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https://github.com/isledecomp/isle.git
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Implement/match LegoAnimationManager::FUN_10064380 (#928)
* Implement/match LegoAnimationManager::FUN_10064380 * Fix naming * Revert
This commit is contained in:
parent
ed782980ec
commit
710f07e632
4 changed files with 317 additions and 10 deletions
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@ -36,7 +36,7 @@ class LegoAnimationManager : public MxCore {
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MxS32 m_unk0x10; // 0x10
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MxBool m_active; // 0x14
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MxU8 m_unk0x15; // 0x15
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MxU8 m_unk0x16; // 0x16
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MxS8 m_unk0x16; // 0x16
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};
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// SIZE 0x08
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@ -53,7 +53,7 @@ class LegoAnimationManager : public MxCore {
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MxLong m_unk0x08; // 0x08
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MxBool m_unk0x0c; // 0x0c
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MxBool m_unk0x0d; // 0x0d
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float m_unk0x10; // 0x10
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float m_speed; // 0x10
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MxBool m_unk0x14; // 0x14
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};
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@ -150,6 +150,19 @@ class LegoAnimationManager : public MxCore {
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void FUN_10063d10();
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MxBool FUN_10063fb0(LegoLocation::Boundary* p_boundary, LegoWorld* p_world);
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MxBool FUN_10064120(LegoLocation::Boundary* p_boundary, MxBool, MxBool);
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MxResult FUN_10064380(
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const char* p_name,
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const char* p_boundaryName,
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MxS32 p_src,
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float p_srcScale,
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MxS32 p_dest,
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float p_destScale,
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MxU32 p_undIdx1,
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MxS32 p_unk0x0c,
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MxU32 p_undIdx2,
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MxS32 p_unk0x10,
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float p_speed
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);
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void FUN_100648f0(LegoTranInfo*, MxLong);
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void FUN_10064b50(MxLong p_time);
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@ -49,7 +49,8 @@ class LegoExtraActor : public virtual LegoAnimActor {
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MxResult WaitForAnimation() override; // vtable+0x9c
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void VTable0xa4(MxU8& p_und1, MxS32& p_und2) override; // vtable+0xa4
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void VTable0xc4() override; // vtable+0xc4
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virtual MxResult VTable0xc8(); // vtable+0xc8
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virtual MxResult FUN_1002aae0();
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void Restart();
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inline void FUN_1002ad8a();
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@ -11,6 +11,7 @@
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#include "legoendanimnotificationparam.h"
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#include "legoextraactor.h"
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#include "legogamestate.h"
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#include "legolocomotionanimpresenter.h"
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#include "legomain.h"
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#include "legonavcontroller.h"
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#include "legoroilist.h"
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@ -49,6 +50,197 @@ LegoAnimationManager::Vehicle g_vehicles[] = {
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{"board", 0, FALSE}
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};
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// GLOBAL: LEGO1 0x100f6d58
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const char* g_unk0x100f6d58[11][17] = {
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{"CNs001xx",
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"CNs002xx",
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"CNs003xx",
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"CNs004xx",
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"CNs005xx",
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"CNs007xx",
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"CNs006xx",
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"CNs008xx",
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"CNs009xx",
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"CNs010xx",
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"CNs011xx",
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"CNs012xx",
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NULL,
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NULL,
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NULL,
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NULL,
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NULL},
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{"CNs001Pe",
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"CNs002Pe",
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"CNs003Pe",
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"CNs004Pe",
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"CNs005Pe",
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"CNs007Pe",
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"CNs006Pe",
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"CNs008Pe",
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"CNs009Pe",
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"CNs010Pe",
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"CNs001sk",
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL},
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{"CNs001Ma",
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"CNs002Ma",
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"CNs003Ma",
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"CNs004Ma",
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"CNs005Ma",
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"CNs007Ma",
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"CNs006Ma",
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"CNs008Ma",
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"CNs009Ma",
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"CNs010Ma",
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"CNs0x4Ma",
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NULL,
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NULL,
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"CNs011Ma",
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"CNs012Ma",
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"CNs013Ma",
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NULL},
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{"CNs001Pa",
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"CNs002Pa",
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"CNs003Pa",
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"CNs004Pa",
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"CNs005Pa",
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"CNs007Pa",
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"CNs006Pa",
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"CNs008Pa",
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"CNs009Pa",
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"CNs010Pa",
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"CNs0x4Pa",
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NULL,
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NULL,
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"CNs011Pa",
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"CNs012Pa",
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"CNs013Pa",
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NULL},
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{"CNs001Ni",
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"CNs002Ni",
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"CNs003Ni",
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"CNs004Ni",
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"CNs005Ni",
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"CNs007Ni",
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"CNs006Ni",
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"CNs008Ni",
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"CNs009Ni",
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"CNs010Ni",
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"CNs011Ni",
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"CNsx11Ni",
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NULL,
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NULL,
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NULL,
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NULL,
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NULL},
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{"CNs001La",
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"CNs002La",
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"CNs003La",
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"CNs004La",
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"CNs005La",
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"CNs007La",
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"CNs006La",
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"CNs008La",
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"CNs009La",
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"CNs010La",
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"CNs011La",
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"CNsx11La",
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NULL,
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NULL,
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NULL,
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NULL,
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NULL},
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{"CNs001Br",
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"CNs002Br",
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"CNs003Br",
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"CNs004Br",
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"CNs005Br",
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"CNs007Br",
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"CNs006Br",
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"CNs008Br",
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"CNs009Br",
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"CNs010Br",
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"CNs011Br",
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"CNs900Br",
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"CNs901Br",
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"CNs011Br",
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"CNs012Br",
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"CNs013Br",
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"CNs014Br"},
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{"CNs001xx",
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"CNs002xx",
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"CNs003xx",
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"CNs004xx",
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"CNs005xx",
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"CNs007xx",
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"CNs006xx",
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"CNs008xx",
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"CNs009xx",
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"CNs010xx",
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"CNs001Bd",
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"CNs012xx",
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NULL,
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NULL,
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NULL,
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NULL,
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NULL},
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{"CNs001xx",
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"CNs002xx",
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"CNs003xx",
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"CNs004xx",
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"CNs005xx",
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"CNs007xx",
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"CNs006xx",
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"CNs008xx",
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"CNs009xx",
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"CNs010xx",
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"CNs001Pg",
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"CNs012xx",
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NULL,
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NULL,
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NULL,
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NULL,
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NULL},
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{"CNs001xx",
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"CNs002xx",
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"CNs003xx",
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"CNs004xx",
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"CNs005xx",
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"CNs007xx",
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"CNs006xx",
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"CNs008xx",
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"CNs009xx",
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"CNs010xx",
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"CNs001Rd",
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"CNs012xx",
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NULL,
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NULL,
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NULL,
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NULL,
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NULL},
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{"CNs001xx",
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"CNs002xx",
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"CNs003xx",
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"CNs004xx",
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"CNs005xx",
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"CNs007xx",
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"CNs006xx",
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"CNs008xx",
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"CNs009xx",
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"CNs010xx",
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"CNs001Sy",
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"CNs012xx",
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NULL,
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NULL,
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NULL,
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NULL,
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NULL}
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};
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// GLOBAL: LEGO1 0x100f7048
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LegoAnimationManager::Character g_characters[47] = {
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{"pepper", FALSE, 6, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 50, 1},
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@ -263,7 +455,7 @@ void LegoAnimationManager::Suspend()
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m_extras[i].m_roi = NULL;
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m_extras[i].m_characterId = -1;
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m_extras[i].m_unk0x10 = -1.0f;
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m_extras[i].m_speed = -1.0f;
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}
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m_unk0x18 = 0;
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@ -316,7 +508,7 @@ void LegoAnimationManager::Init()
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for (i = 0; i < (MxS32) sizeOfArray(m_extras); i++) {
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m_extras[i].m_roi = NULL;
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m_extras[i].m_characterId = -1;
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m_extras[i].m_unk0x10 = -1.0f;
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m_extras[i].m_speed = -1.0f;
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m_extras[i].m_unk0x14 = FALSE;
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}
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@ -1743,7 +1935,7 @@ void LegoAnimationManager::AddExtra(MxS32 p_location, MxBool p_und)
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m_extras[i].m_characterId = m_lastExtraCharacterId;
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g_characters[m_lastExtraCharacterId].m_unk0x04 = TRUE;
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m_extras[i].m_unk0x08 = Timer()->GetTime();
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m_extras[i].m_unk0x10 = -1;
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m_extras[i].m_speed = -1;
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m_extras[i].m_unk0x0d = FALSE;
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m_unk0x414++;
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return;
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@ -1842,7 +2034,7 @@ void LegoAnimationManager::FUN_10063d10()
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LegoExtraActor* actor = CharacterManager()->GetActor(roi->GetName());
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if (actor != NULL) {
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float speed = m_extras[i].m_unk0x10;
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float speed = m_extras[i].m_speed;
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if (speed < 0.0f) {
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if (m_extras[i].m_unk0x14) {
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@ -1883,6 +2075,108 @@ MxBool LegoAnimationManager::FUN_10064120(LegoLocation::Boundary* p_boundary, Mx
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return TRUE;
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}
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// FUNCTION: LEGO1 0x10064380
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// FUNCTION: BETA10 0x1004583a
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MxResult LegoAnimationManager::FUN_10064380(
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const char* p_name,
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const char* p_boundaryName,
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MxS32 p_src,
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float p_srcScale,
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MxS32 p_dest,
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float p_destScale,
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MxU32 p_undIdx1,
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MxS32 p_unk0x0c,
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MxU32 p_undIdx2,
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MxS32 p_unk0x10,
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float p_speed
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)
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{
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LegoWorld* world = CurrentWorld();
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MxS32 extraIndex = -1;
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LegoExtraActor* actor = NULL;
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MxS32 i;
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for (i = 0; i < (MxS32) sizeOfArray(m_extras); i++) {
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LegoROI* roi = m_extras[i].m_roi;
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if (roi == NULL && extraIndex == -1) {
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extraIndex = i;
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}
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if (roi != NULL && !strcmpi(roi->GetName(), p_name)) {
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actor = CharacterManager()->GetActor(p_name);
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if (actor != NULL && actor->GetController() != NULL) {
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actor->GetController()->RemoveActor(actor);
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actor->SetController(NULL);
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actor->ClearMaps();
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}
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break;
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}
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}
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if (actor == NULL && extraIndex != -1) {
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i = extraIndex;
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MxS32 characterId;
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for (characterId = 0; characterId < (MxS32) sizeOfArray(g_characters); characterId++) {
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if (!strcmpi(g_characters[characterId].m_name, p_name)) {
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break;
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}
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}
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if (characterId > sizeOfArray(g_characters)) {
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return FAILURE;
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}
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m_extras[extraIndex].m_roi = CharacterManager()->GetROI(p_name, TRUE);
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m_extras[extraIndex].m_characterId = characterId;
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m_extras[extraIndex].m_speed = p_speed;
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actor = CharacterManager()->GetActor(p_name);
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m_unk0x414++;
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}
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if (actor != NULL) {
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MxU8 unk0x0c = rand() % 2 != 0 ? 1 : 2;
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actor->SetUnknown0x0c(unk0x0c);
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actor->SetWorldSpeed(0.0f);
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if (world->PlaceActor(actor, p_boundaryName, p_src, p_srcScale, p_dest, p_destScale) != SUCCESS) {
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CharacterManager()->FUN_10083db0(m_extras[i].m_roi);
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m_extras[i].m_roi = NULL;
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m_unk0x414--;
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return FAILURE;
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}
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MxS32 characterId = m_extras[i].m_characterId;
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const char** unk0x100f6d58 = g_unk0x100f6d58[g_characters[characterId].m_unk0x16];
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LegoLocomotionAnimPresenter* presenter =
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(LegoLocomotionAnimPresenter*) world->Find("LegoAnimPresenter", unk0x100f6d58[p_undIdx1]);
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if (presenter != NULL) {
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presenter->FUN_1006d680(actor, 0.0f);
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}
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presenter = (LegoLocomotionAnimPresenter*) world->Find("LegoAnimPresenter", unk0x100f6d58[p_undIdx2]);
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if (presenter != NULL) {
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presenter->FUN_1006d680(actor, 4.0f);
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}
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m_extras[i].m_unk0x08 = Timer()->GetTime();
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m_extras[i].m_unk0x0c = TRUE;
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m_extras[i].m_speed = p_speed;
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g_characters[characterId].m_unk0x0c = p_unk0x0c;
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g_characters[characterId].m_unk0x10 = p_unk0x10;
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g_characters[characterId].m_unk0x04 = TRUE;
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return SUCCESS;
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}
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return FAILURE;
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}
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// STUB: LEGO1 0x10064670
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void LegoAnimationManager::FUN_10064670(Vector3*)
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{
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@ -1892,7 +2186,6 @@ void LegoAnimationManager::FUN_10064670(Vector3*)
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// STUB: LEGO1 0x10064740
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void LegoAnimationManager::FUN_10064740(Vector3*)
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{
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// TODO
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}
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// STUB: LEGO1 0x100648f0
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@ -128,7 +128,7 @@ void LegoExtraActor::VTable0xa4(MxU8& p_und1, MxS32& p_und2)
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}
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// FUNCTION: LEGO1 0x1002aae0
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MxResult LegoExtraActor::VTable0xc8()
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MxResult LegoExtraActor::FUN_1002aae0()
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{
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LegoPathBoundary* oldEdge = m_boundary;
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Vector3 rightRef(m_unk0xec[0]);
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@ -203,7 +203,7 @@ MxResult LegoExtraActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
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}
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m_unk0x15 = 100;
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VTable0xc8();
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FUN_1002aae0();
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}
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else {
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MxU32 b = FALSE;
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