lego1: MxVariableTable (#87)

* MxStringVariable -> MxVariable

* cursor test

* GetVariable to 100

* meh

* node insert inline

* move to header file

* use reference to match available code

* variable table init in mxomni, some reshuffling
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MS 2023-08-03 20:13:41 -04:00 committed by GitHub
parent b6ada8f46c
commit 71950cd40a
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11 changed files with 385 additions and 65 deletions

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@ -149,13 +149,13 @@ add_library(lego1 SHARED
LEGO1/mxstillpresenter.cpp LEGO1/mxstillpresenter.cpp
LEGO1/mxstreamer.cpp LEGO1/mxstreamer.cpp
LEGO1/mxstring.cpp LEGO1/mxstring.cpp
LEGO1/mxstringvariable.cpp
LEGO1/mxthread.cpp LEGO1/mxthread.cpp
LEGO1/mxticklemanager.cpp LEGO1/mxticklemanager.cpp
LEGO1/mxtimer.cpp LEGO1/mxtimer.cpp
LEGO1/mxtransitionmanager.cpp LEGO1/mxtransitionmanager.cpp
LEGO1/mxunknown100dc6b0.cpp LEGO1/mxunknown100dc6b0.cpp
LEGO1/mxunknown100dc6e0.cpp LEGO1/mxunknown100dc6e0.cpp
LEGO1/mxvariable.cpp
LEGO1/mxvariabletable.cpp LEGO1/mxvariabletable.cpp
LEGO1/mxvector.cpp LEGO1/mxvector.cpp
LEGO1/mxvideomanager.cpp LEGO1/mxvideomanager.cpp

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@ -9,18 +9,18 @@ const char *g_set = "set";
const char *g_reset = "reset"; const char *g_reset = "reset";
// OFFSET: LEGO1 0x1003bfb0 // OFFSET: LEGO1 0x1003bfb0
LegoBackgroundColor::LegoBackgroundColor(const char *p_name, const char *p_colorString) LegoBackgroundColor::LegoBackgroundColor(const char *p_key, const char *p_value)
{ {
m_name = p_name; m_key = p_key;
m_name.ToUpperCase(); m_key.ToUpperCase();
SetColorString(p_colorString); SetValue(p_value);
} }
// OFFSET: LEGO1 0x1003c070 // OFFSET: LEGO1 0x1003c070
void LegoBackgroundColor::SetColorString(const char *p_colorString) void LegoBackgroundColor::SetValue(const char *p_colorString)
{ {
m_string = p_colorString; m_value = p_colorString;
m_string.ToLowerCase(); m_value.ToLowerCase();
LegoVideoManager *videomanager = VideoManager(); LegoVideoManager *videomanager = VideoManager();
if (!videomanager || !p_colorString) if (!videomanager || !p_colorString)

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@ -1,13 +1,13 @@
#ifndef LEGOBACKGROUNDCOLOR_H #ifndef LEGOBACKGROUNDCOLOR_H
#define LEGOBACKGROUNDCOLOR_H #define LEGOBACKGROUNDCOLOR_H
#include "mxstringvariable.h" #include "mxvariable.h"
class LegoBackgroundColor : public MxStringVariable class LegoBackgroundColor : public MxVariable
{ {
public: public:
__declspec(dllexport) LegoBackgroundColor(const char *p_name, const char *p_colorString); __declspec(dllexport) LegoBackgroundColor(const char *p_key, const char *p_value);
void SetColorString(const char *p_colorString); void SetValue(const char *p_colorString);
private: private:
float h; float h;

241
LEGO1/mxhashtable.h Normal file
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@ -0,0 +1,241 @@
#ifndef MXHASHTABLE_H
#define MXHASHTABLE_H
#include "mxtypes.h"
#include "mxcore.h"
#define HASH_TABLE_INIT_SIZE 128
#define HASH_TABLE_OPT_NO_EXPAND 0
#define HASH_TABLE_OPT_EXPAND_ADD 1
#define HASH_TABLE_OPT_EXPAND_MULTIPLY 2
template <class T>
class MxHashTableNode
{
public:
MxHashTableNode<T>() {}
MxHashTableNode<T>(T *p_obj, MxU32 p_hash)
{
m_obj = p_obj;
m_hash = p_hash;
m_prev = NULL;
m_next = NULL;
}
//private:
T* m_obj;
MxU32 m_hash;
MxHashTableNode *m_prev;
MxHashTableNode *m_next;
};
// See MxOmni::Create
// VTABLE 0x100dc1b0
template <class T>
class HashTableParent : public MxCore
{
public:
HashTableParent() {
m_numKeys = 0;
m_customDestructor = Destroy;
}
// OFFSET: LEGO1 0x100afd30
static void Destroy(T*) {};
// OFFSET: LEGO1 0x100afcd0
virtual MxS8 Compare(T*, T*) = 0;
protected:
MxU32 m_numKeys; // +0x8
void (*m_customDestructor)(T*); // +0xc
};
// VTABLE 0x100dc1e8
template <class T>
class MxHashTable : protected HashTableParent<T>
{
public:
MxHashTable()
{
m_numSlots = HASH_TABLE_INIT_SIZE;
m_slots = new MxHashTableNode<T>*[HASH_TABLE_INIT_SIZE];
memset(m_slots, 0, sizeof(MxHashTableNode<T> *) * m_numSlots);
m_resizeOption = HASH_TABLE_OPT_NO_EXPAND;
}
virtual ~MxHashTable();
void Resize();
void MxHashTable::Add(T* );
virtual MxS8 Compare(T*, T*) = 0;
// OFFSET: LEGO1 0x100afdc0
virtual MxU32 Hash(T*) = 0;
// FIXME: use of friend here?
friend class MxHashTableCursor<T>;
protected:
void _NodeInsert(MxHashTableNode<T> *);
MxHashTableNode<T> **m_slots; // +0x10
MxU32 m_numSlots; // +0x14
MxU32 m_autoResizeRatio;
int m_resizeOption; // +0x1c
// FIXME: or FIXME? This qword is used as an integer or double depending
// on the value of m_resizeOption. Hard to say whether this is how the devs
// did it, but a simple cast in either direction doesn't match.
union {
MxU32 m_increaseAmount;
double m_increaseFactor;
};
};
template <class T>
class MxHashTableCursor : public MxCore
{
public:
MxHashTableCursor(MxHashTable<T> *p_hashTable)
{
m_table = p_hashTable;
m_match = NULL;
}
MxBool Find(T *p_obj)
{
MxU32 hash = m_table->Hash(p_obj);
int bucket = hash % m_table->m_numSlots;
MxHashTableNode<T> *t = m_table->m_slots[bucket];
while (t) {
if (t->m_hash == hash && !m_table->Compare(t->m_obj, p_obj))
m_match = t;
t = t->m_next;
}
return m_match != NULL;
}
void GetMatch(T*& p_obj)
{
if (m_match) {
p_obj = m_match->m_obj;
}
}
void DeleteMatch()
{
// Cut the matching node out of the linked list
// by updating pointer references.
if (m_match->m_prev) {
m_match->m_prev->m_next = m_match->m_next;
} else {
// No "prev" node, so move "next" to the head of the list.
int bucket = m_match->m_hash % m_table->m_numSlots;
m_table->m_slots[bucket] = m_match->m_next;
}
if (m_match->m_next)
m_match->m_next->m_prev = m_match->m_prev;
m_table->m_customDestructor(m_match->m_obj);
delete m_match;
m_table->m_numKeys--;
}
private:
MxHashTable<T> *m_table;
MxHashTableNode<T> *m_match;
};
template <class T>
// OFFSET: LEGO1 0x100b0bd0
MxHashTable<T>::~MxHashTable()
{
for (int i = 0; i < m_numSlots; i++) {
MxHashTableNode<T> *t = m_slots[i];
while (t) {
MxHashTableNode<T> *next = t->m_next;
m_customDestructor(t->m_obj);
delete t;
t = next;
}
}
m_numKeys = 0;
memset(m_slots, 0, sizeof(MxHashTableNode<T> *) * m_numSlots);
delete[] m_slots;
}
template <class T>
// OFFSET: LEGO1 0x100b7ab0
inline void MxHashTable<T>::Resize()
{
// Save a reference to the current table
// so we can walk nodes and re-insert
MxU32 old_size = m_numSlots;
MxHashTableNode<T> **old_table = m_slots;
switch (m_resizeOption) {
case HASH_TABLE_OPT_EXPAND_ADD:
m_numSlots = old_size + m_increaseAmount;
break;
case HASH_TABLE_OPT_EXPAND_MULTIPLY:
m_numSlots = old_size * m_increaseFactor;
break;
}
MxHashTableNode<T> **new_table = new MxHashTableNode<T>*[m_numSlots];
// FIXME: order? m_numKeys set after `rep stosd`
m_slots = new_table;
memset(m_slots, 0, sizeof(MxHashTableNode<T> *) * m_numSlots);
m_numKeys = 0;
for (int i = 0; i != old_size; i++) {
MxHashTableNode<T> *t = old_table[i];
while (t) {
MxHashTableNode<T> *next = t->m_next;
_NodeInsert(t);
t = next;
}
}
delete[] old_table;
}
template <class T>
// OFFSET: LEGO1 0x100b7b80
inline void MxHashTable<T>::_NodeInsert(MxHashTableNode<T> *p_node)
{
int bucket = p_node->m_hash % m_numSlots;
p_node->m_next = m_slots[bucket];
if (m_slots[bucket])
m_slots[bucket]->m_prev = p_node;
m_slots[bucket] = p_node;
m_numKeys++;
}
template <class T>
inline void MxHashTable<T>::Add(T* p_newobj)
{
if (m_resizeOption && ((m_numKeys + 1) / m_numSlots) > m_autoResizeRatio)
MxHashTable<T>::Resize();
MxU32 hash = Hash(p_newobj);
MxHashTableNode<T> *node = new MxHashTableNode<T>(p_newobj, hash);
MxHashTable<T>::_NodeInsert(node);
}
#endif // MXHASHTABLE_H

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@ -104,6 +104,15 @@ void MxOmni::SetInstance(MxOmni *instance)
// OFFSET: LEGO1 0x100af0c0 // OFFSET: LEGO1 0x100af0c0
MxResult MxOmni::Create(MxOmniCreateParam &p) MxResult MxOmni::Create(MxOmniCreateParam &p)
{ {
if (p.CreateFlags().CreateVariableTable())
{
MxVariableTable *variableTable = new MxVariableTable();
this->m_variableTable = variableTable;
if (variableTable == NULL)
return FAILURE;
}
if (p.CreateFlags().CreateTimer()) if (p.CreateFlags().CreateTimer())
{ {
MxTimer *timer = new MxTimer(); MxTimer *timer = new MxTimer();

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@ -1,22 +0,0 @@
#include "mxstringvariable.h"
#include "mxstring.h"
// OFFSET: LEGO1 0x1003bea0
MxString *MxStringVariable::GetString()
{
return &m_string;
}
// OFFSET: LEGO1 0x1003beb0
void MxStringVariable::SetString(const char *colorString)
{
m_string = colorString;
}
//FIXME: Figure out what exactly this class is used for. It is used in LegoGameState::LegoGameState when loading the background color, and for loading the "fsmovie" variable
// OFFSET: LEGO1 0x1003bec0
void MxStringVariable::Destroy()
{
delete this;
}

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@ -1,20 +0,0 @@
#ifndef MXSTRINGVARIABLE_H
#define MXSTRINGVARIABLE_H
#include "mxstring.h"
#include "mxcore.h"
//VTABLE: 0x100d74a8
class MxStringVariable
{
public:
__declspec(dllexport) MxStringVariable(const char *, const char *);
MxStringVariable() {}
virtual MxString *GetString();
virtual void SetString(const char *colorString);
virtual void Destroy();
protected:
MxString m_name;
MxString m_string;
};
#endif // MXSTRINGVARIABLE_H

20
LEGO1/mxvariable.cpp Normal file
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@ -0,0 +1,20 @@
#include "mxvariable.h"
#include "mxstring.h"
// OFFSET: LEGO1 0x1003bea0
MxString *MxVariable::GetValue()
{
return &m_value;
}
// OFFSET: LEGO1 0x1003beb0
void MxVariable::SetValue(const char *value)
{
m_value = value;
}
// OFFSET: LEGO1 0x1003bec0
void MxVariable::Destroy()
{
delete this;
}

34
LEGO1/mxvariable.h Normal file
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@ -0,0 +1,34 @@
#ifndef MXVARIABLE_H
#define MXVARIABLE_H
#include "mxstring.h"
#include "mxcore.h"
//VTABLE: 0x100d74a8
class MxVariable
{
public:
MxVariable() {}
MxVariable(const char *p_key)
{
m_key = p_key;
m_key.ToUpperCase();
}
MxVariable(const char *p_key, const char *p_value)
{
m_key = p_key;
m_key.ToUpperCase();
m_value = p_value;
}
virtual MxString *GetValue();
virtual void SetValue(const char *);
virtual void Destroy();
inline const MxString *GetKey() const { return &m_key; }
protected:
MxString m_key;
MxString m_value;
};
#endif // MXVARIABLE_H

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@ -1,20 +1,66 @@
#include "mxvariabletable.h" #include "mxvariabletable.h"
// OFFSET: LEGO1 0x100b73a0 // OFFSET: LEGO1 0x100b7330
void MxVariableTable::SetVariable(const char *key, const char *value) MxS8 MxVariableTable::Compare(MxVariable *p_var0, MxVariable *p_var1)
{ {
// TODO return strcmp(p_var0->GetKey()->GetData(),
p_var1->GetKey()->GetData());
}
// OFFSET: LEGO1 0x100b7370
MxU32 MxVariableTable::Hash(MxVariable *p_var)
{
const char *str = p_var->GetKey()->GetData();
MxU32 value = 0;
for (int i = 0; str[i]; i++) {
value += str[i];
}
return value;
}
// OFFSET: LEGO1 0x100b73a0
void MxVariableTable::SetVariable(const char *p_key, const char *p_value)
{
MxHashTableCursor<MxVariable> cursor(this);
MxVariable *var = new MxVariable(p_key, p_value);
if (cursor.Find(var)) {
delete var;
cursor.GetMatch(var);
var->SetValue(p_value);
} else {
MxHashTable<MxVariable>::Add(var);
}
} }
// OFFSET: LEGO1 0x100b7740 // OFFSET: LEGO1 0x100b7740
void MxVariableTable::SetVariable(MxVariable *var) void MxVariableTable::SetVariable(MxVariable *var)
{ {
// TODO MxHashTableCursor<MxVariable> cursor(this);
MxBool found = cursor.Find(var);
if (found)
cursor.DeleteMatch();
MxHashTable<MxVariable>::Add(var);
} }
// OFFSET: LEGO1 0x100b78f0 // OFFSET: LEGO1 0x100b78f0
const char *MxVariableTable::GetVariable(const char *key) const char *MxVariableTable::GetVariable(const char *p_key)
{ {
// TODO const char *value = "";
return 0; MxHashTableCursor<MxVariable> cursor(this);
MxVariable *var = new MxVariable(p_key);
MxBool found = cursor.Find(var);
delete var;
if (found) {
cursor.GetMatch(var);
value = var->GetValue()->GetData();
}
return value;
} }

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@ -1,16 +1,28 @@
#ifndef MXVARIABLETABLE_H #ifndef MXVARIABLETABLE_H
#define MXVARIABLETABLE_H #define MXVARIABLETABLE_H
class MxVariable; #include "mxtypes.h"
#include "mxhashtable.h"
#include "mxvariable.h"
// VTABLE 0x100dc1c8 // VTABLE 0x100dc1c8
// SIZE 0x28 // SIZE 0x28
class MxVariableTable class MxVariableTable : public MxHashTable<MxVariable>
{ {
public: public:
__declspec(dllexport) const char * GetVariable(const char *key); MxVariableTable() {
__declspec(dllexport) void SetVariable(MxVariable *var); m_customDestructor = Destroy;
}
__declspec(dllexport) void SetVariable(const char *key, const char *value); __declspec(dllexport) void SetVariable(const char *key, const char *value);
__declspec(dllexport) void SetVariable(MxVariable *var);
__declspec(dllexport) const char * GetVariable(const char *key);
// OFFSET: LEGO1 0x100afdb0
static void Destroy(MxVariable *p_obj) { p_obj->Destroy(); }
virtual MxS8 Compare(MxVariable *, MxVariable *); // +0x14
virtual MxU32 Hash(MxVariable *); // +0x18
}; };
#endif // MXVARIABLETABLE_H #endif // MXVARIABLETABLE_H