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ISLE and mingw32 fixes (#18)
* ci: no need to do a final cd * MxDSAction has a setAtomId method * Implement the MxOmniCreateParamBase destructor inline Because of this, ISLE should no longer have to compile mxomnicreateparambase.obj. I didn't modify isle.mak, because I don't have the MSVC 4.20 GUI set-up. * Replace 256 with sizeof(...) * Format DefWndProc calls in WndProc * Replace magic mask in WNDPROC with macro's * Replace magic numbers in main.cpp with macro's * MOUSEMOVE notification id is 10 instead of 0x10 * Lowercase all windows includes such that mingw32 on Linux can find these * Convert ISLE/res/isle.rc to utf-8, and add a comma needed by mingw32 * mingw32 cannot use a enum without previous declaration * minor adjustments --------- Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
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commit
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10 changed files with 29 additions and 21 deletions
1
.github/workflows/build.yml
vendored
1
.github/workflows/build.yml
vendored
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@ -32,7 +32,6 @@ jobs:
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C:\msys64\usr\bin\wget.exe https://archive.org/download/idx5sdk/idx5sdk.exe
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7z x .\idx5sdk.exe
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7z x .\DX5SDK.EXE
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cd cdrom
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- name: Cache DX5 SDK
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if: steps.cache-dx5.outputs.cache-hit != 'true'
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@ -254,7 +254,7 @@ void Isle::setupVideoFlags(BOOL fullScreen, BOOL flipSurfaces, BOOL backBuffers,
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BOOL Isle::setupLegoOmni()
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{
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char mediaPath[256];
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GetProfileStringA("LEGO Island", "MediaPath", "", mediaPath, 256);
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GetProfileStringA("LEGO Island", "MediaPath", "", mediaPath, sizeof(mediaPath));
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if (Lego()->Create(MxOmniCreateParam(mediaPath, (struct HWND__ *) m_windowHandle, m_videoParam, MxOmniCreateFlags())) != FAILURE) {
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VariableTable()->SetVariable("ACTOR_01", "");
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@ -396,7 +396,9 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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switch (uMsg) {
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case WM_KEYDOWN:
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if (lParam & 0x40000000) {
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// While this probably should be (HIWORD(lParam) & KF_REPEAT), this seems
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// to be what the assembly is actually doing
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if (lParam & (KF_REPEAT << 16)) {
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return DefWindowProcA(hWnd, WM_KEYDOWN, wParam, lParam);
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}
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keyCode = wParam;
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@ -603,7 +605,7 @@ void Isle::tick(BOOL sleepIfNotNextFrame)
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return;
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}
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ds.m_atomId = stream->atom;
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ds.setAtomId(stream->atom);
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ds.m_unk24 = 0xFFFF;
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ds.m_unk1c = 0;
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VideoManager()->EnableFullScreenMovie(TRUE, TRUE);
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@ -612,7 +614,7 @@ void Isle::tick(BOOL sleepIfNotNextFrame)
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return;
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}
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} else {
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ds.m_atomId = stream->atom;
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ds.setAtomId(stream->atom);
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ds.m_unk24 = 0xFFFF;
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ds.m_unk1c = 0;
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if (Start(&ds) != SUCCESS) {
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@ -1,7 +1,7 @@
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#ifndef ISLE_H
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#define ISLE_H
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#include <Windows.h>
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#include <windows.h>
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#include "mxresult.h"
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#include "mxvideoparam.h"
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@ -1,5 +1,5 @@
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#include <DSOUND.H>
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#include <Windows.h>
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#include <dsound.h>
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#include <windows.h>
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#include "define.h"
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#include "isle.h"
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@ -21,7 +21,7 @@ BOOL findExistingInstance(void)
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// OFFSET: ISLE 0x401ce0
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BOOL startDirectSound(void)
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{
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LPDIRECTSOUND lpDS = 0;
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LPDIRECTSOUND lpDS = NULL;
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HRESULT ret = DirectSoundCreate(NULL, &lpDS, NULL);
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if (ret == DS_OK && lpDS != NULL) {
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lpDS->Release();
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@ -52,7 +52,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
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// Throw error if sound unavailable
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if (!soundReady) {
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MessageBoxA(NULL, "\"LEGO\xAE Island\" is not detecting a DirectSound compatible sound card. Please quit all other applications and try again.",
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"Lego Island Error",0);
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"Lego Island Error", MB_OK);
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return 0;
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}
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@ -61,7 +61,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
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// Create window
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if (g_isle->setupWindow(hInstance) != SUCCESS) {
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MessageBoxA(NULL, "\"LEGO\xAE Island\" failed to start. Please quit all other applications and try again.", "LEGO\xAE Island Error",0);
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MessageBoxA(NULL, "\"LEGO\xAE Island\" failed to start. Please quit all other applications and try again.", "LEGO\xAE Island Error", MB_OK);
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return 0;
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}
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BIN
ISLE/res/isle.rc
BIN
ISLE/res/isle.rc
Binary file not shown.
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@ -1,4 +1,4 @@
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#include <Windows.h>
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#include <windows.h>
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// OFFSET: LEGO1 0x10091ee0
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BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
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@ -1,7 +1,9 @@
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#ifndef MXATOMID_H
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#define MXATOMID_H
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enum LookupMode;
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enum LookupMode
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{
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};
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class MxAtomId
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{
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@ -1,7 +1,7 @@
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#ifndef MXCRITICALSECTION_H
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#define MXCRITICALSECTION_H
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#include <Windows.h>
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#include <windows.h>
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class MxCriticalSection
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{
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@ -47,6 +47,11 @@ class MxDSAction
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int m_unk8c;
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int m_unk90;
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void setAtomId(MxAtomId &atomId)
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{
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this->m_atomId = atomId;
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}
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};
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#endif // MXDSACTION_H
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@ -1,7 +1,7 @@
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#ifndef MXOMNICREATEPARAM_H
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#define MXOMNICREATEPARAM_H
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#include <Windows.h>
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#include <windows.h>
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#include "mxomnicreateflags.h"
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#include "mxomnicreateparambase.h"
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