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Implement MxDSBuffer constructor, match MxDSSource::FUN_100bffd0 (#235)
* Implement MxDSBuffer constructor, match FUN_100bffd0 * Match to 100%, minor style fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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4 changed files with 56 additions and 9 deletions
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@ -1,9 +1,21 @@
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#include "mxdsbuffer.h"
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#include "mxdsbuffer.h"
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DECOMP_SIZE_ASSERT(MxDSBuffer, 0x34);
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// OFFSET: LEGO1 0x100c6470
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// OFFSET: LEGO1 0x100c6470
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MxDSBuffer::MxDSBuffer()
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MxDSBuffer::MxDSBuffer()
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{
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{
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// TODO
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m_unk20 = 0;
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m_pBuffer = NULL;
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m_pIntoBuffer = NULL;
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m_pIntoBuffer2 = NULL;
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m_unk14 = 0;
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m_unk18 = 0;
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m_unk1c = 0;
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m_writeOffset = 0;
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m_bytesRemaining = 0;
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m_mode = 2;
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m_unk30 = 0;
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}
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}
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// OFFSET: LEGO1 0x100c6530
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// OFFSET: LEGO1 0x100c6530
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@ -11,3 +23,15 @@ MxDSBuffer::~MxDSBuffer()
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{
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{
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// TODO
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// TODO
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}
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}
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// OFFSET: LEGO1 0x100c6780
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MxResult MxDSBuffer::FUN_100c6780(void* p_buffer, MxU32 p_size)
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{
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m_pBuffer = p_buffer;
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m_pIntoBuffer = p_buffer;
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m_pIntoBuffer2 = p_buffer;
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m_bytesRemaining = p_size;
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m_writeOffset = p_size;
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m_mode = 2;
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return SUCCESS;
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}
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@ -12,9 +12,30 @@ class MxDSBuffer : public MxCore
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MxDSBuffer();
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MxDSBuffer();
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virtual ~MxDSBuffer() override;
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virtual ~MxDSBuffer() override;
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private:
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// OFFSET: LEGO1 0x100c6500
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undefined m_unk08[0x2C];
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inline virtual const char *ClassName() const override // vtable+0x0c
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{
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// 0x100f0568
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return "MxDSBuffer";
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}
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MxResult FUN_100c6780(void* p_buffer, MxU32 p_size);
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inline void* GetBuffer() { return m_pBuffer;}
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inline MxU32 GetWriteOffset() { return m_writeOffset;}
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private:
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void* m_pBuffer;
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void* m_pIntoBuffer;
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void* m_pIntoBuffer2;
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undefined4 m_unk14;
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undefined4 m_unk18;
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undefined4 m_unk1c;
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undefined2 m_unk20;
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undefined4 m_mode;
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MxU32 m_writeOffset;
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MxU32 m_bytesRemaining;
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undefined4 m_unk30;
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};
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};
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#endif // MXDSBUFFER_H
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#endif // MXDSBUFFER_H
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@ -1,10 +1,10 @@
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#include "mxdssource.h"
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#include "mxdssource.h"
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#include "mxdsbuffer.h"
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// OFFSET: LEGO1 0x100bffd0
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// OFFSET: LEGO1 0x100bffd0
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void MxDSSource::FUN_100bffd0(void* p_unk)
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void MxDSSource::ReadToBuffer(MxDSBuffer* p_buffer)
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{
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{
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// TODO: Calls read, reading into a buffer somewhere in p_unk.
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Read((unsigned char*)p_buffer->GetBuffer(), p_buffer->GetWriteOffset());
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Read(NULL, 0);
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}
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}
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// OFFSET: LEGO1 0x100bfff0
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// OFFSET: LEGO1 0x100bfff0
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@ -3,13 +3,15 @@
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#include "mxcore.h"
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#include "mxcore.h"
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class MxDSBuffer;
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// VTABLE 0x100dc8c8
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// VTABLE 0x100dc8c8
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class MxDSSource : public MxCore
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class MxDSSource : public MxCore
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{
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{
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public:
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public:
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MxDSSource()
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MxDSSource()
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: m_lengthInDWords(0)
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: m_lengthInDWords(0)
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, m_pBuffer(0)
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, m_pBuffer(NULL)
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, m_position(-1)
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, m_position(-1)
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{}
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{}
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@ -28,7 +30,7 @@ class MxDSSource : public MxCore
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virtual MxLong Open(MxULong) = 0;
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virtual MxLong Open(MxULong) = 0;
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virtual MxLong Close() = 0;
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virtual MxLong Close() = 0;
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virtual void FUN_100bffd0(void* p_unk);
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virtual void ReadToBuffer(MxDSBuffer* p_buffer);
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virtual MxResult Read(unsigned char *, MxULong) = 0;
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virtual MxResult Read(unsigned char *, MxULong) = 0;
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virtual MxLong Seek(MxLong, int) = 0;
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virtual MxLong Seek(MxLong, int) = 0;
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virtual MxULong GetBufferSize() = 0;
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virtual MxULong GetBufferSize() = 0;
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