
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@ -595,46 +595,46 @@ MxBool LegoCharacterManager::Exists(const char* p_key)
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// FUNCTION: LEGO1 0x10084c40
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LegoExtraActor* LegoCharacterManager::GetActor(const char* p_key)
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{
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LegoCharacterData* data = GetData(p_key);
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LegoCharacterInfo* info = GetInfo(p_key);
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if (data != NULL) {
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return data->m_actor;
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if (info != NULL) {
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return info->m_actor;
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}
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return NULL;
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}
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// FUNCTION: LEGO1 0x10084c60
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LegoCharacterData* LegoCharacterManager::GetData(const char* p_key)
|
||||
LegoCharacterInfo* LegoCharacterManager::GetInfo(const char* p_key)
|
||||
{
|
||||
MxU32 i;
|
||||
|
||||
for (i = 0; i < _countof(g_characterData); i++) {
|
||||
if (!strcmpi(g_characterData[i].m_name, p_key)) {
|
||||
for (i = 0; i < _countof(g_chracterInfo); i++) {
|
||||
if (!strcmpi(g_chracterInfo[i].m_name, p_key)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i < _countof(g_characterData)) {
|
||||
return &g_characterData[i];
|
||||
if (i < _countof(g_chracterInfo)) {
|
||||
return &g_chracterInfo[i];
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10084cb0
|
||||
LegoCharacterData* LegoCharacterManager::GetData(LegoROI* p_roi)
|
||||
LegoCharacterInfo* LegoCharacterManager::GetInfo(LegoROI* p_roi)
|
||||
{
|
||||
MxU32 i;
|
||||
|
||||
for (i = 0; i < _countof(g_characterData); i++) {
|
||||
if (g_characterData[i].m_roi == p_roi) {
|
||||
for (i = 0; i < _countof(g_chracterInfo); i++) {
|
||||
if (g_chracterInfo[i].m_roi == p_roi) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i < _countof(g_characterData)) {
|
||||
return &g_characterData[i];
|
||||
if (i < _countof(g_chracterInfo)) {
|
||||
return &g_chracterInfo[i];
|
||||
}
|
||||
|
||||
return NULL;
|
||||
|
@ -664,13 +664,13 @@ LegoROI* LegoCharacterManager::FindChildROI(LegoROI* p_roi, const char* p_name)
|
|||
// FUNCTION: LEGO1 0x10084ec0
|
||||
MxBool LegoCharacterManager::SwitchHat(LegoROI* p_roi)
|
||||
{
|
||||
LegoCharacterData* data = GetData(p_roi->GetName());
|
||||
LegoCharacterInfo* info = GetInfo(p_roi->GetName());
|
||||
|
||||
if (data == NULL) {
|
||||
if (info == NULL) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
LegoCharacterData::Part& part = data->m_parts[c_infohatPart];
|
||||
LegoCharacterInfo::Part& part = info->m_parts[c_infohatPart];
|
||||
|
||||
part.m_unk0x08++;
|
||||
MxU8 unk0x00 = part.m_unk0x00[part.m_unk0x08];
|
||||
|
@ -718,14 +718,14 @@ MxBool LegoCharacterManager::SwitchHat(LegoROI* p_roi)
|
|||
// FUNCTION: LEGO1 0x10085140
|
||||
MxU32 LegoCharacterManager::FUN_10085140(LegoROI* p_roi, MxBool p_und)
|
||||
{
|
||||
LegoCharacterData* data = GetData(p_roi);
|
||||
LegoCharacterInfo* info = GetInfo(p_roi);
|
||||
|
||||
if (p_und) {
|
||||
return data->m_unk0x14 + g_unk0x100fc4dc;
|
||||
return info->m_unk0x14 + g_unk0x100fc4dc;
|
||||
}
|
||||
|
||||
if (data != NULL) {
|
||||
return data->m_unk0x0c + g_unk0x100fc4d8;
|
||||
if (info != NULL) {
|
||||
return info->m_unk0x0c + g_unk0x100fc4d8;
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "legocharacters.h"
|
||||
|
||||
DECOMP_SIZE_ASSERT(LegoCharacterData, 0x108)
|
||||
DECOMP_SIZE_ASSERT(LegoCharacterData::Part, 0x18)
|
||||
DECOMP_SIZE_ASSERT(LegoCharacterInfo, 0x108)
|
||||
DECOMP_SIZE_ASSERT(LegoCharacterInfo::Part, 0x18)
|
||||
DECOMP_SIZE_ASSERT(LegoCharacterLOD, 0x58)
|
||||
|
||||
// Unclear whether g_characterLODs[0] (top) is its own global, see: LegoCharacterManager::CreateROI
|
||||
|
@ -172,7 +172,7 @@ const char* g_unk0x100f80a0[] =
|
|||
{"lego white", "lego black", "lego yellow", "lego red", "lego blue", "lego brown", "lego lt grey", "lego green"};
|
||||
|
||||
// GLOBAL: LEGO1 0x100f80c0
|
||||
LegoCharacterData g_characterDataInit[] = {
|
||||
LegoCharacterInfo g_characterInfoInit[] = {
|
||||
{"pepper",
|
||||
NULL,
|
||||
NULL,
|
||||
|
|
Loading…
Reference in a new issue