From 6cefa2e9e259f57033d6e50f9be0af5de6e2df61 Mon Sep 17 00:00:00 2001 From: Misha Date: Thu, 29 Jun 2023 16:51:53 +0300 Subject: [PATCH] add back stuff to mak file after merge --- isle.mak | 550 ++++++++++--------------------------------------------- isle.mdp | Bin 78336 -> 88576 bytes 2 files changed, 96 insertions(+), 454 deletions(-) diff --git a/isle.mak b/isle.mak index 90a2cead..dab3c1ac 100644 --- a/isle.mak +++ b/isle.mak @@ -98,6 +98,7 @@ CLEAN : -@erase "$(INTDIR)\legoanimationmanager.obj" -@erase "$(INTDIR)\legoanimmmpresenter.obj" -@erase "$(INTDIR)\legoanimpresenter.obj" + -@erase "$(INTDIR)\legobackgroundcolor.obj" -@erase "$(INTDIR)\legobuildingmanager.obj" -@erase "$(INTDIR)\legocachesound.obj" -@erase "$(INTDIR)\legocameracontroller.obj" @@ -124,6 +125,7 @@ CLEAN : -@erase "$(INTDIR)\legosoundmanager.obj" -@erase "$(INTDIR)\legostate.obj" -@erase "$(INTDIR)\legotexturepresenter.obj" + -@erase "$(INTDIR)\legoutil.obj" -@erase "$(INTDIR)\legovideomanager.obj" -@erase "$(INTDIR)\legoworld.obj" -@erase "$(INTDIR)\legoworldpresenter.obj" @@ -177,6 +179,7 @@ CLEAN : -@erase "$(INTDIR)\mxstillpresenter.obj" -@erase "$(INTDIR)\mxstreamer.obj" -@erase "$(INTDIR)\mxstring.obj" + -@erase "$(INTDIR)\mxstringvariable.obj" -@erase "$(INTDIR)\mxtimer.obj" -@erase "$(INTDIR)\mxtransitionmanager.obj" -@erase "$(INTDIR)\mxunknown100dc6b0.obj" @@ -303,6 +306,7 @@ LINK32_OBJS= \ "$(INTDIR)\legoanimationmanager.obj" \ "$(INTDIR)\legoanimmmpresenter.obj" \ "$(INTDIR)\legoanimpresenter.obj" \ + "$(INTDIR)\legobackgroundcolor.obj" \ "$(INTDIR)\legobuildingmanager.obj" \ "$(INTDIR)\legocachesound.obj" \ "$(INTDIR)\legocameracontroller.obj" \ @@ -329,6 +333,7 @@ LINK32_OBJS= \ "$(INTDIR)\legosoundmanager.obj" \ "$(INTDIR)\legostate.obj" \ "$(INTDIR)\legotexturepresenter.obj" \ + "$(INTDIR)\legoutil.obj" \ "$(INTDIR)\legovideomanager.obj" \ "$(INTDIR)\legoworld.obj" \ "$(INTDIR)\legoworldpresenter.obj" \ @@ -382,6 +387,7 @@ LINK32_OBJS= \ "$(INTDIR)\mxstillpresenter.obj" \ "$(INTDIR)\mxstreamer.obj" \ "$(INTDIR)\mxstring.obj" \ + "$(INTDIR)\mxstringvariable.obj" \ "$(INTDIR)\mxtimer.obj" \ "$(INTDIR)\mxtransitionmanager.obj" \ "$(INTDIR)\mxunknown100dc6b0.obj" \ @@ -474,6 +480,7 @@ CLEAN : -@erase "$(INTDIR)\legoanimationmanager.obj" -@erase "$(INTDIR)\legoanimmmpresenter.obj" -@erase "$(INTDIR)\legoanimpresenter.obj" + -@erase "$(INTDIR)\legobackgroundcolor.obj" -@erase "$(INTDIR)\legobuildingmanager.obj" -@erase "$(INTDIR)\legocachesound.obj" -@erase "$(INTDIR)\legocameracontroller.obj" @@ -500,6 +507,7 @@ CLEAN : -@erase "$(INTDIR)\legosoundmanager.obj" -@erase "$(INTDIR)\legostate.obj" -@erase "$(INTDIR)\legotexturepresenter.obj" + -@erase "$(INTDIR)\legoutil.obj" -@erase "$(INTDIR)\legovideomanager.obj" -@erase "$(INTDIR)\legoworld.obj" -@erase "$(INTDIR)\legoworldpresenter.obj" @@ -553,6 +561,7 @@ CLEAN : -@erase "$(INTDIR)\mxstillpresenter.obj" -@erase "$(INTDIR)\mxstreamer.obj" -@erase "$(INTDIR)\mxstring.obj" + -@erase "$(INTDIR)\mxstringvariable.obj" -@erase "$(INTDIR)\mxtimer.obj" -@erase "$(INTDIR)\mxtransitionmanager.obj" -@erase "$(INTDIR)\mxunknown100dc6b0.obj" @@ -681,6 +690,7 @@ LINK32_OBJS= \ "$(INTDIR)\legoanimationmanager.obj" \ "$(INTDIR)\legoanimmmpresenter.obj" \ "$(INTDIR)\legoanimpresenter.obj" \ + "$(INTDIR)\legobackgroundcolor.obj" \ "$(INTDIR)\legobuildingmanager.obj" \ "$(INTDIR)\legocachesound.obj" \ "$(INTDIR)\legocameracontroller.obj" \ @@ -707,6 +717,7 @@ LINK32_OBJS= \ "$(INTDIR)\legosoundmanager.obj" \ "$(INTDIR)\legostate.obj" \ "$(INTDIR)\legotexturepresenter.obj" \ + "$(INTDIR)\legoutil.obj" \ "$(INTDIR)\legovideomanager.obj" \ "$(INTDIR)\legoworld.obj" \ "$(INTDIR)\legoworldpresenter.obj" \ @@ -760,6 +771,7 @@ LINK32_OBJS= \ "$(INTDIR)\mxstillpresenter.obj" \ "$(INTDIR)\mxstreamer.obj" \ "$(INTDIR)\mxstring.obj" \ + "$(INTDIR)\mxstringvariable.obj" \ "$(INTDIR)\mxtimer.obj" \ "$(INTDIR)\mxtransitionmanager.obj" \ "$(INTDIR)\mxunknown100dc6b0.obj" \ @@ -2502,9 +2514,6 @@ DEP_CPP_LEGOT=\ # Begin Source File SOURCE=.\LEGO1\legoworld.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - DEP_CPP_LEGOW=\ ".\LEGO1\legoentity.h"\ ".\LEGO1\legoworld.h"\ @@ -2517,22 +2526,6 @@ DEP_CPP_LEGOW=\ $(CPP) $(CPP_PROJ) $(SOURCE) -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_LEGOW=\ - ".\LEGO1\legoentity.h"\ - ".\LEGO1\legoworld.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxentity.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\legoworld.obj" : $(SOURCE) $(DEP_CPP_LEGOW) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - # End Source File ################################################################################ # Begin Source File @@ -2714,9 +2707,6 @@ DEP_CPP_MXFLC=\ # Begin Source File SOURCE=.\LEGO1\mxloopingsmkpresenter.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - DEP_CPP_MXLOO=\ ".\LEGO1\mxcore.h"\ ".\LEGO1\mxcriticalsection.h"\ @@ -2732,25 +2722,6 @@ DEP_CPP_MXLOO=\ $(CPP) $(CPP_PROJ) $(SOURCE) -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_MXLOO=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxloopingsmkpresenter.h"\ - ".\LEGO1\mxmediapresenter.h"\ - ".\LEGO1\mxpresenter.h"\ - ".\LEGO1\mxsmkpresenter.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\mxvideopresenter.h"\ - - -"$(INTDIR)\mxloopingsmkpresenter.obj" : $(SOURCE) $(DEP_CPP_MXLOO) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - # End Source File ################################################################################ # Begin Source File @@ -3345,9 +3316,6 @@ DEP_CPP_MXDSS=\ # Begin Source File SOURCE=.\LEGO1\act3state.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - DEP_CPP_ACT3ST=\ ".\LEGO1\act3state.h"\ ".\LEGO1\legostate.h"\ @@ -3359,29 +3327,11 @@ DEP_CPP_ACT3ST=\ $(CPP) $(CPP_PROJ) $(SOURCE) -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_ACT3ST=\ - ".\LEGO1\act3state.h"\ - ".\LEGO1\legostate.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\act3state.obj" : $(SOURCE) $(DEP_CPP_ACT3ST) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\helicopterstate.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - DEP_CPP_HELICO=\ ".\LEGO1\helicopterstate.h"\ ".\LEGO1\legostate.h"\ @@ -3393,29 +3343,11 @@ DEP_CPP_HELICO=\ $(CPP) $(CPP_PROJ) $(SOURCE) -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_HELICO=\ - ".\LEGO1\helicopterstate.h"\ - ".\LEGO1\legostate.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\helicopterstate.obj" : $(SOURCE) $(DEP_CPP_HELICO) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\jukeboxstate.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - DEP_CPP_JUKEBOX=\ ".\LEGO1\jukeboxstate.h"\ ".\LEGO1\legostate.h"\ @@ -3427,29 +3359,11 @@ DEP_CPP_JUKEBOX=\ $(CPP) $(CPP_PROJ) $(SOURCE) -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_JUKEBOX=\ - ".\LEGO1\jukeboxstate.h"\ - ".\LEGO1\legostate.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\jukeboxstate.obj" : $(SOURCE) $(DEP_CPP_JUKEBOX) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\legoact2state.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - DEP_CPP_LEGOAC=\ ".\LEGO1\legoact2state.h"\ ".\LEGO1\legostate.h"\ @@ -3461,29 +3375,11 @@ DEP_CPP_LEGOAC=\ $(CPP) $(CPP_PROJ) $(SOURCE) -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_LEGOAC=\ - ".\LEGO1\legoact2state.h"\ - ".\LEGO1\legostate.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\legoact2state.obj" : $(SOURCE) $(DEP_CPP_LEGOAC) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\legopathcontroller.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - DEP_CPP_LEGOPATH=\ ".\LEGO1\legopathcontroller.h"\ ".\LEGO1\mxcore.h"\ @@ -3494,28 +3390,11 @@ DEP_CPP_LEGOPATH=\ $(CPP) $(CPP_PROJ) $(SOURCE) -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_LEGOPATH=\ - ".\LEGO1\legopathcontroller.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\legopathcontroller.obj" : $(SOURCE) $(DEP_CPP_LEGOPATH) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\legovideomanager.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - DEP_CPP_LEGOV=\ ".\LEGO1\lego3dmanager.h"\ ".\LEGO1\lego3dview.h"\ @@ -3537,39 +3416,11 @@ DEP_CPP_LEGOV=\ $(CPP) $(CPP_PROJ) $(SOURCE) -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_LEGOV=\ - ".\LEGO1\lego3dmanager.h"\ - ".\LEGO1\lego3dview.h"\ - ".\LEGO1\legovideomanager.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxpalette.h"\ - ".\LEGO1\mxrect32.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\mxunknown100dc6b0.h"\ - ".\LEGO1\mxvariabletable.h"\ - ".\LEGO1\mxvideomanager.h"\ - ".\LEGO1\mxvideoparam.h"\ - ".\LEGO1\mxvideoparamflags.h"\ - ".\LEGO1\viewmanager.h"\ - - -"$(INTDIR)\legovideomanager.obj" : $(SOURCE) $(DEP_CPP_LEGOV) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxbackgroundaudiomanager.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - DEP_CPP_MXBAC=\ ".\LEGO1\mxbackgroundaudiomanager.h"\ ".\LEGO1\mxcore.h"\ @@ -3581,29 +3432,11 @@ DEP_CPP_MXBAC=\ $(CPP) $(CPP_PROJ) $(SOURCE) -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_MXBAC=\ - ".\LEGO1\mxbackgroundaudiomanager.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxbackgroundaudiomanager.obj" : $(SOURCE) $(DEP_CPP_MXBAC)\ - "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxdiskstreamprovider.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - DEP_CPP_MXDISK=\ ".\LEGO1\mxcore.h"\ ".\LEGO1\mxdiskstreamprovider.h"\ @@ -3615,29 +3448,11 @@ DEP_CPP_MXDISK=\ $(CPP) $(CPP_PROJ) $(SOURCE) -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_MXDISK=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdiskstreamprovider.h"\ - ".\LEGO1\mxstreamprovider.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdiskstreamprovider.obj" : $(SOURCE) $(DEP_CPP_MXDISK) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxdsaction.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - DEP_CPP_MXDSA=\ ".\LEGO1\mxatomid.h"\ ".\LEGO1\mxcore.h"\ @@ -3650,30 +3465,11 @@ DEP_CPP_MXDSA=\ $(CPP) $(CPP_PROJ) $(SOURCE) -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_MXDSA=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdsaction.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdsaction.obj" : $(SOURCE) $(DEP_CPP_MXDSA) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxdsanim.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - DEP_CPP_MXDSAN=\ ".\LEGO1\mxatomid.h"\ ".\LEGO1\mxcore.h"\ @@ -3688,32 +3484,11 @@ DEP_CPP_MXDSAN=\ $(CPP) $(CPP_PROJ) $(SOURCE) -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_MXDSAN=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdsaction.h"\ - ".\LEGO1\mxdsanim.h"\ - ".\LEGO1\mxdsmediaaction.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdsanim.obj" : $(SOURCE) $(DEP_CPP_MXDSAN) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxdsevent.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - DEP_CPP_MXDSE=\ ".\LEGO1\mxatomid.h"\ ".\LEGO1\mxcore.h"\ @@ -3728,32 +3503,11 @@ DEP_CPP_MXDSE=\ $(CPP) $(CPP_PROJ) $(SOURCE) -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_MXDSE=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdsaction.h"\ - ".\LEGO1\mxdsevent.h"\ - ".\LEGO1\mxdsmediaaction.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdsevent.obj" : $(SOURCE) $(DEP_CPP_MXDSE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxdsmediaaction.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - DEP_CPP_MXDSM=\ ".\LEGO1\mxatomid.h"\ ".\LEGO1\mxcore.h"\ @@ -3767,31 +3521,11 @@ DEP_CPP_MXDSM=\ $(CPP) $(CPP_PROJ) $(SOURCE) -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_MXDSM=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdsaction.h"\ - ".\LEGO1\mxdsmediaaction.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdsmediaaction.obj" : $(SOURCE) $(DEP_CPP_MXDSM) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxdsmultiaction.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - DEP_CPP_MXDSMU=\ ".\LEGO1\mxatomid.h"\ ".\LEGO1\mxcore.h"\ @@ -3805,31 +3539,11 @@ DEP_CPP_MXDSMU=\ $(CPP) $(CPP_PROJ) $(SOURCE) -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_MXDSMU=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdsaction.h"\ - ".\LEGO1\mxdsmultiaction.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdsmultiaction.obj" : $(SOURCE) $(DEP_CPP_MXDSMU) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxdsobjectaction.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - DEP_CPP_MXDSOB=\ ".\LEGO1\mxatomid.h"\ ".\LEGO1\mxcore.h"\ @@ -3844,32 +3558,11 @@ DEP_CPP_MXDSOB=\ $(CPP) $(CPP_PROJ) $(SOURCE) -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_MXDSOB=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdsaction.h"\ - ".\LEGO1\mxdsmediaaction.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxdsobjectaction.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdsobjectaction.obj" : $(SOURCE) $(DEP_CPP_MXDSOB) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxdsparallelaction.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - DEP_CPP_MXDSP=\ ".\LEGO1\mxatomid.h"\ ".\LEGO1\mxcore.h"\ @@ -3884,32 +3577,11 @@ DEP_CPP_MXDSP=\ $(CPP) $(CPP_PROJ) $(SOURCE) -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_MXDSP=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdsaction.h"\ - ".\LEGO1\mxdsmultiaction.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxdsparallelaction.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdsparallelaction.obj" : $(SOURCE) $(DEP_CPP_MXDSP) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxdsselectaction.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - DEP_CPP_MXDSSE=\ ".\LEGO1\mxatomid.h"\ ".\LEGO1\mxcore.h"\ @@ -3925,33 +3597,11 @@ DEP_CPP_MXDSSE=\ $(CPP) $(CPP_PROJ) $(SOURCE) -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_MXDSSE=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdsaction.h"\ - ".\LEGO1\mxdsmultiaction.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxdsparallelaction.h"\ - ".\LEGO1\mxdsselectaction.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdsselectaction.obj" : $(SOURCE) $(DEP_CPP_MXDSSE) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxdsserialaction.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - DEP_CPP_MXDSSER=\ ".\LEGO1\mxatomid.h"\ ".\LEGO1\mxcore.h"\ @@ -3966,32 +3616,11 @@ DEP_CPP_MXDSSER=\ $(CPP) $(CPP_PROJ) $(SOURCE) -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_MXDSSER=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdsaction.h"\ - ".\LEGO1\mxdsmultiaction.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxdsserialaction.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdsserialaction.obj" : $(SOURCE) $(DEP_CPP_MXDSSER) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxdssound.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - DEP_CPP_MXDSSO=\ ".\LEGO1\mxatomid.h"\ ".\LEGO1\mxcore.h"\ @@ -4006,32 +3635,11 @@ DEP_CPP_MXDSSO=\ $(CPP) $(CPP_PROJ) $(SOURCE) -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_MXDSSO=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdsaction.h"\ - ".\LEGO1\mxdsmediaaction.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxdssound.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdssound.obj" : $(SOURCE) $(DEP_CPP_MXDSSO) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxdsstill.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - DEP_CPP_MXDSST=\ ".\LEGO1\mxatomid.h"\ ".\LEGO1\mxcore.h"\ @@ -4046,32 +3654,11 @@ DEP_CPP_MXDSST=\ $(CPP) $(CPP_PROJ) $(SOURCE) -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_MXDSST=\ - ".\LEGO1\mxatomid.h"\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdsaction.h"\ - ".\LEGO1\mxdsmediaaction.h"\ - ".\LEGO1\mxdsobject.h"\ - ".\LEGO1\mxdsstill.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdsstill.obj" : $(SOURCE) $(DEP_CPP_MXDSST) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxdssubscriber.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - DEP_CPP_MXDSSU=\ ".\LEGO1\mxcore.h"\ ".\LEGO1\mxdssubscriber.h"\ @@ -4082,28 +3669,11 @@ DEP_CPP_MXDSSU=\ $(CPP) $(CPP_PROJ) $(SOURCE) -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" - -DEP_CPP_MXDSSU=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxdssubscriber.h"\ - ".\LEGO1\mxtypes.h"\ - - -"$(INTDIR)\mxdssubscriber.obj" : $(SOURCE) $(DEP_CPP_MXDSSU) "$(INTDIR)" - $(CPP) $(CPP_PROJ) $(SOURCE) - - -!ENDIF - # End Source File ################################################################################ # Begin Source File SOURCE=.\LEGO1\mxloopingflcpresenter.cpp - -!IF "$(CFG)" == "LEGO1 - Win32 Release" - DEP_CPP_MXLOOP=\ ".\LEGO1\mxcore.h"\ ".\LEGO1\mxcriticalsection.h"\ @@ -4119,24 +3689,96 @@ DEP_CPP_MXLOOP=\ $(CPP) $(CPP_PROJ) $(SOURCE) -!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug" +# End Source File +################################################################################ +# Begin Source File -DEP_CPP_MXLOOP=\ - ".\LEGO1\mxcore.h"\ - ".\LEGO1\mxcriticalsection.h"\ - ".\LEGO1\mxflcpresenter.h"\ - ".\LEGO1\mxloopingflcpresenter.h"\ - ".\LEGO1\mxmediapresenter.h"\ - ".\LEGO1\mxpresenter.h"\ - ".\LEGO1\mxtypes.h"\ - ".\LEGO1\mxvideopresenter.h"\ +SOURCE=.\LEGO1\legoutil.cpp +DEP_CPP_LEGOU=\ + ".\LEGO1\legoutil.h"\ -"$(INTDIR)\mxloopingflcpresenter.obj" : $(SOURCE) $(DEP_CPP_MXLOOP) "$(INTDIR)" +"$(INTDIR)\legoutil.obj" : $(SOURCE) $(DEP_CPP_LEGOU) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) -!ENDIF 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